
If your map is finished, go test it, tweak it, and test it again. Also, having a new map pool every week would not allow players time to learn the maps (and would also drain my bank account quite rapidly!)
I'll add our scores once we all finish.
| Forum Index > SC2 Maps & Custom Games |
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iGrok
United States5142 Posts
![]() If your map is finished, go test it, tweak it, and test it again. Also, having a new map pool every week would not allow players time to learn the maps (and would also drain my bank account quite rapidly!) I'll add our scores once we all finish. | ||
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dezi
Germany1536 Posts
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iGrok
United States5142 Posts
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dezi
Germany1536 Posts
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HollowLord
United States3862 Posts
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Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
![]() 31.6 Xel'Naga Caverns 29.8 Shakuras Plateau 29.8 Metalopolis 27.6 Blistering Sands 26.4 Scrap Station 26.2 Lost Temple 25.6 Jungle Basin 25.4 Steppes of War 25.4 Delta Quadrant Just to give you an idea. We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on. Its coming faster than you think! | ||
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WniO
United States2706 Posts
On December 17 2010 06:39 iGrok wrote: Alright, here are our average scores for each map, ranked best to worst. Each one is out of 40 points using our 10/10/10/10, and then we average out the scores ![]() 31.6 Xel'Naga Caverns 29.8 Shakuras Plateau 29.8 Metalopolis 27.6 Blistering Sands 26.4 Scrap Station 26.2 Lost Temple 25.6 Jungle Basin 25.4 Steppes of War 25.4 Delta Quadrant Just to give you an idea. We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on. Its coming faster than you think! hmm, where did xel naga lose its points? that map is soo good... but i do agree though on delta, i dont think that map is as solid as the others. | ||
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iGrok
United States5142 Posts
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WniO
United States2706 Posts
On December 17 2010 06:57 iGrok wrote: XN mostly lost points for Aesthetics. Its rather blah actually i never noticed how average it was from the overview. still think you guys are a bit harsh, but if you harsh to everyone there shouldnt be a problem. | ||
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iGrok
United States5142 Posts
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lovablemikey
264 Posts
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iGrok
United States5142 Posts
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iGrok
United States5142 Posts
Also, here's an example of a judge's note to a runner-up: Steppes of War: the map promotes a lot of cheese thanks to it's 22sec ramp-to-ramp timing but if matches here extend to a more macro-oriented style the map is very interesting. Steppes of War would greatly benefit from being expanded to add another 5-8sec on the ramp to ramp time. Again, this is just an example of the process we'll go through for the real tourney ![]() The tournament will be officially announced January 1st. Mappers have obviously been given a head start ![]() | ||
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Von
United States363 Posts
Cant wait to see some matches played on sick new maps! | ||
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TheRealPaciFist
United States1049 Posts
I might even be tempted to try my hand at map making again one of these months On December 22 2010 04:42 iGrok wrote:
I like that list. I also like how Xel'Naga scored the highest, 'cause I feel that map is the most standard map for 1v1 | ||
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Antares777
United States1971 Posts
On December 15 2010 19:56 dezi wrote: Hi, didn't followed this thread for a while now but if i understand the latest informations it seems we're allowed to send any map we want regardless of the time it has been made? That is correct. I didn't know this. Are there any other rule changes that I should be aware of? I just reread the topic twice, and it didn't say anything about publishing the map beforehand. Is that now allowed? | ||
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FlopTurnReaver
Switzerland1980 Posts
On December 11 2010 14:31 iGrok wrote: Update guys: We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures). Hope this makes you happier ![]() There you go. | ||
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Antares777
United States1971 Posts
On December 28 2010 07:46 FlopTurnReaver wrote: Show nested quote + On December 11 2010 14:31 iGrok wrote: Update guys: We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures). Hope this makes you happier ![]() There you go. Thanks! :D | ||
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mDuo13
United States307 Posts
In all seriousness, though, this is very exciting. | ||
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