• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
VPN experiences vespene.gg — BW replays in browser 25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

[M] (2) Urban Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 14:42 GMT
#1
[image loading]

Urban Jungle

Version: 0.1
Players: 2
Size (Playable): 172x180
Spawn Positions: 6 & 12

Features:
- Slightly large map with wide attack paths
- Watchtowers overlooking the gold expansions
- Big center ramp things...
- Awesome Korhal texture set

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Detail: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +

[image loading]
[image loading]

[image loading]

[image loading]



Notes:
I approached this map differently than I usually do when making maps. I normally start with the mains and work inwards from there, but this time I started in the center and worked my way outwards. I believe this produced an interesting design which is unlike my previous maps.

The Korhal texture set is actually my favorite. I've been avoiding using it because I've seen a quite a few maps using it, but I decided to use it for this one. I didn't want to texture it exactly like Metalopolis with a road and decals on the ramps, so I wanted to use as much green as possible. This meant grass and trees. Once I started working on the textures and visuals it started to look like a posh, upper class section of Korhal and I ran with that idea. I love the way it turned out.

I would enjoy hearing feedback on all aspects of the map. Please leave comments, suggestions and questions. Thanks in advance for looking it over.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 14:48 GMT
#2
You absolutely got better when it comes to textures but you are still making (in my opinion) way to big maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gaahl
Profile Joined October 2010
Germany7 Posts
October 10 2010 14:53 GMT
#3
The Idea with the sport fields is genius.
Not sure about the double entrance nat, but other than that i really like this
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 16:18 GMT
#4
@dezi: What exactly do you mean by too big? Rush distances, openness or just general playable area is too much? What would be ideal? My map Crimson Crater is much smaller. Do you think that's still too big?

@Gaahl: Thanks. I started with a tennis court and it snowballed from there. As for the double entrance nat, I don't think it's too big a deal since the rush distances are long. If it proves to be a problem, then I can throw some destructible rocks on one of them.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2010 17:23 GMT
#5
The map is pretty big for two players. Everything is too spaced out imo. The fourth's placement is fairly awkward, given that it's far from everything and not particularly defensible. I dunno if it's a good idea to have watchtowers cover all ground paths. The nat layout seems like it makes FE builds fairly difficult, which seems to not fit the rest of the map's concept, which seems to strongly encourage turtle-oriented play. The main's shape is very awkward, most of the space on the side of the main opposite the ramp is just annoying, you can't effectively use it but you have to watch it in case of proxies and drops.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 17:34 GMT
#6
Base 2 Base is pretty big for a 2 spawn map. That's what i wanted to say. But there are for sure many players that also like big maps but just do some more of them
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 19:17 GMT
#7
@Nightmarjoo: Some of what you say is true, but I don't think they are all detractors. I could write a whole article on my philosophy with respect to map design (and I will if you want) but I won't go into it now. Suffice it to say, I think that if a game progress to the later stages where a fourth base is being taken, then I would like the player to be required to over extend themselves. I don't actually enjoy long turtle-oriented play, but I don't think people should easily die in the first five minutes.

I admit that I don't know every Fast Expansion build possible, but I am aware that Zerg players need to take their natural early. So concerning Zerg doing a FE, I don't feel it would be difficult. The main and natural can be connected with 1-2 creep tumors, the natural Hatchery is actually quite close to the main ramp, and the natural is tighter around the edges than Xel'Naga Caverns or Metalopolis, which I have seen good Zerg players FE on. Going Hatchery-first might be difficult, but I don't think that should be viable on every map.

The main is exactly as you say and is intentionally so.

@dezi: Yeah, it's impossible to satisfy everyone. Some people say they want bigger maps, but you don't seem to be one of them. Although, be careful when you say something is too big. Remember, Steppes of War and Xel'Naga caverns are the exact same size, yet the main-to-main distance is quite different. Sorry, if I'm a stickler for terminology.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#88
IntoTheiNu 240
WardiTV207
Ryung 55
Rex32
Liquipedia
Universe Titan Cup
11:00
Show Match #11
Rogue vs Percival
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 55
ProTech53
Rex 32
TKL 0
StarCraft: Brood War
Britney 12691
Calm 5958
Jaedong 662
Hyuk 658
Larva 431
Mini 354
Light 259
EffOrt 222
firebathero 212
actioN 177
[ Show more ]
Pusan 173
Mind 160
BeSt 159
Killer 155
Soulkey 109
Rush 91
ggaemo 73
Sea.KH 60
scan(afreeca) 57
Sharp 54
Aegong 49
Liquid`Ret 39
ToSsGirL 36
JulyZerg 32
sorry 29
Shinee 27
[sc1f]eonzerg 20
IntoTheRainbow 15
Barracks 15
Movie 14
ajuk12(nOOB) 12
Mong 10
Noble 7
Dota 2
XaKoH 439
Dendi347
XcaliburYe91
Counter-Strike
olofmeister2517
shoxiejesuss1466
x6flipin338
byalli225
allub204
Other Games
B2W.Neo432
Lowko386
crisheroes297
Pyrionflax263
Organizations
Counter-Strike
PGL825
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 57
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota261
League of Legends
• Jankos2145
Upcoming Events
Monday Night Weeklies
4h 50m
Replay Cast
12h 50m
Kung Fu Cup
23h 50m
GSL
1d 22h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
3 days
Maestros of the Game
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.