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Community-Designed TL Map

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-22 04:14:34
June 10 2010 04:46 GMT
#1
Officially Untitled Super Cool TeamLiquid Map

Concept
-Bunch of features people think are cool
-Has a bad ass pony in the middle of the map and TL textured into all the mains or something totally sweet like that.
-I don't know anything else, I just thought this would be totally awesome.


The idea is the community throws ideas at me. Make them be awesome, balanced, and fun, and I'll mash it all together and name it like liquid awesome or something awesome.

The keyword here is awesome, guys.

DETERMINED FEATURES AND CHARACTERISTICS:

-4 Players
-Two Gold mineral expansions with normal yield gas
-Bel'Shir Tileset (my favorite! :D)
-No Islands
-Spawns at 1, 4, 7 and 10 oclock
-Badass teamliquid pony in the middle
-Open Middle area


More polls!

Poll: Gold Expo blocked by rocks?

Yes (74)
 
65%

No (39)
 
35%

113 total votes

Your vote: Gold Expo blocked by rocks?

(Vote): Yes
(Vote): No




Post any map features or ideas you have! This is the hard part, everyone!

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
June 10 2010 04:50 GMT
#2
I was hoping for UMS. We should all collaborate to create the best SC2 UMS.
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
June 10 2010 04:51 GMT
#3
No man, Prodig will make this map sick bros dont even worry.
gundream
Profile Joined April 2010
United States229 Posts
June 10 2010 04:52 GMT
#4
when can we vote on terrain and colors and pathways and all the goodies....think the best way to start is to ask everyone where they want the starting bases to be positioned
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 10 2010 04:58 GMT
#5
On June 10 2010 13:52 gundream wrote:
when can we vote on terrain and colors and pathways and all the goodies....think the best way to start is to ask everyone where they want the starting bases to be positioned


Have to decide how many starting positions there are going to be first :D
Looks like 4 is going to win, new polls going up soon

On June 10 2010 13:50 Kantutan wrote:
I was hoping for UMS. We should all collaborate to create the best SC2 UMS.

I have no idea how to trigger or program anything in the editor and I don't have the patience to learn

If you know someone who wants to start another thread I think this is a great idea
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
June 10 2010 05:10 GMT
#6
no not 4! We need a 3 player 1v1 map for sc2!!!!!
Dukat
Profile Joined April 2009
United States235 Posts
June 10 2010 05:23 GMT
#7
SpaceShark. And I'll bring my suggestion to try and work in something special to some of the popular streamers around here, maybe the ones you pick design a main base or something?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 13 2010 03:00 GMT
#8
new polls up, vote away!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Igantinos
Profile Joined June 2010
Sweden7 Posts
June 13 2010 03:29 GMT
#9
what do we do if we tie in a vote? *Cough* Island Expansions *Cough*
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 13 2010 03:48 GMT
#10
On June 13 2010 12:29 Igantinos wrote:
what do we do if we tie in a vote? *Cough* Island Expansions *Cough*

then i'll just pick one <:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-06-13 14:50:29
June 13 2010 14:49 GMT
#11
If you want 3player maps, bring testbug from broodwarmaps.net
(if you can contact him, i don't say it's easy)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 13 2010 14:54 GMT
#12
I too really want to see a 3 player 1v1 map.
There are three types of people in the universe: those who can count, and those who cant.
keNNabis
Profile Joined April 2009
Canada159 Posts
June 13 2010 15:11 GMT
#13
this is a really cool idea
i like bridges in the center of maps, it gives you alot more to do micro/control wise
for example destination from broodwar is good example of this
i love how more people are voting for no island exps, i did as well :D
I ARE VANCOUVER CANUCK
Morayfire73
Profile Joined April 2010
United States298 Posts
June 13 2010 17:02 GMT
#14
There should be islands with watch towers on them that require drops to activate and give sight of the center of the map.
[Insert witty comment here]
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
June 13 2010 17:13 GMT
#15
Please just give it a big open center. That's what's really lacking in current maps, a slugfest map, where you can have big armies just duke it out, without the ever-present funneling of current maps. Seriously, all blizz maps / 90% of fan-made maps have all kind of stuff going on in the middle in an effort to make the map more "interesting", but everyone does it so it feels boring and gimmicky.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 14 2010 01:11 GMT
#16
On June 14 2010 02:13 exeprime wrote:
Please just give it a big open center. That's what's really lacking in current maps, a slugfest map, where you can have big armies just duke it out, without the ever-present funneling of current maps. Seriously, all blizz maps / 90% of fan-made maps have all kind of stuff going on in the middle in an effort to make the map more "interesting", but everyone does it so it feels boring and gimmicky.


The center is going to be open with a teamliquid pony in the middle of it.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
June 14 2010 09:57 GMT
#17
This thread definately needs more love.

I think it would be cool to have something that's... different. Something, a feature that's not conventional or standard.
I personally don't have any good suggestions, but I thought there were some interesting ones here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=126871
WeeEEeeEEEeeEEEeeeEEee!!
MindRush
Profile Joined April 2010
Romania916 Posts
June 14 2010 10:06 GMT
#18
On June 10 2010 14:10 t3tsubo wrote:
no not 4! We need a 3 player 1v1 map for sc2!!!!!


yeah kinda like neoMedusa
we got 2-player maps, we got 4-player maps which are for 2v2

maybe we need 3-player maps ?
please add a poll there
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Sydonai
Profile Joined August 2009
Finland26 Posts
June 14 2010 10:24 GMT
#19
This should be a 3 player map since we don´t have those yet
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
June 14 2010 10:57 GMT
#20
On June 14 2010 10:11 prodiG wrote:
Show nested quote +
On June 14 2010 02:13 exeprime wrote:
Please just give it a big open center. That's what's really lacking in current maps, a slugfest map, where you can have big armies just duke it out, without the ever-present funneling of current maps. Seriously, all blizz maps / 90% of fan-made maps have all kind of stuff going on in the middle in an effort to make the map more "interesting", but everyone does it so it feels boring and gimmicky.


The center is going to be open with a teamliquid pony in the middle of it.


ohthankyouthankyouthankyou! I'm sure it'll turn out amazing!
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
June 22 2010 04:06 GMT
#21
What's up with this? :O

More polls maybe? Or at least more votes in the current ones :D
WeeEEeeEEEeeEEEeeeEEee!!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-22 04:37:51
June 22 2010 04:16 GMT
#22
On June 22 2010 13:06 Crazyeyes wrote:
What's up with this? :O

More polls maybe? Or at least more votes in the current ones :D

Just updated it!
I've had a REALLY busy week and a half, I'm just working on Redemption now (check the thread in my sig.)

I need ideas from everyone! I'm thinking a 3rd base between a connection of two of the naturals, very very much like Gaia.

Any suggestion is a good suggestion, so hit me! :D~

EDIT: Seriously guys. Post anything. Keep bumping the thread at least
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Deleted User 62283
Profile Blog Joined March 2010
385 Posts
July 05 2010 00:01 GMT
#23
Natural should be on low ground, with destructible rock that allow widening of the choke.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
July 05 2010 00:51 GMT
#24
Low ground main like medusa? Or double high ground main with high ground natural?

Really general suggestions coming from me, so I'm not really helpful
Hoping for a python.esque map coming out of this Will post more if I can think of any cool ideas.
really?
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
Last Edited: 2010-08-03 08:55:23
August 03 2010 08:55 GMT
#25
On June 22 2010 13:16 prodiG wrote:

EDIT: Seriously guys. Post anything. Keep bumping the thread at least

Erm.
I feel like I'm being annoying or doing something wrong by bumping this thread. Am I the only one who's excited about this? :x
WeeEEeeEEEeeEEEeeeEEee!!
Slakter
Profile Joined January 2010
Sweden1947 Posts
Last Edited: 2010-08-03 09:06:41
August 03 2010 09:05 GMT
#26
Why not make 1 pretty wide ramp but with 2 rocks that make the ramp more narrow so that the attacking player should take the rocks out or walk through a narrow choke, would make it really intresting to meet Terran there.

Edit: It doesnt even need to be a ramp, just a choke. But if it is a ramp it will be even more crucial to destroy them.
Protoss, can't live with em', can't kill em'.
Apollys
Profile Joined July 2010
United States278 Posts
August 03 2010 09:07 GMT
#27
Sweeet this should be awesome. Liquid would be a pretty sick map name, unless someone thinks of a cooler one by the time you're done.
When you're feeling down, I'll be there to feel you up!
BoomStevo
Profile Joined August 2010
United States332 Posts
August 24 2010 22:53 GMT
#28
I don't know if this thread is still happening but I thought it was a good idea, so I'll add my 2 cents and bump.

To answer the poll question about the gold expos: I believe the rock situation really depends on the positioning of the gold expos. If the gold expos are closer to the outer edge of the map, I would be more inclined to make them blocked by rocks. If they are in the center of the map, and harder to claim and defend, then I would lean towards not having any blocking elements. Really, it all depends.

I would also like to find out the size of the map. For a 4 player map with mains, naturals, third expos for each player and gold expos (2?), it feels like the map will be quite large. Especially if we want an open middle area. Though, looking at your previous work, it looks like you do tend to make larger maps than the standard Blizzard ones.

On the subject of the third expo, I prefer one of two: (1) close but blocked by rocks or (2) having wide and/or multiple entrances.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 23:09 GMT
#29
I practically created the map the features describe with devotion, I had no idea anyone was bumping this!

Ill give this some more thought tonight I suppose <: D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
August 25 2010 00:46 GMT
#30
I have an idea for a third like that.

You can make it high ground (higher ground than whatever the nat is on) and have a large-ish ramp facing towards the middle of the map, but then have a backdoor entrance going around behind it! DRs would be on each side behind the naturals.
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-08-25 18:44:51
August 25 2010 18:14 GMT
#31
On August 25 2010 08:09 prodiG wrote:
I practically created the map the features describe with devotion, I had no idea anyone was bumping this!

Ill give this some more thought tonight I suppose <: D


I'm new to the forums and I was just checking out your map thread and saw a link to this. Thought it was a good idea so I wanted to contribute. I may post some of my work up soon.

Edit: Also, I don't see a pony in devotion!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 25 2010 20:51 GMT
#32
no backdoor rocks!

also some mineral only expos would be cool, not enough of those in sc2 imo. Maps in BW were good when you had to choose between a hard to hold gas 3rd or a mineral only easy to take third
Writer
Dystisis
Profile Joined May 2010
Norway713 Posts
August 25 2010 21:12 GMT
#33
Some possible suggestions:
No destructible rocks besides for covering the gold minerals.

The four mainbases should be two cliff heights up. Naturals should be one cliffheight up. Middle area should be normal cliff height.

However, in the middle, there should be drawn the outlines of a pony (or horse) in one cliff height up. It shouldn't be too big. And you copy it, it so that there are two symmetrical horses in the middle, rotated so that it fits with map symmetry. It would be cool if there were Xel'Naga tower near their heads.
petelectro
Profile Joined August 2010
Germany69 Posts
August 25 2010 21:34 GMT
#34
We need bridges! Functioning bridges. With water beneath them.

Just chokes and ramps on every single map is pretty boring but I believe there isn't a functioning temple-style bridge in the editor. Just tested the mar sara bridges and they are pretty weird (the diagonal weren't working for me at all).
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
Last Edited: 2010-08-25 22:01:58
August 25 2010 22:01 GMT
#35
open center like python... mb u can add some highway pats like Longinus to make it more interesting... but please please please DONT PUT WALLS ON THE MAP CENTER : (
im really tired to see big armyes clumping in small chokes @ blizzard maps
ἡ τῆς Νεμέσεως τάξις
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 25 2010 22:05 GMT
#36
so is this idea still up since its a pretty old contest. i got some sketches tho
nice.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 25 2010 22:43 GMT
#37
Well, a map can't be good if it's made of myriad of suggestions made from 9743618 people. :/
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BoomStevo
Profile Joined August 2010
United States332 Posts
August 25 2010 22:57 GMT
#38
On August 26 2010 07:43 ProTosS4EveR wrote:
Well, a map can't be good if it's made of myriad of suggestions made from 9743618 people. :/


Sure, if we took every idea, it would probably be a mess. It's up to whoever is making the map to cull them down. Whatever comes of this, I'd like to hear everyone's opinions on what they think makes a good map. I'm hoping to at least get some insight into what features people want to see. We may not even see a map from this, but I think it's a good discussion to have.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 26 2010 06:39 GMT
#39
-4 Players
-Two Gold mineral expansions with normal yield gas, blocked by DR
-Bel'Shir Tileset (my favorite! :D)
-No Islands
-Spawns at 1, 4, 7 and 10 oclock
-Badass teamliquid pony in the middle
-Open Middle area


only features that are for sure at the moment
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 26 2010 11:54 GMT
#40
I did this in paint because i fail with the map editor T.T[image loading]
I know its in Char colours but it can be changed to bel´shir and water ofc :D
Map is supposed to be very big because everyone loves Macro games !
just an idea. ^^
nice.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 26 2010 12:44 GMT
#41
i could say immideately that its to linear and dull ;P we want the next python. A map so good, youd be stupid not to play it. No need to rush things.
"Mudkip"
Dystisis
Profile Joined May 2010
Norway713 Posts
August 26 2010 13:39 GMT
#42
On August 26 2010 06:34 petelectro wrote:
We need bridges! Functioning bridges. With water beneath them.

Just chokes and ramps on every single map is pretty boring but I believe there isn't a functioning temple-style bridge in the editor. Just tested the mar sara bridges and they are pretty weird (the diagonal weren't working for me at all).

Only bridge I have managed to get working is the terran bridge doodad (not sure exactly what it is called), which you place somewhere, and then you have to lower its height so that it doesn't look like units are walking inside of it. But it isn't even a bridge, because you still need a walkable cliff below it, it can just look "sort of" like a bridge if you do it right.
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 26 2010 15:09 GMT
#43
On August 26 2010 21:44 Madkipz wrote:
i could say immideately that its to linear and dull ;P we want the next python. A map so good, youd be stupid not to play it. No need to rush things.


well ofc its linear :p. its made in paint! ^.^

i actually thought this could be a fun map because of the potentials for long games O.o

thanks for criticism tho ^^
nice.
BoomStevo
Profile Joined August 2010
United States332 Posts
August 26 2010 18:33 GMT
#44
How about a new poll? Could do one about the natural: open, ramp, choke, multiple entrances?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Samro225am
Profile Joined August 2010
Germany982 Posts
August 27 2010 11:34 GMT
#45
instead of making a poll about every detail (tileset?) why not make it a community mapping contest for the best TL map (round1)?


also:
-Bel'Shir Tileset
-Badass teamliquid pony in the middle

no offense, but I'd say leave it to the mappers, pony decal on the grass? would it not look better as a design on some man made tech material?
only solutions i could think of is to make a pony out of architecture (balance?) or of flowers to make it fit to Bel'shir.


other poll-able points:
backdoor, number of pathes beside centre, (playable) size, number of normal blue expansions


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