[M] (2v2) Deconstructed by prodiG - Page 2
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kAra
Germany1375 Posts
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Skillver
Austria1309 Posts
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aztecx
Australia130 Posts
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prodiG
Canada2016 Posts
On June 22 2011 22:01 aztecx wrote: Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit. What is a PF going to do to stop harassment coming in from the high ground? Not much... | ||
WniO
United States2706 Posts
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aztecx
Australia130 Posts
On June 22 2011 23:15 prodiG wrote: What is a PF going to do to stop harassment coming in from the high ground? Not much... If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map. | ||
prodiG
Canada2016 Posts
On June 23 2011 00:30 aztecx wrote: If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map. Are we talking about the Gold or the Third on the other side of the cliff? The gold can get shot from the middle, but the third is the nice wide lane for you to transfer your army to your opponent's side of the map. EDIT: For the record, not having shared bases does not automatically ruin the map. Years of Professional Brood War 2v2 and high/consistent 2v2 ladder winrates (select/optikzero, etc) can attest to that . You can adapt your scouting to react to that kind of thing once you get some time in on the map. Also, if both teams go for an early game rush and trade armies, is that not often the start of a macro-oriented game? | ||
PTSL-Ardivan
United States189 Posts
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prodiG
Canada2016 Posts
On June 24 2011 03:32 PTSL-Ardivan wrote: Can't wait to see some pro games played on this map tomorrow :D Me neither, my favorite thing about making maps is seeing players try to figure out all of the things I put on the map and then see them take it above and beyond ![]() | ||
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