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[UMS] Darglein's Multitasking Trainer

Forum Index > SC2 Maps & Custom Games
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darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-08-10 03:17:11
August 06 2011 04:23 GMT
#1
Intro:

after publishing "darglein's micro trainer" and "ursadak marine AI", i'm about to publish my third bigger projekt.
It's called darglein's multitasking trainer so people searching after "dargleins micro trainer can easily find it.
It's a custom map of the same kind as the micro trainer, so the goal is that the player is getting better in sc2. the focus is this time on the multitasking aspect of sc2.

What do you have to do?

You have to choose from a lot of different events you want to face while playing. for example beginners can just focus on macro and army movement while pros doing all kind of stuff at the same time.


Published:


EU: YES (me)
NA: YES (SwordfishConspiracy)
KR: NO
SEA: NO


Current Version: v1.00


+ Show Spoiler [Changelog] +

v1.00
- official Release




Preview Video + Commentating in bad English xD



sorry for the bad english in the video. my english is already very bad and while playing its even harder to speak understandable english.


Please leave your feedback and suggestions here

- darglein
Crookie
Profile Joined June 2011
United States31 Posts
August 06 2011 04:28 GMT
#2
Wow very cool, cant wait to try it out. Any plans to make maps for the other 2 races?
darglein
Profile Joined December 2010
Germany89 Posts
August 06 2011 06:17 GMT
#3
On August 06 2011 13:28 Crookie wrote:
Wow very cool, cant wait to try it out. Any plans to make maps for the other 2 races?


i cant say yet if i will make a map for the other races.

i reuploaded the video in 16 format. here is the video link:

http://www.youtube.com/watch?v=VWdUGvo8B2Q
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 06 2011 06:52 GMT
#4
Looks cool, when is it gonna be published on NA?
Fiendish
Profile Joined April 2010
United States210 Posts
August 06 2011 07:06 GMT
#5
this is cool!
tjosan
Profile Joined January 2010
Sweden120 Posts
August 06 2011 12:45 GMT
#6
Wish I could play a Z version of this <3
ForTheDream
Profile Blog Joined August 2010
Germany1780 Posts
August 06 2011 13:19 GMT
#7
this is so awesome! love you!!!!
In BurNIng we trust.
purpledrank
Profile Joined March 2011
5 Posts
August 06 2011 19:41 GMT
#8
I can't wait till this is finished, and on NA! This is completely awesome. Hopefully you can also release this as a map file as well. Good practice when internet is down. Keep it up.
RaigoR
Profile Joined August 2011
Russian Federation5 Posts
August 07 2011 00:19 GMT
#9
Keep up the amazing work, mate, you're awesome!
I really hope this will get published on Eu asap. Dying to try it out!
Fierco
Profile Joined February 2011
United States31 Posts
August 08 2011 00:23 GMT
#10
This will be on NA right? I really really hope so. I love your custom maps :D I also hope you make one for protoss and zerg, or maybe just mesh them all into one and you just pick a race.
StarDustNA
Profile Joined June 2011
61 Posts
August 08 2011 00:39 GMT
#11
nice, these maps are pretty fun, been looking for this map to be made in sc2, gonna try it for sure
Robje
Profile Joined October 2010
Netherlands1044 Posts
August 08 2011 01:55 GMT
#12
Cool map

side note: I thought it said mutalisk trainer, and I was watching it muted so I was wondering when the mutalisks kicked in -.-

Holy shit ziek leger
RaigoR
Profile Joined August 2011
Russian Federation5 Posts
August 09 2011 11:03 GMT
#13
Just played this game. Awesome as all your maps dude. TYVM!
ToastyToast
Profile Joined October 2010
Russian Federation14 Posts
Last Edited: 2011-08-09 13:50:56
August 09 2011 12:21 GMT
#14
Just played it . Got total of 74% (without holding towers and typing )
Need to practice more!
Dymeter
Profile Joined December 2010
Macedonia74 Posts
August 09 2011 14:22 GMT
#15
wondefrul wonderful map
I average at 75% with 100 apm average, 250 peek, and I still have alot of practice to do

thanks for making this
Man is a gaming animal. He must always be trying to get the better in something or other.- Charles Lamb
theTruman
Profile Joined December 2010
Germany12 Posts
Last Edited: 2011-08-09 17:46:34
August 09 2011 16:43 GMT
#16
Thx, man.
One thing i dont like is, that you just have to put one emp on the ht´s.

My proposal: sometimes 1 hts, which you have to snipe or doubleemp, sometimes 3, which you have to doubleemp. I think thats more realistic and teach you to snipe an emp twice.
GREAT MAP THX!!
darglein
Profile Joined December 2010
Germany89 Posts
August 10 2011 03:19 GMT
#17
5:17: Official Release

Hi, version 1.0 is finished now and uploaded on EU and NA.
I hope you enjoy the map.
Please leave your feedback here in the thread.

Have Fun

Ps: Maybe a mod can remove the "preview" in the title.
Cow
Profile Joined May 2010
Canada1104 Posts
August 10 2011 03:34 GMT
#18
Wow this looks amazing. Definitely something to play around in if you're not in the mood for a game, hope to see the other two races as well in the future!
R.I.P. Nujabes ♫
ForTheDream
Profile Blog Joined August 2010
Germany1780 Posts
August 10 2011 03:35 GMT
#19
wow just played around with it a bit, really cool tool! probs to you sir!
i hate you though for making me remember how bad i actually am mechanically for being masters
In BurNIng we trust.
ToastyToast
Profile Joined October 2010
Russian Federation14 Posts
August 10 2011 09:37 GMT
#20
+ Show Spoiler +

[image loading]

My new record . I guess it's not bad for a gold player.
NeepLeZ
Profile Joined November 2010
Canada19 Posts
August 10 2011 20:28 GMT
#21
you should make toss and zerg ones too!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
August 15 2011 03:50 GMT
#22
this is amazing.

absolutely amazing.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Attsy
Profile Joined May 2011
United States30 Posts
August 15 2011 04:24 GMT
#23
Another amazing training map from you, tyvm!
voxoxo
Profile Joined December 2010
5 Posts
Last Edited: 2011-08-18 16:12:00
August 18 2011 16:06 GMT
#24
Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.

I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>

There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.
darglein
Profile Joined December 2010
Germany89 Posts
August 18 2011 16:43 GMT
#25
On August 19 2011 01:06 voxoxo wrote:
Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.

I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>

There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.


try to emp the invisble units
Not_That
Profile Joined April 2011
287 Posts
August 19 2011 14:55 GMT
#26
Great map, loving it.

I am curious, how does the avg APM result from doing this map with most options enabled compare to what you guys usually get in games? I just want to know if a comparison can be drawn.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 19 2011 16:18 GMT
#27
wow nice this looks really good :D THANKS!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ntntnghia
Profile Joined February 2011
Vietnam3 Posts
August 21 2011 14:32 GMT
#28
In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.
"Macro > Micro"
Undercat
Profile Joined February 2010
Canada39 Posts
August 21 2011 15:54 GMT
#29
On August 21 2011 23:32 ntntnghia wrote:
In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.



Queing and producing are different things, you would be producing 2 hellions from the factory not producing1queuing1.
Don't mistake my weirdness for weakness
ajx.Pylon
Profile Joined March 2011
United States12 Posts
August 21 2011 16:23 GMT
#30
Looks awesome! Since SC1, I've had a weakness for these multitasking maps, but the old proberto one was getting a little stale. Darglein, you are the man.
ShaneFeit
Profile Joined August 2011
92 Posts
August 29 2011 02:05 GMT
#31
Thanks love this map! I played against you a few times on the EU ladder I think. I cant get a score past 76% with average apm around 140.

I think it would be nice if you make a mineral line where the scvs goes (makes it more realistic).

Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.

Would love to see Select or some other PRO play this map.

Thanks for making it!
beverley
Profile Joined September 2010
40 Posts
September 08 2011 21:20 GMT
#32
Thank you for taking the time to make an extremely fun yet also practical trainer. I think that you did a particularly excellent job with the built-in help videos, allowing those who are new to the map to understand the objectives quickly. I'll be playing a lot of this.

On August 29 2011 11:05 ShaneFeit wrote:
Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.


This is a very good idea.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
September 08 2011 22:04 GMT
#33
I get many lag spikes when i play (My computer runs the game on ultra with very good frame rate so i know its not that)
Thats "Grand-Master" SMURF to you.....
smocca
Profile Joined May 2010
United States83 Posts
September 27 2011 01:02 GMT
#34
Hey just a couple of notes:

1) This is outdated now since the patch (on NA). It throws up some error messages and shows some type of error icons on the map. There's some slight bugginess now with the Ready button (sometimes you can ready up and it will remain there). It works fine otherwise and is still very much playable.

2) Is it pretty much impossible to get 90%+ production? You get penalized for cueing up and for having nothing producing so if the score check happens to go off just as a unit is produced it is almost impossible not to be docked. Not a big issue but I'm just curious if I'm missing something.
BradPitlord
Profile Joined August 2011
Croatia30 Posts
October 03 2011 17:39 GMT
#35
Just discoverd this today, and it's an amazing tool to improve upon your play! Thanks alot for this (and others) awesome map!
"Not so long ago I said to a friend of mine: 'If I saw a kitten and a little human baby sitting on the curb starving, I would feed the kitten first if nobody was looking.' My friend said: 'I would feed the kitten first if somebody was looking'."
slmw
Profile Blog Joined October 2010
Finland233 Posts
October 13 2011 20:13 GMT
#36
Does the APM counter use the good old APM, or Blizzard's new ambiguos apm?
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 20 2011 02:55 GMT
#37
Sick map. Also your other rmap is amazing
Life's good :D
Birkses
Profile Joined August 2010
Australia24 Posts
November 29 2011 10:37 GMT
#38
Excellent job, Any chance of an offline version of this map?
traktor
Profile Joined December 2011
1 Post
December 11 2011 11:56 GMT
#39
awesome dude,

but would be more awesome, if it would be possible for other races, (for zerg i.e)

does this help u, when u play zerg?
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 11 2011 15:09 GMT
#40
I'd like to report a bug. When you upgrade your mech weapons the upgrade presists from one game to the other it's not a big deal since all your army is bio, but here it is if you have 5 mins to fix it
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2011-12-11 15:17:03
December 11 2011 15:14 GMT
#41
On December 11 2011 20:56 traktor wrote:
awesome dude,

but would be more awesome, if it would be possible for other races, (for zerg i.e)

does this help u, when u play zerg?

Yes, if you play fast with t you will play fast as z/p
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 11 2011 15:54 GMT
#42
On October 14 2011 05:13 slmw wrote:
Does the APM counter use the good old APM, or Blizzard's new ambiguos apm?

I'm wondering about that to, but how much would it effect the apm considering that there isn't a lot of space for spam.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 14 2012 19:54 GMT
#43
It would be nice if you could use the units you create from production for drops, seems more logical to me
Doomtrain2
Profile Joined February 2012
Germany45 Posts
February 10 2012 09:04 GMT
#44
Hi realy useful map would enjoy If you did the same for each race. So I guess just swap some units and enemies. And for zerg hm overlords have to be seperate - maybe spawn larvae - where you build depots and inject where terran has the base.
Try DarkGrid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590 | Naniwa WIN: http://1.bp.blogspot.com/-xWdDvWVtlj4/T_RvMeWkFgI/AAAAAAAAAGU/pKMQ6x_R60A/s1600/khaldor-celebrating-naniwa.gif
Druss
Profile Joined February 2012
France22 Posts
February 10 2012 13:11 GMT
#45
I love your map and your video was so funny ! haha ! but you are skilled also in macro/micro, not only in map development. (wow!!)
I gonna pratice a lot on your map, it's very entertaining. thanks and keep working.
btw, can you make something to keep best scores ? with that, I could compare my performances every time I play.
ad astra per espera
kAelle_sc
Profile Joined April 2011
287 Posts
Last Edited: 2012-02-10 14:23:32
February 10 2012 14:22 GMT
#46
this is great! has it been uploaded to KR yet? there a Zerg version? if it is what search terms to use? (in latin alphabet, can also be hangeul but i don't know how to use a korean keyboard yet)
It's all about the journey, not the outcome.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
February 15 2012 00:21 GMT
#47
You really know how to make great custom maps! Love your micro map and this one too! Soo slick and functional. No matter what race are you playing, your maps are perfect practice. Good job.
Reality hits you hard bro.
Alacast
Profile Joined December 2011
United States205 Posts
February 21 2012 22:19 GMT
#48
This micro trainer is awesome. I've been dreaming of putting something similar together for a few weeks but without any mapmaking experience, it was never going to happen. I love every part of it!!!

Just a note: there seems to be a point (170ish supply?) where two of the barracks bug out and a marine and marauder get stuck @ ~ 99%. You can manually cancel them but that seems to be unintended. Thanks again for the awesome map!
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
February 28 2012 23:59 GMT
#49
This is awesome. I wish there's one in SEA right now ;(
I live by the LoL
zefreak
Profile Blog Joined December 2011
United States2731 Posts
March 18 2012 13:07 GMT
#50
Is it impossible to get over 83% on production? Thats the score I got with only production on, so I'm pretty sure I didn't miss anything or queue units. Am I supposed to be dropping mules or anything like that?
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
March 18 2012 18:39 GMT
#51
On March 18 2012 22:07 zefreak wrote:
Is it impossible to get over 83% on production? Thats the score I got with only production on, so I'm pretty sure I didn't miss anything or queue units. Am I supposed to be dropping mules or anything like that?


Upgrades probably?

Thanks for the great map. I've been using it to warm up before I start laddering and it really helps get into the groove of things.
#1 Flash Fan
NolifeLoton
Profile Joined October 2010
Sweden15 Posts
June 02 2012 00:19 GMT
#52
Got 90 % !!!!!!!!! But my production is really bad, lol and seems impossible to get high, unless u produce the worse units evry, and somehow kill ur own units each minute to gain psy to keep the production running.
Hi im Loton. HAHA.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 28 2012 19:44 GMT
#53
This map is great. You should guys post here your best results. Got this today and I loled a bit:

Total 86% (71, 76, 92, 82, 95, 100) with 221 avg apm and 696 peak :D

I've never hit a perfect total (90% got like 3 times), but I'm sure I can do at least 95% since I've done for each at least 5 times 100% expect for production which I barely got 85% as a record.
"Having your own haters means you are famous"
BLAQMAN
Profile Joined April 2016
20 Posts
June 12 2016 08:14 GMT
#54
is it possible to upload this on KR?
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