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[Map] Argutaris - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
June 25 2010 00:00 GMT
#21
Nice to see a competitive player creating a map, gj.
WWBD- What would Boxer do?
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 25 2010 00:16 GMT
#22
Good positioning on the resources
Make sure the natural protects the main, though.
133 221 333 123 111
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-26 19:03:45
June 26 2010 19:01 GMT
#23
On June 25 2010 06:32 derpaderp wrote:
the 3 bases are pretty easy to defend, which seems to favor terran pretty hard. i would make another ramp to the third base, or perhaps just widen the entrances to each quartile of the map.

also theres some strong positional imbalance; because a terran whos clockwise from his opponent can shell the natural expansion

tnx alot for this input. hopefully the latest version will fix this issue, at least make it a lot less significant
version 1.2
- pushed out the 3rd base wide ramp a little
- pushed the small ramp and the way which leads to 3rd base away from the natural
- added alot of forest between the natural and the 3rd base unallowing siege tanks to shoot down the natural (they still range the golden minerals)
Progamerpls no copy pasterino
Morayfire73
Profile Joined April 2010
United States298 Posts
June 26 2010 19:07 GMT
#24
What you did with the natural is really cool. Maybe you should make the ramps leading to the center a little bigger so bigger armies can be more mobile in the center.
[Insert witty comment here]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-06-27 02:27:54
June 27 2010 02:21 GMT
#25
--- Nuked ---
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 27 2010 02:23 GMT
#26
Map looks great, probably one of the best (if not the best I've seen on TL so far).

If I Had to change 1 thing, It would just be the details- The square patches of concrete don't seem to fit the map. I dunno, maybe that's just me.
..and then I would, ya know, check em'. (Aka SpoR)
Spaceball
Profile Joined November 2007
United States213 Posts
June 27 2010 19:12 GMT
#27
This is probably the best looking user made map I've seen yet. I love the way your using the high yields at the natural - I think this will really help create some awesome macro games. I look forward to seeing this map in action when phase 2 starts up!
iNty.sCream
Profile Joined April 2010
Germany195 Posts
June 27 2010 19:13 GMT
#28
nice map morrow, keep on making them
Bisu best hairspray = win
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 27 2010 19:17 GMT
#29
This map is really cool. Can't wait to play on it, hope to see it in some tournaments
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Dr_PainZ
Profile Joined June 2010
United States8 Posts
June 27 2010 19:30 GMT
#30
Looks alot like a edited SoW, but then again original enough to be a great map. Best looking Custom so far.

I'd love to play on this :D
Prdors
Profile Joined April 2010
United States67 Posts
June 27 2010 19:41 GMT
#31
this map is pretty awesome looking. The blocked rich minerals could become an interesting map fad.
Go Blue!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2010 21:03 GMT
#32
--- Nuked ---
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
June 28 2010 04:07 GMT
#33
LOoks awesome!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 17:27 GMT
#34
I really like this map, nice work!

The only thing that I don't like is the high-yield minerals mixed with normal ones in the natural. IMO I just don't like that whole concept in general, but it's your map, not mine. If you do decide to keep the minerals like that, at least do it to the 3rd expos not the naturals.

But I really like this map! Perfectly balanced - doesn't favor any of the three races.
:D
haaz
Profile Joined May 2010
157 Posts
June 28 2010 17:35 GMT
#35
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 28 2010 17:41 GMT
#36
looks great, tho im wondering if the mains mineral lines can be tanked or not?
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 00:04 GMT
#37
On June 29 2010 02:35 haaz wrote:
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...


That's his choice. If he wants to wait until he has perfected it, so what.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-29 00:49:25
June 29 2010 00:44 GMT
#38
On June 29 2010 02:35 haaz wrote:
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...

its because beta is down so u couldnt play them anyway
also so early versions of them i expected to make some more vers before its fairly balanced. its good to upload it to tl to get the general opinion so i can make updates. u upload the maps here cause there r some ppl roaming around looking for custom maps to add to their tournaments. theres tons of reasons to publish it here other than letting others play on it, just wait until beta is back and ill give out download next time dont assume the worst yo makes u look like a troll~ afaik u cant even play vs ai on the blizz maps u alrdy have ;;;
Progamerpls no copy pasterino
Chizambers
Profile Joined June 2010
United States126 Posts
June 29 2010 05:11 GMT
#39
Really excellent map.
The high yield mins at the natural is interesting and unique.

The positioning for the 3rd is just absolute perfect at this point. I think a play could actually go 2 different directions for their 3rd. Either break the rocks for the closer one, or head counterclockwise from the nat, and up the wide ramp which would allow some early protection by leaving the rocks up, and defending that wide open area in the center.

The layout of the map is excellent in that it has the mostly open middle, but allows for some flanking opportunities along the side for those who break the rocks.

I really can't wait to play this.

Very nice work!
yup, I'm a nub.
shinwa
Profile Joined April 2010
Sweden225 Posts
June 29 2010 10:16 GMT
#40
One of the nicest maps I've seen so far
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