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Does StarCraft II Need a Patch?

Forum Index > Polls & Liquibet
Post a Reply
1 2 Next All
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
March 30 2010 20:15 GMT
#1
I can't expect anybody to honestly answer "No, it is balanced.".
Chains none
jtype
Profile Blog Joined April 2009
England2167 Posts
March 30 2010 20:18 GMT
#2
My vote would go for "Yes, several minor patches over a long period of time, ensuring a fine-tuning of balance.", but that wasn't an option.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 30 2010 20:21 GMT
#3
I've answered that it needs an overhaul specificly because I want to see highground playing out similarly as it did in sc1 (but less random) and they need to change worker priority back to low so that people can start using workers defensively again without throwing the game away.

The reason sc1 became a game of economy and how to get away with as much economy as you can without dying was because of ramp advantage and worker priority. You knew your workers could be used to defend and the backside of that was that you weren't mining with them, not that they died instantly.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 30 2010 20:25 GMT
#4
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NrGMalice
Profile Joined February 2010
United States104 Posts
March 30 2010 20:27 GMT
#5
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.


Stop spreading lies. Each of the races workers mine at the same rate.
Follow me @ twitch.tv/nrgmalice & twitter.com/nrgmalice
GruGloG
Profile Joined December 2008
Netherlands114 Posts
March 30 2010 20:37 GMT
#6
On March 31 2010 05:27 M[a]LiCe wrote:
Show nested quote +
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.


Stop spreading lies. Each of the races workers mine at the same rate.


Actually, they don´t .
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 30 2010 20:44 GMT
#7
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 30 2010 20:52 GMT
#8
On March 31 2010 05:44 TheAntZ wrote:
Show nested quote +
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that

It is quite true! I remember seeing a thread on mining rates of workers. Although I can't be bothered to search for it as I already know the info. In SCI the probes mine faster than drones which mine faster than SCVs.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Ideas
Profile Blog Joined April 2008
United States8148 Posts
March 30 2010 20:56 GMT
#9
they need to completely change the zerg
Free Palestine
Jusciax
Profile Joined August 2007
Lithuania588 Posts
March 30 2010 21:03 GMT
#10
On March 31 2010 05:56 Ideas wrote:
they need to completely change the zerg

Bullshit, zerg is super-fun and zergish..
Fatmatt2000
Profile Joined January 2006
United States159 Posts
March 30 2010 21:06 GMT
#11
On March 31 2010 06:03 Jusciax wrote:
Show nested quote +
On March 31 2010 05:56 Ideas wrote:
they need to completely change the zerg

Bullshit, zerg is super-fun and zergish..


By that you mean time to make more roaches right?
Quote?
DracoVolantus
Profile Joined February 2010
Poland231 Posts
March 30 2010 21:07 GMT
#12
zerg *IS* some fucked up shit.
EX CATHEDRA!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 30 2010 21:12 GMT
#13
roaches -> something.. NOT MUCH but something imo
cliff -> random miss OR ^dmg for raised
banelings -> lair tech
mg
Profile Joined August 2009
88 Posts
March 30 2010 21:19 GMT
#14
On March 31 2010 05:18 jtype wrote:
My vote would go for "Yes, several minor patches over a long period of time, ensuring a fine-tuning of balance.", but that wasn't an option.

⋆S⋆T⋆A⋆R⋆S⋆ ⋆B⋆A⋆B⋆Y⋆
Silentness
Profile Blog Joined August 2009
United States2821 Posts
March 30 2010 21:22 GMT
#15
yay a "I'm not in the beta" option.

SC2 streams for life
GL HF... YOLO..lololollol.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 30 2010 21:24 GMT
#16
On March 31 2010 05:18 jtype wrote:
My vote would go for "Yes, several minor patches over a long period of time, ensuring a fine-tuning of balance.", but that wasn't an option.

Some lack in options in this poll imo My vote would go to what this guy said:
Mada Mada Dane
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
March 30 2010 21:29 GMT
#17
Then vote minor patch. How is that not clear?
Moderator
Nao
Profile Joined October 2008
Poland166 Posts
March 30 2010 21:35 GMT
#18
Voted on Overhaul, but overall i think as it is the game is well (from general RTS standpoint, and in view of future balance changes due to expansions/patches) balanced and Minor changes should suffice for release, but i sincerly hope there will be some major overhaul on high ground advantage and damage/armor bonuses.

The way the game is now is fun but there is much more room for improvement IMHO.

Also:
On March 31 2010 05:44 TheAntZ wrote:
Show nested quote +
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that

I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance.
What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that.
One cannot out-kwanro Kwanro. -Trap
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 30 2010 21:49 GMT
#19
On March 31 2010 06:35 Nao wrote:
Voted on Overhaul, but overall i think as it is the game is well (from general RTS standpoint, and in view of future balance changes due to expansions/patches) balanced and Minor changes should suffice for release, but i sincerly hope there will be some major overhaul on high ground advantage and damage/armor bonuses.

The way the game is now is fun but there is much more room for improvement IMHO.

Also:
Show nested quote +
On March 31 2010 05:44 TheAntZ wrote:
On March 31 2010 05:25 -orb- wrote:
Absolutely. Not even with regards to balance there are sooooo many game-changing bugs right now that need to be fixed that Blizzard seems to be ignoring.

Balance-wise of course it needs a ton of work. The fact that zerg mines faster with 15 drones than protoss does with 24 probes combined with their insanely potent macro mechanic combined with the fact that zerglings are faster than workers even without speed and not on creep so that it is literally impossible to scout until you have air units makes Zerg such a joke.

seriously? wow that is fucking RETARDED if true
Really...what the fuck. I dont see any logic in that

I don't see that as bad, thing. Actually it's nice that there is more diversity between the races *but* it is of course harder to balance.
What matters is not the perfect numerical balance but actual balance in number of possible strategies, relation of timings in army strenght/tech progres by diffrent races or maps and general diversity of game play styles avilble (viable for winning at pro level) for players. If blizzard can achive that having imbalanced worker mining times, supply counts, or any simmilar feature, i'm fine with that.


I wouldnt have a problem with zerg workers mining faster, if you couldnt get a lot of them
but with the larvae mechanic, you can get a fuckton early on and just switch to roach or ling really fast if you need to, unlike in sc1, where switching actually takes at least some time
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
iounas
Profile Joined July 2008
409 Posts
March 30 2010 21:55 GMT
#20
I would like to see old TvP with mech instead of mmm with protoss having good weapons against t1 units ht, collosus and instead of nerfing ht blizz should try and make it like in sc1.. Basically now hts are only good against mmm balls. They had a more varied role in sc1.
Its much more interesting and strategic and I dont like blob vs blob play
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
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