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Does StarCraft II Need a Patch? - Page 2

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 All
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 30 2010 22:02 GMT
#21
On March 31 2010 06:35 Nao wrote:
Also:
Show nested quote +
On March 31 2010 05:44 TheAntZ wrote:
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that

I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance.
What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that.

To quote the apparently bipolar orb from a different thread:
On March 31 2010 06:57 -orb- wrote:
The thread is completely wrong, I had assumed someone posting numbers like that would be correct, but I just went into a game and tested a couple different numbers of workers and the mining rate of protoss is the same as with zerg. here are the numbers I found:

6:
Zerg: ~248
Protoss: ~248

10:
Zerg: ~419
Protoss: ~419

14:
Zerg: ~590
Protoss: ~590

18:
Zerg: ~705
Protoss: ~705

22:
Zerg: ~762
Protoss: ~762

Here is the replay of the test game proving this:
http://www.mediafire.com/?uyqjjdymmhy
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 22:44 GMT
#22
is anyone surprised at just how very very close this game is to being as balanced as SC1??

i mean we play this thing 24/7 as a whole, and no one's figured out a race that just totally dominates, everyone bitches about how their thing is weak and X race's thing is strong

just like BW n___n

it makes me excited for this games release!!! BE OPTIMISTIC PPL
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
notrangerjoe
Profile Joined May 2009
110 Posts
March 30 2010 23:06 GMT
#23
I think a better question would be "How far away is StarCraft II from being (reasonably) balanced?"
"Several minor patches"
"Several major patches"
"An overhaul"
Foreplay
Profile Joined May 2008
United States1154 Posts
March 30 2010 23:10 GMT
#24
i just wish zerg had some non a move units and in a perfect world 2d graphics. i never understood the point of 3d games with 2d gameplay. I much prefer 3rd strikes graphics to sf4's for example.
Better than Pokebunny
DoomBacon
Profile Joined February 2010
United States165 Posts
March 30 2010 23:16 GMT
#25
Honestly I would be happy with it if it shipped tomorrow but there are still some issues that need working like high ground advantage. However overall I think it's both both better balanced and more fun than SC1 was when it was first released by a long shot.
/boggle
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 30 2010 23:46 GMT
#26
I consider fixing highground a major overhaul. I voted for that anyways.
SC2 needs many small patches and maybe a bigger one for something we possibly havent worked out yet. Like when people started to use NE buildings as offensive units in wc3. The game is too young to tell right now but it feels pretty balanced already.
I have the best fucking lawyers in the country including the man they call the Malmis.
milly9
Profile Joined May 2007
Canada325 Posts
March 31 2010 00:08 GMT
#27
I really would like a pretty big overhaul of zerg, I'm not satisfied with how they turned out. Then to echo everyone else- I want high ground advantage back.
then i stick my treasures in a treehole
lepape
Profile Joined November 2005
Canada557 Posts
March 31 2010 00:24 GMT
#28
Buffing highground advantage and making Zerg casters overall better and more interesting should be top priorities.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
March 31 2010 00:42 GMT
#29
nydus also needs to go back to the hive tech
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 31 2010 01:12 GMT
#30
On March 31 2010 07:02 Jyvblamo wrote:
Show nested quote +
On March 31 2010 06:35 Nao wrote:
Also:
On March 31 2010 05:44 TheAntZ wrote:
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that

I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance.
What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that.

To quote the apparently bipolar orb from a different thread:
Show nested quote +
On March 31 2010 06:57 -orb- wrote:
The thread is completely wrong, I had assumed someone posting numbers like that would be correct, but I just went into a game and tested a couple different numbers of workers and the mining rate of protoss is the same as with zerg. here are the numbers I found:

6:
Zerg: ~248
Protoss: ~248

10:
Zerg: ~419
Protoss: ~419

14:
Zerg: ~590
Protoss: ~590

18:
Zerg: ~705
Protoss: ~705

22:
Zerg: ~762
Protoss: ~762

Here is the replay of the test game proving this:
http://www.mediafire.com/?uyqjjdymmhy


I'm not bipolar, I believed the thread until I did the tests myself.

The 2nd post in the thread posted that zerg mined faster and had stats for it.

How is that bipolar?

zomg i learned something new and changed my opinion based on new facts i must be a flipflopper

oh right sorry, bipolar, rather than flipflopper. I keep forgetting what you kids call it these days
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
sushiman
Profile Joined September 2003
Sweden2691 Posts
March 31 2010 02:21 GMT
#31
Would like an overhaul. I mean, the game is good, but there's so much that could be made better. Fixing high ground, changing some sounds, balancing the MUs so that no race should be forced to turtle for the first half of the game without resorting to cheese, making zerg benefit more from diverse unit compositions and interesting abilities... There's a lot of things I'd like to see changed or improved.
First thing I'd like to see though is an improvement of the b.net interface. No chat rooms, no watching replays with friends, not being able to check profiles properly, no way of easily seeing other parts of the ladder, as well as a ranking system where the divisions doesn't seem to be ranked in order, just the leagues. Most of it is work in progress I assume, but it feels like so many basic features from the original b.net is missing I can't help wondering why b.net 2.0 delayed the beta for so long.
1000 at least.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 31 2010 02:23 GMT
#32
Wow, this poll is pretty damn split.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 03:35 GMT
#33
Dustin Browder: "We have heard the outcry of the fans about High Ground advantage. As a result, units would not be able to attack units at higher elevation regardless of vision." LOL?

Anyway, voted for major patch. Sounds, HGA, etc..
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