• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End2Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9490 users

[M] (4) Skov

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
August 05 2011 21:30 GMT
#1
[image loading]
"Generic map comment here!"
version 0.3 EU

Skov is my first four player map with three kinds of distances to the enemy place depending on where you spawn. (1v1) Else I can say I had great enjoyment creating this map, and as I hope, you'll have aswell when playing this map.

Map details:
Skov is a 160x162 playable map.
2 watch towers cover the open middle part of the map
Map contains 12 naturals (incl. main), zero gold expansions.
Many trees.

Update log:
~03
Fixed various cliff issues
added/fixed some detail
~0.2
Fixed placement issues
added/fixed some detail
~0.1
Map release

Screenshots
+ Show Spoiler +
Overview:
+ Show Spoiler +
[image loading]

Southern base + nearby naturals:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Detail shots!
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Analyzer data
+ Show Spoiler +
Summary
+ Show Spoiler +
[image loading]

Distances
Note! Cliff walker unit distances, main to main are incorrect!
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Game on
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 05 2011 21:59 GMT
#2
I like it. Nice. I think it might work better with the middle-ish 10 and 5 o-clock bases being on tier 2, though, otherwise it appears quite difficult to take that as your third. What do you think?
TheMody
Profile Joined July 2011
3 Posts
August 05 2011 23:27 GMT
#3
I realy lik the Map design it looks great. I would suggest that the middle expansions are gold instead of normal mineral patches.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
August 05 2011 23:38 GMT
#4
Really great map! Just be sure to remove close air (if you haven't already) and add some more detail to the textures before you release it.

Some other suggestions: Maybe have the 10/5 expansions on t3 (highground), and the central 2/8 expansions on t1 (lowground) as golds. I think it would make more entertaining gameplay.
Fireblast!: "This guy is pointless and wonderful"
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 06 2011 02:23 GMT
#5
On August 06 2011 08:38 State wrote:
Really great map! Just be sure to remove close air (if you haven't already) and add some more detail to the textures before you release it.

Why should close air be removed? I don't get it. Because the close air nat-to-nat distance is even longer than if you spawn on the same half.

Tbh I can't wait for when mappers figure out how to make maps so no position has to be disabled, but lobbying to disable seemingly random spawns that you don't like at the first sight should be definitively ignored imo.
LawrenceVern
Profile Joined January 2011
Canada37 Posts
August 06 2011 02:34 GMT
#6
it seems to me this is a better version of abyssal caverns. They're VERY similar. Also, I love the texturing and the details you put into the side. I know it must've took you forever. The only thing that I think could be improved on is the large amount of chokes. Lategame FFs from protoss will be very powerful.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
August 06 2011 02:42 GMT
#7
On August 06 2011 11:34 LawrenceVern wrote:
it seems to me this is a better version of abyssal caverns. They're VERY similar. Also, I love the texturing and the details you put into the side. I know it must've took you forever. The only thing that I think could be improved on is the large amount of chokes. Lategame FFs from protoss will be very powerful.


This. Overall, great detail and textures. I like the design quite a bit, but the large amount of choke points could be an issue.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-08-06 03:07:21
August 06 2011 03:06 GMT
#8
You may need to redesign the center areas to be less friendly to lategame protoss + forcefield, as mentioned above.

This is a really nice design except for the one fault which is so hard to deal with in reflection-symmetric 4player maps: the nat to nat distance in adjacent spawns is far too close. In this case it's actually in either adjacent direction. TvZ will be unfair, if the last year of map adjustments is any indication.

I don't know if there's a way to preserve the core of the layout and fix this. I'm sure it'll give some fun games anyway.

The nat to nat distances should be one of your top considerations in a design like this. I see you noted the variable distances for the 3 spawn setups, so I don't really need to tell you this. I suppose you may have a different opinion about minimum rush distance, which is okay, but you'll run into a lot of opposition, not least from players.

I don't usually suggest spawn limitations because I would prefer that be a holistic intention from the start of a design, but... I have to say this would be a fun "corners only" map.

My suggestion to adjust for more space would be to make the ramps facing middle from the XWT about twice as wide.
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
August 06 2011 21:07 GMT
#9
Oh boy, lots of feedback... Here we go!

@FoxyMayhem
What can I say? I like experimenting with my maps. On a serious note, why I made those naturals easy to access was that, incase players spawned far away from eachother, I would have their prefered 3rd less easy to defend.

@TheMody
I played around with the idea to make the 2 middle naturals into gold bases, but decided in the end not to, cause of issues it might could have if players spawned close. Say now one player manage to lock down one gold, then the other player had to go a long way around to acquire one aswell.

@State
As of now, I have no plans to relocate the main bases for removing the close air position.
What do you exactly mean with adding more detail to textures (and where? :p). It's somewhat tricky to make grassy textures more detailed. Regarding the naturals, check above answer.

@LawrenceVern
Hah, didn't know that my map would resemble Abyssal Caverns that much. :D
Regarding chokes, I presume we're talking about the ramps. I thought of that yes, but I'm thinking that the sizes of the ramps, including how easy it is to walk around a locked ramp, would make up for it.

@EatThePath
What exactly is this imbalance regarding the adjacent naturals? About ramps, I'm thinking they're huge enough as of now, but could change.

Thank you all for leaving your feedback for my map!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
IPSL
16:00
CSLAN Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft530
RuFF_SC2 186
Nina 40
StarCraft: Brood War
Shuttle 1886
Sharp 291
sorry 13
Noble 8
Dota 2
NeuroSwarm234
febbydoto103
LuMiX1
Counter-Strike
summit1g9149
taco 600
minikerr43
Super Smash Bros
Mew2King180
Other Games
JimRising 520
Maynarde154
UpATreeSC23
Organizations
Other Games
gamesdonequick709
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH316
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 93
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush543
• Stunt242
Upcoming Events
Afreeca Starleague
6h 25m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
7h 25m
The Patches Monday
12h 25m
Afreeca Starleague
1d 6h
Sharp vs Shinee
Action vs Shine
GSL
1d 7h
PiGosaur Cup
1d 20h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.