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[M] Gas Chamber (2)

Forum Index > SC2 Maps & Custom Games
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Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-10 03:43:54
December 16 2010 17:54 GMT
#1
[image loading]

Gas Chamber


Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.

1v1

114x117 playable bounds.
V 1.1
EU & NA servers
(-thanks to WniO)

- most attractive map award @ MotM #1 !+ Show Spoiler +
Final score:
Balance: 4.7
Originality: 8.4
Fun: 5.6
Aesthetics: 8.1


Overview:+ Show Spoiler +
[image loading]

Angled view:+ Show Spoiler +
[image loading]

Analyzer pics:+ Show Spoiler +
[image loading][image loading][image loading]

Additional pics & info:+ Show Spoiler +

Main/Natural:+ Show Spoiler +
There are two piles of destructibles blocking the wide entrance to the main. Each pile consists of several units of varying sizes, which slows the attack a bit, and hopefully adds some tactical depth[image loading]

4 Gas Expo:+ Show Spoiler +
[image loading]You can choose different options for the 4 gas expo.[image loading]

Zerg Issues:+ Show Spoiler +
Easy creep spread: just a single tumor to connect main & nat - none needed between nat & 3rd.[image loading]

In-game screenshots:+ Show Spoiler +
[image loading]

[image loading]


[image loading]


[image loading]



Rush distance:+ Show Spoiler +
Delta Quadrant: 114.2
Lost Temple: 112.2
Metalopolis: 107.7
(all close spawns)

This map: 113.7

Please try it out, and tell me what you think. Thanks to everyone here at TL maps for all of your insights and inspirational talent.
Send replays to sc2johanaz (at) gmail (dot) com

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 16 2010 18:12 GMT
#2
sweet. easily a frontrunner in the MotM if you do send it in. i like the toxic slums look. (btw how do you get the fog?) how much hp does the the debri have? i would actually play this as well when you port it to NA.
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
December 16 2010 18:12 GMT
#3
Probably not the best name you could have picked...
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
Last Edited: 2021-05-23 19:35:24
December 16 2010 18:18 GMT
#4
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
December 16 2010 18:42 GMT
#5
On December 17 2010 03:18 Kuo wrote:
Show nested quote +
On December 17 2010 03:12 Omigawa wrote:
Probably not the best name you could have picked...


Come on... there always a guy like you who has to bring stuff like this up. Name is fine.


You're right, my bad, since the words "gas chamber" don't bring up highly negative imagery in Europe...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-16 18:47:23
December 16 2010 18:46 GMT
#6
Map will sure be reported on Europe.

Anyway, is this i fucking 4 gas only expand? That's somewhat crazy but new :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
EffectS
Profile Joined May 2010
Belgium795 Posts
December 16 2010 18:54 GMT
#7
On December 17 2010 03:46 dezi wrote:
Map will sure be reported on Europe.

Anyway, is this i fucking 4 gas only expand? That's somewhat crazy but new :D


Dude, this map as a whole is crazy! . It's sick map bro, don't really like it from a competitive point of view, but it sure is innovating! :D
TEEHEE
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-16 19:10:57
December 16 2010 19:05 GMT
#8
me like green a lot !!!
As for the name, well... although I think it's rough in itself it's real catchy ain't it, ... I feel it's not unreasonable to overlook the connotation it brings with it, consider it a nod to the way he felt about his map.
Sorry to pummel about the debris, are those 2000hp regular destructibles? How many layers?

I love the 3 option gas (particularly for z who usually don't build enough hatcheries... it furthers the usual placement of ccs hatchs or nexi... coupling it with the gas only concept...

On the flip side, I'm really getting sick of the symmetry of most maps.

Great work!

http://www.teamliquid.net/mirror/smilies/random-big.gif
arterian
Profile Joined September 2010
Canada1157 Posts
December 16 2010 19:48 GMT
#9
it looks too small
http://www.twitch.tv/arterian
DomiNater
Profile Blog Joined September 2010
United States527 Posts
December 16 2010 19:50 GMT
#10
How about a name change to Vespene Valley or something like that? That is of course if so many people are getting offended by the original name
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
December 16 2010 19:57 GMT
#11
call is toxic waste or something. While the name is slightly offensive the more horrifying thing is that you were ignorant enough to pick it.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Lioness
Profile Joined January 2010
Canada35 Posts
December 16 2010 20:08 GMT
#12
Map looks quite nice at first glance. Why would you name it that? You must have known it would offend people...
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 16 2010 20:36 GMT
#13
Expect mass mutas.
I am Terranfying.
Moody
Profile Blog Joined August 2010
United States750 Posts
December 16 2010 20:41 GMT
#14
I really like the idea of the map. From a competitive standpoint though, I don't like destructible back doors and sneaky entrances into the base. I don't feel like the game should be based around "Shit I hope he doesn't see these 3 DT's knocking down these rocks before I waltz down this hallway into his mineral line."
A marine walks into a bar and asks, "Where's the counter?"
holynorth
Profile Blog Joined August 2010
United States590 Posts
Last Edited: 2010-12-16 20:46:59
December 16 2010 20:46 GMT
#15
What's the problem with the name again? Since when does a physical object have problems with what it was designed to do? Now I'm not from Europe, but I don't see many europeans having a problem with this. Hell, the creator is from Europe and it seems the only people having problems with the name are from NA.

But other than that, I'm liking the map. Looks extremely fun. I don't see the gas expansions being taken very often due to the position of it, so I doubt mutas are a huge problem with the quad gas.
Krallin
Profile Joined July 2010
France431 Posts
Last Edited: 2010-12-16 21:12:20
December 16 2010 21:10 GMT
#16
The map looks nice, and seems to be fun to play.

Now, maybe you could rename it, because it will sure be reported and I don't see any serious tournament in Europe playing this map until you rename it : /

I mean, not that I'm THAT offended personnaly, but just sayin', some people might find it offensive, and many people will not want to have their image linked to this.


For the above poster, if I made a map and called it 9/11, you might at some point find it sightly inappropriate, although it's "just" a date.
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
December 16 2010 21:17 GMT
#17
Look for awesome air battles, as the rush distance is incredible short. Also, I love the quad gas. This bring nostalgia from the maps with a double gas in SC1. Namely Longinus, Outsider, and El Nino (Great Barrier Reef) and others.

I agree with the name Vespene Valley, as mentioned above. It's a great map, and hope you have success with it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
December 16 2010 21:33 GMT
#18
I really like the aesthetics on the map, the fog is amazing and gets across the toxic feel.

I think that you may want to rethink your backdoor idea in your main. Right now, it looks too close to the center of the map and more importantly too close to your opponents backdoor. Maybe reposition them so that they are backdoors to the high yield expansion? I think that would be a better place than their current location.

I like where the XWT placement is, and it balances out all of the drop areas that you have in the mains by revealing the quickest paths to them, so that drops are still preventable. I think that LoSBs could be added in a half circle around them for aesthetics and minor gameplay reasons.

Rename the map. Sorry, but it not only is it rather unoriginal it's also offense (not to me, but other people have commented).

Suggestions:
-Virulence
-Exhumer
-Malice
-Malevolence
-Pestilence
-Contagion
-Erasure

Something other than gas chamber would be better.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
Last Edited: 2010-12-16 21:43:52
December 16 2010 21:43 GMT
#19
What's so bad about the name? The map has lots of geysers and is pretty cramped, it fits pretty well imo.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 16 2010 21:49 GMT
#20
God, people on the internet are so touchy.

I mean, I'm Jewish. I'm not offended by this. It makes sense for the map aesthetics. Sure he could have picked a less controversial name, but no one on here is personally offended, are they? So far, all I've read is "people mightbe offended". Well shit, people are offended by all sorts of things. My next map is just going to be a drawing of that muhammed cartoon.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
aidnai
Profile Joined January 2010
United States1159 Posts
December 16 2010 22:05 GMT
#21
TBH, I would never have clicked on this thread to check out your map if it was called something innocuous like vespene valley. Gas chamber...that raised my eyebrows for sure.

I must say, VERY nice aesthetics. Seeing the map, I think the name is not just a gimmick, it actually fits (I don't think it's that offensive either, though like I said, it did raise my eyebrows). I love the lighting all over the place, and the fog and overall attention to detail.

IF you're looking for constructive criticism, read on: the rush distance is incredibly short, which tends to be hard on zergs. Also, knocking down the destructible rocks is not worth it at all, since it barely shortens the rush distance and the natural choke, main choke, and alternate/destructible choke are all so close they can be defended from a single position.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
December 16 2010 22:06 GMT
#22
Awesome-looking map. Takes some talent to bring life to that kind of tileset.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 16 2010 23:54 GMT
#23
Aesthetically well made and a bunch of really interesting things going on on this map. I like the way the backdoor works (a lot of possible things that can happen right there) and I'd love to see how this 4 gas expansion works out (mass casters, like mass HTs, Raven, Infestor? Or mass air? sounds pretty cool).
So I really like the placement of the expansion and the XWTs but the map might be too small overall... I feel the middle is just too tight, Zerg will have massive problems engaging any army in the area of the backdoor entrances.
Terran could simply cut the map in half by sitting in the middle with mass tanks and slow-push up your backdoor while happily reinforcing through their own backdoor. Scary thought :D
So if you make the middle alot bigger so Zerg can actually do something against that I'd really love this map

By the way, can Siege Tanks hit the goldexpo from the highground in your base? And is this highround buildable?

As for the name, we can say that whoever is offended by this is just touchy and stuff all we want but in the end tournaments will never ever allow a map with this name to be played and Blizzard will never put it in their map pool and we will definitely not change their minds. So you better rename it^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LoLIsh
Profile Joined September 2010
United States81 Posts
December 17 2010 01:04 GMT
#24
Do not, and I repeat, do not rename the map because people complain about it. Now if you're map was named *F**k the N***rs* or something like that, then I could see why.

A Gas Chamber is real, weather or not it 'offends' people. I think the name is very good for the theme of the map. You call it like you see it, a Gas Chamber.


Now about the map.

I think it looks rather interesting. I'm judging just by the photos because it's not uploaded on the NA servers yet. If you're looking for somebody to upload it for you, I would. And I would even send you a Replay. =P


This would probably be the most awesome ZvZ map to play, especially with the use of Creep Tumors. Building a line of Creep to your opponents base, then throwing down some Spine crawlers to bust the rocks to to assault with wouldn't be a bad idea. Well, not even just ZvZ, but in any Zerg play really. I may try this.....


For competition play, I don't think this map would be the super best, but it's not bad (would be better with the removal of the 4 gas expand), but it does look like a fun map to play never the less. Very nice for fast paced, in your face, style of games.

Good job.

-LoLIsh
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 17 2010 04:23 GMT
#25
I thank you all for your input!

About the name+ Show Spoiler +
I strongly believe, that history, no matter how ugly, must be told!

My grandfather was rescued from Neuengamme by American troops in ´45. After that he came home, fathered my father and thus, enabled me to come into existance. I owe my life to those Americans.

If I offend 100 people but cause one young person to learn about what happened and why it happened I´ll consider it a great victory. Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded.

However, I honestly did not think of this when I named my map. Just found some sweet lighting effects and played around with the fog editor, then I wanted to do an experimental 4 gas expo and build the whole theme around it. Also I found out that textures could be matched with cliffs in a mesmerizing industrial blocky style. In hine sight it might have been easier to call it Vespene Lotso Huggin´ Bear, but I think it fits the theme, and StarCraft2 is, after all, a game about war.

The layout has gone through many iterations, as it was created in the wrong order: nice graphics and landscaping gimmicks first, gameplay later.

I am very flattered that you guys encourage me to change the name, in order to highten the chance of this map getting used in tournaments. Hell, I´d be honoured just to receive a replay from two diamond players testing it out. I´m still deep in the process of learning to create competitive melee maps, and I have long ways to go. Would I change the name in order to get this map used in a tournament? Sure.

I just love this sub forum and the creative energy here. Just take a look at what´s been released the last week. There are some true gems there.


On December 17 2010 06:49 iGrok wrote:
God, people on the internet are so touchy.

I mean, I'm Jewish. I'm not offended by this. It makes sense for the map aesthetics. Sure he could have picked a less controversial name, but no one on here is personally offended, are they? So far, all I've read is "people mightbe offended". Well shit, people are offended by all sorts of things. My next map is just going to be a drawing of that muhammed cartoon.
Brilliant <3


Destructibles:+ Show Spoiler +
You can break through by destroying 2 sets, one 2000hp and one 1500hp, but that gives you only a narrow path. You´ll have to destroy more to quickly move an army through. I think most people will ignore this option unless they have a specific strategy mapped out.[image loading]

Rush distance:

Delta Quadrant: 114.2
Lost Temple: 112.2
Metalopolis: 107.7
(all close spawns)

This map: 113.7

The in-main high ground is buildable. That´s where you hide your spire with a bunch of spore crawlers . Or you forget about it and get slaughtered by drops.

4-gas expo. Let´s just try it and learn from the experience.
TPW Map Maker - theplanetaryworkshop.com
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
December 17 2010 04:51 GMT
#26
Wow, from looking at it, it looks very good :D

Like you mentioned the creep spread may be a problem, seems you will have to add something in that hurts Z in a way to make up.

Actually, I think it's fine; the main's ramp is quite vulnerable, as in although he can connect his bases easier with creep, it's also very easy to split his forces up (forcefield, tanks, etc.) so I don't think it will be that much of a problem if at all.

i really like the gas concept... it's unique, although I think 4 gas is too much. perhaps spread out the gas a little more so that there's 2 pairs, so if you expo in the middle, you will need 4 guys to mine optimally from each but if you put an expo on the side (like towards the center) you only need 3 but can only get 2 of them reasonably... just a random suggestion

I really like the "random" destructible rock too, it definitely will make things more... well, tactical xD

Thanks for posting I look forward to playing on this map tomorrow when I get off on break :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
thekibk
Profile Joined April 2010
United States116 Posts
December 17 2010 05:25 GMT
#27
(w/out reading the other posts because I'm too lazy/ don't want to be biased)

This map looks like the most epic think I've ever seen. Hope fully it will inspire different position technique and placement of the most epic proportions. I worry that tanks and sensor towers will screw it up.

Another thing that I realized is that the quick distance may inspire all-ins a little too much, and those that go and attempt to utilize the extra gas on this map will be quickly shut down. Also, the nat looks incredibly hard to take. (units could stand on the 3rd and help form a ridiculous concave). Again, this applies only to 4 gates and 3 rax or other all-ins early game, as late game, you should be looking to expanding to your third or just don't get in a bad position.

Other wise, I think this is an epic map. I'll try to play games and send you replays if I remember. I wish they would put this on the map pool, but I'm pretty sure you have WAY too many revolutionary, awesome things, for the people of Blizzard, who would much rather watch a steppes game.

Keep it going! awesome job!

Corn is no place for a mighty warrior!
baskerville
Profile Blog Joined April 2010
541 Posts
December 17 2010 15:50 GMT
#28
On December 17 2010 06:17 FlaShFTW wrote:
+ Show Spoiler +
Look for awesome air battles, as the rush distance is incredible short. Also, I love the quad gas. This bring nostalgia from the maps with a double gas in SC1. Namely Longinus, Outsider, and El Nino (Great Barrier Reef) and others.

I agree with the name Vespene Valley, as mentioned above. It's a great map, and hope you have success with it.


"El Nino", thank yoooouuu, that's the one my brain was trying to remember.
http://www.teamliquid.net/mirror/smilies/random-big.gif
Tiazi
Profile Joined February 2010
Netherlands761 Posts
December 17 2010 15:55 GMT
#29
The maps name immediatly reminds me of various cruel WW2 stories. Im not really offended but the map's name doesn't help giving it a positive image.

In my opinion.
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 17 2010 20:54 GMT
#30
Gas Chamber is now on the US server.

On December 17 2010 08:54 Ragoo wrote:By the way, can Siege Tanks hit the goldexpo from the highground in your base? And is this highround buildable?


Siege tanks can not hit the Nex/Hatch/CC but they can hit the two geysers, which kind of makes this a mineral only expo vs Terran.
Proof:+ Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
Madsquare
Profile Joined April 2010
Germany157 Posts
December 17 2010 21:24 GMT
#31
Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net.

On December 17 2010 13:23 Johanaz wrote:
Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded.

Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice.

By the way, lateron he burned down the same building, blaming it on the jews. Through this he set Germany into 'emergency state', wich allowed him, as fedaral president, to create laws without conscent of any parliament member.
He was a madman, but you cant deny how incredibly clever he was :/
I do not obey any norms. I redefine standard with every thought I make.
ducis
Profile Joined May 2010
Canada96 Posts
December 17 2010 21:25 GMT
#32
the elevated area in the back looks exploitable with seige tank drops, but then again the ramp is pretty wide
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
December 17 2010 21:47 GMT
#33
This map isn't gonna go anywhere unless the name's changed. Otherwise it's interesting.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
Last Edited: 2021-05-23 19:35:30
December 17 2010 21:57 GMT
#34
LoLIsh
Profile Joined September 2010
United States81 Posts
December 18 2010 01:59 GMT
#35
I cannot believe people some times. You play a game centered around war. You are constantly killing your enemy. But somebody names a map Gas Chamber and you have a problem with that?


Sissies.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 18 2010 02:14 GMT
#36
On December 18 2010 10:59 LoLIsh wrote:
I cannot believe people some times. You play a game centered around war. You are constantly killing your enemy. But somebody names a map Gas Chamber and you have a problem with that?


Sissies.

I got the same kind of response when I named one of my maps "Ground Zero." I disregarded it and haven't heard a problem since. There's also always someone who *has* to point out the swastika in the map and go "LOLOLOLOL SECRET MESSAGE MR. FACIST? LOLOL"

To those people: Stop it. It's old and us mapmakers honestly do not give the slightest bit of a shit. We're here to make maps, not deploy subliminal messages of indoctrination. Grow up.

As for the map, the texturing and doodads are fucking fantastic. The layout is pretty good but I'm never a fan of backdoors that lead into the main (even front doors in this case.) Voids charging on the debris and then sniping buildings in the main might be annoying but I don't think it will be a problem that you'll have to fix. Nice map ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
December 18 2010 02:41 GMT
#37
The map is filled with green gas. Gas chamber is fine. Who the fuck cares what kind of imagery it evokes. It's a good name for a dark gritty map.
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
December 18 2010 06:20 GMT
#38
On December 18 2010 06:24 Madsquare wrote:
Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net.

Show nested quote +
On December 17 2010 13:23 Johanaz wrote:
Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded.

Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice.


This is not actually true. While there was some strange stuff going on at the 1933 election, there was no total repression. This happened later, obviously, but noone really cares about that "elections". Also, it should be noted that the NSDAP never actually had a majority of voters behind it.

Also, the SS did not really play a huge role within the NS-Organisation until the "Röhm Putsch", which was in 1934.

Regarding the map, you should really think of renaming it. Not only will it make a lot of people, me included, pretty uncomfortable, you should also consider if you want this name to be the sole defining factor. Half of the thread about your map has not even looked at it, and is only talking about a name. Now you could use that as a marketing ploy, but that is really despictable.

People play this game for fun, and most people don´t find it particularly fun to be reminded of the insanity which could grab hold of a whole people. Maybe i am a bit overly sensitve because i am from Germany, however, i don´t think that KZs and Gaschambers should be something you have fun with.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
December 18 2010 07:13 GMT
#39
Community: OMG THE MAPS ARE TERRIBLE THEY ARE WAY TOO SMALL

Hey I have an idea, lets make another small map but we'll make it look sweet like the blizzard maps, that will be really popular!

Rush distance:

Delta Quadrant: 114.2
Lost Temple: 112.2
Metalopolis: 107.7
(all close spawns)

This map: 113.7

:facepalm:
저그 화이팅
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 18 2010 08:06 GMT
#40
On December 18 2010 16:13 Mr. Nefarious wrote:
Community: OMG THE MAPS ARE TERRIBLE THEY ARE WAY TOO SMALL

Hey I have an idea, lets make another small map but we'll make it look sweet like the blizzard maps, that will be really popular!

Rush distance:

Delta Quadrant: 114.2
Lost Temple: 112.2
Metalopolis: 107.7
(all close spawns)

This map: 113.7

:facepalm:


Since you haven't read the comments, you don't know that mappers have said this wouldn't make a good competetive map, but has nice concepts.

Better luck making a good post next time, I guess.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
unbal3
Profile Joined September 2010
Korea (South)131 Posts
Last Edited: 2010-12-18 14:15:09
December 18 2010 14:14 GMT
#41
Wow. This is easily one of the best maps I've seen so far. Not only is it pretty, it looks fun. The map has character; it makes you think. Attack paths are perfect for doomdrops right into the main, and the game can go into sudden death mode if either party wishes... it's straight up dope :D I've been playing with a little practice group for a while and I'll make sure to include this one on our map list. I'm excited to see what maps you make next :D


We need more maps like these that make people think outside the box. People that complain about "bad maps" because the maps don't fit their playstyle to the T and can't come up with new strategies to save their lives (e.g. Mr. Nefarious) are the same kind of people who ragequit and whine about how imba everything is - ignore them.


As a side note, though, I think you actually might want to change the name. It's fact that gas chambers were used for genocide by the Nazis during the Holocaust, and that seems to be the first type of gas chamber that people (myself included) think of when they see the name. And in the modern world where everything needs to be politically correct, something that might hint at something that could possibly offend some people (even if it's unintentional) is a sure-fire way to offend everyone who gets reminded that it might do just that. It's ridiculous, but that's how it is. Fantastic map, but could do better with the name. Also, mad props to iGrok for being a baller :D
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 20 2010 11:16 GMT
#42
Update: I found out that I accidentally published an old version of this map to the NA server.
My sincere apologies to anyone who tried it out. This will be fixed ASAP.

Sorry again,

Johanaz
TPW Map Maker - theplanetaryworkshop.com
adius
Profile Joined May 2007
United States249 Posts
December 21 2010 16:29 GMT
#43
On December 18 2010 23:14 unbal3 wrote:We need more maps like these that make people think outside the box. People that complain about "bad maps" because the maps don't fit their playstyle to the T and can't come up with new strategies to save their lives (e.g. Mr. Nefarious) are the same kind of people who ragequit and whine about how imba everything is - ignore them.:D


Calling someone you disagree with a "whiner" and whipping out a motivational catchphrase like "think outside the box" does not constitute an argument.
italz
Profile Joined June 2010
France42 Posts
December 21 2010 16:57 GMT
#44
Just call it Vespene Chamber...

And for the map itself it looks great and probably a lot of fun ! I'll try it whenever i can (EU serv..) with some friends. It seems so easy to have a lot of drop play and strategically u must own the middle line to have a third... Good for fast and furious games !
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 21 2010 18:10 GMT
#45
I agree the name should be changed, its not offensive for me. But i can think of alot of people who do find it offensive.
"Kinda like this thing but there’s something you should know, I just came to say hello."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
December 22 2010 21:52 GMT
#46
Oh, whew! I had two of my friends 1v1 on this map, and i'm like wtf why is this so different from the map I saw on TL? Surely he didn't make all these areas tighter to try to improve it...

so i guess it was an old version? xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Diks
Profile Joined January 2010
Belgium1880 Posts
December 23 2010 00:57 GMT
#47
This is brillant.
The dynamic of the map favores long game with drop action, wich is awesome.
I would love to play on that map and i will
saltygrapes
Profile Joined April 2010
181 Posts
December 23 2010 01:42 GMT
#48
love the concept of this map

GJ with the light/fog too.

great job overall. hope it gets played out there eventually
sxpointz!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-31 00:24:48
December 30 2010 19:39 GMT
#49
Thanks a lot guys!

The latest version is now published on both EU and NA servers (thanks WniO).
Again, apologies for uploading an older version.

I got to see some replays, which was awesome! WniO & G_Wen were kind enough to do 3 test runs featuring TvZ, PvZ and TvP. Can´t tell you guys how much I appreciate this!!

I was very happy to see huge battles in the "battle zones" as I intended. The open space in front of the naturals and the LoS wall beyond had a lot of action.
None of the combattants bothered to take out the destructibles though, and interestingly enough neither player got around to take the 4 gas expos.
They were busy enough applying/defending constant pressure.

Some in-game screens:+ Show Spoiler +
[image loading][image loading]


Apart from increasing the rush distance, I´m not sure if can improve this map; I think games will become more entertaining as players get to know it. Or maybe they´ll find some exploit that `ll have to fix.

Edit: Imgur.com bugging
TPW Map Maker - theplanetaryworkshop.com
Miragee
Profile Joined December 2009
8509 Posts
December 30 2010 20:07 GMT
#50
Were can we find the replays you spoke about?
1004
Profile Joined December 2010
United States104 Posts
December 30 2010 21:13 GMT
#51
Increasing the rush distance would be great for this map since, lately, rush distance has been a hot topic with maps.

Also, did you intend for the gold base to be able to be sniped by a tank? If you didn't, would it be possible to just move the gas on the other side of the minerals? just wondering
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 30 2010 21:19 GMT
#52
This is cool, I wish Blizzard did quirky maps instead of gimmicky dumb maps.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Lythox
Profile Joined November 2010
Netherlands161 Posts
December 30 2010 22:47 GMT
#53
This map definitely looks professional man, well done and props to you.
This inspires me to go make a map again when I get home from new years, better get some sketches ready <:
lovablemikey
Profile Joined October 2010
264 Posts
December 30 2010 22:54 GMT
#54
Nice job all around. It definitely has a visual theme, that's for sure. Plus, the layout looks solid. It's a map worth bragging about, but you're too classy for that aren't you?
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 31 2010 00:09 GMT
#55
On December 31 2010 05:07 Miragee wrote:
Were can we find the replays you spoke about?

I may put links in OP - awaiting permission...


On December 31 2010 06:13 dotjpeg wrote:
+ Show Spoiler +
Increasing the rush distance would be great for this map since, lately, rush distance has been a hot topic with maps.

Also, did you intend for the gold base to be able to be sniped by a tank? If you didn't, would it be possible to just move the gas on the other side of the minerals? just wondering


I did put the gas within sniping range. This map has gas o´plenty. I wanted to have different advantages for different races:
+ Show Spoiler +
Zerg: Very easy creep spread - ambushes and surrounds.
Protoss: Force field friendly - Colossus friendly - VRs can charge up on tons of debris right in the main.
Terran: Siege spots - nasty drop platforms.


On December 31 2010 07:54 lovablemikey wrote:
Nice job all around. It definitely has a visual theme, that's for sure. Plus, the layout looks solid. It's a map worth bragging about, but you're too classy for that aren't you?


Thanks, I may start braggin if + Show Spoiler +
one of my maps:
1. gets used in a tournament
2. gets played by Team Liquid pros
3. gets cast by HD/Husky/Day9/Artosis
4. gets included in the official ladder map pool


At this point I´m just trying to keep up with the great mappers here on TL.net. I was blown away by City of the Sun and Spaced.
This is the place to be for melee mappers!
TPW Map Maker - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
December 31 2010 00:26 GMT
#56
On December 18 2010 06:24 Madsquare wrote:
Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net.

Show nested quote +
On December 17 2010 13:23 Johanaz wrote:
Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded.

Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice.

By the way, lateron he burned down the same building, blaming it on the jews. Through this he set Germany into 'emergency state', wich allowed him, as fedaral president, to create laws without conscent of any parliament member.
He was a madman, but you cant deny how incredibly clever he was :/


actually no they did have a choice.. (it took years for him to get to that point, years of silent toleration of this future tyrant)
granted their choices were obedience, civil war insurrection or death...
a shitload of frenchies and brits made the same choice in their respective countries, several times during that period...
http://www.teamliquid.net/mirror/smilies/random-big.gif
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 31 2010 01:07 GMT
#57
Yeah I don't understand how the name is bad. It's a chamber with gas in it. One of the units in the game fires nuclear bombs. You'd think that would be offensive to the japanese, but it isn't, because it's just a game.

The map is actually really nice. I'm loving the aesthetics, and the 4 gas expansion is a really neat idea.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 31 2010 01:18 GMT
#58
@Bask and Ted: Notice how no one is talking about the name anymore. Read the thread, don't bring up issues that've already passed over.

@Johanaz, I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
December 31 2010 01:22 GMT
#59
I actually really like this map.

3 protected bases on a small map will make it very interesting.

The X'elnaga towers' placement in relation to starting points is peculiar, but interesting.


Unfortunate that the map name make me kinda.. cringe o.o
"Everybody gotta die some time, righ'?" - Wraith Pilot
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 31 2010 01:47 GMT
#60
On December 31 2010 10:18 iGrok wrote:
@Bask and Ted: Notice how no one is talking about the name anymore. Read the thread, don't bring up issues that've already passed over.

@Johanaz, I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.

Well I read the post above mine and it looked like they were still talking about it. My bad.

Still a great looking map though.
G_Wen
Profile Joined September 2009
Canada525 Posts
December 31 2010 07:59 GMT
#61
OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.
ESV Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-31 11:59:44
December 31 2010 11:58 GMT
#62
On December 31 2010 16:59 G_Wen wrote:
+ Show Spoiler +
OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.


Thanks for the feedback.

I found out that small debris piles (1x1 [b]/[/b ]2x2 ) are chained, meaning if you destroy one (1500 hp) you destroy all in the same pile. How are they a nuisance, and what would make the map better?
Removing the ramp + rocks or have 2 or 3 big piles (á 2000 hp)?

I guess I can just remove the rocks at the gold. I guess a terran needs an army there anyways if he plans on defending a 4th expo so close to opponents natural.
TPW Map Maker - theplanetaryworkshop.com
KissKiss
Profile Joined July 2010
United Kingdom136 Posts
December 31 2010 13:35 GMT
#63
Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
December 31 2010 14:30 GMT
#64
this is a very good map, even though you have to play some games there to get the hang of it (like i the way of knowing where stuff is at) but its very good :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
December 31 2010 22:45 GMT
#65
as soon as i read the name of the map, i was expecting this kinda discussion. good work map maker! hopefully your map stays up in europe
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 31 2010 23:18 GMT
#66
Make the map bigger IMO, it is too short.

And for people complaining about the gas chamber, the first thing I thought was about someone with an instestinal problem locked in a room. Yeah, deadly.

Get over it guys, its been 65 years since WW2 ended. Machineguns killed more people during that time, yet our marines use them. Granades would do an even worse job(see "Rescue of Private Ryan") and still our marauders shoot them. Don't let me talk about Siege Tanks and Banshee-like airplanes.

Oh, and nukes. Ohhh the nukes. Such an awesome tool, nobody cares if the japanese will feel offended to have a nuke in the game right?

Gas Chamber, a place full of gas. See the map. It's ridiculous to say that this is offensive, or to be offended by this. So it was a method used, if they used mousetraps as one of the methods we would see millions of rats alive today infesting us, right? Meh.
♥ The world needs more hearts! ♥
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
December 31 2010 23:40 GMT
#67
I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.

The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 01 2011 04:11 GMT
#68
On December 31 2010 10:18 iGrok wrote:I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.


@iGrok: I value you tenacious endorsement highly, but to say that I´m skilled at every aspect of map making is perhaps a bit stretchy. IRL I deal with multiple software platforms that are much more complex and unintuitive than the Galaxy Editor, so for me it´s just creative heaven with very few restrictions.
I´m just scratching the surface in the context of the meta game vs map layouts. I feel pretty clueless when reading the posts below:

On December 31 2010 22:35 KissKiss wrote:
Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.


Yeah, well you may have a point, but the poster below did some serious testing and concluded that this map favors Zerg to the point that the map is unplayable!

On January 01 2011 08:40 Whiplash wrote:
I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.

The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.


Thanks!
I would like to see a replay. I´m guessing that muta harrass + OL placement + creep spread makes it very difficult for P / T?
If you knew the map better, would you exploit the short rush distance, and maybe try to counter mass muta?

I´m so confused! The replays I´ve seen gave me the impression that stalker/sentry could really own this map. Please post a replay or elaborate.
TPW Map Maker - theplanetaryworkshop.com
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 02 2011 01:55 GMT
#69
Ok, I don´t mean to double post or shamelessly bump my own map, but, we have a map vs balance/gameplay discussion going on here, and I believe all mappers can benefit from this.

It´s a small map with short rush distance, but still it favors Zerg!

Anyway, that´s what Whiplash concluded after a test game vs teammate VTgix. They are both 2800+ diamond on VT Gaming A-Team.

It seems very difficult to deal with muta harrass as Protoss because of all the tight spaces and places for air units to hide.
My question: could the Protoss have avoided the loss to mass muta? Like cancel 3 Immortals and try and mass stalkers + CB blink? And build more than one Phoenix?
Or is this map unplayable vs Zerg mass muta?

Replay: -download page-

I have another replay with our very own WniO and G_wen, where Protoss have a bunch of stalkers ready by the time the first mutas start harrassing.

Replay:-download page-

I´d like to think that the map is good as is.
Check out the replays and tell me why/if I need to fix anything, but+ Show Spoiler +
please keep any balance discussion within the context of the replays and/or this particular map, I really don´t want to stir up any more controversy and get this thread closed
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 02 2011 01:58 GMT
#70
I'd suggest using dropbox for replay sharing
I'll look this replay over, but you'll get most of my critique in a weekish =D
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SilverPotato
Profile Joined July 2010
United States560 Posts
January 02 2011 02:08 GMT
#71
Very cool map OP! You should make more maps
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
KooKraw
Profile Joined October 2010
United States8 Posts
January 03 2011 04:56 GMT
#72
So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?
"When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you."
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 03 2011 04:57 GMT
#73
On January 03 2011 13:56 KooKraw wrote:
So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?


Go to Multiplayer---> Create a Game---> Search "Gas Chamber" in top right search bar.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-01-03 05:37:44
January 03 2011 05:34 GMT
#74
Vespene Mines?
Vespene Plant?
Vespene Slums?
Vespene District?
(insert Terran dumpy planet here) Gas Mines

I just think something like this would be cooler than gas chamber, especially since it is clearly not a gas chamber.

The aesthetics of this map are top notch man. I would consider maybe doing a larger new map keeping some of this stuff and it would be amazing. Think match point or some space level, but with these aesthetics. Wow, good luck!
KooKraw
Profile Joined October 2010
United States8 Posts
January 03 2011 05:37 GMT
#75
Ty! I feel like an idiot, I tried that before asking and just didn't wait long enough for search results to come up v_v
"When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you."
Z3kk
Profile Blog Joined December 2009
4099 Posts
January 03 2011 05:38 GMT
#76
Man, almost all of the maps here are better than your standard blizzard map ;D

Definitely change the map name if you're going to use it in EU, even though it's not intentional or anything like that. Vespene [blank] should work...or Vespene Factory, Gas Refinery?
Failure is not falling down over and over again. Failure is refusing to get back up.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-05 13:30:17
January 05 2011 13:22 GMT
#77
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.

Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas.
Removed destructibles @ gold expo.
Plus a lot of final polishing before submitting the map to MotM

/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback
TPW Map Maker - theplanetaryworkshop.com
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 06 2011 11:09 GMT
#78
On January 05 2011 22:22 Johanaz wrote:
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.

Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas.
Removed destructibles @ gold expo.
Plus a lot of final polishing before submitting the map to MotM

/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback

At first I was slightly uncomfortable with the name , but I actually like this description . I played against the AI and it felt really nice , I would really like to play some 1v1 on this map. Guess we need... chat channels .
Omni17
Profile Joined January 2011
United States141 Posts
January 08 2011 08:21 GMT
#79
This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.
"To Drone or not to Drone, that is the question."
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 08 2011 18:31 GMT
#80
On January 08 2011 17:21 Omni17 wrote:
This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.


Thanks man.
Balanced... jury is still out, but recent testing indicates that this map may be very exploitable by Protoss, well for Korean top players that is... Can´t wait to see if I make to the final 5 and if people figure out all the exploits...

*fingers crossed*
TPW Map Maker - theplanetaryworkshop.com
Meltage
Profile Joined October 2010
Germany613 Posts
February 25 2011 22:36 GMT
#81
Of course I have seen this before, but all map making causing me to take a second hard look!

This map is so cool. It's obviously visually wonderful, but what about those special features .. such as 4-gas-only expo .. low ground dropzone in back of main.. and those ramped high-ground dots inside the main ... how do they work out? I'd love to keep discussion up about these features.

@Johanaz - how would it be exploitable by pro Protoss?
http://mentalbalans.se/aggedesign
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 26 2011 02:24 GMT
#82
This map is "enjoyable, but madly broken" unquote.

Mainly because, quote:
+ Show Spoiler +
"Giving the Xel'Naga vision of the main makes any kind of warp in strategy on the high ground really powerful. You can argue that it's something every player should be aware about but ultimately it's an imbalance because every race needs to account for that possibility, hindering aspects of their other game. It also means that regular 4gates are more powerful since there's two places people need to be worried about. Further, every PvP will become a Korean 4Warpgate affair because there's no way to stop the warpins since the timing of the K4G is such that stalkers are too slow to kill off the pylon on the low ground.
Sensor towers are also really strong on this map, since you can place one on the high ground in your main near the rocks and get complete coverage of the middle ground."


Also some bad stuff for Zerg:
+ Show Spoiler +
"What I'm worried about is late game ZvP since the 4th bases aren't really accessible and are really difficult to take. So you're going to see a lot of 3 base games and 3base Zerg can't beat a Protoss death ball, it just doesn't work. Yeah I know the map has the same number of expos as Blistering Sands, but the thing about that is
1) BS is shit
2) BS encourages 2 base play, whereas yours encourages three meaning there are 2 more bases in BS to take whereas there is only 1 more in this map."


This was PMed to me, dunno if it´s rude to credit the author(ity). May edit in name later.

I could just delete the watchtowers, but fixing the Zerg issues takes quite a rebuild, which I might do if I find the time sometime.
TPW Map Maker - theplanetaryworkshop.com
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