• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2310 users

[H] How to texture space platform Castanar?

Forum Index > SC2 Maps & Custom Games
Post a Reply
LawrenceVern
Profile Joined January 2011
Canada37 Posts
July 30 2011 02:38 GMT
#1
Hi everyone! Im currently working on a space platform map, and I have the map designed, the layout complete, but Im having a lot of problems texturing the map. Im currently using the castanar texture set.

This is what it look like untextured

+ Show Spoiler +
[image loading]


this is how I tried texturing it, trying to copy terminus SE's method.

here is termnus SE method:

+ Show Spoiler +
[image loading]


and here is my attempt. It didnt work

+ Show Spoiler +
[image loading]


Can someone explain how the basic method/process of going about texturing one of these? Im really stuck. Thx in advance!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 30 2011 03:23 GMT
#2
I'm not really sure what you're asking for. What's wrong with your own textures? And what are all those doodads?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
July 30 2011 03:49 GMT
#3
On July 30 2011 12:23 FlopTurnReaver wrote:
I'm not really sure what you're asking for. What's wrong with your own textures? And what are all those doodads?

Everyone's favourite Decals, no doubt.


To OP:
Textures are relative to map position. Find where plates and panels have edges, and it becomes a little easier to transition between different types of space platform texture.

At least, if that's what you're trying to do.
LawrenceVern
Profile Joined January 2011
Canada37 Posts
July 31 2011 01:57 GMT
#4
yea, i was wondering if there are any other ways to properly texture a space platform, and how to do it? And also I was wondering if anyone could clarify on the method used on Terminus SE, I cannot make my plate choice flow as smoothly as theirs.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 31 2011 02:49 GMT
#5
Well it's pretty simple actually. As you can see all the textures that are metal like etc. have some 'edges' where you could say "ok this would be 1 panel/floor plate. So what you gotta do is just take another texture and paint it exactly along those lines. As other example take the panels in your first picture. Take a different tiles texture and look for a mutual edge and paint along the lines.

As LS said, you can't move edges of a texture, you gotta adjust to them. In this picture there are 3 different textures from castanar (at least I think they're all from that tileset) just painted inside each other.

+ Show Spoiler +
[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 31 2011 03:09 GMT
#6
I dont quite see what your problem is in your attempt. You mimic the technique pretty well. What are you displeased with? Just go through and use all the textures to fill the blank spaces.
starleague forever
LS
Profile Joined March 2011
Korea (South)145 Posts
July 31 2011 03:57 GMT
#7
that version is old version.
here is new version screen shot.
[image loading]

[image loading]

[image loading]

[image loading]

it so hard ^^;;
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 31 2011 04:11 GMT
#8
Stop showing off LS

I'd do that in 2 hours.

+ Show Spoiler +
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 31 2011 06:56 GMT
#9
I spend far too much time texturing my maps and too little time doodading.

I think the trick to space installation texture sets is to not get too caught up with the tiles, but rather blend the similar textures and only match tiles when you want it to stand out, LS does a great job of this. Wish I could pull it off I just stay away from platform textures ^.^
Retired Mapmaker™
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-07-31 08:18:34
July 31 2011 07:49 GMT
#10
ohhh I think I know what the problem is! I had a similair problem for awhile untill i figured out what I did wrong.

LawrenceVern, you are using low graphics settings in your editor so various light effects and decals doesnt show up. You can still see the helper model though but you cant really problerly place the decals using the helper model, its gonna be a mess. Also if you use low graphics settings in game decals and light effects wont show.

Go to file -> preferences -> video and change overall quality and texture quality to high. Now you should be able to see what is going on and can make maps as good as Termimus!

@LS you are a show off! But rightfully so. Terminus SE is an awesome textured map and I remember my first impression seeing it was: that must have taken awhile...
Let thy speech be better than silence, or be silent.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 31 2011 11:50 GMT
#11
Castanaar takes time. If you want a map done quick - choose another tileset. You mostly work with a small (but quick) pencil (size) and don't mesh textures into each other.
[image loading]
Those greenish plates are from the Port Zion tileset (i prefer them over the original white ones).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
LawrenceVern
Profile Joined January 2011
Canada37 Posts
July 31 2011 18:58 GMT
#12
heres my attempt #2
what can i do better here? should i use more/less of 1 or place them better? althought i does look better then my first attempt
+ Show Spoiler +
[image loading]
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 31 2011 19:20 GMT
#13
Follow dezi's advice. Use the paintbrush tool instead of the airbrush tool and set the increment to a high value while picking a diamond or square shape. This way you get really sharp edges. But it takes a lot of time to get it right. Look at all those little details LS and dezi made, it's mostly fiddling around with a size 1,0 paintbrush...
formerly spinnaker.
G_Wen
Profile Joined September 2009
Canada525 Posts
July 31 2011 21:54 GMT
#14
What you're doing wrong is airbrushing together textures that don't make any sense. You can't just sprinkle metal plates like you can sprinkle dirt.
[image loading]

Try thinking of the metal plates as layer:
For example on the top most layer I have Castanar Metal, Grating and Mesh
Then I have Grid and Panels
Followed by Tiles and Small Tiles
On the very bottom layer is Castanar Rock

From then I would work my way up or down and use the layers as a guideline for doing the textures.
[image loading]
Here's 20 minutes of work in the editor with pure Castanar. I think the Rock texture in Castanar is pretty weak. I tried to keep in my what my layers were. This isn't suppose to be a deco example but I would suggest you study how to transition from one texture to the other. LS does a better example in his pictures. If you try to keep in mind the layer and apply it consistently across your entire map it leads to consistency and an overall better look. Just keep in mind that these are guidelines and not laws.
ESV Mapmaking Team
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 630
IndyStarCraft 189
ProTech125
UpATreeSC 106
elazer 90
MindelVK 22
StarCraft: Brood War
Britney 13332
Calm 2785
Soma 244
Rush 143
HiyA 76
Sexy 10
NaDa 9
IntoTheRainbow 7
Dota 2
canceldota119
capcasts72
League of Legends
Reynor67
Counter-Strike
pashabiceps2557
fl0m1816
Super Smash Bros
C9.Mang0128
Heroes of the Storm
Liquid`Hasu345
Other Games
summit1g4723
FrodaN2855
Beastyqt823
ceh9583
ToD270
QueenE51
Trikslyr39
Organizations
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 12
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 48
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2973
• masondota2656
League of Legends
• TFBlade1254
Other Games
• imaqtpie1122
• Shiphtur207
Upcoming Events
OSC
3h 56m
RSL Revival
13h 56m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
19h 56m
Replay Cast
1d 3h
RSL Revival
1d 13h
Maru vs MaxPax
BSL
1d 22h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.