On April 17 2014 17:27 And G wrote: How can I listen to ambience soundtracks? I found the soundtrack tab in the data editor put I can't seem to play any of the sound files.
Go to the sounds tab (not sountracks) and find the Ambience you want. Then double click on (Basic) Sound: Sound Assets
I am wondering how to disable the default functionality of the spacebar in my custom map... I made a trigger based on the usage of the spacebar that changes the camera. Not sure if I use another trigger to do it, or if it is some other setting.
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
On May 10 2014 02:00 jeeneeus wrote: Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.
You can make use of the symmetry tool. It will mirror the terrain as you create it, based on your specifications. Here's a fancy video I found on Youtube (disclaimer: I'm at work and didn't listen to the audio so I can't vouch for the commentating, but just watching is sufficient):
On May 09 2014 16:39 neobowman wrote: I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
You can't download the editor without downloading the dependencies and the rest of the game, so no :\
On May 09 2014 16:39 neobowman wrote: I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
Would you be interested in a webapp / phone app that lets you sketch out maps?
On May 09 2014 16:39 neobowman wrote: I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
Would you be interested in a webapp / phone app that lets you sketch out maps?
On May 10 2014 02:00 jeeneeus wrote: Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.
You can also use copy paste in combination with rotate / flip commands.
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
On May 11 2014 23:05 Bareleon wrote: Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
How do I make it so a unit randomly moves around the entire map instead of just a small area? I got the unit to move, but it only moves in a small area.
One easy way would be to use the functions "pick a random point in region" and the function "entire map" to return a region that is the size of the map. and then order the unit to move to that location.
You could get more sophisticated by using inbuilt functions which avoid returning points near previously returned points, checking that the destination is pathable and the unit can get there, or picking a nearby point based on the units current location. Each of which would have slightly different behaviour.
I would recommend using a Wander Behavior and increasing the Leash distance, however I don't know what the maximum distance is. Units that are wandering will still aggro if attacked but move commanded units will not return fire
On May 11 2014 23:05 Bareleon wrote: Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
This is actually entirely possible. All you have to do is:
Go to the blink ability in the data editor
Select the effect "stalker - blink (teleport)"
Add the effect validator "Cliff Level Equal"
Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.
On May 11 2014 23:05 Bareleon wrote: Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
This is actually entirely possible. All you have to do is:
Go to the blink ability in the data editor
Select the effect "stalker - blink (teleport)"
Add the effect validator "Cliff Level Equal"
Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.
Oh nice, I was totally overthinking the question. Yeah, this this this. :D
Quick question, I want to make a map with 4 spawn points, but have it like Way Station where there are 2 possible spawn positions for players for different bases. How do I make it so they 100% spawn cross in one position in the other, without them being randomly in other spots.
I'm not sure if this is a simple question but it might be, I have this WiP map with over 1k doodads, and all of a sudden the editor decided to rotate them with a random number between .2 and .4 degrees, how could this have happend and how do I prevent/fix it?
also, backups don't work as it seems to have fucked over any saves/backups aswell.