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[M] (3)Xel'naga Fortress

Forum Index > SC2 Maps & Custom Games
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Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-03-17 18:02:46
March 11 2011 16:10 GMT
#1
[image loading]

[image loading]

Created by JackyPrime

www.SC2Prime.net
cafe.naver.com/xlalc


Size - 148 x 148 playable
Bases - 12 ( 0 gold bases )
Nat2nat - 29 seconds
Published - KR

* Watch Tower model is Obelisk
[image loading]

* Obelisk movement
[image loading]


Screenshots
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


* Special thx to IUPrime
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 11 2011 16:22 GMT
#2
that looks gorgeously dark. ^^ i think the thirds might be awkward to take in certain matchups. The outer parts of the map look really great from the overview... is there a way you can show what they look like in game-view? (:
adso
Profile Joined March 2011
718 Posts
March 11 2011 16:39 GMT
#3
yes yes yes please
game screenshots (so graciously offered by blizz [function+S] i believe...)
or play windowed and screen shoot your awesomeness with cp screenshot function

the difference is often palpable...
do them on low and high please
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 11 2011 17:00 GMT
#4
Yeah, more minions for my XelNaga Obelisk movement

Looks pretty sweet, perfect XNcaverns, but for 3p
KCCO!
Rantech
Profile Joined April 2010
Chile527 Posts
March 11 2011 17:08 GMT
#5
Looks good, i am definitley gonna test this on KR server.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 11 2011 17:52 GMT
#6
I like the stacking of the protoss ground plates - thats a nice effect
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-03-11 18:48:00
March 11 2011 18:47 GMT
#7
high yields in the center?

looks very good texturely and balance wise.
HaIf
Profile Joined January 2010
Canada234 Posts
March 11 2011 20:32 GMT
#8
That is one spectacular map, great work!

I like how there's no rocks preventing expos.
life of lively to live to life of full life thx to shield battery
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 11 2011 20:49 GMT
#9
This one looks absolutely amazing. Great job.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
March 11 2011 21:33 GMT
#10
i say HY in the center, 6-7 patches 2 geysers... and the 3rd will be very awkward to take... But this is a great map!!! MotM #4 = 3p maps. submit!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-11 21:48:00
March 11 2011 21:46 GMT
#11
It looks great. A good threespawn map is always impressive.

A lot of three player rotational maps seem to be struggling with making the third balanced to all spawn points. It seems to me that the player behind counter-clockwise will have a much tougher time taking a third. I don't know if there's an easy fix to this.

I really like the aesthetics with the resized plates inside the plates at the middle expansions and by the tower.

It looks like the obelisk lifts up in the air when activated. Is this true? If it is, it's super cool
Yoshi Kirishima
Profile Blog Joined July 2009
United States10330 Posts
Last Edited: 2011-03-11 22:40:35
March 11 2011 22:36 GMT
#12
LOVE YOU MAN!

You make such good looking maps (and ofc I hope they are as good as they look) and they look SO BEAUTIFUL

Thanks for these! <3

Edit: Wait not on NA yet?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
March 11 2011 23:34 GMT
#13
Wow, this map looks amazing and looks like a great map was well. Extremely impressive.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
awu25
Profile Joined April 2010
United States2003 Posts
March 11 2011 23:34 GMT
#14
Wow I didn't realize there were different xel'naga watch tower models. This looks pretty nice
LazyScout
Profile Joined February 2010
United States223 Posts
March 11 2011 23:41 GMT
#15
All of these prime maps are so good.
I wish someone could upload them to NA.
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 11 2011 23:48 GMT
#16
On March 12 2011 08:34 awu25 wrote:
Wow I didn't realize there were different xel'naga watch tower models. This looks pretty nice


There aren't actually different models. You can just select buildings and make them into Xel Naga towers through the data editor.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NATO
Profile Joined April 2010
United States459 Posts
March 12 2011 01:54 GMT
#17
Awesome map. Much better than the lame ones in GSL.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2011-03-12 02:35:27
March 12 2011 02:34 GMT
#18
On March 12 2011 10:54 NATO wrote:
Awesome map. Much better than the lame ones in GSL.


This is an interesting thing to say considering the op created two of the "lame" GSL maps. I can't tell if you're trolling and trying to be a dick, or you didn't know he made GSL maps.

Either way, I guess you know now.
I HAVE 5 TOAST POINTS
Tsuycc
Profile Joined February 2011
Canada269 Posts
March 12 2011 03:32 GMT
#19
is this on NA?
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Serejai
Profile Blog Joined September 2010
6007 Posts
March 12 2011 03:54 GMT
#20
On March 12 2011 12:32 Tsuycc wrote:
is this on NA?


Size - 148 x 148 playable
Bases - 12 ( 0 gold bases )
Nat2nat - 29 seconds
Published - KR
I HAVE 5 TOAST POINTS
AnotherEon
Profile Joined January 2011
United Kingdom250 Posts
March 12 2011 07:24 GMT
#21
Wow, beautiful map
HappyMan
Profile Joined June 2010
United States129 Posts
March 12 2011 07:54 GMT
#22
I am wholly and completely in love with this map. Amazing work!
Slon20
Profile Joined October 2010
Netherlands206 Posts
Last Edited: 2011-03-12 10:24:49
March 12 2011 10:20 GMT
#23
Looks like a great map
dc302
Profile Joined December 2010
Australia576 Posts
March 12 2011 10:47 GMT
#24
looks amazing!
...
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 12 2011 12:52 GMT
#25
I like this a lot, very awesome!!!
I hope that it will get posted on NA soon!!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 12 2011 12:58 GMT
#26
more 3-player maps!! nice one
http://www.twitch.tv/czelpredy
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
March 12 2011 13:16 GMT
#27
Beautiful map! Can't wait to try it out if it gets on NA :D
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10330 Posts
March 12 2011 22:13 GMT
#28
Still not on NA? omg please!!! someone ^_^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
March 12 2011 22:47 GMT
#29
Sweet! This looks really great. Hopefully someone can publish this on NA and I can try this out. Thanks for the contribution, can't wait to start playing on it
Tsuycc
Profile Joined February 2011
Canada269 Posts
March 13 2011 01:46 GMT
#30
On March 12 2011 12:54 Serejai wrote:
Show nested quote +
On March 12 2011 12:32 Tsuycc wrote:
is this on NA?


Size - 148 x 148 playable
Bases - 12 ( 0 gold bases )
Nat2nat - 29 seconds
Published - KR



yeah i found that out as soon as i posted it


i feel stupid >< but i mean this map should get published on NA or get sent to blizz to take notes on how to make a good map



[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Azuroz
Profile Joined November 2010
Sweden1630 Posts
March 13 2011 02:09 GMT
#31
blizzard needs to get jacky to make all their maps^^
Team NSHoseo <3
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 13 2011 15:45 GMT
#32
Really like the look of this map. Any news on publishing it else where?
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 16 2011 22:56 GMT
#33
I would really like to get this up on NA. Looks very fun to play, and really well balanced. I could upload it to NA and EU if you want. PM me and I'll tell you my email.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
badcop
Profile Joined October 2010
United States176 Posts
March 17 2011 01:33 GMT
#34
Main bases are a little small imo, but otherwise a great map!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 17 2011 06:00 GMT
#35
ah man so good, can sum1 please put this on the other servers

blizzard... in the map pool now please tnx xD
hidiliho
Profile Joined September 2004
Canada685 Posts
March 17 2011 06:03 GMT
#36
Great map. Nice to see a 3 player map. =)
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
ranjutan
Profile Joined November 2010
United States636 Posts
March 17 2011 06:10 GMT
#37
Looks pretty awesome, I hope to see some good games on it in GSTL
http://i53.tinypic.com/1r3j0p.gif
emc
Profile Joined September 2010
United States3088 Posts
March 17 2011 06:42 GMT
#38
you like to make maps that look like others don't you? I think this map looks fantastic, can't wait to see some action on it.
oweia
Profile Joined December 2010
Germany83 Posts
March 17 2011 07:00 GMT
#39
Looks awesome.
Is there somebody who can post a replay played on this map?
My_Kaiser
Profile Joined March 2011
Afghanistan151 Posts
March 17 2011 08:57 GMT
#40
finally a 3 spawn map
Never gonna give you up. Never gonna let you down. San hwaiting !!!
Trawler
Profile Joined September 2010
Sweden382 Posts
March 17 2011 10:35 GMT
#41
Is it only to me, or does this map look abit terran favored? Alot of thin chokes and high grounds
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 17 2011 10:38 GMT
#42
Looks pretty nice, especially the obelisk watch tower model!
Fear is a 4 letter word. Why be afraid?
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 17 2011 10:45 GMT
#43
I dont know, I just dont like it. It is certainly better than everything in map pool (except for XNC), but the third near base is pushed to center, only other option for zerg is that corner low far away base.
Just another gold Protoss...
EEhantiming
Profile Joined August 2010
Canada519 Posts
March 17 2011 11:54 GMT
#44
seems like the right base has more surface area than the other 2
Ohdamn
Profile Joined June 2010
Germany765 Posts
March 17 2011 15:12 GMT
#45
are you going to publish Xel'Naga Fortress and Dual Sight on EU server?
"If you can chill....chill!"
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 17 2011 15:46 GMT
#46
Are you the real JackyPrime?
starleague forever
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-03-17 15:58:25
March 17 2011 15:55 GMT
#47
Jacky, Crevasse is my favorite map.

You are doing a great job!

Is it only to me, or does this map look abit terran favored? Alot of thin chokes and high grounds

I'll assume your speaking of TvZ.

There are many alternate paths promoting Zerg flanks and counter attacks.
Not every feature of a map has to be designed by a Zerg for it to be "balanced".
Hell, its awesome to LOSE to nukes!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 17 2011 16:01 GMT
#48
Looks really good . Also seems very balaced.

Do want on EU servers.. ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Kazzabiss
Profile Joined December 2010
1006 Posts
March 17 2011 16:21 GMT
#49
On March 17 2011 19:35 Trawler wrote:
Is it only to me, or does this map look abit terran favored? Alot of thin chokes and high grounds

Well, remarking balance on simply the premise of sight it stupid, however, one should remember that Terran is severely struggling versus Protoss right now (and to some extent Zerg too)
ALL ABOARD THE INTERNET BANDWAGON
Al Bundy
Profile Joined April 2010
7257 Posts
March 17 2011 16:28 GMT
#50
Yes! Finally, a good 3-player map
o choro é livre
lovablemikey
Profile Joined October 2010
264 Posts
March 17 2011 18:51 GMT
#51
Neat! I like it.
Gara
Profile Joined March 2011
Canada435 Posts
March 17 2011 22:33 GMT
#52
Is it just me. or do the mains on this map look REALLY small? Terran has almost no room to actually build a base in the main.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
March 18 2011 03:49 GMT
#53
other than rotational imbalances this seems like a pretty cool map
more weight
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 18 2011 04:55 GMT
#54
Nice to see a 3 players map. Blizzard really should let their map making teams to go Korea and get a tutor from .Prime map makers.
For people worry about imba, well certain map will favour one race more than the other two, that has been the case since forever. Thats why we need 2-3 new maps each season to balance things out from the "macro" POV.
And having 2-3 maps each season will renew the game forever both strategy-wise and spectator-wise
Terran
jazzbassmatt
Profile Joined August 2010
United States566 Posts
March 18 2011 06:07 GMT
#55
I think certain positions on this map may favor one player slightly. But I guess time will tell
Yoshi Kirishima
Profile Blog Joined July 2009
United States10330 Posts
March 18 2011 07:17 GMT
#56
Dang, still not on NA servers

Well hopefully it'll be up by the time GSTL 2 starts, at the latest xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SpurvL
Profile Joined March 2010
Sweden345 Posts
March 18 2011 15:11 GMT
#57
I want to play this map now! love 3playermaps, noway to play it unless you have an KR account? :o
Naniwa, ThorZaiN, SaSe, DeMusliM, White-RA... Where are my Zerg heroes?.. Stephano <3
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 18 2011 21:54 GMT
#58
Wow, apparently this will be part of the GSTL.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
March 19 2011 09:57 GMT
#59
This map is available NA,EU,SEA,TW soon

Thanks! :D
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-03-19 11:20:30
March 19 2011 11:20 GMT
#60
This map kicks ass. The third can be protected quite well with the LOS blockers. Eventually they can break down the rocks at the third and that area covered I assume has no LOS blocker at it.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
March 19 2011 12:41 GMT
#61
map is now on EU!

thanks to smileyyy!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2011 13:00 GMT
#62
That Obelisk watchtower looks sick cool ingame. Overall really pleasing aesthetics and very solid layout. Looking forward to seeing matches on this map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Cripp
Profile Joined January 2011
Germany165 Posts
Last Edited: 2011-03-19 22:45:42
March 19 2011 22:44 GMT
#63
The 3 o'clock position actually has a disadvantage. You gather minerals slower than on the other to starting locations cause your mineral patches are a bit further away from your CC/Hatch/Nexus. You can try it by doing exactly the same buildorders with no scout. Watch your timings, your are slower on 3 o'clock.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 19 2011 22:57 GMT
#64
@Cripp

how far off are these timings?
realistically, unless two players are doing mirror builds, this won't be an issue.
For he is the Oystermeister, lord of all the oysters.
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 19 2011 23:02 GMT
#65
On March 20 2011 07:57 VarpuliS wrote:
@Cripp

how far off are these timings?
realistically, unless two players are doing mirror builds, this won't be an issue.


I doubt even if they were doing mirror builds it would be an issue. Its got to be such a minute number, minerals are hardly farther away. Whoever played better would win for sure, it wouldn't be whoever spawned not in the 3oclock position lol.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Cripp
Profile Joined January 2011
Germany165 Posts
March 20 2011 12:30 GMT
#66
It's not gamebreaking for sure. Just wanted to point it out. For example: Pylon (9) -> Gate (13) -> Assimilator (15) -> Pylon (16) -> Cybercore (18) -> Zealot (19). At the 3 o'clock position the Zealot is about ~8 seconds later than on the other two locations.
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 20 2011 17:21 GMT
#67
The problem with mineral patches is that they are 1x2 and not 1x1 or 2x2 so the odd positions makes it pretty much impossible to give all starting locations an identical income.

No harm in pointing it out I think and if a small rearrangement of the patches can make it perfect it's cool, but I'm not sure it's actually possible to do anything about it.
Let thy speech be better than silence, or be silent.
Gfire
Profile Joined March 2011
United States1699 Posts
March 20 2011 21:27 GMT
#68
Looks awesome. It's great to start seeing some good 3p maps these days. I myself am a symmetry-perfectionist and always use 4p restricted spawns (like Shakuras Plateau ) to simulate a 3p map but this map looks fairly balanced.

It looks like a pretty high-action map with the open third bases... Definitely could encourage some more diverse play. I haven't really seen much on 3p maps yet so I'd love to see games on this map, and see how they turn out.
all's fair in love and melodies
Nage
Profile Joined January 2011
Brazil50 Posts
March 21 2011 08:06 GMT
#69
Why isnt this map playable on US yet? actually, none of the new GSTL maps are available.
Plz guys, put it up on the US server
smileyyy
Profile Joined March 2010
Germany1816 Posts
March 21 2011 16:29 GMT
#70
On March 21 2011 17:06 Nage wrote:
Why isnt this map playable on US yet? actually, none of the new GSTL maps are available.
Plz guys, put it up on the US server

blame SCC-Faust :D I send him the maps asap I got them.

time to find somebody else :D
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
adso
Profile Joined March 2011
718 Posts
March 21 2011 16:45 GMT
#71
On March 19 2011 21:41 BLinD-RawR wrote:
map is now on EU!

thanks to smileyyy!


thank you to all hosters for every map they "do host" crossrealm...
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 21 2011 17:56 GMT
#72
Are any of the new GSTL maps including this one available on NA yet?
Hybris
Profile Joined August 2010
United States185 Posts
March 21 2011 18:32 GMT
#73
WTB this on US server along with Dual Sight! These maps look amazing. Great work guys. Keep on outdoing the Blizzard map-makers and they might just hire you!
justin.tv/hybriss
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 22 2011 14:40 GMT
#74
Should have posted yesterday I guess, all 3 new maps are available on NA~
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 22 2011 14:44 GMT
#75
Love the map, looking foward to seeing more 3 spawn maps for 1v1
[TLNY]Mahjong Club Thread
miamibadboi
Profile Joined July 2010
United States27 Posts
March 31 2011 01:32 GMT
#76
I can't find this on NA can someone post it!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10330 Posts
March 31 2011 01:55 GMT
#77
it has been uploading since several days now, try searching again? It is named

GSTL GSL Xel'Naga Fortress
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 31 2011 02:21 GMT
#78
that's my fault, i took it down on monday because i was having problems updating it to the current version. i finally figured out what the problem is with the help of Serejai, it's up as GSL Xel'Naga Fortress

only minor changes btw
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 31 2011 02:32 GMT
#79
On March 31 2011 11:21 Antoine wrote:
that's my fault, i took it down on monday because i was having problems updating it to the current version. i finally figured out what the problem is with the help of Serejai, it's up as GSL Xel'Naga Fortress

only minor changes btw


It's funny because we were doing a Koth not too long ago and people were like let's play Xel'naga fortress and I couldn't find it. Now the Koth is over and you get it up!

Argh!!!

Quite the fun map. ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ScKingZakku
Profile Joined March 2011
Sweden26 Posts
March 31 2011 06:41 GMT
#80
Its extreamly fun map to play ^^ only downside is that u cant realy get a 3rd unless you have a super advantadge allrdy
Rosvall
Profile Joined October 2010
Sweden122 Posts
May 23 2011 17:28 GMT
#81
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.
RTP
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 23 2011 17:35 GMT
#82
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 23 2011 17:39 GMT
#83
I'd also like to see expansions where the minerals explode after a certain time.
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Archvil3
Profile Joined September 2010
Denmark989 Posts
May 23 2011 17:56 GMT
#84
On May 24 2011 02:35 dimfish wrote:
Show nested quote +
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.


In todays GSL matches the XNT on Xel'naga fortress would "randomly disappear". Tasteless and Artosis were not aware of the change and seemed rather confused about it, they thought it was destroyed by one of the players Several people in the Live Report thread stated that it would selfdestruct after 7 minutes though which seems to be the case.
Let thy speech be better than silence, or be silent.
Rosvall
Profile Joined October 2010
Sweden122 Posts
May 23 2011 21:52 GMT
#85
On May 24 2011 02:35 dimfish wrote:
Show nested quote +
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.


Nope, no trolling.

It really is an interesting feature. Quite bold change as well, I like that they are experimenting a bit. Personally I've always found it odd that all maps have Watch Towers so this is a cool feature I endorse.

How ever if it gets to confusing for the players with dynamic maps then I guess it would turn out to be a bad thing. I can imagine scenarios such as several different maps having Xel'Naga Watch Towers self destruct at different times being really annoying to keep tabs on. So they should probably leave it as a feature in a very few selected maps or always keep the timer on self destruct the same.

Furthermore I'd like it if they increased the timer to, let's say, 10 minutes as well as made them destructible. That way if you focus on an early army to gain map control you can kill it off when you feel that the opposing player is going to overtake that map control. Let them have 0 armor and around 2000-3000hp.
RTP
ScaSully
Profile Joined April 2011
United States488 Posts
May 23 2011 22:58 GMT
#86
why is this not a popular gsl map
¯\_(ツ)_/¯
lefix
Profile Joined February 2011
Germany1082 Posts
May 23 2011 23:02 GMT
#87
i dunno, the map looks beautiful, the layout looks good, but i don't recall seeing any exciting games on this map. they all seemed to end pretty fast :D i haven't seen it often enough, tho.
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