• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:22
CEST 20:22
KST 03:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2060 users

Community-Designed TL Map - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
June 22 2010 04:06 GMT
#21
What's up with this? :O

More polls maybe? Or at least more votes in the current ones :D
WeeEEeeEEEeeEEEeeeEEee!!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-22 04:37:51
June 22 2010 04:16 GMT
#22
On June 22 2010 13:06 Crazyeyes wrote:
What's up with this? :O

More polls maybe? Or at least more votes in the current ones :D

Just updated it!
I've had a REALLY busy week and a half, I'm just working on Redemption now (check the thread in my sig.)

I need ideas from everyone! I'm thinking a 3rd base between a connection of two of the naturals, very very much like Gaia.

Any suggestion is a good suggestion, so hit me! :D~

EDIT: Seriously guys. Post anything. Keep bumping the thread at least
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Deleted User 62283
Profile Blog Joined March 2010
385 Posts
July 05 2010 00:01 GMT
#23
Natural should be on low ground, with destructible rock that allow widening of the choke.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
July 05 2010 00:51 GMT
#24
Low ground main like medusa? Or double high ground main with high ground natural?

Really general suggestions coming from me, so I'm not really helpful
Hoping for a python.esque map coming out of this Will post more if I can think of any cool ideas.
really?
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
Last Edited: 2010-08-03 08:55:23
August 03 2010 08:55 GMT
#25
On June 22 2010 13:16 prodiG wrote:

EDIT: Seriously guys. Post anything. Keep bumping the thread at least

Erm.
I feel like I'm being annoying or doing something wrong by bumping this thread. Am I the only one who's excited about this? :x
WeeEEeeEEEeeEEEeeeEEee!!
Slakter
Profile Joined January 2010
Sweden1947 Posts
Last Edited: 2010-08-03 09:06:41
August 03 2010 09:05 GMT
#26
Why not make 1 pretty wide ramp but with 2 rocks that make the ramp more narrow so that the attacking player should take the rocks out or walk through a narrow choke, would make it really intresting to meet Terran there.

Edit: It doesnt even need to be a ramp, just a choke. But if it is a ramp it will be even more crucial to destroy them.
Protoss, can't live with em', can't kill em'.
Apollys
Profile Joined July 2010
United States278 Posts
August 03 2010 09:07 GMT
#27
Sweeet this should be awesome. Liquid would be a pretty sick map name, unless someone thinks of a cooler one by the time you're done.
When you're feeling down, I'll be there to feel you up!
BoomStevo
Profile Joined August 2010
United States332 Posts
August 24 2010 22:53 GMT
#28
I don't know if this thread is still happening but I thought it was a good idea, so I'll add my 2 cents and bump.

To answer the poll question about the gold expos: I believe the rock situation really depends on the positioning of the gold expos. If the gold expos are closer to the outer edge of the map, I would be more inclined to make them blocked by rocks. If they are in the center of the map, and harder to claim and defend, then I would lean towards not having any blocking elements. Really, it all depends.

I would also like to find out the size of the map. For a 4 player map with mains, naturals, third expos for each player and gold expos (2?), it feels like the map will be quite large. Especially if we want an open middle area. Though, looking at your previous work, it looks like you do tend to make larger maps than the standard Blizzard ones.

On the subject of the third expo, I prefer one of two: (1) close but blocked by rocks or (2) having wide and/or multiple entrances.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 23:09 GMT
#29
I practically created the map the features describe with devotion, I had no idea anyone was bumping this!

Ill give this some more thought tonight I suppose <: D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
August 25 2010 00:46 GMT
#30
I have an idea for a third like that.

You can make it high ground (higher ground than whatever the nat is on) and have a large-ish ramp facing towards the middle of the map, but then have a backdoor entrance going around behind it! DRs would be on each side behind the naturals.
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-08-25 18:44:51
August 25 2010 18:14 GMT
#31
On August 25 2010 08:09 prodiG wrote:
I practically created the map the features describe with devotion, I had no idea anyone was bumping this!

Ill give this some more thought tonight I suppose <: D


I'm new to the forums and I was just checking out your map thread and saw a link to this. Thought it was a good idea so I wanted to contribute. I may post some of my work up soon.

Edit: Also, I don't see a pony in devotion!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 25 2010 20:51 GMT
#32
no backdoor rocks!

also some mineral only expos would be cool, not enough of those in sc2 imo. Maps in BW were good when you had to choose between a hard to hold gas 3rd or a mineral only easy to take third
Writer
Dystisis
Profile Joined May 2010
Norway713 Posts
August 25 2010 21:12 GMT
#33
Some possible suggestions:
No destructible rocks besides for covering the gold minerals.

The four mainbases should be two cliff heights up. Naturals should be one cliffheight up. Middle area should be normal cliff height.

However, in the middle, there should be drawn the outlines of a pony (or horse) in one cliff height up. It shouldn't be too big. And you copy it, it so that there are two symmetrical horses in the middle, rotated so that it fits with map symmetry. It would be cool if there were Xel'Naga tower near their heads.
petelectro
Profile Joined August 2010
Germany69 Posts
August 25 2010 21:34 GMT
#34
We need bridges! Functioning bridges. With water beneath them.

Just chokes and ramps on every single map is pretty boring but I believe there isn't a functioning temple-style bridge in the editor. Just tested the mar sara bridges and they are pretty weird (the diagonal weren't working for me at all).
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
Last Edited: 2010-08-25 22:01:58
August 25 2010 22:01 GMT
#35
open center like python... mb u can add some highway pats like Longinus to make it more interesting... but please please please DONT PUT WALLS ON THE MAP CENTER : (
im really tired to see big armyes clumping in small chokes @ blizzard maps
ἡ τῆς Νεμέσεως τάξις
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 25 2010 22:05 GMT
#36
so is this idea still up since its a pretty old contest. i got some sketches tho
nice.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 25 2010 22:43 GMT
#37
Well, a map can't be good if it's made of myriad of suggestions made from 9743618 people. :/
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BoomStevo
Profile Joined August 2010
United States332 Posts
August 25 2010 22:57 GMT
#38
On August 26 2010 07:43 ProTosS4EveR wrote:
Well, a map can't be good if it's made of myriad of suggestions made from 9743618 people. :/


Sure, if we took every idea, it would probably be a mess. It's up to whoever is making the map to cull them down. Whatever comes of this, I'd like to hear everyone's opinions on what they think makes a good map. I'm hoping to at least get some insight into what features people want to see. We may not even see a map from this, but I think it's a good discussion to have.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 26 2010 06:39 GMT
#39
-4 Players
-Two Gold mineral expansions with normal yield gas, blocked by DR
-Bel'Shir Tileset (my favorite! :D)
-No Islands
-Spawns at 1, 4, 7 and 10 oclock
-Badass teamliquid pony in the middle
-Open Middle area


only features that are for sure at the moment
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 26 2010 11:54 GMT
#40
I did this in paint because i fail with the map editor T.T[image loading]
I know its in Char colours but it can be changed to bel´shir and water ofc :D
Map is supposed to be very big because everyone loves Macro games !
just an idea. ^^
nice.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#116
Percival vs YoungYakovLIVE!
Reynor vs GgMaChine
RotterdaM869
IndyStarCraft 123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 869
IndyStarCraft 123
UpATreeSC 85
ProTech66
BRAT_OK 59
JuggernautJason34
Railgan 21
MindelVK 15
EmSc Tv 14
StarCraft: Brood War
Britney 29506
Calm 4128
Mind 203
Soulkey 129
firebathero 122
scan(afreeca) 89
soO 54
Noble 27
Dota 2
Gorgc7914
monkeys_forever175
Counter-Strike
fl0m10937
Fnx 1753
Super Smash Bros
Mew2King71
Other Games
Grubby16889
singsing1895
FrodaN1297
Beastyqt883
B2W.Neo645
XaKoH 336
Hui .197
C9.Mang0141
KnowMe139
ToD112
ArmadaUGS94
Trikslyr54
QueenE49
Organizations
Counter-Strike
PGL125243
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 67
• 3DClanTV 39
• Adnapsc2 28
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 18
• Michael_bg 4
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4850
Other Games
• imaqtpie800
• Scarra408
• WagamamaTV198
• Shiphtur175
Upcoming Events
Korean StarCraft League
8h 38m
RSL Revival
15h 38m
Clem vs Rogue
Bunny vs Lambo
IPSL
21h 38m
Dewalt vs nOmaD
Ret vs Cross
BSL
1d
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 13h
Cure vs herO
SHIN vs Maru
IPSL
1d 21h
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.