• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:46
CET 18:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) What happened to TvZ on Retro?
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 862 users

2007 GomTV3 MSL - Nov 8 - Ro4A

Forum Index > News
Post a Reply
1 2 Next All
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 12 2007 00:48 GMT
#1
[image loading]

banner by: KizZBG


MSL Ro4 Match A
November 8th, 2007


Match A - Savior vs Mind
Game 1 - Blue Storm
Game 2 - Loki II
Game 3 - Zodiac
Game 4 - Python
Game 5 - Blue Storm

Results
+ Show Spoiler +
Match A - Savior 2 - 3 Mind
Game 1 - Savior < Mind on Blue Storm
Game 2 - Savior > Mind on Loki II
Game 3 - Savior > Mind on Zodiac
Game 4 - Savior < Mind on Python
Game 5 - Savior < Mind on Blue Storm

[image loading]


Savior vs Mind. In 2006, during Savior's prime, I would have bet my cello on Savior pummeling this relatively unknown terran to a pulp. But due to his recent show of, dare I say it, imperfect play, it's left me and many savior fans wondering if the Maestro's reign is coming to a close. I opened my GOM Player, confident in Savior, yet slightly fearful.

Game 1 - Savior vs Mind on Blue Storm



Savior's opening strategy was... dangerous, to say the least. Opening with 2 hatch speedlings, he attempts to hurt Mind early on, but fails to do any critical damage. He then switches to lair tech while taking an expanion at 12, where Mind will hopefully miss.

His balsy expansion at 12 was actually a fairly nice move, considering his set back from failing to do much damage with a 2 hatch build, and he does tech to hive and guardians, beautifally dismantling Mind's attack on the 12 expansion.

But his play from then on was, somewhat disappointing. Deciding to use his position at 12 as a drop-off point, he succeeds in carrying off defilers and lurkers to Mind's base... except Mind had a similar scenario. Soon we find both player's main bases under heavy fire, Mind's base being chopped up by lurkers under swarm and Savior's base taking heavy fire from mnm dropped by a couple of dropships. Both players clear out their bases eventually, but Savior's entire tech has fallen, while Mind's base, though on fire, had relatively little damage.

With Mind having the same amount of expansions as Savior... if not, more. He simply overpowers Savior with his superior tech, forcing The Maestro to his knees.

Game 2 - Savior vs Mind on Loki II


Compared to the action packed game 1, this game was really quite the opposite. Mind, apparently having been unprepared on this map, opens with a proxy BBS rush. Savior scouts Mind's base to see almost no SCVs, and pools before hatches. Mind tries the marine rush, and predictable Savior has no trouble ripping it apart with lings. Mind types out soon after, practically throwing away his hard earned 1-0 lead.

Game 3 - Savior vs Mind on Zodiac


Savior fans will love this game. Both players open rather passively. Savior gathers a few speedlings after droning up a bit, while Mind gathers some mnm. Mind moves out with a fair size, while Savior maneuvers his lings around Mind's units, looking for an opening. Having his ramp blocked by firebats, Mind decides to ignore the invading lings at his nat and stim into Savior's sunken line, which seemed like it may just fall. But Savior's lings, realizing the danger frantically runs back and defends the mnm rush.

From there it goes downhill for Mind. Mutalisks take flight, wreaking havoc in Mind's defenseless base, and minutes later Mind can only watch as his nat and base become swamped by muta/lings. The Maestro takes a 2-1 lead.

Game 4 - Savior vs Mind on Python



A basic story for a basic map. That pretty much sums up this game. Both players open with a fast expansion build, Savior gathering mutas from 3 hatch and harrassing while taking an expansion and teching to lurkers... Mind putting up turrets for the mutalisks, getting +1 and moving out with his mnm+tank+vessel combo. Both players dancing around the middle of the map, waiting for the other to take the first move.

In the end Mind's well spread marines emerge victorious from Savior's double sided attack, mainly due to Savior wasting away zerglings and mutalisks to a poorly executed empty-base counter attack that he decided to abandon halfway. In the end Mind simply out-played Savior, fair and square... nothing more.

Game 5 - Savior vs Mind on Blue Storm


And now back to the field that started it all. Savior and Mind land in the same spots as game 1, and both open normally, yet again. The game turns favorably for Mind as he succeeds to destroy Savior's first expo attempt at 6, microing his mnm and tank force around Savior's lurker/ling army, despite having fallen victim to a slightly missplaced hold-lurker trap.

Savior, teching to hive attempts to level with field with defiler/lurker/ling, but Mind refuses to fall back, just barely winning battle after battle. Savior succeeds in sniping a dropship attempting to fly into his main, but his worries are far from over as Mind's main forces roll across the map, eyes set on the expansion at 11. While Savior frantically sends units to save it, a second dropship flies into his main base, succeeding in doing a bit more damage. While Savior clears up the mess, Mind once again moves towards 11 with his units. Savior transports his units once agian through the nydus canal, but Mind's vessels become too much for his small defense, and the expansion falls.

But Mind wasn't done. As the screen pans down south, the crowd and commentators let out a gasp as 3 menacing dropships safely land into Savior's main, raising up the buildings into flames.

With his base crippled, his defenses blasted wide open, and no army for the Maestro to orchestrate, Savior accepts defeat, failing to please his fans who so desparately awaited his return to the throne.

Overall Analysis:
Mind played very nicely, especially in Game 5. But I'm sure almost everyone will agree that Savior just isn't himself anymore. No one puts it better than Day[9]:
+ Show Spoiler +
On November 09 2007 09:16 Day[9] wrote:
I disagree with a majority of the previous posts.

Whenever a player who is as strong as savior starts losing, so many people in the community begin to claim that "Savior's play has been solved" or, more generally, blame the build order used by savior. Its much simpler than that; Savior's build(s) is/are perfectly fine, and arguably brilliant; However, his fundamentals and small decisions, especially in the midgame, are inconsistent w/ the logic of his build(s) and are costing him games.

There is absolutely nothing wrong w/ the fast defiler technique used/abused by Savior. In fact, I'd argue that his overall play style (3 hatch opening to 3rd gas to hive) is one of the most standard ZvT flows around (its very flexible for different maps). So, why is savior losing? Lets look at some of the weaknesses and strengths of the fast hive play in ZvT.

Weaknesses of a fast hive style play: you are fairly low on unit count in the midgame due to cost of the fast tech. Consequently, its critical that you play a defensive, harrassment driven, patient, and non confrontational style in the midgame. This involves placing lurkers strategically to prevent M&M from running around the map, harassing well w/ mutalisks, and delaying the push as long as possible until those defilers pop out. If a terran begins to push out w/ a standard 4 tank 1 vessel 30 M&M army, you absolutely CANNOT confront the army right as it leaves. Zerg must wait until the LAST second (ie the army is seiging outside your natural) and THEN attack it, for ONLY then does zerg have enough units to take the army down. Think of Savior vs Oov on Ride of Valkyries, Savior vs Iris on Longinus II (OSL semis), Savior vs Hwasin on Longinus II. hell think of Savior vs ANY strong terran about a year ago. Savior was extremely patient when taking down the critical first push. Savior would slowly delay the push w/ mutalisks and lurkers, and then place lurkers behind to stop reinforcements. Eventually, savior would take down the push, but almsot 95% of the time, this occured at Savior's front doorstep, NOT in the middle of the map, and DEFINITELY not right as terran left home.

Strengths of fast hive: Fast hive is intrinstically a momentum play. That is, you cannot play to win in the midgame stages (remember, you have no units!), but by getting defilers quickly you can massively swing the game into your favor in the late game stages. In other words, a fast hive zerg WANTS to play a long game. Fast hiving is equivalent to saying "i'm better at playing long games than my terran opponent." Again, our old school dominant savior seemed to say this before every ZvT. Almost all his games were won after 15 minutes w/ hive tech playing a critical role. Savior would play a brilliant defensive game w/ excellent positioning of units and force terran to overextend himself. Think of Nada vs Savior of Longinus II in Game 1 of the OSL finals. Nada had complete map control throughout most of the game, but savior kept a strong defensive positioning w/ defilers and lurkers. Eventually, nada had to take outlying expansions (the double gas high ground expoes), and Savior smashed them w/ drops, end eventually won after a solid 25 minute battle. There was never any pivotal central battle. Any battle in the middle occurred after Savior already had the advantage.

However, look at Savior's recent games! The only real opportunity for the fast hive style to win early is once the mutalisk harass pops. We saw Savior smash Cloud on Blue Storm in this exact way. However, if you can't take the win there, and you are going for fast hive, DONT TRY TO WIN UNTIL AFTER THE HIVE. In Savior's games against mind, when mutalisk harass didn't work, Savior simply made strings of fundamentally weak and inconsistent decisions. Savior was unusually aggressive and impatient (as TheFoReveRwaR mentioned). Lurkers were weakly positioned (especially on blue storm) and Mind took out lurkers 2-3 at a time here and there. When you are fast-hiving, it is CRITICAL that you not throw away lurkers in this fashion. 2-3 lurkers are an ESSENTIAL part of the mid game stages. Savior would assault clumps of marines w/ weak mutalisk micro. Savior didn't do his trademark "burrow 3 lurkers to prevent reinforcement." Savior seemed to be trying to force the win at odd times. For example, in Game 4 on Python, Savior's counter attack fails miserably, yet Savior's attempt at killing mind's main army only failed somewhat badly. Theoretically, Savior could have waited for Mind's main force to reach the @9 natural, and THEN crunched it (a la Savior vs Iris on Longinus II). As some have mentioned, Savior's even appeared to be having sloppy macro, arguably the most important fundamental in Starcraft

I mean honestly, you can still see the brilliance in Savior's BUILDS even when he loses. On blue storm, taking the @12 expansion was a GENIUS move. In addition to being reasonably easily defendable, fast hiving makes the @12 expo a guaranteed dropoff point directly into the terran main. Had savior not made so many mistakes in the midgame, Mind would have had 0 chance of keeping his main alive in the later stages. But, again, Savior threw the momentum of the fast hive away by playing so sloppily in the midgame.

In short, its not that "Savior is becoming reliant on fast hive to win." Rather, its that "Savior assumes that once he gets a hive, he cannot lose." Savior is acting like he has everything in each game: enough mutalisks to harass aggressively and kill ANY amount of marines, enough units to confront and win any battle he pleases, enough "will" to control the game. Savior seems to assume that just because 2 lurkers are THERE that a group of M&M will run in fear instead of stimming and killing. Having won so much for 3 years, Savior has probably sub consciously convinced himself that he can win SIMPLY because of a fast hive, forgetting that his solid fundamentals and patience are what contributed to his success, not JUST the build itself. Hopefully if Savior can cool his head and focus on consistently making strong, cautious, correct decisions, we will see the return of the Maestro that every Zerg user remembers and loves .
SAY YES TO STIM KIDS!!! XD
yubee
Profile Blog Joined May 2006
United States3826 Posts
November 12 2007 00:56 GMT
#2


day[9]'s analysis was pretty amazing
ambit!ous1
Profile Joined September 2007
United States3662 Posts
November 12 2007 00:59 GMT
#3
nice read. thank you live2win.
Bisu[Shield] / ♔ SoYeon
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
November 12 2007 01:00 GMT
#4
Nice write-up!
Graphics
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
November 12 2007 02:20 GMT
#5
On November 12 2007 09:56 yubee wrote:


day[9]'s analysis was pretty amazing


I second that... I wonder if bisu will ever find himself in savior's position?
Peaked at C- on ICCUP and proud of it! @Sunyveil
Melissa
Profile Joined November 2007
Vietnam12 Posts
November 12 2007 02:41 GMT
#6
nice writing
hope Savior will come back soon
Never mine so never mind
koryano321
Profile Joined June 2007
United States309 Posts
November 12 2007 03:03 GMT
#7
im so sad T_T
Scorpio2012 wrote: i guess god is about as useful as a protoss scout
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
November 12 2007 03:07 GMT
#8
On November 12 2007 09:56 yubee wrote:


day[9]'s analysis was amazing
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
November 12 2007 03:07 GMT
#9
I'm beginning to love mind.
w3jjjj
Profile Joined April 2007
United States760 Posts
November 12 2007 03:20 GMT
#10
wow day[9]'s analysis was instructional, i've always steered away from fast hive play simply because i don't understand how to survive the first push, but that analysis explains all, i'm gonna try to play fast hive again. ^^
Chuck Norris can salvage his opponent's structures.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
November 12 2007 03:55 GMT
#11
Its sad to see saviour's reign lasted not for long. I loved the way the maestro played.
BTW very nice analysis day!
Teamliquidian townie
spetial
Profile Blog Joined January 2007
United States688 Posts
November 12 2007 06:48 GMT
#12
wow, that was a great analysis! it actually helped me re-imagine how builds work and how to make them work.
metal_survive @ uswest
Broken.Mind
Profile Joined December 2005
United States364 Posts
Last Edited: 2007-11-12 19:42:46
November 12 2007 07:55 GMT
#13
Day[9] the last paragraph of your post were my thoughts exactly. You show us your gosu wisdom and spot on analysis; I often wonder why you don't turn pro commentator
U N D E R T H E I N F L U E N C E
Metaspace
Profile Joined November 2006
Austria670 Posts
November 12 2007 08:39 GMT
#14
Good article! I am happy game reports are back. Thanks for the work.
Wir haben zuwenig Vespingas!
StarN
Profile Blog Joined November 2004
United States2587 Posts
November 12 2007 14:26 GMT
#15
Someone should send Day's analysis (Translated) to Savior
Retired BW Noob
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
November 12 2007 16:45 GMT
#16
As usual L2W, awesome analysis. I guess Mind's performance in the next round will be what most of us use to judge how special his win was here, against Savior.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
~chut~
Profile Joined September 2003
France1317 Posts
November 12 2007 18:14 GMT
#17
Nice picture in the result spoiler, he looks ugly but somehow badass !
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 13 2007 01:58 GMT
#18
mind is the new nada...
sMi.Gladstone | BW: B high| SC2: gold T_T
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 13 2007 02:59 GMT
#19
Man... seriously, freaking Mind's game on blue storm was so amazing I was surprised... ggs
w/e
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
November 13 2007 04:02 GMT
#20
Nice read, I liked!!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 391
UpATreeSC 202
gerald23 98
Livibee 91
BRAT_OK 63
DivinesiaTV 51
MindelVK 23
Codebar 21
StarCraft: Brood War
Bisu 2313
Horang2 2159
BeSt 334
Larva 303
Hyun 201
Mini 159
firebathero 140
hero 131
Rush 110
Killer 99
[ Show more ]
SilentControl 42
Backho 37
Rock 34
Mind 30
Aegong 28
Terrorterran 27
ToSsGirL 26
soO 22
ajuk12(nOOB) 15
Dota 2
Gorgc5907
qojqva3122
singsing2104
BananaSlamJamma134
420jenkins116
Counter-Strike
fl0m6917
ceh9390
Other Games
FrodaN1875
Beastyqt719
Lowko398
Hui .198
DeMusliM197
ArmadaUGS113
Sick109
QueenE96
XaKoH 88
Mew2King81
Trikslyr69
C9.Mang038
CadenZie38
Dewaltoss30
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream202
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 29
• Reevou 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3948
• WagamamaTV557
League of Legends
• Nemesis3124
• TFBlade918
Other Games
• Shiphtur147
Upcoming Events
PiGosaur Cup
7h 14m
Replay Cast
15h 14m
Wardi Open
18h 14m
OSC
19h 14m
Tenacious Turtle Tussle
1d 6h
The PondCast
1d 16h
Replay Cast
2 days
OSC
2 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.