More polls maybe? Or at least more votes in the current ones :D
Community-Designed TL Map - Page 2
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Crazyeyes
Canada1342 Posts
More polls maybe? Or at least more votes in the current ones :D | ||
prodiG
Canada2016 Posts
On June 22 2010 13:06 Crazyeyes wrote: What's up with this? :O More polls maybe? Or at least more votes in the current ones :D Just updated it! I've had a REALLY busy week and a half, I'm just working on Redemption now (check the thread in my sig.) I need ideas from everyone! I'm thinking a 3rd base between a connection of two of the naturals, very very much like Gaia. Any suggestion is a good suggestion, so hit me! :D~ EDIT: Seriously guys. Post anything. Keep bumping the thread at least | ||
tru_power22
Canada385 Posts
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Clearout
Norway1060 Posts
Really general suggestions coming from me, so I'm not really helpful Hoping for a python.esque map coming out of this Will post more if I can think of any cool ideas. | ||
Crazyeyes
Canada1342 Posts
On June 22 2010 13:16 prodiG wrote: EDIT: Seriously guys. Post anything. Keep bumping the thread at least Erm. I feel like I'm being annoying or doing something wrong by bumping this thread. Am I the only one who's excited about this? :x | ||
Slakter
Sweden1947 Posts
Edit: It doesnt even need to be a ramp, just a choke. But if it is a ramp it will be even more crucial to destroy them. | ||
Apollys
United States278 Posts
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BoomStevo
United States332 Posts
To answer the poll question about the gold expos: I believe the rock situation really depends on the positioning of the gold expos. If the gold expos are closer to the outer edge of the map, I would be more inclined to make them blocked by rocks. If they are in the center of the map, and harder to claim and defend, then I would lean towards not having any blocking elements. Really, it all depends. I would also like to find out the size of the map. For a 4 player map with mains, naturals, third expos for each player and gold expos (2?), it feels like the map will be quite large. Especially if we want an open middle area. Though, looking at your previous work, it looks like you do tend to make larger maps than the standard Blizzard ones. On the subject of the third expo, I prefer one of two: (1) close but blocked by rocks or (2) having wide and/or multiple entrances. | ||
prodiG
Canada2016 Posts
Ill give this some more thought tonight I suppose <: D | ||
Antares777
United States1971 Posts
You can make it high ground (higher ground than whatever the nat is on) and have a large-ish ramp facing towards the middle of the map, but then have a backdoor entrance going around behind it! DRs would be on each side behind the naturals. | ||
BoomStevo
United States332 Posts
On August 25 2010 08:09 prodiG wrote: I practically created the map the features describe with devotion, I had no idea anyone was bumping this! Ill give this some more thought tonight I suppose <: D I'm new to the forums and I was just checking out your map thread and saw a link to this. Thought it was a good idea so I wanted to contribute. I may post some of my work up soon. Edit: Also, I don't see a pony in devotion! | ||
Kiante
Australia7069 Posts
also some mineral only expos would be cool, not enough of those in sc2 imo. Maps in BW were good when you had to choose between a hard to hold gas 3rd or a mineral only easy to take third | ||
Dystisis
Norway713 Posts
No destructible rocks besides for covering the gold minerals. The four mainbases should be two cliff heights up. Naturals should be one cliffheight up. Middle area should be normal cliff height. However, in the middle, there should be drawn the outlines of a pony (or horse) in one cliff height up. It shouldn't be too big. And you copy it, it so that there are two symmetrical horses in the middle, rotated so that it fits with map symmetry. It would be cool if there were Xel'Naga tower near their heads. | ||
petelectro
Germany69 Posts
Just chokes and ramps on every single map is pretty boring but I believe there isn't a functioning temple-style bridge in the editor. Just tested the mar sara bridges and they are pretty weird (the diagonal weren't working for me at all). | ||
XenOsky
Chile2151 Posts
im really tired to see big armyes clumping in small chokes @ blizzard maps | ||
TymerA
Netherlands759 Posts
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Superouman
France2195 Posts
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BoomStevo
United States332 Posts
On August 26 2010 07:43 ProTosS4EveR wrote: Well, a map can't be good if it's made of myriad of suggestions made from 9743618 people. :/ Sure, if we took every idea, it would probably be a mess. It's up to whoever is making the map to cull them down. Whatever comes of this, I'd like to hear everyone's opinions on what they think makes a good map. I'm hoping to at least get some insight into what features people want to see. We may not even see a map from this, but I think it's a good discussion to have. | ||
prodiG
Canada2016 Posts
-4 Players -Two Gold mineral expansions with normal yield gas, blocked by DR -Bel'Shir Tileset (my favorite! :D) -No Islands -Spawns at 1, 4, 7 and 10 oclock -Badass teamliquid pony in the middle -Open Middle area only features that are for sure at the moment | ||
TymerA
Netherlands759 Posts
I know its in Char colours but it can be changed to bel´shir and water ofc :D Map is supposed to be very big because everyone loves Macro games ! just an idea. ^^ | ||
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