• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:36
CEST 03:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1228 users

[M] (4) TPW Emerald Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-24 23:59:00
July 24 2011 23:56 GMT
#1
[image loading]

TPW Emerald Jungle
by lefix

Stats:
Published on: EU
Playable Size: 158x152
Tileset: Aiur

I actually used 100% Aiur textures in this map. But i made a custom lighting for it.
This is my 'green' map, I think everyone needs at least one
Close spawns are not allowed on this map, so top vs bottom half of the map.
it also uses shifted symmetry (copyright by johanaz)

Detail Shots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Replays:
+ Show Spoiler +
Bakuri vs Fender (Masters ZvP)
Map of the Month | The Planetary Workshop | SC2Melee.net
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 01:19:57
July 25 2011 01:17 GMT
#2
Seen it in action today with Bakuri & Fender, i really liked it . Aesthetics are really cool, although i would remove those floating banners around the XNWT. If you want to just have a quick look at the map, download the replay, game turned out to be pretty cool.
formerly spinnaker.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 25 2011 01:18 GMT
#3
whats "shifted symmetry"?
anyways, nice map
The secret to creativity is knowing how to hide your sources
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-25 02:14:10
July 25 2011 02:13 GMT
#4
On July 25 2011 10:18 Reptilia wrote:
whats "shifted symmetry"?
anyways, nice map


Johanaz coined the term for his map Void Rift, which is sort of half rotational half mirror symmetry.

To be more precise, you have 180 rotational symmetry top/bottom, and 180 rotational symmetry left/right, but not 90 rotational symmetry. The overall effect is that you have a 4 player rotational map that feels slightly different going clockwise or counterclockwise from your spawn location. This style also presents the opportunity to have a mirror symmetry style in the center (or anywhere on the axes I guess).

It's a cool style! Shifted symmetry is a cool name too. I also had 3 maps with it before johanaz made void rift. But he can have it cause he's a baller.

Lefix, I think you optimized the map within its original intent. I am a little leery of the prevalence of chokepoints at such regular intervals. There's no good spots to "wait for them to try to cross the plains" (as zerg mostly I guess, but also TvP), because you can hug walls and stepping-stone chokepoints quite nicely. I don't think it's imbalanced, but it makes the map very stress-free for protoss if you plan your moves.

I'm also a little put off by 16 bases, but maybe I'm just going through a phase where I think that's too much. I wonder if you could try a version that gets rid of the 6 and 12 standard mineral bases, leaving only the gold in the 3 and 9.

Other than that it's very nice. I hope you don't take it the wrong way when I say it's a very nice take on the sanctuarium style.

Oh and also, I know it's sort of fun that you used stock aiur, only tweaking the lights. But would please consider changing those cliffs? I think they look really misplaced because I identify them with the special purpose they serve in campaign as creep-covered.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 09:59 GMT
#5
Theres a whole lot of openness in the middle that doenst really have that extra touch... The standard floordecal there... I dunno, explore new worlds I spose

and yes, that floordecal is my new protossdecals ^^
KCCO!
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 25 2011 10:02 GMT
#6
[image loading]

put that guy in the map.
http://twitter.com/lechocopaw
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 25 2011 13:40 GMT
#7
U know I love ur maps, Lefix.

I didn´t coin the term "shifted symmetry". It was introduced by Blizzard with Shakuras Plateau.
Void Rift is twisted because of how some bases and the central high ground are rotated.

Btw. shifted symmetry is ancient, here´s a 800 year old example of shifted rotational symmetry:

+ Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 14:32 GMT
#8
I dare you to make that layout into a map Jona
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-25 14:44:27
July 25 2011 14:43 GMT
#9
On July 25 2011 23:32 ihasaKAROT wrote:
I dare you to make that layout into a map Jona


when you focus on one star you can recognize that this is a basic 3player rotational symmetry map.
it only loks more complex, because it is made into a pattern
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 25 2011 17:31 GMT
#10
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.
Dragom
Profile Joined December 2010
194 Posts
July 25 2011 17:48 GMT
#11
... IT LOOKS LIKE A tERRAN CAN GET A PF at the gold and seige ur nat
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 25 2011 17:51 GMT
#12
If you take the 3rd as nat you're just dumb.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 17:42 GMT
#13
On July 26 2011 02:31 FoxyMayhem wrote:
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.


thx for the notice, mineral placement really seems to not be my strength
changed it now.

i have also removed those flying flags around the middle.
Map of the Month | The Planetary Workshop | SC2Melee.net
mDuo13
Profile Blog Joined October 2010
United States307 Posts
July 28 2011 19:36 GMT
#14
Man, the gold minerals look really beautiful on this map.
hobbidude
Profile Joined December 2010
Canada171 Posts
July 29 2011 07:22 GMT
#15
I'm curious, although you've taken out close spawns what is the rush distance? Also how much of a change is it on close spawn rush distance if you put rocks on the ramp to the nat. Just thinking player might like to wall with a fast expand and the rocks would make that possible and open new spawn possibilities.
Meltage
Profile Joined October 2010
Germany613 Posts
July 29 2011 10:41 GMT
#16
@hobbidude still, if the rush distance becomes just OK with rocks added, once the rocks are gone it might be too close and coutner-attacks hard to stop.

http://mentalbalans.se/aggedesign
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings238
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 152
Livibee 106
StarCraft: Brood War
Artosis 769
Zeus 132
NaDa 75
Terrorterran 15
Noble 12
Dota 2
monkeys_forever340
NeuroSwarm171
LuMiX0
League of Legends
JimRising 735
Counter-Strike
taco 505
Other Games
gofns15564
tarik_tv11155
Liquid`RaSZi1313
shahzam470
WinterStarcraft313
Maynarde109
ViBE79
C9.Mang078
JuggernautJason30
Organizations
Other Games
gamesdonequick892
BasetradeTV102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 54
• musti20045 31
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2928
Upcoming Events
Universe Titan Cup
9h 24m
Rogue vs Percival
Wardi Open
10h 24m
Monday Night Weeklies
14h 24m
Replay Cast
22h 24m
Kung Fu Cup
1d 9h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.