Community-Designed TL Map - Page 3
Forum Index > SC2 Maps & Custom Games |
Madkipz
Norway1643 Posts
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Dystisis
Norway713 Posts
On August 26 2010 06:34 petelectro wrote: We need bridges! Functioning bridges. With water beneath them. Just chokes and ramps on every single map is pretty boring but I believe there isn't a functioning temple-style bridge in the editor. Just tested the mar sara bridges and they are pretty weird (the diagonal weren't working for me at all). Only bridge I have managed to get working is the terran bridge doodad (not sure exactly what it is called), which you place somewhere, and then you have to lower its height so that it doesn't look like units are walking inside of it. But it isn't even a bridge, because you still need a walkable cliff below it, it can just look "sort of" like a bridge if you do it right. | ||
TymerA
Netherlands759 Posts
On August 26 2010 21:44 Madkipz wrote: i could say immideately that its to linear and dull ;P we want the next python. A map so good, youd be stupid not to play it. No need to rush things. well ofc its linear :p. its made in paint! ^.^ i actually thought this could be a fun map because of the potentials for long games O.o thanks for criticism tho ^^ | ||
BoomStevo
United States332 Posts
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Samro225am
Germany982 Posts
also: -Bel'Shir Tileset -Badass teamliquid pony in the middle no offense, but I'd say leave it to the mappers, pony decal on the grass? would it not look better as a design on some man made tech material? only solutions i could think of is to make a pony out of architecture (balance?) or of flowers to make it fit to Bel'shir. other poll-able points: backdoor, number of pathes beside centre, (playable) size, number of normal blue expansions | ||
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