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The Real Problem with SC2 Custom Maps - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
dragon_rom
Profile Joined June 2010
United States86 Posts
July 30 2010 07:44 GMT
#21
seriously why does this have to be so bad... i liked the old version where i can search the list and if i find a game with a name that sounds interesting i can join and play a game... it would be a million times better if they just took the old system and for their reasoning of there being thousands of dota games, maybe add a limit to the number of a certain map can be host or a filter system where i can say eliminate any map with dota in the game name or something so i can avoid maps i dont want to play.

also another problem i found with this is that some people will host the game under the default custom settings rather than the game specified settings which seems to screw up the teams and settings in game

also just a sidenote:
is anyone annoyed with the 30 second autostart? or the fact that you cant move yourself to a different team or slot?
this really pisses me off that if its a map like say from wc3 island defense or vampirism you have different people in different teams and if i want to be titan or vamp i need the hosts permission and the knowing he/she isnt afk or is just an idiot and will move me. and then if i dont get that and the game fills up i cant try and leave and get another game because the game auto started and instead i have to log off to do so and hope when i join another game i get the spot or can leave before it fills again, whereas before
i could move there at my own will and i will actually have time to leave if i dont get it without penalizing the rest of the players or wasting their time by leaving while in a required spot meaning they go through this 30 seconds and into the game only to have to leave

quite annoying yes??
saltydeeds
Profile Joined April 2010
United States15 Posts
July 30 2010 08:31 GMT
#22
It also bothers me that when you search by melee maps, every single one on the popular list is a blizzard map. Makes it impossible to play some of the good maps people have created since even if you host one, nobody is ever going to join since its not even on the list.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 30 2010 08:39 GMT
#23
i have to say, when it comes to UMS, blizz really fucked this one up.

UMS is the primary reason for SC's popularity. sure we have seen the competitive scene in Korea but look at DotA, there are about 6M ppl playing DotA based on downloads from getdota.com and an additional 4M in China based on domestic estimates.

you may argue that DotA isnt SC, but there IS DotA for SC2 and DotA for War3 was based on AoS from SC.
...from the land of imba
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 30 2010 08:40 GMT
#24
On July 30 2010 17:31 saltydeeds wrote:
It also bothers me that when you search by melee maps, every single one on the popular list is a blizzard map. Makes it impossible to play some of the good maps people have created since even if you host one, nobody is ever going to join since its not even on the list.

which reminds me the most popular SC melee maps -> Big Game Hunters and Fastest Possible.

both of them made/moded by the community.
...from the land of imba
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 30 2010 09:06 GMT
#25
I do laugh at the people that said this horrible thing was for beta only..the mb limit and all.

So much for that.
Python is garbage, number 1 advocate of getting rid of it.
Zaru
Profile Joined May 2010
Austria93 Posts
July 30 2010 09:32 GMT
#26
I'll give them some grace time, maybe 1-2 months, to fix this.
Since the majority of good maps will probably not even be polished until then.

But afterwards... if in 2 months they haven't managed to think of a better custom map system, custom maps can gg. Although that's wrong. More like an IdrA ragequit than a gg.
z33k.TV
Profile Joined July 2010
United States75 Posts
July 30 2010 10:09 GMT
#27
The system is broken.

The more we complain the faster they will fix it.
Turgon
Profile Joined April 2010
United States37 Posts
July 30 2010 16:52 GMT
#28
On July 30 2010 19:09 DarkShakuras wrote:
The system is broken.

The more we complain the faster they will fix it.


This. I hope this will turn into an uproar like the whole Real ID/forum thing.

Unfortunately, I don't know how else Blizzard can protect mapmakers from losing out on a lot of money in the map marketplace whenever that comes out.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 30 2010 16:59 GMT
#29
Post this on BNet, where it can actually change something, please. Its too well-written not to be there
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-07-30 17:01:35
July 30 2010 17:00 GMT
#30
The current custom map search system is sooooooo BETA, it really sucks. A similar one to the one from wc3 would be enough to me; or even make that one better. But this one is even far inferior to the one from SC:BW imo!
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 30 2010 17:02 GMT
#31
On July 30 2010 17:39 dybydx wrote:
i have to say, when it comes to UMS, blizz really fucked this one up.

UMS is the primary reason for SC's popularity. sure we have seen the competitive scene in Korea but look at DotA, there are about 6M ppl playing DotA based on downloads from getdota.com and an additional 4M in China based on domestic estimates.

you may argue that DotA isnt SC, but there IS DotA for SC2 and DotA for War3 was based on AoS from SC.

And those were far less played than the main game.


DOTA is played so much because WC3 wasn't as good as SC.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
July 30 2010 17:14 GMT
#32
I think they should organize it by newest game, but then like show how popular the game is on the side. Would combine the best of both worlds.
yrba1
Profile Joined June 2010
United States325 Posts
July 30 2010 17:56 GMT
#33
Filters please, if SC2 doesn't turn out that great in the future, then by god make it so I can filter out the DotA spam in WC3
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 30 2010 18:29 GMT
#34
On July 31 2010 02:02 PanzerDragoon wrote:
Show nested quote +
On July 30 2010 17:39 dybydx wrote:
i have to say, when it comes to UMS, blizz really fucked this one up.

UMS is the primary reason for SC's popularity. sure we have seen the competitive scene in Korea but look at DotA, there are about 6M ppl playing DotA based on downloads from getdota.com and an additional 4M in China based on domestic estimates.

you may argue that DotA isnt SC, but there IS DotA for SC2 and DotA for War3 was based on AoS from SC.

And those were far less played than the main game.


DOTA is played so much because WC3 wasn't as good as SC.


What? How on earth do people come up with such ridiculous conclusions?

Dota is played so much because WC3 is the first game that came out that had such an insanely powerful map editing tool. That map editor was far and away the most unlimited one for a game you could find, you could just about manipulate EVERYTHING. The map editor is so powerful that it SPAWNED ITS OWN GAME. Think about that for a moment.

SC2 map editor is even MORE powerful than that...but it has a ton more arbitrary restrictions that all but hamstring the entire thing. Since you're able to switch SC2 into a first person thing (supposidly) the whole sniper map genre in the starcraft UMS thing would take on an ENTIRELY new dimension.

If blizzard removes these stupid restrictions and fixes the way they host UMS games you could have some truly amazing maps come out of it.

Python is garbage, number 1 advocate of getting rid of it.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-07-30 21:30:15
July 30 2010 21:29 GMT
#35
On July 31 2010 02:02 PanzerDragoon wrote:
Show nested quote +
On July 30 2010 17:39 dybydx wrote:
i have to say, when it comes to UMS, blizz really fucked this one up.

UMS is the primary reason for SC's popularity. sure we have seen the competitive scene in Korea but look at DotA, there are about 6M ppl playing DotA based on downloads from getdota.com and an additional 4M in China based on domestic estimates.

you may argue that DotA isnt SC, but there IS DotA for SC2 and DotA for War3 was based on AoS from SC.

And those were far less played than the main game.


DOTA is played so much because WC3 wasn't as good as SC.

Defense of the Ancients is now played more than Warcraft III because Warcraft III is an unfathomably complex step up from Starcraft. Complexity is the number of game rules and depth is the amount of things you can do with those game rules. Starcraft gains its depth by taking very simple mechanics and allowing players do work all sorts of magic with them. Warcraft III takes its depth from the sheer complexity of the rule set, where you're balancing random damage, heroes, creeps, experience, gold, wood, food, items, completely unintuitive health and mana totals and then throwing them all into a blender.

It is impossible to dissect Warcraft III in the way that Starcraft players know two Zealot hits down a Zergling when your weapon upgrade comes into play. It's too complicated for most gamers. So when low-level (i.e. bad) Warcraft III players found they could play the same game and they wouldn't have to manage an economy and other units, they jumped at it. And even when you strip out the core mechanics of Warcraft III ladder play, Defense of the Ancients (with its individual hero vs. hero matchups, item recipes, and items) is still a ridiculously complex game.

Has nothing to do with quality. Defense of the Ancients is an easier game.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
July 30 2010 21:52 GMT
#36
On July 30 2010 07:12 Belegorm wrote:
Can't you just search for the map you want to host it? For example, when I want to play on destination I just search destination and lo and behold, I'm playing on destination.


Yea you can, but the issue is that there is no way for new maps to get recognized on BNET, the only way for a mapper to get people to search his map is to do so on a forum like TL or elsewhere.
i-bonjwa
Sotamursu
Profile Joined June 2010
Finland612 Posts
July 30 2010 22:16 GMT
#37
Why did they have to leave all the good things of wc3 bnet out of bnet2.0? Everything is such a mess.
antelope591
Profile Joined October 2007
Canada820 Posts
July 31 2010 06:00 GMT
#38
I think the way they handled custom games is by far the worst thing about the new bnet, worse than chat or LAN....so much potential in the map editor but I just can't understand WTF Blizz is thinking with this horrible system. From the way the maps are hosted, to the ridiculous popularity system to the idiotic restrictions on uploading. It's like they thought of the most terrible ideas possible and threw them all in. Absolutely nothing about the way custom games are handled is in any way an improvement over the wc3/sc system.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 31 2010 06:59 GMT
#39
this is worse than fucking friend codes
Blizzard is officially worse than Nintendo at internet matchmaking
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 31 2010 07:00 GMT
#40
On July 31 2010 03:29 Jayme wrote:
Show nested quote +
On July 31 2010 02:02 PanzerDragoon wrote:
On July 30 2010 17:39 dybydx wrote:
i have to say, when it comes to UMS, blizz really fucked this one up.

UMS is the primary reason for SC's popularity. sure we have seen the competitive scene in Korea but look at DotA, there are about 6M ppl playing DotA based on downloads from getdota.com and an additional 4M in China based on domestic estimates.

you may argue that DotA isnt SC, but there IS DotA for SC2 and DotA for War3 was based on AoS from SC.

And those were far less played than the main game.


DOTA is played so much because WC3 wasn't as good as SC.


What? How on earth do people come up with such ridiculous conclusions?

Dota is played so much because WC3 is the first game that came out that had such an insanely powerful map editing tool. That map editor was far and away the most unlimited one for a game you could find, you could just about manipulate EVERYTHING. The map editor is so powerful that it SPAWNED ITS OWN GAME. Think about that for a moment.

SC2 map editor is even MORE powerful than that...but it has a ton more arbitrary restrictions that all but hamstring the entire thing. Since you're able to switch SC2 into a first person thing (supposidly) the whole sniper map genre in the starcraft UMS thing would take on an ENTIRELY new dimension.

If blizzard removes these stupid restrictions and fixes the way they host UMS games you could have some truly amazing maps come out of it.


DOTA is played so much because it is a good game and it's easier to get into playing one hero alone than a WC3 race.
Prev 1 2 3 4 5 6 Next All
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