|
Gas Chamber
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.
1v1
114x117 playable bounds. V 1.1 EU & NA servers (-thanks to WniO)
- most attractive map award @ MotM #1 !+ Show Spoiler +Final score: Balance: 4.7 Originality: 8.4 Fun: 5.6 Aesthetics: 8.1
Overview:+ Show Spoiler + Angled view:+ Show Spoiler + Analyzer pics:+ Show Spoiler + Additional pics & info:+ Show Spoiler +Main/Natural: + Show Spoiler +There are two piles of destructibles blocking the wide entrance to the main. Each pile consists of several units of varying sizes, which slows the attack a bit, and hopefully adds some tactical depth 4 Gas Expo: + Show Spoiler +You can choose different options for the 4 gas expo. Zerg Issues: + Show Spoiler +Easy creep spread: just a single tumor to connect main & nat - none needed between nat & 3rd. In-game screenshots: + Show Spoiler +
Rush distance:+ Show Spoiler +Delta Quadrant: 114.2 Lost Temple: 112.2 Metalopolis: 107.7 (all close spawns)
This map: 113.7 Please try it out, and tell me what you think. Thanks to everyone here at TL maps for all of your insights and inspirational talent. Send replays to sc2johanaz (at) gmail (dot) com
My Map Thread
|
sweet. easily a frontrunner in the MotM if you do send it in. i like the toxic slums look. (btw how do you get the fog?) how much hp does the the debri have? i would actually play this as well when you port it to NA.
|
Probably not the best name you could have picked...
|
|
On December 17 2010 03:18 Kuo wrote:Show nested quote +On December 17 2010 03:12 Omigawa wrote: Probably not the best name you could have picked... Come on... there always a guy like you who has to bring stuff like this up. Name is fine.
You're right, my bad, since the words "gas chamber" don't bring up highly negative imagery in Europe...
|
dezi
Germany1536 Posts
Map will sure be reported on Europe.
Anyway, is this i fucking 4 gas only expand? That's somewhat crazy but new :D
|
On December 17 2010 03:46 dezi wrote: Map will sure be reported on Europe.
Anyway, is this i fucking 4 gas only expand? That's somewhat crazy but new :D
Dude, this map as a whole is crazy! . It's sick map bro, don't really like it from a competitive point of view, but it sure is innovating! :D
|
me like green a lot !!! As for the name, well... although I think it's rough in itself it's real catchy ain't it, ... I feel it's not unreasonable to overlook the connotation it brings with it, consider it a nod to the way he felt about his map. Sorry to pummel about the debris, are those 2000hp regular destructibles? How many layers?
I love the 3 option gas (particularly for z who usually don't build enough hatcheries... it furthers the usual placement of ccs hatchs or nexi... coupling it with the gas only concept...
On the flip side, I'm really getting sick of the symmetry of most maps.
Great work!
|
|
How about a name change to Vespene Valley or something like that? That is of course if so many people are getting offended by the original name
|
call is toxic waste or something. While the name is slightly offensive the more horrifying thing is that you were ignorant enough to pick it.
|
Map looks quite nice at first glance. Why would you name it that? You must have known it would offend people...
|
|
I really like the idea of the map. From a competitive standpoint though, I don't like destructible back doors and sneaky entrances into the base. I don't feel like the game should be based around "Shit I hope he doesn't see these 3 DT's knocking down these rocks before I waltz down this hallway into his mineral line."
|
What's the problem with the name again? Since when does a physical object have problems with what it was designed to do? Now I'm not from Europe, but I don't see many europeans having a problem with this. Hell, the creator is from Europe and it seems the only people having problems with the name are from NA.
But other than that, I'm liking the map. Looks extremely fun. I don't see the gas expansions being taken very often due to the position of it, so I doubt mutas are a huge problem with the quad gas.
|
The map looks nice, and seems to be fun to play.
Now, maybe you could rename it, because it will sure be reported and I don't see any serious tournament in Europe playing this map until you rename it : /
I mean, not that I'm THAT offended personnaly, but just sayin', some people might find it offensive, and many people will not want to have their image linked to this.
For the above poster, if I made a map and called it 9/11, you might at some point find it sightly inappropriate, although it's "just" a date.
|
United States9665 Posts
Look for awesome air battles, as the rush distance is incredible short. Also, I love the quad gas. This bring nostalgia from the maps with a double gas in SC1. Namely Longinus, Outsider, and El Nino (Great Barrier Reef) and others.
I agree with the name Vespene Valley, as mentioned above. It's a great map, and hope you have success with it.
|
I really like the aesthetics on the map, the fog is amazing and gets across the toxic feel.
I think that you may want to rethink your backdoor idea in your main. Right now, it looks too close to the center of the map and more importantly too close to your opponents backdoor. Maybe reposition them so that they are backdoors to the high yield expansion? I think that would be a better place than their current location.
I like where the XWT placement is, and it balances out all of the drop areas that you have in the mains by revealing the quickest paths to them, so that drops are still preventable. I think that LoSBs could be added in a half circle around them for aesthetics and minor gameplay reasons.
Rename the map. Sorry, but it not only is it rather unoriginal it's also offense (not to me, but other people have commented).
Suggestions: -Virulence -Exhumer -Malice -Malevolence -Pestilence -Contagion -Erasure
Something other than gas chamber would be better.
|
What's so bad about the name? The map has lots of geysers and is pretty cramped, it fits pretty well imo.
|
God, people on the internet are so touchy.
I mean, I'm Jewish. I'm not offended by this. It makes sense for the map aesthetics. Sure he could have picked a less controversial name, but no one on here is personally offended, are they? So far, all I've read is "people mightbe offended". Well shit, people are offended by all sorts of things. My next map is just going to be a drawing of that muhammed cartoon.
|
TBH, I would never have clicked on this thread to check out your map if it was called something innocuous like vespene valley. Gas chamber...that raised my eyebrows for sure.
I must say, VERY nice aesthetics. Seeing the map, I think the name is not just a gimmick, it actually fits (I don't think it's that offensive either, though like I said, it did raise my eyebrows). I love the lighting all over the place, and the fog and overall attention to detail.
IF you're looking for constructive criticism, read on: the rush distance is incredibly short, which tends to be hard on zergs. Also, knocking down the destructible rocks is not worth it at all, since it barely shortens the rush distance and the natural choke, main choke, and alternate/destructible choke are all so close they can be defended from a single position.
|
Awesome-looking map. Takes some talent to bring life to that kind of tileset.
|
Aesthetically well made and a bunch of really interesting things going on on this map. I like the way the backdoor works (a lot of possible things that can happen right there) and I'd love to see how this 4 gas expansion works out (mass casters, like mass HTs, Raven, Infestor? Or mass air? sounds pretty cool). So I really like the placement of the expansion and the XWTs but the map might be too small overall... I feel the middle is just too tight, Zerg will have massive problems engaging any army in the area of the backdoor entrances. Terran could simply cut the map in half by sitting in the middle with mass tanks and slow-push up your backdoor while happily reinforcing through their own backdoor. Scary thought :D So if you make the middle alot bigger so Zerg can actually do something against that I'd really love this map
By the way, can Siege Tanks hit the goldexpo from the highground in your base? And is this highround buildable?
As for the name, we can say that whoever is offended by this is just touchy and stuff all we want but in the end tournaments will never ever allow a map with this name to be played and Blizzard will never put it in their map pool and we will definitely not change their minds. So you better rename it^^
|
Do not, and I repeat, do not rename the map because people complain about it. Now if you're map was named *F**k the N***rs* or something like that, then I could see why.
A Gas Chamber is real, weather or not it 'offends' people. I think the name is very good for the theme of the map. You call it like you see it, a Gas Chamber.
Now about the map.
I think it looks rather interesting. I'm judging just by the photos because it's not uploaded on the NA servers yet. If you're looking for somebody to upload it for you, I would. And I would even send you a Replay. =P
This would probably be the most awesome ZvZ map to play, especially with the use of Creep Tumors. Building a line of Creep to your opponents base, then throwing down some Spine crawlers to bust the rocks to to assault with wouldn't be a bad idea. Well, not even just ZvZ, but in any Zerg play really. I may try this.....
For competition play, I don't think this map would be the super best, but it's not bad (would be better with the removal of the 4 gas expand), but it does look like a fun map to play never the less. Very nice for fast paced, in your face, style of games.
Good job.
-LoLIsh
|
I thank you all for your input!
About the name+ Show Spoiler +I strongly believe, that history, no matter how ugly, must be told!
My grandfather was rescued from Neuengamme by American troops in ´45. After that he came home, fathered my father and thus, enabled me to come into existance. I owe my life to those Americans.
If I offend 100 people but cause one young person to learn about what happened and why it happened I´ll consider it a great victory. Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded.
However, I honestly did not think of this when I named my map. Just found some sweet lighting effects and played around with the fog editor, then I wanted to do an experimental 4 gas expo and build the whole theme around it. Also I found out that textures could be matched with cliffs in a mesmerizing industrial blocky style. In hine sight it might have been easier to call it Vespene Lotso Huggin´ Bear, but I think it fits the theme, and StarCraft2 is, after all, a game about war. The layout has gone through many iterations, as it was created in the wrong order: nice graphics and landscaping gimmicks first, gameplay later.
I am very flattered that you guys encourage me to change the name, in order to highten the chance of this map getting used in tournaments. Hell, I´d be honoured just to receive a replay from two diamond players testing it out. I´m still deep in the process of learning to create competitive melee maps, and I have long ways to go. Would I change the name in order to get this map used in a tournament? Sure.
I just love this sub forum and the creative energy here. Just take a look at what´s been released the last week. There are some true gems there.
On December 17 2010 06:49 iGrok wrote: God, people on the internet are so touchy.
I mean, I'm Jewish. I'm not offended by this. It makes sense for the map aesthetics. Sure he could have picked a less controversial name, but no one on here is personally offended, are they? So far, all I've read is "people mightbe offended". Well shit, people are offended by all sorts of things. My next map is just going to be a drawing of that muhammed cartoon.
Brilliant <3
Destructibles:+ Show Spoiler +You can break through by destroying 2 sets, one 2000hp and one 1500hp, but that gives you only a narrow path. You´ll have to destroy more to quickly move an army through. I think most people will ignore this option unless they have a specific strategy mapped out. Rush distance:
Delta Quadrant: 114.2 Lost Temple: 112.2 Metalopolis: 107.7 (all close spawns)
This map: 113.7
The in-main high ground is buildable. That´s where you hide your spire with a bunch of spore crawlers . Or you forget about it and get slaughtered by drops.
4-gas expo. Let´s just try it and learn from the experience.
|
Wow, from looking at it, it looks very good :D
Like you mentioned the creep spread may be a problem, seems you will have to add something in that hurts Z in a way to make up.
Actually, I think it's fine; the main's ramp is quite vulnerable, as in although he can connect his bases easier with creep, it's also very easy to split his forces up (forcefield, tanks, etc.) so I don't think it will be that much of a problem if at all.
i really like the gas concept... it's unique, although I think 4 gas is too much. perhaps spread out the gas a little more so that there's 2 pairs, so if you expo in the middle, you will need 4 guys to mine optimally from each but if you put an expo on the side (like towards the center) you only need 3 but can only get 2 of them reasonably... just a random suggestion
I really like the "random" destructible rock too, it definitely will make things more... well, tactical xD
Thanks for posting I look forward to playing on this map tomorrow when I get off on break :D
|
(w/out reading the other posts because I'm too lazy/ don't want to be biased)
This map looks like the most epic think I've ever seen. Hope fully it will inspire different position technique and placement of the most epic proportions. I worry that tanks and sensor towers will screw it up.
Another thing that I realized is that the quick distance may inspire all-ins a little too much, and those that go and attempt to utilize the extra gas on this map will be quickly shut down. Also, the nat looks incredibly hard to take. (units could stand on the 3rd and help form a ridiculous concave). Again, this applies only to 4 gates and 3 rax or other all-ins early game, as late game, you should be looking to expanding to your third or just don't get in a bad position.
Other wise, I think this is an epic map. I'll try to play games and send you replays if I remember. I wish they would put this on the map pool, but I'm pretty sure you have WAY too many revolutionary, awesome things, for the people of Blizzard, who would much rather watch a steppes game.
Keep it going! awesome job!
|
On December 17 2010 06:17 FlaShFTW wrote:+ Show Spoiler +Look for awesome air battles, as the rush distance is incredible short. Also, I love the quad gas. This bring nostalgia from the maps with a double gas in SC1. Namely Longinus, Outsider, and El Nino (Great Barrier Reef) and others.
I agree with the name Vespene Valley, as mentioned above. It's a great map, and hope you have success with it.
"El Nino", thank yoooouuu, that's the one my brain was trying to remember.
|
The maps name immediatly reminds me of various cruel WW2 stories. Im not really offended but the map's name doesn't help giving it a positive image.
In my opinion.
|
Gas Chamber is now on the US server.
On December 17 2010 08:54 Ragoo wrote:By the way, can Siege Tanks hit the goldexpo from the highground in your base? And is this highround buildable?
Siege tanks can not hit the Nex/Hatch/CC but they can hit the two geysers, which kind of makes this a mineral only expo vs Terran. Proof:+ Show Spoiler +
|
Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net.
On December 17 2010 13:23 Johanaz wrote: Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded. Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice.
By the way, lateron he burned down the same building, blaming it on the jews. Through this he set Germany into 'emergency state', wich allowed him, as fedaral president, to create laws without conscent of any parliament member. He was a madman, but you cant deny how incredibly clever he was :/
|
the elevated area in the back looks exploitable with seige tank drops, but then again the ramp is pretty wide
|
This map isn't gonna go anywhere unless the name's changed. Otherwise it's interesting.
|
|
I cannot believe people some times. You play a game centered around war. You are constantly killing your enemy. But somebody names a map Gas Chamber and you have a problem with that?
Sissies.
|
On December 18 2010 10:59 LoLIsh wrote: I cannot believe people some times. You play a game centered around war. You are constantly killing your enemy. But somebody names a map Gas Chamber and you have a problem with that?
Sissies. I got the same kind of response when I named one of my maps "Ground Zero." I disregarded it and haven't heard a problem since. There's also always someone who *has* to point out the swastika in the map and go "LOLOLOLOL SECRET MESSAGE MR. FACIST? LOLOL"
To those people: Stop it. It's old and us mapmakers honestly do not give the slightest bit of a shit. We're here to make maps, not deploy subliminal messages of indoctrination. Grow up.
As for the map, the texturing and doodads are fucking fantastic. The layout is pretty good but I'm never a fan of backdoors that lead into the main (even front doors in this case.) Voids charging on the debris and then sniping buildings in the main might be annoying but I don't think it will be a problem that you'll have to fix. Nice map ;D
|
The map is filled with green gas. Gas chamber is fine. Who the fuck cares what kind of imagery it evokes. It's a good name for a dark gritty map.
|
On December 18 2010 06:24 Madsquare wrote:Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net. Show nested quote +On December 17 2010 13:23 Johanaz wrote: Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded. Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice.
This is not actually true. While there was some strange stuff going on at the 1933 election, there was no total repression. This happened later, obviously, but noone really cares about that "elections". Also, it should be noted that the NSDAP never actually had a majority of voters behind it.
Also, the SS did not really play a huge role within the NS-Organisation until the "Röhm Putsch", which was in 1934.
Regarding the map, you should really think of renaming it. Not only will it make a lot of people, me included, pretty uncomfortable, you should also consider if you want this name to be the sole defining factor. Half of the thread about your map has not even looked at it, and is only talking about a name. Now you could use that as a marketing ploy, but that is really despictable.
People play this game for fun, and most people don´t find it particularly fun to be reminded of the insanity which could grab hold of a whole people. Maybe i am a bit overly sensitve because i am from Germany, however, i don´t think that KZs and Gaschambers should be something you have fun with.
|
Community: OMG THE MAPS ARE TERRIBLE THEY ARE WAY TOO SMALL
Hey I have an idea, lets make another small map but we'll make it look sweet like the blizzard maps, that will be really popular!
Rush distance:
Delta Quadrant: 114.2 Lost Temple: 112.2 Metalopolis: 107.7 (all close spawns)
This map: 113.7
:facepalm:
|
On December 18 2010 16:13 Mr. Nefarious wrote: Community: OMG THE MAPS ARE TERRIBLE THEY ARE WAY TOO SMALL
Hey I have an idea, lets make another small map but we'll make it look sweet like the blizzard maps, that will be really popular!
Rush distance:
Delta Quadrant: 114.2 Lost Temple: 112.2 Metalopolis: 107.7 (all close spawns)
This map: 113.7
:facepalm:
Since you haven't read the comments, you don't know that mappers have said this wouldn't make a good competetive map, but has nice concepts.
Better luck making a good post next time, I guess.
|
Wow. This is easily one of the best maps I've seen so far. Not only is it pretty, it looks fun. The map has character; it makes you think. Attack paths are perfect for doomdrops right into the main, and the game can go into sudden death mode if either party wishes... it's straight up dope :D I've been playing with a little practice group for a while and I'll make sure to include this one on our map list. I'm excited to see what maps you make next :D
We need more maps like these that make people think outside the box. People that complain about "bad maps" because the maps don't fit their playstyle to the T and can't come up with new strategies to save their lives (e.g. Mr. Nefarious) are the same kind of people who ragequit and whine about how imba everything is - ignore them.
As a side note, though, I think you actually might want to change the name. It's fact that gas chambers were used for genocide by the Nazis during the Holocaust, and that seems to be the first type of gas chamber that people (myself included) think of when they see the name. And in the modern world where everything needs to be politically correct, something that might hint at something that could possibly offend some people (even if it's unintentional) is a sure-fire way to offend everyone who gets reminded that it might do just that. It's ridiculous, but that's how it is. Fantastic map, but could do better with the name. Also, mad props to iGrok for being a baller :D
|
Update: I found out that I accidentally published an old version of this map to the NA server. My sincere apologies to anyone who tried it out. This will be fixed ASAP.
Sorry again,
Johanaz
|
On December 18 2010 23:14 unbal3 wrote:We need more maps like these that make people think outside the box. People that complain about "bad maps" because the maps don't fit their playstyle to the T and can't come up with new strategies to save their lives (e.g. Mr. Nefarious) are the same kind of people who ragequit and whine about how imba everything is - ignore them.:D
Calling someone you disagree with a "whiner" and whipping out a motivational catchphrase like "think outside the box" does not constitute an argument.
|
Just call it Vespene Chamber...
And for the map itself it looks great and probably a lot of fun ! I'll try it whenever i can (EU serv..) with some friends. It seems so easy to have a lot of drop play and strategically u must own the middle line to have a third... Good for fast and furious games !
|
I agree the name should be changed, its not offensive for me. But i can think of alot of people who do find it offensive.
|
Oh, whew! I had two of my friends 1v1 on this map, and i'm like wtf why is this so different from the map I saw on TL? Surely he didn't make all these areas tighter to try to improve it...
so i guess it was an old version? xD
|
This is brillant. The dynamic of the map favores long game with drop action, wich is awesome. I would love to play on that map and i will
|
love the concept of this map
GJ with the light/fog too.
great job overall. hope it gets played out there eventually
|
Thanks a lot guys!
The latest version is now published on both EU and NA servers (thanks WniO). Again, apologies for uploading an older version.
I got to see some replays, which was awesome! WniO & G_Wen were kind enough to do 3 test runs featuring TvZ, PvZ and TvP. Can´t tell you guys how much I appreciate this!!
I was very happy to see huge battles in the "battle zones" as I intended. The open space in front of the naturals and the LoS wall beyond had a lot of action. None of the combattants bothered to take out the destructibles though, and interestingly enough neither player got around to take the 4 gas expos. They were busy enough applying/defending constant pressure.
Some in-game screens:+ Show Spoiler +
Apart from increasing the rush distance, I´m not sure if can improve this map; I think games will become more entertaining as players get to know it. Or maybe they´ll find some exploit that `ll have to fix.
Edit: Imgur.com bugging
|
Were can we find the replays you spoke about?
|
Increasing the rush distance would be great for this map since, lately, rush distance has been a hot topic with maps.
Also, did you intend for the gold base to be able to be sniped by a tank? If you didn't, would it be possible to just move the gas on the other side of the minerals? just wondering
|
This is cool, I wish Blizzard did quirky maps instead of gimmicky dumb maps.
|
This map definitely looks professional man, well done and props to you. This inspires me to go make a map again when I get home from new years, better get some sketches ready <:
|
Nice job all around. It definitely has a visual theme, that's for sure. Plus, the layout looks solid. It's a map worth bragging about, but you're too classy for that aren't you?
|
On December 31 2010 05:07 Miragee wrote:Were can we find the replays you spoke about? I may put links in OP - awaiting permission...
On December 31 2010 06:13 dotjpeg wrote:+ Show Spoiler +Increasing the rush distance would be great for this map since, lately, rush distance has been a hot topic with maps.
Also, did you intend for the gold base to be able to be sniped by a tank? If you didn't, would it be possible to just move the gas on the other side of the minerals? just wondering
I did put the gas within sniping range. This map has gas o´plenty. I wanted to have different advantages for different races: + Show Spoiler +Zerg: Very easy creep spread - ambushes and surrounds. Protoss: Force field friendly - Colossus friendly - VRs can charge up on tons of debris right in the main. Terran: Siege spots - nasty drop platforms.
On December 31 2010 07:54 lovablemikey wrote: Nice job all around. It definitely has a visual theme, that's for sure. Plus, the layout looks solid. It's a map worth bragging about, but you're too classy for that aren't you?
Thanks, I may start braggin if + Show Spoiler +one of my maps: 1. gets used in a tournament 2. gets played by Team Liquid pros 3. gets cast by HD/Husky/Day9/Artosis 4. gets included in the official ladder map pool
At this point I´m just trying to keep up with the great mappers here on TL.net. I was blown away by City of the Sun and Spaced. This is the place to be for melee mappers!
|
On December 18 2010 06:24 Madsquare wrote:Well I guess the name does not actually offend anyone from the younger generation, but I doubt it will stay up on battle net. Show nested quote +On December 17 2010 13:23 Johanaz wrote: Don´t forget Hitler came to power in a democratic election, so I think it is fucking important that people are able to recognize the rethorics, that are so tempting for the narrowminded. Actually, he had his SS soldiers stationed in the building during the election to make him the Federal President. So these people did not really have a choice. By the way, lateron he burned down the same building, blaming it on the jews. Through this he set Germany into 'emergency state', wich allowed him, as fedaral president, to create laws without conscent of any parliament member. He was a madman, but you cant deny how incredibly clever he was :/
actually no they did have a choice.. (it took years for him to get to that point, years of silent toleration of this future tyrant) granted their choices were obedience, civil war insurrection or death... a shitload of frenchies and brits made the same choice in their respective countries, several times during that period...
|
Yeah I don't understand how the name is bad. It's a chamber with gas in it. One of the units in the game fires nuclear bombs. You'd think that would be offensive to the japanese, but it isn't, because it's just a game.
The map is actually really nice. I'm loving the aesthetics, and the 4 gas expansion is a really neat idea.
|
@Bask and Ted: Notice how no one is talking about the name anymore. Read the thread, don't bring up issues that've already passed over.
@Johanaz, I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.
|
I actually really like this map.
3 protected bases on a small map will make it very interesting.
The X'elnaga towers' placement in relation to starting points is peculiar, but interesting.
Unfortunate that the map name make me kinda.. cringe o.o
|
On December 31 2010 10:18 iGrok wrote: @Bask and Ted: Notice how no one is talking about the name anymore. Read the thread, don't bring up issues that've already passed over.
@Johanaz, I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work. Well I read the post above mine and it looked like they were still talking about it. My bad.
Still a great looking map though.
|
OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.
|
On December 31 2010 16:59 G_Wen wrote:+ Show Spoiler +OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.
Thanks for the feedback.
I found out that small debris piles (1x1 [b]/[/b ]2x2 ) are chained, meaning if you destroy one (1500 hp) you destroy all in the same pile. How are they a nuisance, and what would make the map better? Removing the ramp + rocks or have 2 or 3 big piles (á 2000 hp)?
I guess I can just remove the rocks at the gold. I guess a terran needs an army there anyways if he plans on defending a 4th expo so close to opponents natural.
|
Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.
|
this is a very good map, even though you have to play some games there to get the hang of it (like i the way of knowing where stuff is at) but its very good :D
|
as soon as i read the name of the map, i was expecting this kinda discussion. good work map maker! hopefully your map stays up in europe
|
Make the map bigger IMO, it is too short.
And for people complaining about the gas chamber, the first thing I thought was about someone with an instestinal problem locked in a room. Yeah, deadly.
Get over it guys, its been 65 years since WW2 ended. Machineguns killed more people during that time, yet our marines use them. Granades would do an even worse job(see "Rescue of Private Ryan") and still our marauders shoot them. Don't let me talk about Siege Tanks and Banshee-like airplanes.
Oh, and nukes. Ohhh the nukes. Such an awesome tool, nobody cares if the japanese will feel offended to have a nuke in the game right?
Gas Chamber, a place full of gas. See the map. It's ridiculous to say that this is offensive, or to be offended by this. So it was a method used, if they used mousetraps as one of the methods we would see millions of rats alive today infesting us, right? Meh.
|
I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.
The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.
|
On December 31 2010 10:18 iGrok wrote:I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.
@iGrok: I value you tenacious endorsement highly, but to say that I´m skilled at every aspect of map making is perhaps a bit stretchy. IRL I deal with multiple software platforms that are much more complex and unintuitive than the Galaxy Editor, so for me it´s just creative heaven with very few restrictions. I´m just scratching the surface in the context of the meta game vs map layouts. I feel pretty clueless when reading the posts below:
On December 31 2010 22:35 KissKiss wrote: Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.
Yeah, well you may have a point, but the poster below did some serious testing and concluded that this map favors Zerg to the point that the map is unplayable!
On January 01 2011 08:40 Whiplash wrote: I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.
The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.
Thanks! I would like to see a replay. I´m guessing that muta harrass + OL placement + creep spread makes it very difficult for P / T? If you knew the map better, would you exploit the short rush distance, and maybe try to counter mass muta?
I´m so confused! The replays I´ve seen gave me the impression that stalker/sentry could really own this map. Please post a replay or elaborate.
|
Ok, I don´t mean to double post or shamelessly bump my own map, but, we have a map vs balance/gameplay discussion going on here, and I believe all mappers can benefit from this.
It´s a small map with short rush distance, but still it favors Zerg!
Anyway, that´s what Whiplash concluded after a test game vs teammate VTgix. They are both 2800+ diamond on VT Gaming A-Team.
It seems very difficult to deal with muta harrass as Protoss because of all the tight spaces and places for air units to hide. My question: could the Protoss have avoided the loss to mass muta? Like cancel 3 Immortals and try and mass stalkers + CB blink? And build more than one Phoenix? Or is this map unplayable vs Zerg mass muta?
Replay: -download page-
I have another replay with our very own WniO and G_wen, where Protoss have a bunch of stalkers ready by the time the first mutas start harrassing.
Replay:-download page-
I´d like to think that the map is good as is. Check out the replays and tell me why/if I need to fix anything, but+ Show Spoiler +please keep any balance discussion within the context of the replays and/or this particular map, I really don´t want to stir up any more controversy and get this thread closed
|
I'd suggest using dropbox for replay sharing I'll look this replay over, but you'll get most of my critique in a weekish =D
|
Very cool map OP! You should make more maps
|
So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?
|
On January 03 2011 13:56 KooKraw wrote: So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?
Go to Multiplayer---> Create a Game---> Search "Gas Chamber" in top right search bar.
|
Vespene Mines? Vespene Plant? Vespene Slums? Vespene District? (insert Terran dumpy planet here) Gas Mines
I just think something like this would be cooler than gas chamber, especially since it is clearly not a gas chamber.
The aesthetics of this map are top notch man. I would consider maybe doing a larger new map keeping some of this stuff and it would be amazing. Think match point or some space level, but with these aesthetics. Wow, good luck!
|
Ty! I feel like an idiot, I tried that before asking and just didn't wait long enough for search results to come up v_v
|
Man, almost all of the maps here are better than your standard blizzard map ;D
Definitely change the map name if you're going to use it in EU, even though it's not intentional or anything like that. Vespene [blank] should work...or Vespene Factory, Gas Refinery?
|
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.
Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas. Removed destructibles @ gold expo. Plus a lot of final polishing before submitting the map to MotM
/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback
|
On January 05 2011 22:22 Johanaz wrote:Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas. Removed destructibles @ gold expo. Plus a lot of final polishing before submitting the map to MotM/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback At first I was slightly uncomfortable with the name , but I actually like this description . I played against the AI and it felt really nice , I would really like to play some 1v1 on this map. Guess we need... chat channels .
|
This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.
|
On January 08 2011 17:21 Omni17 wrote: This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.
Thanks man. Balanced... jury is still out, but recent testing indicates that this map may be very exploitable by Protoss, well for Korean top players that is... Can´t wait to see if I make to the final 5 and if people figure out all the exploits...
*fingers crossed*
|
Of course I have seen this before, but all map making causing me to take a second hard look!
This map is so cool. It's obviously visually wonderful, but what about those special features .. such as 4-gas-only expo .. low ground dropzone in back of main.. and those ramped high-ground dots inside the main ... how do they work out? I'd love to keep discussion up about these features.
@Johanaz - how would it be exploitable by pro Protoss?
|
This map is "enjoyable, but madly broken" unquote.
Mainly because, quote: + Show Spoiler +"Giving the Xel'Naga vision of the main makes any kind of warp in strategy on the high ground really powerful. You can argue that it's something every player should be aware about but ultimately it's an imbalance because every race needs to account for that possibility, hindering aspects of their other game. It also means that regular 4gates are more powerful since there's two places people need to be worried about. Further, every PvP will become a Korean 4Warpgate affair because there's no way to stop the warpins since the timing of the K4G is such that stalkers are too slow to kill off the pylon on the low ground. Sensor towers are also really strong on this map, since you can place one on the high ground in your main near the rocks and get complete coverage of the middle ground."
Also some bad stuff for Zerg: + Show Spoiler +"What I'm worried about is late game ZvP since the 4th bases aren't really accessible and are really difficult to take. So you're going to see a lot of 3 base games and 3base Zerg can't beat a Protoss death ball, it just doesn't work. Yeah I know the map has the same number of expos as Blistering Sands, but the thing about that is 1) BS is shit 2) BS encourages 2 base play, whereas yours encourages three meaning there are 2 more bases in BS to take whereas there is only 1 more in this map."
This was PMed to me, dunno if it´s rude to credit the author(ity). May edit in name later.
I could just delete the watchtowers, but fixing the Zerg issues takes quite a rebuild, which I might do if I find the time sometime.
|
|
|
|