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On June 30 2010 10:56 seRapH wrote: can you kill torrasque? and i guess you cant really buff the hp/damage to that of the sc hero? =\
also, it'd be really awesome if you could kill it, but it'd keep respawning unless you killed a cerebrate in the corner. you can kill it, its just a normal ultralisk. u cant buff or nerf the hps or anything in melee maps. after u kill it it wont respawn, it just dies and rots in the ground, this is not dota in space ^^
On June 30 2010 10:57 Turbo.Tactics wrote: I like it very much! The Ultralisk is a very creative idea. I still doubt it's balance because Terran can overcome the Ultralisk way earlier than Zerg and Toss. Also, does "neutral creep tumor" mean no speedboost for Zerg? Because I thought creep itself is neutral anyways.
This might be intresting to play! Perhaps you can "Creepjack" the Terran while he is trying to kill the Ultra early with Marauders :D
the creep tumor gives speed to all zerg units, creep is creep, it has no owner :d i wouldnt say map is balanced based on who can kill the ultralisk fastest, its just a touch in the map and i wouldnt get hanged up on it, nobody is forcing u to kill it before attacking ur enemy xD
im going to bed now i think ive covered all the ultralisk questions now xD
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On June 30 2010 10:43 Kratisto wrote:Show nested quote +On June 30 2010 10:41 MorroW wrote:On June 30 2010 10:38 Kratisto wrote: Tarrasque is spelled with an A (two, rather)... I don't think Wizards of the Coast enforces their copyrights on SC2 maps. i dont see what ur driving at at all but i took the name from the sc1 ultralisk hero ^^ isnt wizards of the coast magic company? The Tarrasque is a monster from Dungeons and Dragons. It's nigh unkillable, and sort of looks like a huge dinosaur. I didn't know about the SC1 hero named in reference. No, like roughly all other stuff in DnD the Tarrasque is a beast taken from legends that already existed. They don't got copyrights on things like dragons either... http://en.wikipedia.org/wiki/Tarasque
On June 30 2010 10:57 Turbo.Tactics wrote: Also, does "neutral creep tumor" mean no speedboost for Zerg? Because I thought creep itself is neutral anyways.
The creeptumor being neutral means that your units don't auto attack it, which is good since there are occasions where you might want to keep it. For example if you are zerg, or if the enemy wants to expand there etc.
On June 30 2010 10:57 Turbo.Tactics wrote: I still doubt it's balance because Terran can overcome the Ultralisk way earlier than Zerg and Toss.
No, zerg can just run past it and toss can kill it with 3 zealots while barely taking anything more than shield damage if you micro slightly, terran needs many marauders before he can get past it without noticeable damage and trying with marines is suicide.
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On June 30 2010 11:00 MorroW wrote:Show nested quote +On June 30 2010 10:56 seRapH wrote: can you kill torrasque? and i guess you cant really buff the hp/damage to that of the sc hero? =\
also, it'd be really awesome if you could kill it, but it'd keep respawning unless you killed a cerebrate in the corner. you can kill it, its just a normal ultralisk. u cant buff or nerf the hps or anything in melee maps. after u kill it it wont respawn, it just dies and rots in the ground, this is not dota in space ^^ Show nested quote +On June 30 2010 10:57 Turbo.Tactics wrote: I like it very much! The Ultralisk is a very creative idea. I still doubt it's balance because Terran can overcome the Ultralisk way earlier than Zerg and Toss. Also, does "neutral creep tumor" mean no speedboost for Zerg? Because I thought creep itself is neutral anyways.
This might be intresting to play! Perhaps you can "Creepjack" the Terran while he is trying to kill the Ultra early with Marauders :D
the creep tumor gives speed to all zerg units, creep is creep, it has no owner :d i wouldnt say map is balanced based on who can kill the ultralisk fastest, its just a touch in the map and i wouldnt get hanged up on it, nobody is forcing u to kill it before attacking ur enemy xD im going to bed now i think ive covered all the ultralisk questions now xD aw shoot
and actually there is one. is it set as an enemy or neutral, or rather will you auto-target if a-moved?
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Lovely, beautiful map MorroW. You never seem to disappoint!
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It sort of bring back memories of Paranoid Android and Ride of Valkyries... In some respects, this is sort of a mix of those two xD
Edit; Wouldn't it be sort of imba to do a ling rush and drag the ultralisk to the opponent base? =>
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On June 30 2010 11:03 Klockan3 wrote:Show nested quote +On June 30 2010 10:43 Kratisto wrote:On June 30 2010 10:41 MorroW wrote:On June 30 2010 10:38 Kratisto wrote: Tarrasque is spelled with an A (two, rather)... I don't think Wizards of the Coast enforces their copyrights on SC2 maps. i dont see what ur driving at at all but i took the name from the sc1 ultralisk hero ^^ isnt wizards of the coast magic company? The Tarrasque is a monster from Dungeons and Dragons. It's nigh unkillable, and sort of looks like a huge dinosaur. I didn't know about the SC1 hero named in reference. No, like roughly all other stuff in DnD the Tarrasque is a beast taken from legends that already existed. They don't got copyrights on things like dragons either... http://en.wikipedia.org/wiki/Tarasque
Should have known. Thanks for that.
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Very unique, Possibly my faveorite map I have seen so far in the beta
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On June 30 2010 10:43 Kratisto wrote:Show nested quote +On June 30 2010 10:41 MorroW wrote:On June 30 2010 10:38 Kratisto wrote: Tarrasque is spelled with an A (two, rather)... I don't think Wizards of the Coast enforces their copyrights on SC2 maps. i dont see what ur driving at at all but i took the name from the sc1 ultralisk hero ^^ isnt wizards of the coast magic company? The Tarrasque is a monster from Dungeons and Dragons. It's nigh unkillable, and sort of looks like a huge dinosaur. I didn't know about the SC1 hero named in reference.
me and my friend spencer killed it hehe
way back in the day. version 3.5
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i like this idea, only because the torrasque was awesome in the BW mission. I think it would be cool to make him a hero ultralisk with similar stats as in the original mission (account for new ultralisk cleave) and have it respawn after 3 minutes if it dies.
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Vatican City State2594 Posts
On June 30 2010 10:58 Easy772 wrote:lol someone played D&D  Great map though. Or heroes of might and magic... With some Paranoid Android xD
Interesting map, wondering if the same balance issues as PA apply though..
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the creep tumor gives speed to all zerg units, creep is creep, it has no owner :d
Ok, that's what i figured. I was a bit suspicious because you wrote neutral creep tumor.
i wouldnt say map is balanced based on who can kill the ultralisk fastest, its just a touch in the map and i wouldnt get hanged up on it, nobody is forcing u to kill it before attacking ur enemy xD
Yup. This is why I think it's intresting to play. The whole argueing over balance is kinda vague anyways as long as one hasn't played the map. You have to see what the players come up with in the games they play on this map.
I wasn't planning on starting a huge arguement over balance. I just wanted to point out that Terrans will be able to hunt down poor Torrasque very quickly.
Despite the Ultra it's basically Paranoid Android upside down and I remember lots of fights over the small bridge. Controlling the cave early may be key. The rush distances on Torrasque are faster than on Android I think, so maybe you can ignore the "shortcut" through the cave (if it even is a shortcut).
After all this theory I reeeeeaaaaally want to play this map! Love it so far!
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MorroW, I like your map, kid! Visually it is very tight, the spaces are easy to understand.
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Personally it reminds me of creeps which was one of the features I disliked in WC3. To me an RTS should be about player vs player, having a 3rd hostile "faction" adds a random element which I felt took away from the game. I hated having my opponent getting lucky and come up behind me while I was creeping. It also felt cheap when I would randomly come up on my opponent creeping and force them to blow their TP early.
However that's just my opinion and to each their own. 
Edit: I missed the post where you said the mob is just a normal Ultralisk, I assumed you had made some sort of "uber" unit that would require a decent force to take down. So not as bad as I first thought. :p Still, I'm heavily biased against creeps ^^.
Kudo's for the DnD reference though, that brings back memories. + Show Spoiler +
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konadora
Singapore66071 Posts
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reminds of me an upside down scrap station, not to sure about the naturals either.
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I'm also not that sure about the naturals being high yield. You'd need a significantly less amount of workers to saturate it, decreasing the need for macroing a lot of workers, making certain timing pushes pointless imo.
The Ultra in the center is a great idea! If you can, you should program the creep tumor to die when the Ultralisk gets killed so that players can expand there without the need to kill the creep tumor.
Also - since the ultra won't follow your units - can't you kite with it very easily?
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Also, if that is the real range of the creep tumor, zerg could cover this map REALLY fast with creep!
:D
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A GOLD natural? thats like... different. I like it, calls for build changes though. o well, it can be balanced out eventually. makes taking a 3rd much more important for later game.
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I opened this thread and when I saw the picture my mind got blown, nice idea thinking outside of the "rock" box with the ultralisk and that was truly an apropriate name ^^.
It seem that our friend morrow isn't only a good player.
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