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[M] (2) Bifrost [work in progress]

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-28 19:20:15
September 27 2010 08:52 GMT
#1
-Warning- This NOT a port of the original - I have since renamed it-

I have done a ton of maps for Warcraft II, Total Annihilation and Supreme Commander, and I am a total newb at SC2 with tons yet to learn about balancing with regards to different races, weapon ranges and such. I posted this map because... - well, read on if you wanna know...

[image loading]


I got a little tired of doing the standard cliffs/ramps layout on my maps, so I have been working on a little side project with zero ramps and cliffs. Instead I have used the editors height tools and pathing brushes to creat something completely different.

Overview:+ Show Spoiler +
[image loading]


It´s published on EU server and is ready to go for 1v1 melee. Resource layout is standard (main, nat, 3rd and gold) x 2.

Hope to get some feedback - not least in terms of graphic performance. My Q6600 + 8800GTS did experience a slight drop in framerates at one point, but I´m not sure what caused it (AI vs AI - massive battle).

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 27 2010 09:04 GMT
#2
Dude that looks sick!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 27 2010 09:15 GMT
#3
This is something I've been thinking a lot about. I wish I could see this first hand. Any chance it'll find its way onto NA server?
Comprehensive strategic intention: DNE
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
September 27 2010 09:29 GMT
#4
Not gonna lie, I thought this was going to be a port of the BW map. Still looks pretty cool.
(-_-) BW for ever. #1 Iris fan.
Amadi
Profile Joined September 2010
Finland139 Posts
September 27 2010 09:31 GMT
#5
It's allright, I can't find it in EU either. I first tried the search, and when it awarded nothing, I went to maps, melee, 1v1 and scrolled all the maps in there. No success.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 27 2010 16:04 GMT
#6
How about some pics?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Madsquare
Profile Joined April 2010
Germany157 Posts
September 27 2010 16:40 GMT
#7
Custom map search is bugged on EU. Please write a ticket to make blizzard fix it asap.


Looks really interesting. That techniqe would sure make for some epic mountain mission-style maps.

Though its a pitty that it doesnt look possible to make a competive melee map out of this, for obvious reasons.
I do not obey any norms. I redefine standard with every thought I make.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 27 2010 16:45 GMT
#8
--- Nuked ---
TryThis
Profile Joined February 2007
Canada1522 Posts
September 27 2010 16:58 GMT
#9
On September 27 2010 18:29 vx70GTOJudgexv wrote:
Not gonna lie, I thought this was going to be a port of the BW map. Still looks pretty cool.


exactly what i was thinking too, but i cant see that map working too well in sc2.

im gunna try this one out alot if it ever gets published on NA
Dwell
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-09-27 18:37:05
September 27 2010 18:31 GMT
#10
On September 27 2010 18:29 vx70GTOJudgexv wrote:
Not gonna lie, I thought this was going to be a port of the BW map. Still looks pretty cool.


Me too, I was all stoked. But this map looks sick too! Very interesting style, any chance we can get a full picture? I could upload it on US if you want, when you're done with it
good vibes only
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 27 2010 19:43 GMT
#11
Looks very choked and the main looks small (in this teaser pic). Also don't forget that buildings always will flatten the ground they are build on and this way maybe destroy the aesthetic of the map.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Madsquare
Profile Joined April 2010
Germany157 Posts
September 27 2010 20:03 GMT
#12
concerning symetrie: copy paste should copy heights too, no?
I do not obey any norms. I redefine standard with every thought I make.
burningDog
Profile Joined September 2010
Netherlands59 Posts
Last Edited: 2010-09-27 20:18:45
September 27 2010 20:14 GMT
#13
Looks verry cool, I'd love to see some more pictures aswell.

But gameplay wise, it kinda kill the highground mechanics. You could put sightblockers on on the "cliffs" but then the units on the high ground can't look down either. Or did you find an other way to do this?

edit: g*dd*mn Battle.net can't find it, I'l try again tomorrow
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 27 2010 22:26 GMT
#14
Oops didn´t realize I took a name from BW. I was going for Norse mythology as I´ve done with a previous map of mine. I will delete it and re-publish it under a different name.

The map is perfectly symmetric. Copy-rotate-pasted half the map. There are slight variations in the pathing as it is done by hand, but I have double-checked and matched each choke width.

As for high/low dynamics, I have tried to use cliffs in combination with the height tools, but it´s just too hard to make it look good. I will keep practicing though. A one-way LOS blocker would really be useful, but I haven´t figured that one out yet. Might be solved with the data editor, but I suck at coding.

Here´s a bunch of screens:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


As for availability outside EU server I am looking to recruit some non-mappers to publish my maps on NA and SEA, just pm me or something if you are interested.

And thanks for the positive feedback!
TPW Map Maker - theplanetaryworkshop.com
StimD
Profile Blog Joined April 2003
Norway738 Posts
September 27 2010 22:34 GMT
#15
man, the map name bifrost brings back a lot of memories..those were the days! your map looks cool though
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 27 2010 22:36 GMT
#16
It's really nice looking, and it's got some good ideas behind it, but I think it might be a little too cramped. There's barely any room to maneuver around, by the looks of it.
Clup
Profile Joined September 2010
United States7 Posts
Last Edited: 2010-09-27 22:48:18
September 27 2010 22:47 GMT
#17
I like the concept, and it definitely looks good. Except there isn't a single zerg player in the world that would play on this map. Very narrow path ways and no real flank opportunities.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 27 2010 22:47 GMT
#18
So.. how about a pic of the whole map?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-09-28 00:43:26
September 28 2010 00:41 GMT
#19
Impressive work, I tried a little of this and I failed pretty badly. Just make sure the ground at your expansions is completely flat, otherwise it gets warped when you place a building.
McCheese
Profile Joined July 2010
208 Posts
September 28 2010 02:17 GMT
#20
This is a really cool Idea. I was also thinking about this idea but never really tried. Besides the pathing tool, make sure you use the build blocking tool too. and there is a tool (i think) and know for sure that there are doodads for blocking LoS. (not just the LoS blockers either like the plants and shit, theres like little white circles or something). But I like this. I wanna download it or at least look at it in game...too bad its not on NA server tho. =/ Great work btw.
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