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The Creep Conundrum - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
G_Wen
Profile Joined September 2009
Canada525 Posts
November 08 2010 18:21 GMT
#21
On November 07 2010 19:32 Barrin wrote:
Need more people to uprate +1 the b.net thread... I think blizzard has a much better chance of noticing it when it becomes "highly rated".

Need more people to +1 Barrin.
ESV Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2010-11-08 18:42:34
November 08 2010 18:42 GMT
#22
why is this such a big deal? if you are so worried about its placement just make sure you place it where you want, even though its a bit off. good find tho.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
November 08 2010 19:01 GMT
#23
Whoa, super interesting. Thanks for the post. I always love to understand all the rules of Starcraft.
Moderator
Eliwan
Profile Joined July 2010
United States4 Posts
November 09 2010 02:13 GMT
#24
+1'd on B.net, this is absurd why it's still imbalanced.
"I'll think I'll stick to my sword, thanks."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 09 2010 03:08 GMT
#25
--- Nuked ---
-1equalsexp(ipi)
Profile Joined August 2010
Canada118 Posts
November 11 2010 05:27 GMT
#26
"Whoa, super interesting. Thanks for the post. I always love to understand all the rules of Starcraft."

It's very easy to understand the rules of starcraft. Open galaxy editor and then click on the data editor tab and it's all there. Every single detail from the fact that void rays and sentries deal damage instantaneously, to the fact that all weapons have a random delay between -1/16 seconds and 1/8 seconds associated them to the fact that zerglings have a minium effective attack period of 0.5 seconds as a result of the back swing value. You would be suprised by how much custom map makers know about the mechanics of SC2.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-11 09:47:39
November 11 2010 09:46 GMT
#27
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
December 04 2010 02:44 GMT
#28
Creep will now spread evenly in all directions.
http://us.battle.net/sc2/en/forum/topic/1213111662
ESV Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 04 2010 02:50 GMT
#29
On December 04 2010 11:44 G_Wen wrote:
Creep will now spread evenly in all directions.
http://us.battle.net/sc2/en/forum/topic/1213111662

nice work!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 04 2010 03:08 GMT
#30
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
December 04 2010 04:05 GMT
#31
HAhaha! Barrin is a monster
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2010-12-04 07:41:44
December 04 2010 07:41 GMT
#32
The thing they should fix regarding creep spreading is that the tooltip indicating a creep tumor has finished should appear once its cooldown is done so you can actually click it and place another tumor. Currently it appears on completion but then you have to manually wait out those 15 game seconds before a tumor can be placed. So much for handy tooltips...
G_Wen
Profile Joined September 2009
Canada525 Posts
December 05 2010 03:20 GMT
#33
Does anyone know if the new creep area is larger or smaller?
ESV Mapmaking Team
SpoR
Profile Blog Joined November 2010
United States1542 Posts
December 05 2010 05:21 GMT
#34
This was mentioned here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=161963
A man is what he thinks about all day long.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 05 2010 05:44 GMT
#35
--- Nuked ---
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 11 2011 02:35 GMT
#36
Is there any picture of the 1.2 creep spread for comparison?
Die tomorrow - Live today
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