• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.3Code S RO8 Results + RO4 Bracket (2025 Season 2)12BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Code S RO8 Results + RO4 Bracket (2025 Season 2) Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. I have an extra ticket to the GSL Ro4/finals
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31649 users

[M] (8) Reakray

Forum Index > SC2 Maps & Custom Games
Post a Reply
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-09-03 10:10:04
August 24 2011 17:24 GMT
#1
Reakray 1.2
[image loading]
+ Show Spoiler [angled pic] +
[image loading]

+ Show Spoiler [scenery] +
[image loading]
[image loading]


  • Playable: 188x188
  • Intended play mode: 1v1
  • Normal bases: 16
  • Gold bases: 1 (with 8 mineral patches)
  • Xel´ Naga Watchtowers: 4
  • Enemy spawning: Anywhere exept the main rigth next to you (6 possibilities)
  • Texture: Korhal


I am back with a new eight player 1v1 map for you guys. I have learned from my mistakes that I did last time which were most importantly 1. Way too big map. 2. Trying to make symmetrical bases without copy/paste. 3. Tried to make unique aesthetics.

Detalis
The Xel´ Naga Watchtowers inbetween mains can bearly see enemy the nexus/CC/hatch if it is there. I added those in so finding your enemy would be quicker, and not denied because you guessed the enemy spawn location wrong 5 times. The towers get destroyed at the 5 minute mark to pervent its use to do funky highground vision shenanigans. The tower cannot see any buildings blocking the ramp, the mineral line or the gas geysers. The doodads in the center area make the shortest walk route to your enemy really rough, so for big armies using the open roads is suggested. The natural choke can be blocked with 3 barracks. There are no line of sight blockers or destructible rocks.

Changelog
+ Show Spoiler [patch 1.0.1] +
Bug fixes.

+ Show Spoiler [patch 1.1] +
Added destruction time to Watchtwoers.

+ Show Spoiler [patch 1.1.1] +
Tower bug fixes

+ Show Spoiler [patch 1.2] +
Texture updates, rotated the minerals in gold base and made the ramps leading there a little thinner

The map is published on EU server, but here is a download link for you guys without access to the server.
http://www.mediafire.com/?6p9jz3hkjp8itd5
FlaShFTW
Profile Blog Joined February 2010
United States10118 Posts
August 24 2011 17:27 GMT
#2
interesting. this could also work out in 2v2 or even 4v4. 4v4 would be very interesting, because the two halve of the teams would need to work individually because rush is quite large, so if one half of your team gets attacked, it would take some decision making on how you would go about doing something. I LIKE!!!

oh, and as for 1v1, pretty nice. i like
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-08-24 17:33:01
August 24 2011 17:30 GMT
#3
On August 25 2011 02:27 FlaShFTW wrote:
interesting. this could also work out in 2v2


How am I not surprised that was mentioned on the first reply hmm...

For what you said about 4v4 large rush distance, I tought 4v4 maps are generally much bigger than this. Also allies being far from each other in 4v4 sadly is nothing new. In too many blizz map the distance to some of your allies is much greater than to your enemies.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 24 2011 18:29 GMT
#4
Can I ask what rank you play at, sea_food, if you do ladder much? Providing free vision to warp into mains is a huge protoss advantage. The fact that the 3rd is a little difficult (which is a contestable statement imo) doesn't provide enough to counteract even the possibility of warpin based harass or blink play. Needless to say PvP in this kind of setup is completely degenerate.

Other than that I like the map a lot. I think you could easily fix this by having rocks "grow" onto the tower after 3-4 minutes in game. Or maybe something more flashy like a forcefield generator that casts permanent forcefields around the tower every 4 minutes throughout the whole game, requiring massive units to break. Is the gas in the middle high yield?
Comprehensive strategic intention: DNE
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-08-24 18:51:37
August 24 2011 18:45 GMT
#5
On August 25 2011 03:29 EatThePath wrote:
Can I ask what rank you play at, sea_food, if you do ladder much? Providing free vision to warp into mains is a huge protoss advantage. The fact that the 3rd is a little difficult (which is a contestable statement imo) doesn't provide enough to counteract even the possibility of warpin based harass or blink play. Needless to say PvP in this kind of setup is completely degenerate.

Other than that I like the map a lot. I think you could easily fix this by having rocks "grow" onto the tower after 3-4 minutes in game. Or maybe something more flashy like a forcefield generator that casts permanent forcefields around the tower every 4 minutes throughout the whole game, requiring massive units to break. Is the gas in the middle high yield?


I play terran in master league. Against a terran the warp in high ground isnt really an issue as pylons currently have only 4,5 range and usually protoss wants to keep their army in one ball to get benefits from guardian shield. And when game gets further on I can take controll of the lowground chocke where the protoss players try to blink, to pervent blink. Those are the reasons why I do not think it is a huge advantage against terran atlest. For zergs, i am not sure but I tought handling four gate is already pretty fully figured out. And if the protoss do warp in/blink into highground the distance for zerg forces to come from natural and defend there isnt so long. Also it took me 25min to find out how to make a highground in the map editor, I dont feel like figuring out how to make stuff appear at a certain time. That said, because of that feature I agree that this map favores protoss more than other maps do, like I said in the OP.

For pvp, I knew exactly what would this stuff do. But its just pvp so who cares. I am sure LSPrime had the exact same opinion when he desinged Tal Darim Altar.


The gas in the middle are normal.
Big J
Profile Joined March 2011
Austria16289 Posts
August 24 2011 19:46 GMT
#6
On August 25 2011 03:45 Sea_Food wrote:
Show nested quote +
On August 25 2011 03:29 EatThePath wrote:
Can I ask what rank you play at, sea_food, if you do ladder much? Providing free vision to warp into mains is a huge protoss advantage. The fact that the 3rd is a little difficult (which is a contestable statement imo) doesn't provide enough to counteract even the possibility of warpin based harass or blink play. Needless to say PvP in this kind of setup is completely degenerate.

Other than that I like the map a lot. I think you could easily fix this by having rocks "grow" onto the tower after 3-4 minutes in game. Or maybe something more flashy like a forcefield generator that casts permanent forcefields around the tower every 4 minutes throughout the whole game, requiring massive units to break. Is the gas in the middle high yield?


I play terran in master league. Against a terran the warp in high ground isnt really an issue as pylons currently have only 4,5 range and usually protoss wants to keep their army in one ball to get benefits from guardian shield. And when game gets further on I can take controll of the lowground chocke where the protoss players try to blink, to pervent blink. Those are the reasons why I do not think it is a huge advantage against terran atlest. For zergs, i am not sure but I tought handling four gate is already pretty fully figured out. And if the protoss do warp in/blink into highground the distance for zerg forces to come from natural and defend there isnt so long. Also it took me 25min to find out how to make a highground in the map editor, I dont feel like figuring out how to make stuff appear at a certain time. That said, because of that feature I agree that this map favores protoss more than other maps do, like I said in the OP.

For pvp, I knew exactly what would this stuff do. But its just pvp so who cares. I am sure LSPrime had the exact same opinion when he desinged Tal Darim Altar.


The gas in the middle are normal.



The warp in is HUGE in PvP and ZvP.
In ZvP 4gate attacks usually get hold off with (some) spines, which you don't have in the main.
In PvP it will mean that an offensive 4gate will be unstoppable if the pylon gets up (which can pretty much only be denied by a 2stalker rush). Also Blink all-ins in PvP and ZvP will be close to unstoppable.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 24 2011 19:58 GMT
#7
On August 25 2011 04:46 Big J wrote:
Show nested quote +
On August 25 2011 03:45 Sea_Food wrote:
On August 25 2011 03:29 EatThePath wrote:
Can I ask what rank you play at, sea_food, if you do ladder much? Providing free vision to warp into mains is a huge protoss advantage. The fact that the 3rd is a little difficult (which is a contestable statement imo) doesn't provide enough to counteract even the possibility of warpin based harass or blink play. Needless to say PvP in this kind of setup is completely degenerate.

Other than that I like the map a lot. I think you could easily fix this by having rocks "grow" onto the tower after 3-4 minutes in game. Or maybe something more flashy like a forcefield generator that casts permanent forcefields around the tower every 4 minutes throughout the whole game, requiring massive units to break. Is the gas in the middle high yield?


I play terran in master league. Against a terran the warp in high ground isnt really an issue as pylons currently have only 4,5 range and usually protoss wants to keep their army in one ball to get benefits from guardian shield. And when game gets further on I can take controll of the lowground chocke where the protoss players try to blink, to pervent blink. Those are the reasons why I do not think it is a huge advantage against terran atlest. For zergs, i am not sure but I tought handling four gate is already pretty fully figured out. And if the protoss do warp in/blink into highground the distance for zerg forces to come from natural and defend there isnt so long. Also it took me 25min to find out how to make a highground in the map editor, I dont feel like figuring out how to make stuff appear at a certain time. That said, because of that feature I agree that this map favores protoss more than other maps do, like I said in the OP.

For pvp, I knew exactly what would this stuff do. But its just pvp so who cares. I am sure LSPrime had the exact same opinion when he desinged Tal Darim Altar.


The gas in the middle are normal.



The warp in is HUGE in PvP and ZvP.
In ZvP 4gate attacks usually get hold off with (some) spines, which you don't have in the main.
In PvP it will mean that an offensive 4gate will be unstoppable if the pylon gets up (which can pretty much only be denied by a 2stalker rush). Also Blink all-ins in PvP and ZvP will be close to unstoppable.


Like you said, you dont need spines to hold off 4 gate. And to make things easier, the zerg can hit the relativly unprotected units in high ground while they warping in. I can see the blink stalkers being effective in ZvP, but not broken as the main is so far from the ramp that the zerg has a possibility to surround the stalkers that come far enough to actually get shots off at stuff. It is really hard to say before it get tested on high level, but that is my honest opinion.
Mammel
Profile Joined November 2010
Finland189 Posts
Last Edited: 2011-08-24 21:43:08
August 24 2011 21:41 GMT
#8
How about making watch towers expire at 5.30 or something? Problem solved, doesn't even affect scouting and also means that you don't need to hide buildings at corners so opponent can't just scout your base with tower.

Seriously, no matter how high or low the protoss winrate is, making few all-ins way more powerful isn't the right way to fix it.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-08-25 04:15:38
August 25 2011 04:08 GMT
#9
On August 25 2011 06:41 Mammel wrote:
How about making watch towers expire at 5.30 or something? Problem solved, doesn't even affect scouting and also means that you don't need to hide buildings at corners so opponent can't just scout your base with tower.

Seriously, no matter how high or low the protoss winrate is, making few all-ins way more powerful isn't the right way to fix it.

Yuou might be rigth. I probs ill do that. now that patch notes were announced i can do that with good hope for protosses.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-09-03 10:17:33
August 28 2011 13:39 GMT
#10
Patched the map so the watch towers die at 5 minute mark, because protoss is getting a buff in next patch.

EDIT: patched again. See patch note 1.2
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 3
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
ZZZero.O204
LiquipediaDiscussion
CSO Cup
17:00
#80
Liquipedia
Cheesadelphia
15:00
Cheeseadelphia 2025
CranKy Ducklings499
davetesta79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 110
MindelVK 46
StarCraft: Brood War
Britney 21371
Calm 4175
Rain 2932
Horang2 1495
ZZZero.O 204
Nal_rA 120
Dewaltoss 115
JulyZerg 54
Rock 40
scan(afreeca) 22
[ Show more ]
Terrorterran 15
IntoTheRainbow 8
Dota 2
Gorgc7771
qojqva2247
LuMiX1
League of Legends
Grubby2747
Dendi1575
JimRising 867
Counter-Strike
fl0m6446
olofmeister3161
Super Smash Bros
Mew2King99
Heroes of the Storm
Khaldor692
Liquid`Hasu607
Other Games
tarik_tv52145
gofns28008
C9.Mang0502
DeMusliM418
crisheroes397
B2W.Neo171
TKL 116
ArmadaUGS94
Trikslyr70
Organizations
Dota 2
PGL Dota 2 - Main Stream9548
Other Games
gamesdonequick1128
EGCTV1029
StarCraft 2
angryscii 43
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 72
• 3DClanTV 32
• Adnapsc2 26
• tFFMrPink 14
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3026
• WagamamaTV381
• Ler89
Other Games
• imaqtpie1272
• Shiphtur367
Upcoming Events
GSL Code S
13h 1m
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
15h 1m
WardiTV Qualifier
21h 1m
BSL: ProLeague
23h 1m
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
1d 5h
Wardi Open
1d 16h
Replay Cast
2 days
Replay Cast
2 days
RSL Revival
2 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
3 days
herO vs sOs
Zoun vs Clem
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
RSL Revival
4 days
Serral vs SHIN
Solar vs Cham
Replay Cast
5 days
RSL Revival
5 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
5 days
SC Evo League
6 days
Circuito Brasileiro de…
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.