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[A] Star Battle - Page 15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 13 14 15 16 17 29 Next All
baconbits
Profile Joined April 2010
United States419 Posts
December 10 2010 20:11 GMT
#281
you can control them if you box select them similar to controlling corruptors, but if you have nothing to attack they go back away... imo they're worthless until they either upgrade their movement and deployment speed, and allow them to be released while moving.

ganging up in beginning is only successful against noobs who forget to upgrade speed, or if you have a really good premade and are able to prohibit the other team from being able to farm creeps effectively. But for the most part unless you go 6 carrier/bc team with all plasma barrage to 1hit people, you lack firepower to do anything without farming first.
SeaMoosi
Profile Joined August 2010
United States62 Posts
December 10 2010 21:20 GMT
#282
I know Battleships already had it, but....
Any interest in implementing a Trader soon? I feel like this is the framework for one of the first immensely intricate games for Customs.
60 percent of the time, it works every time.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 10 2010 21:26 GMT
#283
sick ums, can't wait for new versions, up for a tournament for sure :D
http://www.twitch.tv/czelpredy
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 11 2010 04:41 GMT
#284
early gangups often work because usually on every team there's at least 1 newbie and you get lucky ganking him quite a lot. Of course, if the guy's a newb and dies that fast, he was never going to be a factor anyways. Meanwhile, a much larger portion of your team is sacrificing proper creeping just to deny creeping to only 1 or 2 members of the other team. It's a losing strategy.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Chicane
Profile Joined November 2010
United States7875 Posts
December 11 2010 05:45 GMT
#285
On December 10 2010 15:42 Aeo wrote:
Show nested quote +
On December 10 2010 13:59 dukethegold wrote:
I personally feel that the creeps should be buffed more. Even in late game after all the HP increase, they still feel like insignificant insects. In the early game, a swarm of creeps should present SOME threat to a lone capital ship at least.

Also, the two prisms/vessels need more dps. They aren't really serving their roles very well.

I disagree about the creeps. No one needs more of an excuse to stay in one big stupid herd the entire game—especially at the beginning.

I've played with too many teams that spend the first ten minutes trying to gang up on enemy capital ships, miss out on farming completely, and lose because they're way behind in upgrades. They then insist that they should've done better at ganging up on ships early. One team even blamed me for farming instead of joining the posse.

No, if anything, we need more encouragement to farm first and win decisively.


Well I disagree with you. I personally feel the creeps should do some notable damage, but nothing that would kill you... it would simply weaken you for a fight if you were to be caught off guard.

More importantly, I would be fine with no damage upgrade to the creeps if they would simply increase the health and possibly armor by a considerable amount. Having to hit them a few times wouldn't make it so trivial, and you could make pushes with your own creeps if you are quickly killing the enemies creeps which would in turn keep your own alive.
MythicalMage
Profile Joined May 2010
1360 Posts
December 11 2010 07:11 GMT
#286
On December 08 2010 16:29 andrewwiggin wrote:
Tried this game.

It was so tragically BORING.

I don't understand, why do the ships move so slowly? It doesn't make it any more fun... and it could probably be that much more fun if ship speed was increased from snail speed to turtle speed at LEAST!

I don't recommend it to anyone unless you're over the age of 85 or like playing lawn bowls.


I find DotA and it's clones tragically boring, but this I enjoy quite a bit. The difference is that I have no idea what to do in the DotA gams, whereas I have a plan in Star Battle.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
December 11 2010 10:39 GMT
#287
I saw someone sick.
He got armor and shot nukes.
Feedback might rape that.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
vortex1994
Profile Joined December 2010
Netherlands7 Posts
Last Edited: 2010-12-11 21:00:48
December 11 2010 20:56 GMT
#288
nukes are pretty OP, might wanna nerf the damage from 6k to 4k and from 400 minerals to 300 or something in that direction

EDIT: What i forgot to mention: The battlecruisers (and maybe destroyer's and carrier's) armor upgrade. Why the f*** give them 3 armor per upgrades and the leviathan only 1? just because they have shields. Bring this armor upgrade down to 1.5 armor or something because it effectively makes the standard attack like tentacles and particle disruptors obsolete when attack an armor build BC.
TERRAN OP NERF NERF!
baconbits
Profile Joined April 2010
United States419 Posts
December 12 2010 02:46 GMT
#289
On December 12 2010 05:56 vortex1994 wrote:
nukes are pretty OP, might wanna nerf the damage from 6k to 4k and from 400 minerals to 300 or something in that direction

EDIT: What i forgot to mention: The battlecruisers (and maybe destroyer's and carrier's) armor upgrade. Why the f*** give them 3 armor per upgrades and the leviathan only 1? just because they have shields. Bring this armor upgrade down to 1.5 armor or something because it effectively makes the standard attack like tentacles and particle disruptors obsolete when attack an armor build BC.



you forget that other ships hp is fixed (only shield upgrades) and shields don't benefit from armor upgrades. Leviathans can upgrade their total hp and therefore their armor effects their total lifespan instead of only 8k hp worth of it. And if they are upgrading armor through the roof you should start upping bile swarm instead of tentacles since it is more bursty or take the caster route.

also frenzy + corruption doing 50% more damage, 50% faster and the 20% from corruption helps negate any armor anyway.
Zooper31
Profile Joined May 2009
United States5711 Posts
December 12 2010 05:25 GMT
#290
Well they added another ship. The Voidray. It starts with 1.51 speed, faster than any other ship.

Not to mention you can cloak, change to voidray attack (the charging beam), and attack while moving while cloaked all at the same time. With no detection available on the map at all, other than like 10ft away from the mothership, this is probably the most OP ability ever.

Upgrade energy to ~400, get cloak, match you're opponents speed (not hard with 1.51 starting speed), and then upgrade your beam (to about 200dmg a sec) and GG you're unstoppable.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Magic1264
Profile Joined April 2010
United States60 Posts
December 12 2010 05:37 GMT
#291
Actually, I find its mobility to be the most disgusting feature on the voidray. Even without the Flux Vanes upgrade (which reduces its acceleration time @ 125 minerals), the smaller model just allows it to turn much faster. Where it would take tricks to make a capital ship turn on a dime, I can almost literally just click where i want to go and the voidray will handle itself.

Not crying nerf or anything, it just felt out of place on a map where some of the "epicness" derives from the ships being "Capital" ships (i.e. slow, sluggish, and hard hitting).
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2010-12-12 05:39:51
December 12 2010 05:39 GMT
#292
On December 12 2010 14:25 Zooper31 wrote:
Well they added another ship. The Voidray. It starts with 1.51 speed, faster than any other ship.

Not to mention you can cloak, change to voidray attack (the charging beam), and attack while moving while cloaked all at the same time. With no detection available on the map at all, other than like 10ft away from the mothership, this is probably the most OP ability ever.

Upgrade energy to ~400, get cloak, match you're opponents speed (not hard with 1.51 starting speed), and then upgrade your beam (to about 200dmg a sec) and GG you're unstoppable.


Voidray = 1.40 ---> 1.50 research // acceleration

Other ships = 1.41 ---> X

They can detect you via a spell
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 12 2010 07:06 GMT
#293
I personally like the variety introduced with the void ray. It's fast, but a bit of a glass cannon.

I also like the idea of switching between farming weapons/capital ship weapons, and the weird control required to aim the beam + charge ability, etc are nice ideas. It does seems weird to have to upgrade weapons for farming that will be a non-factor in real battles. In sum, I think it's a good sign of interesting things that could be introduced, even if it isn't balanced yet.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
December 12 2010 07:24 GMT
#294
Is there any real use for the purifier beam? It does more damage, but only until the prismatic beam is upgraded, and with charge up, prismatic comes out way ahead.
nalgene
Profile Joined October 2010
Canada2153 Posts
December 12 2010 07:35 GMT
#295
the other ships get to use both at once, but the voidray can hunt them down with it's abilities and greater dps+hide itself/blink
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
nalgene
Profile Joined October 2010
Canada2153 Posts
December 12 2010 07:36 GMT
#296
On December 12 2010 11:46 baconbits wrote:
Show nested quote +
On December 12 2010 05:56 vortex1994 wrote:
nukes are pretty OP, might wanna nerf the damage from 6k to 4k and from 400 minerals to 300 or something in that direction

EDIT: What i forgot to mention: The battlecruisers (and maybe destroyer's and carrier's) armor upgrade. Why the f*** give them 3 armor per upgrades and the leviathan only 1? just because they have shields. Bring this armor upgrade down to 1.5 armor or something because it effectively makes the standard attack like tentacles and particle disruptors obsolete when attack an armor build BC.



you forget that other ships hp is fixed (only shield upgrades) and shields don't benefit from armor upgrades. Leviathans can upgrade their total hp and therefore their armor effects their total lifespan instead of only 8k hp worth of it. And if they are upgrading armor through the roof you should start upping bile swarm instead of tentacles since it is more bursty or take the caster route.

also frenzy + corruption doing 50% more damage, 50% faster and the 20% from corruption helps negate any armor anyway.

tentacles = +4 vs capital ships and +3 vs units
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
roronoe
Profile Joined May 2009
Canada1527 Posts
December 12 2010 07:53 GMT
#297
Am I the only one actually don't like the void ray?
It feels too fragile. In a game where a lot is determined by how well engagements go, it lacks the hp and damage to fight well against the other ships early on. I guess later on it can have a strong damage output, but it's still too fragile to damage, and whether it can effectively get to midgame is a question to me.
Its inability to farm up money while in a fight hurts it a lot too...although you can choose to fight with just the cannons. When I play it, I have to farm up some money in the early game before I skirmish with the beam or otherwise I end up with no money later on and get screwed over.
The Purgatory of Endless Depths
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 12 2010 08:02 GMT
#298
On December 12 2010 16:53 roronoe wrote:
Am I the only one actually don't like the void ray?
It feels too fragile. In a game where a lot is determined by how well engagements go, it lacks the hp and damage to fight well against the other ships early on. I guess later on it can have a strong damage output, but it's still too fragile to damage, and whether it can effectively get to midgame is a question to me.
Its inability to farm up money while in a fight hurts it a lot too...although you can choose to fight with just the cannons. When I play it, I have to farm up some money in the early game before I skirmish with the beam or otherwise I end up with no money later on and get screwed over.


While I personally like the void ray, I have to agree with this. Early game you're boned, but once you get a few levels of prismatic + permacharge mana you can just warp in and rape people. Not to mention the ability to actually control who you shoot at, which makes it such a good sniping ship. I haven't tried it with any sort of range build, but I imagine that could also work wonders if they try to prism you too hard or something.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 12 2010 08:21 GMT
#299
At the moment, the Void Ray is a glass cannon. I think I like this (at least it's fast/high acceleration).
roronoe
Profile Joined May 2009
Canada1527 Posts
December 12 2010 08:32 GMT
#300
On December 12 2010 17:02 SilverJohnny wrote:
Show nested quote +
On December 12 2010 16:53 roronoe wrote:
Am I the only one actually don't like the void ray?
It feels too fragile. In a game where a lot is determined by how well engagements go, it lacks the hp and damage to fight well against the other ships early on. I guess later on it can have a strong damage output, but it's still too fragile to damage, and whether it can effectively get to midgame is a question to me.
Its inability to farm up money while in a fight hurts it a lot too...although you can choose to fight with just the cannons. When I play it, I have to farm up some money in the early game before I skirmish with the beam or otherwise I end up with no money later on and get screwed over.


While I personally like the void ray, I have to agree with this. Early game you're boned, but once you get a few levels of prismatic + permacharge mana you can just warp in and rape people. Not to mention the ability to actually control who you shoot at, which makes it such a good sniping ship. I haven't tried it with any sort of range build, but I imagine that could also work wonders if they try to prism you too hard or something.


I should clarify, I really do like it for the variety it brings to the game, but I wouldn't want to use it unless I have a competent team. It has a really specialized role in the game (lol @ the games right now with 5 void rays on a team). I still need to play more games with it to see how good it really is, at the moment I feel its weaker than the other ships overall, cause of what I mentioned earlier. Its spells are lacking, but I guess that's okay if its only meant as a dps/sniping ship.
The Purgatory of Endless Depths
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