[Map] Argutaris - Page 2
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Evilmonkey.
United States1628 Posts
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GenesisX
Canada4267 Posts
![]() Make sure the natural protects the main, though. | ||
MorroW
Sweden3522 Posts
On June 25 2010 06:32 derpaderp wrote: the 3 bases are pretty easy to defend, which seems to favor terran pretty hard. i would make another ramp to the third base, or perhaps just widen the entrances to each quartile of the map. also theres some strong positional imbalance; because a terran whos clockwise from his opponent can shell the natural expansion tnx alot for this input. hopefully the latest version will fix this issue, at least make it a lot less significant version 1.2 - pushed out the 3rd base wide ramp a little - pushed the small ramp and the way which leads to 3rd base away from the natural - added alot of forest between the natural and the 3rd base unallowing siege tanks to shoot down the natural (they still range the golden minerals) | ||
Morayfire73
United States298 Posts
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Randomaccount#77123
United States5003 Posts
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CharlieMurphy
United States22895 Posts
If I Had to change 1 thing, It would just be the details- The square patches of concrete don't seem to fit the map. I dunno, maybe that's just me. | ||
Spaceball
United States213 Posts
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iNty.sCream
Germany195 Posts
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prodiG
Canada2016 Posts
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Dr_PainZ
United States8 Posts
I'd love to play on this :D | ||
Prdors
United States67 Posts
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Randomaccount#77123
United States5003 Posts
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Mojawi)SoJu
Korea (South)259 Posts
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Antares777
United States1971 Posts
The only thing that I don't like is the high-yield minerals mixed with normal ones in the natural. IMO I just don't like that whole concept in general, but it's your map, not mine. If you do decide to keep the minerals like that, at least do it to the 3rd expos not the naturals. But I really like this map! Perfectly balanced - doesn't favor any of the three races. :D | ||
haaz
157 Posts
Why you are showing us these maps and not giving us download links for them? I can not understand that strange behaviour. You just showing us ur skills or something? who cares about them loolz If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ... | ||
PhiliBiRD
United States2643 Posts
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Antares777
United States1971 Posts
On June 29 2010 02:35 haaz wrote: MorroW no offence, but Why you are showing us these maps and not giving us download links for them? I can not understand that strange behaviour. You just showing us ur skills or something? who cares about them loolz If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ... That's his choice. If he wants to wait until he has perfected it, so what. | ||
MorroW
Sweden3522 Posts
On June 29 2010 02:35 haaz wrote: MorroW no offence, but Why you are showing us these maps and not giving us download links for them? I can not understand that strange behaviour. You just showing us ur skills or something? who cares about them loolz If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ... its because beta is down so u couldnt play them anyway also so early versions of them i expected to make some more vers before its fairly balanced. its good to upload it to tl to get the general opinion so i can make updates. u upload the maps here cause there r some ppl roaming around looking for custom maps to add to their tournaments. theres tons of reasons to publish it here other than letting others play on it, just wait until beta is back and ill give out download ![]() | ||
Chizambers
United States126 Posts
The high yield mins at the natural is interesting and unique. The positioning for the 3rd is just absolute perfect at this point. I think a play could actually go 2 different directions for their 3rd. Either break the rocks for the closer one, or head counterclockwise from the nat, and up the wide ramp which would allow some early protection by leaving the rocks up, and defending that wide open area in the center. The layout of the map is excellent in that it has the mostly open middle, but allows for some flanking opportunities along the side for those who break the rocks. I really can't wait to play this. Very nice work! | ||
shinwa
Sweden225 Posts
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