• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:09
CEST 22:09
KST 05:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy2[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: In A Tizzy BW General Discussion
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10065 users

[M]Distance 1v1

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2010-10-09 00:26:20
October 09 2010 00:03 GMT
#1
[image loading]

Ver 1.6 (publiced on EU)

Yeah, I know distance sounds ironic - but hey, it's a SHORT distance I'm talking about. Between the mains that is. Short rush distance but some air battle potetional as well? Criticism, strat theories and suggestions are very welcome. It's the second map I've made and my first thread here.

Overview (textured)
Full image link

[image loading]



Map Spec:

- Low ground mains and a wide open centre with a circular curtain

- An easily defended natural in the back of the main, on high ground.

- 2 gold expos on low ground. The choke is a mix of DSR and curtain.

- Golds are easily defended IF you control the high ground third next to it.

- 2 Xel'Naga towers on the high ground 3 and 9 o'clock. They overlook the gold and third on the same side.

- 2 Island expos at 1 and 7 o'clock.


Overview (editor view - pathing, etc)
Full image link

+ Show Spoiler +


[image loading]





Map Analyser Images
- Bases -
+ Show Spoiler +

Full image link

[image loading]



- Shortest Path -
+ Show Spoiler +

Full image link

[image loading]





Additional Info:
+ Show Spoiler +

- The 6 and 12 o'clock mini-islands can hold a barrack or two, but not a CC.

- 2 stalkers can blink onto the 1 and 7 o'clock islands from the gold platform. The distance is similar to that of Lost Temple.

- Towers spies the gold. It also spies the high ground expo next to it - but not the mineral line.

- The space behind the natural's mineral line allows for at least 5 turrets/pylons/cannons/spines.



No Download?
Unless Blizzard makes maps lockable, there will never be a download. The map is published on EU, but I need someone else to publish it on US.
http://mentalbalans.se/aggedesign
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
October 09 2010 00:49 GMT
#2
The quick map distance will make this map a favorable to zerg 6 pool of some sort. Natural is so f-ing small, smaller than Nemesis natural =P make the map bigger from the top to bottom and add 2-4 more bases, and create either holes of high ground as obstacles to make the ground trip a bit longer. But altogether, a nice map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Meltage
Profile Joined October 2010
Germany613 Posts
October 09 2010 00:53 GMT
#3
On October 09 2010 09:49 FlaShFTW wrote:
The quick map distance will make this map a favorable to zerg 6 pool of some sort. Natural is so f-ing small, smaller than Nemesis natural =P make the map bigger from the top to bottom and add 2-4 more bases, and create either holes of high ground as obstacles to make the ground trip a bit longer. But altogether, a nice map.


Thanks. I'll consider a hole in the centre instead of circle curtain. Do you think the small nat is a problem, or just fun?

You have to explain to me why you need 2-4 more bases. Sounds like MANY.
http://mentalbalans.se/aggedesign
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
October 09 2010 00:59 GMT
#4
You can only fit like 1.8 CC in that space, it needs to be a little bit larger. Think about it, if muta harrass, terran can build like 1 or 2 turrets, and toss can build 1-2 cannons, so make it a tiny bit wider. 2-4 bases is if an only if you make the map bigger. if you dont, then you dont need to. However, the gold seems too easy to take with tanks on the 3rd high ground. I propose making the gold instead of the minerals facing north, make them on the west side of that smallish base. you see, its just too little space for bases and such, which is why I propose a larger map. =P you could make the map larger, and ultimately put the 2golds on either side you want, but in the "middle" part of the map. If you look at outsider, katrina, or el nino, you see smallish bases on the "inside" 3'oclock or 6'oclock just for an example. do it like that. BUT ONLY IF YOU MAKE IT BIGGER!!! remember, im just a critic. to you, you can say that im a retard and scrap my suggestions. Hope this helps!!! =)
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
LoLIsh
Profile Joined September 2010
United States81 Posts
October 09 2010 19:07 GMT
#5
Glad to see you brought this over to the TL forums. I would love to see how it plays, although I'm on the North American servers. =(
Amadi
Profile Joined September 2010
Finland139 Posts
October 09 2010 21:49 GMT
#6
.. There is a goddamn option in the PUBLISH OPTIONS that says "unlocked/locked". If you click locked, take a wild guess what it does..? Locks the map! Yay @ locking! Lockity-lock-dick-dock-dong-hong-kong.

Further, the high ground cliff near your main choke is.. Bad. Every terran and their mother (and deceased grandmother) will drop tanks there and effectively reach contain against Zerg for no cost whatsoever. I like the other island, though, since you could hide a starport there or something. Most probably going to be used for blink-stalker-harass, though.

Also, this map is tied with Blistering Sands for least minerals available, AND it has two island expansions. This is not good. You could connect them to gold with a path with rocks on it.

Apart from that, I actually like it, though.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2010-10-09 23:19:32
October 09 2010 23:04 GMT
#7
FlaShFTW


Trying to get the essence of what you're saying - the bases needs to be bigger. The nat is going to be bigger - although there is room for static defense behidn the mineral lines.

Amadi

Yeah it is published locked, but do you know how to get the locked file? It doesn't lock the filel I work with in the editor.
The smal high grounds by the centre and main choke might too much of an advantage for terran and the island expansions are not justified compared to official maps. I do have 2 golds and no rocks by them though... does that justify the island expos maybe?

Thanks

Edit: Just realized - you're wrong about the Blistering Sands comparision - it has two expos less AND rocks by the gold - and golds further from the mains. I think that makes the island expos justified. However, looking at an image of the BS map (link) I get a good idea on exactly how tiny my platforms are - and how few ground routes there are.
http://mentalbalans.se/aggedesign
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2010-10-09 23:53:38
October 09 2010 23:19 GMT
#8
is it just me, or does this map look like a swastika?

EDIT: i guess i'll add some actual opinion on stuff. looks like it needs more expos, as said, and i think the middle smoke circle should be bigger too, or be made into a line of sorts. it bugs me for some reason. i think this map would be better if it was bigger, which has also been said.
How's the weather down there?
Meltage
Profile Joined October 2010
Germany613 Posts
October 09 2010 23:21 GMT
#9
On October 10 2010 08:19 eLiE wrote:
is it just me, or does this map look like a swastika?


Not intended, of course. I think the likeness is just a notch closer compared to BListering Sands, for instance (link)
http://mentalbalans.se/aggedesign
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S23 - Announcement Showmatch
Ret vs TerrOr
DragOn vs StRyKeR
ZZZero.O211
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 585
ProTech144
-ZergGirl 51
JuggernautJason1
StarCraft: Brood War
Shuttle 526
ZZZero.O 211
Dewaltoss 114
Trap 38
soO 20
zelot 7
Dota 2
monkeys_forever70
League of Legends
Doublelift1635
JimRising 0
Counter-Strike
fl0m832
Heroes of the Storm
Liquid`Hasu607
Khaldor348
Other Games
Grubby3973
FrodaN2767
Liquid`RaSZi2344
B2W.Neo707
XaKoH 157
Pyrionflax138
ArmadaUGS108
ZombieGrub63
Railgan26
CosmosSc2 26
KnowMe10
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile119
• Reevou 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4312
Other Games
• imaqtpie1100
• Scarra433
• Shiphtur227
Upcoming Events
Replay Cast
3h 51m
Afreeca Starleague
13h 51m
Shine vs Rush
WardiTV Weekly
14h 51m
Monday Night Weeklies
19h 51m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Light vs EffOrt
OSC
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.