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[M] (2v2) Deconstructed by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
kAra
Profile Joined September 2004
Germany1468 Posts
June 22 2011 09:38 GMT
#21
well playing without a zerg is your own decision and wont get you far in 2x2, camping maps will hurt 2x2 in the long run even when it makes TP playable (for a few maps) ..
mada mada dane
Skillver
Profile Joined November 2010
Austria1309 Posts
June 22 2011 10:44 GMT
#22
Why hurt it?
aztecx
Profile Joined January 2011
Australia130 Posts
June 22 2011 13:01 GMT
#23
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 22 2011 14:15 GMT
#24
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 22 2011 14:59 GMT
#25
the two pairs of middle expos that are connected are kinda rediculous and would leave some weird mid-late game scenarios... since there is only 1 choke
aztecx
Profile Joined January 2011
Australia130 Posts
June 22 2011 15:30 GMT
#26
On June 22 2011 23:15 prodiG wrote:
Show nested quote +
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...


If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-06-22 15:57:51
June 22 2011 15:42 GMT
#27
On June 23 2011 00:30 aztecx wrote:
Show nested quote +
On June 22 2011 23:15 prodiG wrote:
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...


If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map.

Are we talking about the Gold or the Third on the other side of the cliff? The gold can get shot from the middle, but the third is the nice wide lane for you to transfer your army to your opponent's side of the map.

EDIT: For the record, not having shared bases does not automatically ruin the map. Years of Professional Brood War 2v2 and high/consistent 2v2 ladder winrates (select/optikzero, etc) can attest to that . You can adapt your scouting to react to that kind of thing once you get some time in on the map. Also, if both teams go for an early game rush and trade armies, is that not often the start of a macro-oriented game?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
PTSL-Ardivan
Profile Joined May 2011
United States189 Posts
June 23 2011 18:32 GMT
#28
Can't wait to see some pro games played on this map tomorrow :D
General Manager - Prodigy Team Star League - www.ptsl.tv
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 23 2011 21:26 GMT
#29
On June 24 2011 03:32 PTSL-Ardivan wrote:
Can't wait to see some pro games played on this map tomorrow :D

Me neither, my favorite thing about making maps is seeing players try to figure out all of the things I put on the map and then see them take it above and beyond
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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