things to notice:
- lastscv's good use of middle-size army outside of base to deny expos
- fimm's constant attacks consisting of ling lurk scourge swarm
nice all around play by both players, see-saw back and forth game
| Forum Index > Replays | 
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							uhjoo
							
							
						 
						
						Korea (South)1740 Posts
						 
					things to notice: - lastscv's good use of middle-size army outside of base to deny expos - fimm's constant attacks consisting of ling lurk scourge swarm nice all around play by both players, see-saw back and forth game  | ||
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							Pafnucy
							
							
						 
						
						Poland1124 Posts
						 
					action all the time entertaining rep  | ||
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							CuddlyCuteKitten
							
							
						 
						
						Sweden2647 Posts
						 
					They keep fireing on it but don't seem to do any damage, regardless if it's under swarm or not. Is it out of range or can't bats in bunkers damage burried lurkers? (It's close to the 15 minute mark.) They do damange once they are out of the bunker tho.  | ||
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							Resonate
							
							
						 
						
						United Kingdom8402 Posts
						 
					Rine range is increased by bunkers, and i've seen bats shooting stuff that didn't appear to be in direct contact with the bunker at the time (close by tho, so could have been).  | ||
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							StimD
							
							
						 
						
						Norway738 Posts
						 
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							ieatkids5
							
							
						 
						
						United States4628 Posts
						 
					I just hate it when Z has many expos and keeps relentlessly assaulting T, who has 1 expo, but then T pushes out, kills all of Z's expos, expands, and takes the game.  | ||
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							Tal
							
							
						 
						
						United Kingdom1017 Posts
						 
					Great game, and nice to see some queen usage ![]()  | ||
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							Purind
							
							
						 
						
						Canada3562 Posts
						 
					The thing that was really killing the terran were the scourge. He'd lose like, 3 sci vessels at a time.  | ||
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							useLess
							
							
						 
						
						United States4781 Posts
						 
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							nortydog
							
							
						 
						
						Australia3067 Posts
						 
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							8882
							
							
						 
						
						2718 Posts
						 
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							Bill307
							  
						
						Canada9103 Posts
						 
					 .The reason the firebats didn't deal any damage from the bunker is that burrowed units are only affected by 100% splash damage, e.g. the centre of a tank blast. The lurkers were probably within range of the larger 50% or 25% splash damage areas, and that's why the bats kept shooting. But only the 100% damage area can hurt burrowed units.  | ||
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							ubergamer15
							
							
						 
						
						United States645 Posts
						 
					On  April 16 2005 17:52 8882 wrote: such zergs lose most of the time, they wake up and dont have any expos Absolutely true. It looked like the zerg kept forgetting to expand, even when he had the terran totally holed up in his base.  | ||
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							iOi
							
							
						 
						
						Canada1255 Posts
						 
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							Sorrow_eyes
							
							
						 
						
						United States1007 Posts
						 
					On  April 15 2005 04:34 Resonate wrote: is the range of a bat in a bunker increased from (presumably) 1 (is melee counted as 1 or 0?) to anything greater? Rine range is increased by bunkers, and i've seen bats shooting stuff that didn't appear to be in direct contact with the bunker at the time (close by tho, so could have been). good question... according the the blizzard SC manual, melee can be 0 or 1, a ling is 0 while an ultra is 1, I think it coulc be explained by ultras longer attacking forarm? IDK...  | ||
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							Casper...
							
							
						 
						
						Liberia4948 Posts
						 
					;p  | ||
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							Casper...
							
							
						 
						
						Liberia4948 Posts
						 
					z learn to use defilers and render tanks obsolete t fast expand and tech to vessel z lurkerling and quickrape the exp ts go marine/tank and annihilate all zerg ground endlessly  | ||
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