• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:19
CET 03:19
KST 11:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains2Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

Simple Questions/Answers - Page 136

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 134 135 136 137 138 182 Next
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 21 2014 00:38 GMT
#2701
On April 17 2014 17:27 And G wrote:
How can I listen to ambience soundtracks? I found the soundtrack tab in the data editor put I can't seem to play any of the sound files.

Go to the sounds tab (not sountracks) and find the Ambience you want. Then double click on (Basic) Sound: Sound Assets
~ ~ <°)))><~ ~ ~
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-04-24 21:33:18
April 23 2014 21:15 GMT
#2702
I am wondering how to disable the default functionality of the spacebar in my custom map... I made a trigger based on the usage of the spacebar that changes the camera. Not sure if I use another trigger to do it, or if it is some other setting.

Edit: Tried this and it helped http://www.sc2mapster.com/forums/development/map-development/6615-is-there-any-way-to-stop-spacebar-from-moving-the-camera/

The camera still flashes to the alert before the intended applications occur... I suppose the flash is extremely brief, so the mechanic is playable.
Nihility
Ahli
Profile Joined May 2012
Germany355 Posts
April 29 2014 00:37 GMT
#2703
On April 24 2014 06:15 WhalesFromSpace wrote:
I am wondering how to disable the default functionality of the spacebar in my custom map...

Hiding all alert types with trigger actions should do the trick, if I remember it correctly.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 09 2014 07:39 GMT
#2704
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 09 2014 17:00 GMT
#2705
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-09 18:39:57
May 09 2014 18:37 GMT
#2706
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can make use of the symmetry tool. It will mirror the terrain as you create it, based on your specifications. Here's a fancy video I found on Youtube (disclaimer: I'm at work and didn't listen to the audio so I can't vouch for the commentating, but just watching is sufficient):

Twitter: @iamcaustic
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 09 2014 19:09 GMT
#2707
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

You can't download the editor without downloading the dependencies and the rest of the game, so no :\
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 00:02 GMT
#2708
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 10 2014 05:04 GMT
#2709
On May 10 2014 09:02 EatThePath wrote:
Show nested quote +
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?

Sounds interesting.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 06:54 GMT
#2710
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can also use copy paste in combination with rotate / flip commands.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
May 11 2014 14:05 GMT
#2711
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 11 2014 17:31 GMT
#2712
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2014-05-15 05:33:54
May 15 2014 05:32 GMT
#2713
How do I make it so a unit randomly moves around the entire map instead of just a small area? I got the unit to move, but it only moves in a small area.
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 15 2014 07:09 GMT
#2714
How are you doing it currently?

One easy way would be to use the functions "pick a random point in region" and the function "entire map" to return a region that is the size of the map. and then order the unit to move to that location.

You could get more sophisticated by using inbuilt functions which avoid returning points near previously returned points, checking that the destination is pathable and the unit can get there, or picking a nearby point based on the units current location. Each of which would have slightly different behaviour.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 16 2014 02:38 GMT
#2715
I would recommend using a Wander Behavior and increasing the Leash distance, however I don't know what the maximum distance is. Units that are wandering will still aggro if attacked but move commanded units will not return fire
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-16 03:49:28
May 16 2014 03:47 GMT
#2716
On May 12 2014 02:31 EatThePath wrote:
Show nested quote +
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2014 04:36 GMT
#2717
On May 16 2014 12:47 iamcaustic wrote:
Show nested quote +
On May 12 2014 02:31 EatThePath wrote:
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.

Oh nice, I was totally overthinking the question. Yeah, this this this. :D
Comprehensive strategic intention: DNE
EseNcEIncubus
Profile Joined February 2014
Canada39 Posts
May 17 2014 00:57 GMT
#2718
Quick question, I want to make a map with 4 spawn points, but have it like Way Station where there are 2 possible spawn positions for players for different bases. How do I make it so they 100% spawn cross in one position in the other, without them being randomly in other spots.

Thanks.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 17 2014 14:44 GMT
#2719
Go to "Map->Team Placement (Basic)" in the editor to prevent certain spawning combinations.
This is it... the alpaca lips.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-05-19 18:03:28
May 19 2014 17:45 GMT
#2720
I'm not sure if this is a simple question but it might be, I have this WiP map with over 1k doodads, and all of a sudden the editor decided to rotate them with a random number between .2 and .4 degrees, how could this have happend and how do I prevent/fix it?

also, backups don't work as it seems to have fucked over any saves/backups aswell.
"Not you."
Prev 1 134 135 136 137 138 182 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft584
EnkiAlexander 56
davetesta26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft584
RuFF_SC2 203
StarCraft: Brood War
GuemChi 2102
Artosis 694
Shuttle 303
NaDa 29
Dota 2
LuMiX2
Counter-Strike
minikerr8
Super Smash Bros
hungrybox1291
C9.Mang0349
Other Games
summit1g11495
Maynarde87
ViBE53
Organizations
Other Games
gamesdonequick2115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 234
• HeavenSC 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
7h 41m
WardiTV Team League
9h 41m
The PondCast
1d 7h
WardiTV Team League
1d 9h
Replay Cast
1d 21h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.