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Active: 797 users

[M] Vixen (bloodbathesque)

Forum Index > SC2 Maps & Custom Games
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WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-05-08 06:49:45
December 15 2010 01:19 GMT
#1
Sick of huge macro maps? Sick of having to wait more than 5 seconds to crush your opponent? Well, try this out for size.
Inspired by the original bloodbath, Vixen is actually smaller.
[image loading]
Overview
+ Show Spoiler +
[image loading]

Closer shot (i spent a lot of time on textures so damnit look at it.)
+ Show Spoiler +
[image loading]

Is this the best map ever made? Yes, but i would still like suggestions. Thanks.
G_Wen
Profile Joined September 2009
Canada525 Posts
December 15 2010 01:31 GMT
#2
You made balanced shrinkage! I like it.
ESV Mapmaking Team
Dakkas
Profile Joined October 2010
2550 Posts
December 15 2010 01:39 GMT
#3
Won't this more or less be about rushing?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 01:40 GMT
#4
Honestly, I think it needs to be slightly expanded in every direction, and have the middle be slightly larger. Just so that a siege tank in the middle can't hit all 4 wall ins, you know?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
schir2
Profile Joined June 2010
Slovakia32 Posts
Last Edited: 2010-12-15 01:52:15
December 15 2010 01:45 GMT
#5
This map isn't actually balanced if you look at it closely. It follows the same imbalance as Delta Quadrant. Rotational symmetry for the lose. You should just move the resources around.

Something like this.

+ Show Spoiler +
[image loading]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-15 02:12:35
December 15 2010 01:50 GMT
#6
On December 15 2010 10:45 schir2 wrote:
This map isn't actually balanced if you look at it closely. It follows the same imbalance as Delta Quadrant. Rotational symmetry for the lose. You should just move the resources around.


Hmm... except that it doesn't. DQ is called 'imba' (I hate that word) because of expansion layout. Here there isn't one.

P.S. I love maps like this.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
schir2
Profile Joined June 2010
Slovakia32 Posts
Last Edited: 2010-12-15 01:55:42
December 15 2010 01:54 GMT
#7
You can consider the expansion being the gold, and the gas. It's positioned it a way that it can be taken advantage of. This is mainly the issue due to the tiny map size. It could make a huge difference if one side can siege up only minerals, and the other can only do gas and the same goes for the gold mineral patches.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 15 2010 02:11 GMT
#8
--- Nuked ---
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
December 15 2010 02:26 GMT
#9
On December 15 2010 11:11 Barrin wrote:
Before my internet was being mean to me I was basically about to say what iGrok said Middle seems a little too small. Can we get analyzer images plz?


fix the rotation thing and check if tanks can hit from behind a wall to another wall if so make middle bigger so they just barely cant.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 15 2010 06:41 GMT
#10
On December 15 2010 10:39 Dakkas wrote:
Won't this more or less be about rushing?

Yes!
On December 15 2010 10:45 schir2 wrote:
This map isn't actually balanced if you look at it closely. It follows the same imbalance as Delta Quadrant. Rotational symmetry for the lose. You should just move the resources around.

Something like this.

+ Show Spoiler +
[image loading]

The 3 gold minerals are not supposed to be an expansion. Just extra minerals.
On December 15 2010 11:11 Barrin wrote:
Before my internet was being mean to me I was basically about to say what iGrok said Middle seems a little too small. Can we get analyzer images plz?

Um, it takes like 5 seconds to get to your opponents base.
On December 15 2010 10:50 iGrok wrote:
Show nested quote +
On December 15 2010 10:45 schir2 wrote:
This map isn't actually balanced if you look at it closely. It follows the same imbalance as Delta Quadrant. Rotational symmetry for the lose. You should just move the resources around.


Hmm... except that it doesn't. DQ is called 'imba' (I hate that word) because of expansion layout. Here there isn't one.

P.S. I love maps like this.

hey, we should play it sometimes
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 15 2010 06:44 GMT
#11
Awesome map.
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 15 2010 06:47 GMT
#12
This could just be the map to make it into the blizzard ladder pool! Well done, sir!
good vibes only
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 15 2010 06:48 GMT
#13
The main size is clearly too large, if they were divided up this would make a great 8 player-shrinkage. Also, consider placing a xel-naga tower in each base, and one in the centre for extra shrinkage-ness.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 15 2010 06:52 GMT
#14
On December 15 2010 15:48 CortoMontez wrote:
The main size is clearly too large, if they were divided up this would make a great 8 player-shrinkage. Also, consider placing a xel-naga tower in each base, and one in the centre for extra shrinkage-ness.

haha. be nice
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 06:54 GMT
#15
Ignore the trolls. I like it
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 15 2010 06:56 GMT
#16
This is awesome. Worker battles and 3 minutes games beware!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 15 2010 07:08 GMT
#17
--- Nuked ---
LoLIsh
Profile Joined September 2010
United States81 Posts
December 15 2010 07:27 GMT
#18
You Sir.... are Bananas.

B-A-N-A-N-A-S. Bananas.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:35 GMT
#19
Dear "People who didn't play BW Ladder or follow it":
http://wiki.teamliquid.net/starcraft/Bloodbath
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 16 2010 06:24 GMT
#20
haha just played like 20 games on this map. if its tvz you better keep an eye on the creep o.O
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

so far every race seems to have an equal footing. i had trouble with toss at first, but if you can survive the first 5 or so minutes its fine. btw no match has lasted longer than 9 minutes
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 16 2010 07:54 GMT
#21
Perhaps considering coping blood bath by making the center unbuildable? That feature was probably the thing that made the map playable against terran in BW.
[SECRET FONT] "Dragoon bunker"
Niso
Profile Joined November 2010
Australia148 Posts
December 16 2010 08:49 GMT
#22
Awesome map, I used to play BloodBath all the time because when I was a BW noobie i used to 4 pool a toss AI because that was the only way I could beat it
Television version of a person
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
December 16 2010 09:01 GMT
#23
Add me if anyone is interested in playing

Nerfmeplz 553
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 16 2010 09:16 GMT
#24
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
December 16 2010 11:55 GMT
#25
On December 16 2010 15:24 WniO wrote:
haha just played like 20 games on this map. if its tvz you better keep an eye on the creep o.O
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

so far every race seems to have an equal footing. i had trouble with toss at first, but if you can survive the first 5 or so minutes its fine. btw no match has lasted longer than 9 minutes


Haha rofl.

This is the spiritual successor to Blood Bath for sure.
2-_-n
Profile Joined March 2010
Sweden24 Posts
December 16 2010 14:34 GMT
#26
Someone host it on eu plz
ruskig on bnet
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 16 2010 15:26 GMT
#27
Oh yes please, finally a smaller map. I'm tired of all those matches that take longer than 3 minutes. Also on a map like Steppes of War the chance of beeing cheesed is only around 60%, so this would be a nice change.

Btw. has any1 tried the strat as Terran to float to the HY minerals, make workers up to 11 and SCV- rush?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
slith
Profile Joined October 2010
Germany165 Posts
December 16 2010 15:33 GMT
#28
Better lift up your cc immediately, rush with your workers and hope the left over players cripple themselves good enough to never get air units.
When in doubt, empty your magazine.
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 16 2010 17:28 GMT
#29
On December 16 2010 18:01 jcroisdale wrote:
Add me if anyone is interested in playing

Nerfmeplz 553

Added! my i.d. is Volta code is 296.
On December 17 2010 00:26 FlopTurnReaver wrote:
Oh yes please, finally a smaller map. I'm tired of all those matches that take longer than 3 minutes. Also on a map like Steppes of War the chance of beeing cheesed is only around 60%, so this would be a nice change.

Btw. has any1 tried the strat as Terran to float to the HY minerals, make workers up to 11 and SCV- rush?

oh, dont get down yal. i dont think flying your cc to 3 gold minerals will do a whole lot.
On December 16 2010 16:54 Fontong wrote:
Perhaps considering coping blood bath by making the center unbuildable? That feature was probably the thing that made the map playable against terran in BW.

im going to leave it for now, if it really becomes a problem i can change it. sc2 is way different than sc1, and its actually really crazy on this map. like i would make the center uncreepable, but i think its a fun dynamic trying to control the creep. (for both sides.)
StrikeNova
Profile Joined December 2010
Canada47 Posts
Last Edited: 2011-02-07 02:23:04
February 07 2011 02:22 GMT
#30
Anybody that successfully defends a 6pool on this map deserves a shout-out!
Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 07 2011 02:27 GMT
#31
Why would you do anything else but 12 drone rush?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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