On August 06 2011 09:19 Chargelot wrote:
So I've played a few games, and I must say, it feels like it looks, like a giant macro map. It plays smoothly, I found the third to be exceptionally easy to defend with the rocks on the second ramp. It looks like you took that out on the updated version though.
Indeed. I don't think a 3rd should be easily defended, but I don't think it should be impossible to hold either. I feel this change has hit that happy medium.
On August 06 2011 09:19 Chargelot wrote:
The main minerals could use some moving, a little further towards the center of the map. There isn't a lot of room to move units behind them, like marines defending from banshees, etc. You should be able to fit a spawning pool behind the mineral line.
I see your point here. I shall incorporate something to that effect before I upload all the changes. Thanks for the support so far! I'd really like this map to become something special, and the suggestions so far have all helped me. I shall return once the changes have been implemented.