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Simple Questions/Answers - Page 136

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 134 135 136 137 138 182 Next
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 21 2014 00:38 GMT
#2701
On April 17 2014 17:27 And G wrote:
How can I listen to ambience soundtracks? I found the soundtrack tab in the data editor put I can't seem to play any of the sound files.

Go to the sounds tab (not sountracks) and find the Ambience you want. Then double click on (Basic) Sound: Sound Assets
~ ~ <°)))><~ ~ ~
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-04-24 21:33:18
April 23 2014 21:15 GMT
#2702
I am wondering how to disable the default functionality of the spacebar in my custom map... I made a trigger based on the usage of the spacebar that changes the camera. Not sure if I use another trigger to do it, or if it is some other setting.

Edit: Tried this and it helped http://www.sc2mapster.com/forums/development/map-development/6615-is-there-any-way-to-stop-spacebar-from-moving-the-camera/

The camera still flashes to the alert before the intended applications occur... I suppose the flash is extremely brief, so the mechanic is playable.
Nihility
Ahli
Profile Joined May 2012
Germany355 Posts
April 29 2014 00:37 GMT
#2703
On April 24 2014 06:15 WhalesFromSpace wrote:
I am wondering how to disable the default functionality of the spacebar in my custom map...

Hiding all alert types with trigger actions should do the trick, if I remember it correctly.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 09 2014 07:39 GMT
#2704
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 09 2014 17:00 GMT
#2705
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-09 18:39:57
May 09 2014 18:37 GMT
#2706
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can make use of the symmetry tool. It will mirror the terrain as you create it, based on your specifications. Here's a fancy video I found on Youtube (disclaimer: I'm at work and didn't listen to the audio so I can't vouch for the commentating, but just watching is sufficient):

Twitter: @iamcaustic
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 09 2014 19:09 GMT
#2707
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

You can't download the editor without downloading the dependencies and the rest of the game, so no :\
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 00:02 GMT
#2708
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 10 2014 05:04 GMT
#2709
On May 10 2014 09:02 EatThePath wrote:
Show nested quote +
On May 09 2014 16:39 neobowman wrote:
I'm on a trip for 2 months and only have access to a mac. Is there a way I can just download the editor without worrying about downloading SC2 as a whole?

Would you be interested in a webapp / phone app that lets you sketch out maps?

Sounds interesting.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 10 2014 06:54 GMT
#2710
On May 10 2014 02:00 jeeneeus wrote:
Is there an easy way to replicate portions of the map? So for instance if I want to only make only half the map then flip it for the other side.

You can also use copy paste in combination with rotate / flip commands.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
May 11 2014 14:05 GMT
#2711
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 11 2014 17:31 GMT
#2712
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.
Comprehensive strategic intention: DNE
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2014-05-15 05:33:54
May 15 2014 05:32 GMT
#2713
How do I make it so a unit randomly moves around the entire map instead of just a small area? I got the unit to move, but it only moves in a small area.
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 15 2014 07:09 GMT
#2714
How are you doing it currently?

One easy way would be to use the functions "pick a random point in region" and the function "entire map" to return a region that is the size of the map. and then order the unit to move to that location.

You could get more sophisticated by using inbuilt functions which avoid returning points near previously returned points, checking that the destination is pathable and the unit can get there, or picking a nearby point based on the units current location. Each of which would have slightly different behaviour.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 16 2014 02:38 GMT
#2715
I would recommend using a Wander Behavior and increasing the Leash distance, however I don't know what the maximum distance is. Units that are wandering will still aggro if attacked but move commanded units will not return fire
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-05-16 03:49:28
May 16 2014 03:47 GMT
#2716
On May 12 2014 02:31 EatThePath wrote:
Show nested quote +
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2014 04:36 GMT
#2717
On May 16 2014 12:47 iamcaustic wrote:
Show nested quote +
On May 12 2014 02:31 EatThePath wrote:
On May 11 2014 23:05 Bareleon wrote:
Is it possible to make it so you can control where and where you cannot blink to? I want to make it so you cannot blink up on the cliff from the ground, and also you cant blink from the cliff back to the ground.

Put simply, no this is not possible. The blink ability only cares about whether the destination area is pathable ground and whether you have vision of it. In order to do what you propose, you'd have to modify the blink ability itself (I think) possibly in conjunction with some map triggers or custom region usage, which is not usually considered "acceptable" for standard melee maps.

This is actually entirely possible. All you have to do is:

  1. Go to the blink ability in the data editor
  2. Select the effect "stalker - blink (teleport)"
  3. Add the effect validator "Cliff Level Equal"

Boom, now blink requires equal cliff level to be considered a valid blink location (i.e. cannot blink up and down cliffs). This is also perfectly acceptable for a standard melee mod.

Oh nice, I was totally overthinking the question. Yeah, this this this. :D
Comprehensive strategic intention: DNE
EseNcEIncubus
Profile Joined February 2014
Canada39 Posts
May 17 2014 00:57 GMT
#2718
Quick question, I want to make a map with 4 spawn points, but have it like Way Station where there are 2 possible spawn positions for players for different bases. How do I make it so they 100% spawn cross in one position in the other, without them being randomly in other spots.

Thanks.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 17 2014 14:44 GMT
#2719
Go to "Map->Team Placement (Basic)" in the editor to prevent certain spawning combinations.
This is it... the alpaca lips.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-05-19 18:03:28
May 19 2014 17:45 GMT
#2720
I'm not sure if this is a simple question but it might be, I have this WiP map with over 1k doodads, and all of a sudden the editor decided to rotate them with a random number between .2 and .4 degrees, how could this have happend and how do I prevent/fix it?

also, backups don't work as it seems to have fucked over any saves/backups aswell.
"Not you."
Prev 1 134 135 136 137 138 182 Next
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