|
OK im just going to say it.... F**CK THE DISRUPTOR, BRING BACK THE REAVER!! lol..
I think most people agree the disruptor just isnt protoss tyle, Its going to be a NIGHTMARE to balance... I guarantee if they stick with it, theres going to be a million balance changes.. Damage, AOE, cost, etc etc...
And they need another unit along with it, I mean toss has got to have 2 new units in a protoss expansion if every other race does.. I know i know in hots Toss got the Mothership, but thats really just a upgrade to a single unit..
I think everything else will all be fixed and balanced in beta and what not. Especially the economy changes.. Guessing will land on like 8 startin workers. Love the new amount per patch..
The BC teleporting anywhere on the map, without even needing to scan, IMO is just ridiculous and dont see that sticking.. Im sure its awesome, fun as hell and a blast, but doesnt even fix the problem of it being more survivable. Give it a BOOST/warp drive ability. Like a medivac but more controllable. Hold down a hotkey to boost but only a certain amount. Maybe can even refill it at a starport or something. Now it wont die everytime you retreat.
|
I like the idea that they want to introduce more micro situations, that's a key part of Starcraft and it was lower from Sc1 to Sc2, so this is good. I don't like the idea to reduce the early game. It creates lots of situation that are game changing. Really don't like the 12 worker start. But I like the fact that there're less mineral and expand fastly, this can be good.
No words about the units, they'll change a lot. I play zerg, and i'm really happy about the possibility of breaking forcefields without ultralisks.
|
I'm not at all worried about the new units as I'm sure most of them will experience dozens of changes that'll mostly balance them out before LotV drops.
However, I'm really hoping they keep the worker count at 6. Lowering the minerals per patch is fine, but 12 workers that automatically start mining at the beginning of the game is doing too much of the work for me.
|
Where is the option for: Units/abilities ok, economy not ok. and vise versa
|
def room for improvement!
|
This feels like they are trying to balance the game by giving every race OP things. Its like those games where you press X two times and your character does Epic stuff for 20 minutes. Remember the marine split vs lurkers in broodwar? Noone cared that lurkers were hard to deal with. Find your own way.
Remember the Epic first time marineking marine splits vs banelings? Yes, noone cared that banes destroyed marines. Use other units if you have a problem, or learn something new like splits.
Now they are making units that do OP stuff all the time and each time people complain it takes 3 weeks for a patch to come out.
As far as I see it, its dumb-ing down the game more and more.
|
tbh we all need just a breath of fresh air, the sc-bw-sc2-sc2hots as far as im concerned hasnt really been THAT much of a difference. sc2 although different from sc was not too foreign. This might be a chance to totally reinvent. i hope it works, ill never fully lose my love for this game at this point but if responses arent made towards the pro scene and the fans ,this may be sc's last outing
|
I haven't played or seen it yet. If this is a cheap expansion, then I may buy it just to try it out but if it's an expansion that costs the price of a full game, then I'll probably skip.
HotS is still working fine for a casual gamer like me.
|
|
|
|