Does StarCraft II Need a Patch?
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LordWeird
United States3411 Posts
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jtype
England2167 Posts
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StarBrift
Sweden1761 Posts
The reason sc1 became a game of economy and how to get away with as much economy as you can without dying was because of ramp advantage and worker priority. You knew your workers could be used to defend and the backside of that was that you weren't mining with them, not that they died instantly. | ||
-orb-
United States5770 Posts
Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke. | ||
NrGMalice
United States104 Posts
On March 31 2010 05:25 -orb- wrote: Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring. Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke. Stop spreading lies. Each of the races workers mine at the same rate. | ||
GruGloG
Netherlands114 Posts
On March 31 2010 05:27 M[a]LiCe wrote: Stop spreading lies. Each of the races workers mine at the same rate. Actually, they don´t . | ||
TheAntZ
Israel6248 Posts
On March 31 2010 05:25 -orb- wrote: Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring. Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke. seriously? wow that is fucking RETARDED if true Really...what the fuck. I dont see any logic in that | ||
3FFA
United States3931 Posts
On March 31 2010 05:44 TheAntZ wrote: seriously? wow that is fucking RETARDED if true Really...what the fuck. I dont see any logic in that It is quite true! I remember seeing a thread on mining rates of workers. Although I can't be bothered to search for it as I already know the info. In SCI the probes mine faster than drones which mine faster than SCVs. | ||
Ideas
United States7956 Posts
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Jusciax
Lithuania588 Posts
On March 31 2010 05:56 Ideas wrote: they need to completely change the zerg Bullshit, zerg is super-fun and zergish.. | ||
Fatmatt2000
United States159 Posts
By that you mean time to make more roaches right? | ||
DracoVolantus
Poland231 Posts
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iNcontroL
USA29055 Posts
cliff -> random miss OR ^dmg for raised banelings -> lair tech | ||
mg
88 Posts
On March 31 2010 05:18 jtype wrote: My vote would go for "Yes, several minor patches over a long period of time, ensuring a fine-tuning of balance.", but that wasn't an option. | ||
Silentness
United States2821 Posts
SC2 streams for life | ||
Kyuki
Sweden1867 Posts
On March 31 2010 05:18 jtype wrote: My vote would go for "Yes, several minor patches over a long period of time, ensuring a fine-tuning of balance.", but that wasn't an option. Some lack in options in this poll imo My vote would go to what this guy said: | ||
Chill
Calgary25938 Posts
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Nao
Poland166 Posts
The way the game is now is fun but there is much more room for improvement IMHO. Also: On March 31 2010 05:44 TheAntZ wrote: seriously? wow that is fucking RETARDED if true Really...what the fuck. I dont see any logic in that I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance. What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that. | ||
TheAntZ
Israel6248 Posts
On March 31 2010 06:35 Nao wrote: Voted on Overhaul, but overall i think as it is the game is well (from general RTS standpoint, and in view of future balance changes due to expansions/patches) balanced and Minor changes should suffice for release, but i sincerly hope there will be some major overhaul on high ground advantage and damage/armor bonuses. The way the game is now is fun but there is much more room for improvement IMHO. Also: I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance. What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that. I wouldnt have a problem with zerg workers mining faster, if you couldnt get a lot of them but with the larvae mechanic, you can get a fuckton early on and just switch to roach or ling really fast if you need to, unlike in sc1, where switching actually takes at least some time | ||
iounas
409 Posts
Its much more interesting and strategic and I dont like blob vs blob play | ||
Jyvblamo
Canada13788 Posts
On March 31 2010 06:35 Nao wrote: Also: I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance. What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that. To quote the apparently bipolar orb from a different thread: On March 31 2010 06:57 -orb- wrote: The thread is completely wrong, I had assumed someone posting numbers like that would be correct, but I just went into a game and tested a couple different numbers of workers and the mining rate of protoss is the same as with zerg. here are the numbers I found: 6: Zerg: ~248 Protoss: ~248 10: Zerg: ~419 Protoss: ~419 14: Zerg: ~590 Protoss: ~590 18: Zerg: ~705 Protoss: ~705 22: Zerg: ~762 Protoss: ~762 Here is the replay of the test game proving this: http://www.mediafire.com/?uyqjjdymmhy | ||
mOnion
United States5651 Posts
i mean we play this thing 24/7 as a whole, and no one's figured out a race that just totally dominates, everyone bitches about how their thing is weak and X race's thing is strong just like BW n___n it makes me excited for this games release!!! BE OPTIMISTIC PPL | ||
notrangerjoe
110 Posts
"Several minor patches" "Several major patches" "An overhaul" | ||
Foreplay
United States1154 Posts
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DoomBacon
United States165 Posts
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Eatme
Switzerland3919 Posts
SC2 needs many small patches and maybe a bigger one for something we possibly havent worked out yet. Like when people started to use NE buildings as offensive units in wc3. The game is too young to tell right now but it feels pretty balanced already. | ||
milly9
Canada325 Posts
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lepape
Canada557 Posts
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TT1
Canada9926 Posts
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-orb-
United States5770 Posts
On March 31 2010 07:02 Jyvblamo wrote: To quote the apparently bipolar orb from a different thread: I'm not bipolar, I believed the thread until I did the tests myself. The 2nd post in the thread posted that zerg mined faster and had stats for it. How is that bipolar? zomg i learned something new and changed my opinion based on new facts i must be a flipflopper oh right sorry, bipolar, rather than flipflopper. I keep forgetting what you kids call it these days | ||
sushiman
Sweden2691 Posts
First thing I'd like to see though is an improvement of the b.net interface. No chat rooms, no watching replays with friends, not being able to check profiles properly, no way of easily seeing other parts of the ladder, as well as a ranking system where the divisions doesn't seem to be ranked in order, just the leagues. Most of it is work in progress I assume, but it feels like so many basic features from the original b.net is missing I can't help wondering why b.net 2.0 delayed the beta for so long. | ||
Kinky
United States4126 Posts
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ZenDeX
Philippines2916 Posts
Anyway, voted for major patch. Sounds, HGA, etc.. | ||
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