ganging up in beginning is only successful against noobs who forget to upgrade speed, or if you have a really good premade and are able to prohibit the other team from being able to farm creeps effectively. But for the most part unless you go 6 carrier/bc team with all plasma barrage to 1hit people, you lack firepower to do anything without farming first.
[A] Star Battle - Page 15
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baconbits
United States419 Posts
ganging up in beginning is only successful against noobs who forget to upgrade speed, or if you have a really good premade and are able to prohibit the other team from being able to farm creeps effectively. But for the most part unless you go 6 carrier/bc team with all plasma barrage to 1hit people, you lack firepower to do anything without farming first. | ||
SeaMoosi
United States62 Posts
Any interest in implementing a Trader soon? I feel like this is the framework for one of the first immensely intricate games for Customs. | ||
PredY
Czech Republic1731 Posts
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Hautamaki
Canada1311 Posts
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Chicane
United States7875 Posts
On December 10 2010 15:42 Aeo wrote: I disagree about the creeps. No one needs more of an excuse to stay in one big stupid herd the entire game—especially at the beginning. I've played with too many teams that spend the first ten minutes trying to gang up on enemy capital ships, miss out on farming completely, and lose because they're way behind in upgrades. They then insist that they should've done better at ganging up on ships early. One team even blamed me for farming instead of joining the posse. No, if anything, we need more encouragement to farm first and win decisively. Well I disagree with you. I personally feel the creeps should do some notable damage, but nothing that would kill you... it would simply weaken you for a fight if you were to be caught off guard. More importantly, I would be fine with no damage upgrade to the creeps if they would simply increase the health and possibly armor by a considerable amount. Having to hit them a few times wouldn't make it so trivial, and you could make pushes with your own creeps if you are quickly killing the enemies creeps which would in turn keep your own alive. | ||
MythicalMage
1360 Posts
On December 08 2010 16:29 andrewwiggin wrote: Tried this game. It was so tragically BORING. I don't understand, why do the ships move so slowly? It doesn't make it any more fun... and it could probably be that much more fun if ship speed was increased from snail speed to turtle speed at LEAST! I don't recommend it to anyone unless you're over the age of 85 or like playing lawn bowls. I find DotA and it's clones tragically boring, but this I enjoy quite a bit. The difference is that I have no idea what to do in the DotA gams, whereas I have a plan in Star Battle. | ||
Trozz
Canada3454 Posts
He got armor and shot nukes. Feedback might rape that. | ||
vortex1994
Netherlands7 Posts
EDIT: What i forgot to mention: The battlecruisers (and maybe destroyer's and carrier's) armor upgrade. Why the f*** give them 3 armor per upgrades and the leviathan only 1? just because they have shields. Bring this armor upgrade down to 1.5 armor or something because it effectively makes the standard attack like tentacles and particle disruptors obsolete when attack an armor build BC. | ||
baconbits
United States419 Posts
On December 12 2010 05:56 vortex1994 wrote: nukes are pretty OP, might wanna nerf the damage from 6k to 4k and from 400 minerals to 300 or something in that direction EDIT: What i forgot to mention: The battlecruisers (and maybe destroyer's and carrier's) armor upgrade. Why the f*** give them 3 armor per upgrades and the leviathan only 1? just because they have shields. Bring this armor upgrade down to 1.5 armor or something because it effectively makes the standard attack like tentacles and particle disruptors obsolete when attack an armor build BC. you forget that other ships hp is fixed (only shield upgrades) and shields don't benefit from armor upgrades. Leviathans can upgrade their total hp and therefore their armor effects their total lifespan instead of only 8k hp worth of it. And if they are upgrading armor through the roof you should start upping bile swarm instead of tentacles since it is more bursty or take the caster route. also frenzy + corruption doing 50% more damage, 50% faster and the 20% from corruption helps negate any armor anyway. | ||
Zooper31
United States5710 Posts
Not to mention you can cloak, change to voidray attack (the charging beam), and attack while moving while cloaked all at the same time. With no detection available on the map at all, other than like 10ft away from the mothership, this is probably the most OP ability ever. Upgrade energy to ~400, get cloak, match you're opponents speed (not hard with 1.51 starting speed), and then upgrade your beam (to about 200dmg a sec) and GG you're unstoppable. | ||
Magic1264
United States60 Posts
Not crying nerf or anything, it just felt out of place on a map where some of the "epicness" derives from the ships being "Capital" ships (i.e. slow, sluggish, and hard hitting). | ||
nalgene
Canada2153 Posts
On December 12 2010 14:25 Zooper31 wrote: Well they added another ship. The Voidray. It starts with 1.51 speed, faster than any other ship. Not to mention you can cloak, change to voidray attack (the charging beam), and attack while moving while cloaked all at the same time. With no detection available on the map at all, other than like 10ft away from the mothership, this is probably the most OP ability ever. Upgrade energy to ~400, get cloak, match you're opponents speed (not hard with 1.51 starting speed), and then upgrade your beam (to about 200dmg a sec) and GG you're unstoppable. Voidray = 1.40 ---> 1.50 research // acceleration Other ships = 1.41 ---> X They can detect you via a spell | ||
Ryalnos
United States1946 Posts
I also like the idea of switching between farming weapons/capital ship weapons, and the weird control required to aim the beam + charge ability, etc are nice ideas. It does seems weird to have to upgrade weapons for farming that will be a non-factor in real battles. In sum, I think it's a good sign of interesting things that could be introduced, even if it isn't balanced yet. | ||
DiracMonopole
United States1555 Posts
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nalgene
Canada2153 Posts
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nalgene
Canada2153 Posts
On December 12 2010 11:46 baconbits wrote: you forget that other ships hp is fixed (only shield upgrades) and shields don't benefit from armor upgrades. Leviathans can upgrade their total hp and therefore their armor effects their total lifespan instead of only 8k hp worth of it. And if they are upgrading armor through the roof you should start upping bile swarm instead of tentacles since it is more bursty or take the caster route. also frenzy + corruption doing 50% more damage, 50% faster and the 20% from corruption helps negate any armor anyway. tentacles = +4 vs capital ships and +3 vs units | ||
roronoe
Canada1527 Posts
It feels too fragile. In a game where a lot is determined by how well engagements go, it lacks the hp and damage to fight well against the other ships early on. I guess later on it can have a strong damage output, but it's still too fragile to damage, and whether it can effectively get to midgame is a question to me. Its inability to farm up money while in a fight hurts it a lot too...although you can choose to fight with just the cannons. When I play it, I have to farm up some money in the early game before I skirmish with the beam or otherwise I end up with no money later on and get screwed over. | ||
SilverJohnny
United States885 Posts
On December 12 2010 16:53 roronoe wrote: Am I the only one actually don't like the void ray? It feels too fragile. In a game where a lot is determined by how well engagements go, it lacks the hp and damage to fight well against the other ships early on. I guess later on it can have a strong damage output, but it's still too fragile to damage, and whether it can effectively get to midgame is a question to me. Its inability to farm up money while in a fight hurts it a lot too...although you can choose to fight with just the cannons. When I play it, I have to farm up some money in the early game before I skirmish with the beam or otherwise I end up with no money later on and get screwed over. While I personally like the void ray, I have to agree with this. Early game you're boned, but once you get a few levels of prismatic + permacharge mana you can just warp in and rape people. Not to mention the ability to actually control who you shoot at, which makes it such a good sniping ship. I haven't tried it with any sort of range build, but I imagine that could also work wonders if they try to prism you too hard or something. | ||
Ryalnos
United States1946 Posts
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roronoe
Canada1527 Posts
On December 12 2010 17:02 SilverJohnny wrote: While I personally like the void ray, I have to agree with this. Early game you're boned, but once you get a few levels of prismatic + permacharge mana you can just warp in and rape people. Not to mention the ability to actually control who you shoot at, which makes it such a good sniping ship. I haven't tried it with any sort of range build, but I imagine that could also work wonders if they try to prism you too hard or something. I should clarify, I really do like it for the variety it brings to the game, but I wouldn't want to use it unless I have a competent team. It has a really specialized role in the game (lol @ the games right now with 5 void rays on a team). I still need to play more games with it to see how good it really is, at the moment I feel its weaker than the other ships overall, cause of what I mentioned earlier. Its spells are lacking, but I guess that's okay if its only meant as a dps/sniping ship. | ||
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