• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:40
CET 10:40
KST 18:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
$5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1422 users

Simple Questions/Answers - Page 136

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 134 135 136 137 138 182 Next
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 21 2014 00:38 GMT
#2701
On April 17 2014 17:27 And G wrote:
How can I listen to ambience soundtracks? I found the soundtrack tab in the data editor put I can't seem to play any of the sound files.

Go to the sounds tab (not sountracks) and find the Ambience you want. Then double click on (Basic) Sound: Sound Assets
~ ~ <°)))><~ ~ ~
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-04-24 21:33:18
April 23 2014 21:15 GMT
#2702
I am wondering how to disable the default functionality of the spacebar in my custom map... I made a trigger based on the usage of the spacebar that changes the camera. Not sure if I use another trigger to do it, or if it is some other setting.

Edit: Tried this and it helped http://www.sc2mapster.com/forums/development/map-development/6615-is-there-any-way-to-stop-spacebar-from-moving-the-camera/

The camera still flashes to the alert before the intended applications occur... I suppose the flash is extremely brief, so the mechanic is playable.
Nihility
Ahli
Profile Joined May 2012
Germany355 Posts
April 29 2014 00:37 GMT
#2703
On April 24 2014 06:15 WhalesFromSpace wrote:
I am wondering how to disable the default functionality of the spacebar in my custom map...

Hiding all alert types with trigger actions should do the trick, if I remember it correctly.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 09 2014 07:39 GMT
#2704
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 09 2014 17:00 GMT
#2705
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-09 18:39:57
May 09 2014 18:37 GMT
#2706
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can make use of the symmetry tool. It will mirror the terrain as you create it, based on your specifications. Here's a fancy video I found on Youtube (disclaimer: I'm at work and didn't listen to the audio so I can't vouch for the commentating, but just watching is sufficient):

Twitter: @iamcaustic
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 09 2014 19:09 GMT
#2707
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

You can't download the editor without downloading the dependencies and the rest of the game, so no :\
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 00:02 GMT
#2708
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 10 2014 05:04 GMT
#2709
On May 10 2014 09:02 EatThePath wrote:
Show nested quote +
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?

Sounds interesting.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 06:54 GMT
#2710
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can also use copy paste in combination with rotate / flip commands.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
May 11 2014 14:05 GMT
#2711
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 11 2014 17:31 GMT
#2712
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2014-05-15 05:33:54
May 15 2014 05:32 GMT
#2713
How do I make it so a unit randomly moves around the entire map instead of just a small area? I got the unit to move, but it only moves in a small area.
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 15 2014 07:09 GMT
#2714
How are you doing it currently?

One easy way would be to use the functions "pick a random point in region" and the function "entire map" to return a region that is the size of the map. and then order the unit to move to that location.

You could get more sophisticated by using inbuilt functions which avoid returning points near previously returned points, checking that the destination is pathable and the unit can get there, or picking a nearby point based on the units current location. Each of which would have slightly different behaviour.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 16 2014 02:38 GMT
#2715
I would recommend using a Wander Behavior and increasing the Leash distance, however I don't know what the maximum distance is. Units that are wandering will still aggro if attacked but move commanded units will not return fire
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-16 03:49:28
May 16 2014 03:47 GMT
#2716
On May 12 2014 02:31 EatThePath wrote:
Show nested quote +
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2014 04:36 GMT
#2717
On May 16 2014 12:47 iamcaustic wrote:
Show nested quote +
On May 12 2014 02:31 EatThePath wrote:
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.

Oh nice, I was totally overthinking the question. Yeah, this this this. :D
Comprehensive strategic intention: DNE
EseNcEIncubus
Profile Joined February 2014
Canada39 Posts
May 17 2014 00:57 GMT
#2718
Quick question, I want to make a map with 4 spawn points, but have it like Way Station where there are 2 possible spawn positions for players for different bases. How do I make it so they 100% spawn cross in one position in the other, without them being randomly in other spots.

Thanks.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 17 2014 14:44 GMT
#2719
Go to "Map->Team Placement (Basic)" in the editor to prevent certain spawning combinations.
This is it... the alpaca lips.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-05-19 18:03:28
May 19 2014 17:45 GMT
#2720
I'm not sure if this is a simple question but it might be, I have this WiP map with over 1k doodads, and all of a sudden the editor decided to rotate them with a random number between .2 and .4 degrees, how could this have happend and how do I prevent/fix it?

also, backups don't work as it seems to have fucked over any saves/backups aswell.
"Not you."
Prev 1 134 135 136 137 138 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 155
RotterdaM 115
StarCraft: Brood War
Jaedong 641
Hyuk 567
Stork 310
Dewaltoss 137
Leta 114
Shine 70
sSak 56
Shinee 52
Shuttle 49
Rush 41
[ Show more ]
Backho 25
GoRush 21
zelot 19
NaDa 17
yabsab 16
910 13
Terrorterran 9
Movie 9
Mong 8
Dota 2
NeuroSwarm136
febbydoto63
League of Legends
JimRising 563
C9.Mang0219
Super Smash Bros
hungrybox519
Mew2King27
Other Games
singsing1085
Organizations
Other Games
gamesdonequick1110
StarCraft: Brood War
lovetv 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH185
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota239
League of Legends
• Jankos1516
Upcoming Events
RongYI Cup
1h 20m
herO vs Maru
RotterdaM145
SC Evo League
3h 20m
Replay Cast
14h 20m
uThermal 2v2 Circuit
1d 2h
WardiTV Winter Champion…
1d 5h
OSC
1d 14h
Replay Cast
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
LiuLi Cup
5 days
Online Event
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.