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[M] (2v2) Deconstructed by prodiG

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-06-21 03:41:12
June 21 2011 03:32 GMT
#1
[image loading]

Deconstructed is the second and final 2v2 map that I have made for the Prodigy Team Starleague. Deconstructed is named after the song Deconstruction by the Devin Townsend Project (CHEESEBURGER?). The concept of this map went through many stages in my head before the main idea became clear: I wanted there to be a lot of tension between moving your army to your ally's side of the map. I feel I've done this well, without sacrificing any gameplay or strategy.

Deconstructed by prodiG
[image loading]
Click here for top down view


Features
-Two backdoor expansions with a single geyser, blocked by destructible debris
-Single expansion in the main path between you and your ally
-Gold expansion on the other side of the cliff near the middle
-Natural expansion easy to wall
-Two Xel'Naga Towers above the ramps leading into the side expansions spotting all movement through that side of the map
-All paths from you to your ally's side of the map are more narrow than that to your opponent. Cross the map carefully, use teamwork to avoid getting caught off guard.

Specs
Map Size: 154x158
Expansions: 18 blue, 2 gold
XNT: Two, above the ramps leading into the side expansions
Tileset: Avernus with Space Platform cliffs

Check out the other PTSL map, Citadel of Gaia!

Closeup Images

Red Side Backdoor Expos
[image loading]

Red Side Backdoor Expos
[image loading]

Main Base
[image loading]

One of the side expo pods
[image loading]

Neutral center ground with blue/red textures on either side
[image loading]

The other side expo pod
[image loading]

Blue side gold expo & Cliff
[image loading]

Blue side backdoor expos
[image loading]



Note from the author
prodiG I thought you retired?!?!?!

Well, before I announced my retirement I had committed to the PTSL that I would make a pair of 2v2 maps for their league and I am not someone to back down on prior commitments. I'm still "retired," but I'll still be following up with these 2v2 maps. This is the last of them. I hope you all enjoy it! I've always wanted to try Avernus... I can't say I really like working with it


Follow me on twitter!

Check out the thread on r/starcraft! (Upvote pl0x? <3)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
June 21 2011 03:49 GMT
#2
Cool stuff!
Be the change you wish to see in the world ^-^V //
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 21 2011 04:06 GMT
#3
looks sweet man!

Sad that this will be your last map in the forseeable future, but its a good one to end on!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dudecrush
Profile Joined August 2010
Canada418 Posts
June 21 2011 04:20 GMT
#4
My first impression: Holy **** you can take a fast 3rd!
My second impression: Holy **** you can take a fast 3rd!

Anyways, this map is good. If this were in the 2v2 pool as opposed to the other terrible maps I would play 2v2 a lot more. I have no criticism. Keep up the great maps!
Jtn
Profile Blog Joined October 2010
444 Posts
Last Edited: 2011-06-21 04:52:29
June 21 2011 04:51 GMT
#5
I'm loving how the further the game goes on, the further the expansions get from your ally's expansions, decreasing the amount of double deathball vs double deathball fights, yet still leaves the expansions just close enough that helping your ally isn't completely out of your way.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 21 2011 04:54 GMT
#6
i think its too much like gutterhulk but it looks good.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 21 2011 05:12 GMT
#7
Looks like a banshee.
PTSL-Ardivan
Profile Joined May 2011
United States189 Posts
June 21 2011 05:37 GMT
#8
Awesome! We couldn't be happier with the maps you've given us!
General Manager - Prodigy Team Star League - www.ptsl.tv
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 21 2011 06:44 GMT
#9
This is prodig's last map???
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 21 2011 15:56 GMT
#10
On June 21 2011 15:44 IronManSC wrote:
This is prodig's last map???

Until evolution gives us 36 hour days and where we can live off of four hours of sleep, most likely.

<3
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Porkz
Profile Joined December 2010
Denmark1027 Posts
Last Edited: 2011-06-21 16:24:40
June 21 2011 16:21 GMT
#11
On June 22 2011 00:56 prodiG wrote:
Show nested quote +
On June 21 2011 15:44 IronManSC wrote:
This is prodig's last map???

Until evolution gives us 36 hour days and where we can live off of four hours of sleep, most likely.

<3

Tbh. this might come at some point, the earths rotation is slowing down ^_^..... Gonna be a while tho, your probrably not gonna be alive... Too bad eh?

On another note, Great map, looks awesome!

Im wondering about the watchtower range, can it see CC/Nexi/Hatches at side expo's?
Great supine protoplasmic invertebrate jellies
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 21 2011 16:27 GMT
#12
On June 22 2011 00:56 prodiG wrote:
Show nested quote +
On June 21 2011 15:44 IronManSC wrote:
This is prodig's last map???

Until evolution gives us 36 hour days and where we can live off of four hours of sleep, most likely.

<3




Learn Polyphasic sleep and use the extra 6 hours or so you get for making maps

On topic: I don't understand 2v2 but always thought non-shared bases lead to 2v1 rushes. Am I right and if so, why isn't this a problem on this map?!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
wizyashas
Profile Joined March 2011
India8 Posts
June 21 2011 16:30 GMT
#13
IncRedIblE Map to say in a word...........!!!!!
My greatest FeAr is Me ItSelf.....!!!!!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 21 2011 16:58 GMT
#14
On June 22 2011 01:27 Ragoo wrote:
Show nested quote +
On June 22 2011 00:56 prodiG wrote:
On June 21 2011 15:44 IronManSC wrote:
This is prodig's last map???

Until evolution gives us 36 hour days and where we can live off of four hours of sleep, most likely.

<3




Learn Polyphasic sleep and use the extra 6 hours or so you get for making maps

On topic: I don't understand 2v2 but always thought non-shared bases lead to 2v1 rushes. Am I right and if so, why isn't this a problem on this map?!
The towers are in a position that you can scout the rush if you're controlling them and be prepared to help your ally in time. The map is all about having that information so you can move with your ally where you need to be when you need to be there. Players who just sit back, turtle and hope to not die to a rush will probably get wasted by those kinds of rushes but this map has some options for players to use to counteract that should they choose to adapt.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 21 2011 19:09 GMT
#15
--- Nuked ---
Cirno
Profile Joined December 2008
Canada168 Posts
June 22 2011 04:43 GMT
#16
awesome map dude I love you
NrG.Cirno
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 22 2011 08:29 GMT
#17
This is an awesome map. PTSL looks really good, waiting on what teams sign up.
Skillver
Profile Joined November 2010
Austria1309 Posts
June 22 2011 08:51 GMT
#18
Seriously, I don't like this map at all. I think its just another fail design for a 2on2 map. The problem is that ur allys base is soooo far away and u have to defend alone. Furthermore the main base is vulnearble to warpins and other stuff.

I think this map looks like Monlyth ridge in the surface of a macro map.
kAra
Profile Joined September 2004
Germany1462 Posts
June 22 2011 09:31 GMT
#19
map looks pretty good, alot better than those _shitty_ new 2x2 maps blizzard gonna release, and alot better than all those shared base maps

mada mada dane
Skillver
Profile Joined November 2010
Austria1309 Posts
June 22 2011 09:34 GMT
#20
On June 22 2011 18:31 kAra wrote:
map looks pretty good, alot better than those _shitty_ new 2x2 maps blizzard gonna release, and alot better than all those shared base maps



because u play PZ kara
kAra
Profile Joined September 2004
Germany1462 Posts
June 22 2011 09:38 GMT
#21
well playing without a zerg is your own decision and wont get you far in 2x2, camping maps will hurt 2x2 in the long run even when it makes TP playable (for a few maps) ..
mada mada dane
Skillver
Profile Joined November 2010
Austria1309 Posts
June 22 2011 10:44 GMT
#22
Why hurt it?
aztecx
Profile Joined January 2011
Australia130 Posts
June 22 2011 13:01 GMT
#23
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 22 2011 14:15 GMT
#24
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 22 2011 14:59 GMT
#25
the two pairs of middle expos that are connected are kinda rediculous and would leave some weird mid-late game scenarios... since there is only 1 choke
aztecx
Profile Joined January 2011
Australia130 Posts
June 22 2011 15:30 GMT
#26
On June 22 2011 23:15 prodiG wrote:
Show nested quote +
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...


If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-06-22 15:57:51
June 22 2011 15:42 GMT
#27
On June 23 2011 00:30 aztecx wrote:
Show nested quote +
On June 22 2011 23:15 prodiG wrote:
On June 22 2011 22:01 aztecx wrote:
Just from a balance point of view its kind of bad. Bases so far apart. Not to mention I feel like the ability to secure such an easy third and fourth would make zerg almost OP. T can take third in mid and just PF that shit.

What is a PF going to do to stop harassment coming in from the high ground? Not much...


If someone manages to successfully drop the high ground behind the mineral line during the late game, you're probably in bronze league. The map is very similar to gutterhulk, which is very heavily weighted towards early game all-ins. Adding 10 extra expos will not make the map a macro map.

Are we talking about the Gold or the Third on the other side of the cliff? The gold can get shot from the middle, but the third is the nice wide lane for you to transfer your army to your opponent's side of the map.

EDIT: For the record, not having shared bases does not automatically ruin the map. Years of Professional Brood War 2v2 and high/consistent 2v2 ladder winrates (select/optikzero, etc) can attest to that . You can adapt your scouting to react to that kind of thing once you get some time in on the map. Also, if both teams go for an early game rush and trade armies, is that not often the start of a macro-oriented game?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
PTSL-Ardivan
Profile Joined May 2011
United States189 Posts
June 23 2011 18:32 GMT
#28
Can't wait to see some pro games played on this map tomorrow :D
General Manager - Prodigy Team Star League - www.ptsl.tv
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 23 2011 21:26 GMT
#29
On June 24 2011 03:32 PTSL-Ardivan wrote:
Can't wait to see some pro games played on this map tomorrow :D

Me neither, my favorite thing about making maps is seeing players try to figure out all of the things I put on the map and then see them take it above and beyond
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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