Sorry for the lack of reporting over the past week. We've had some very busy staff members, but don't worry, we don't intend to miss anymore games. During week 6 of this OSL we were treated to some great match-ups. The up and coming Protoss hope, Stork, faced off against an old-school favourite, Chojja. We also got to see Rock and Iris, two hungry young players that constantly get short changed in tournaments, face off.
Stork vs Chojja
Game 1 – 815
Both players fast expanded; Stork in the upper right main and Chojja in the upper left. Stork did an excellent job scouting and got a second probe into Chojja’s main to see his spire building. He also quickly found Chojja’s expansion in the lower left main with a zealot. Stork was building up an impressive zealot/sair force and decided to strike when Chojja took the lower right main. Stork cleared it out, except for a couple lurkers due to his lack of detection. He then attempted to attack the lower left main, but Chojja had littered it with sunkens making it invincible to attack from a pure zealot army.
To a typical protoss player, the options would be very limited, but Stork was determined to take it to his opponent. He expanded to the 3 o’clock island and immediately started to ferry zealots into the corner of Chojja’s main. The Zerg tried to defend with a small group of hydralisks, but Stork continued to reinforce with zealots and he constantly kept on top of the hydra numbers. Drones, hydras, lurkers, a sunken, all fell to the attack. Chojja finally fended it off when his mutas arrived, barely saving his lair. Stork attacked back at the newly rebuilt lower right main, and this time cleared it out completely now that he had detection.
Stork was relentless, still using an army solely made up of zealots/sairs and some observers, he attacked Chojja’s main natural expansion head on. He was deflected and suffered large losses however, due to Chojja’s sunken/spore hording and good building placement. Stork retreated with only 3 sairs and a control group of zealots, but he had at least killed all of Chojja’s mutas in the battle.
Stork still could not be discouraged. He dropped Chojja’s main with zealots again and finished off the bleeding lair. Stork added high templar to his army and Chojja began to pump hydraling. After some encounters in the middle of the map, Stork attacked Chojja’s main natural again, and this time leveled it.
Stork relentlessly attacks until he takes down Chojja's lair.
His main and original natural in ruins, Chojja began to take island expansions and rebuilt his tech. Stork was having big money problems now as he only had one economy going and fought with Chojja over the 12 o’clock island as his Zerg opponent solidified his island expansion across the map.
The game progressed into a battle over the last remaining economies. Eventually, there were only resources left at the 6 o’clock island (which Chojja held) and the natural expansion to the bottom right main (which Stork held). The final battlewas almost inexplicable...Stork attacked Chojja at the natural to the bottom left main and killed Chojja’s entire ultra/guardian army with his archon/DA army…then he gave up.
Chojja was probably in a great position as he held a secure island expansion and he had the tech to build more guardians and abuse the terrain, but after holding out for a 45 minute epic PvZ it seemed to me that Stork left very prematurely. Please discuss this in the thread people. I’m sure I missed something, so I’d like to hear what you think about this game. I think Stork should’ve toughed it out. In any event…
Chojja > Stork
Stork played a magnificent aggressive game just as he is known for. He kept on top of Chojja like white on rice, but slowly lost momentum due to the lameness of sunk/spore hording. I know I hate Zerg players. I know I have a bias reporting PvZs because I feel the matchup isn’t balanced properly. I know I’m a Stork fanboy. All this aside, I feel Stork played the better game. Chojja just sat and absorbed punishment (and poorly I might add) until he could doom drop a couple times and take islands. He didn’t even take the abuse gracefully. This is one of those rare pro games where I can honestly say the loser played a better game than the winner. This was a showcase of how lame PvZ can be when sunken walls are employed.
Game 2 – Rush Hour
Stork started at the top left main and planned to cannon rush Chojja at his 3 o’clock base. He successfully got the cannon warping, but Chojja simply laid down two sunkens and killed it off. Stork was now on the defensive, expanding to his natural and cannoning up in front. Chojja snuck in some lings and harassed Storks probes at his main nexus as he killed the blocking gateway and forge at the front of the Protoss natural. Now, noticeably behind, Stork was forced to build a wall of cannons to defend against the inevitable hydralisk force that Chojja was building until templar tech could be reached.
With that many cannons you can't have minerals for much else.
Chojja expanded and continued to add to his hydra/ling/lurk army as he sunkened up the upper roadway, forcing Stork to go the long way around the map to attack. Try as he could, Stork was constantly undermanned and the long walking distance was working against him as Chojja always had more time than he did to build up forces before the battles came.
The game went on in this manner for another twenty minutes. The battles were kind of interesting, but I won’t go into any more detail. Suffice to say that when a Zerg has the lead, ultra/ling waves are depressing to watch for Protoss players.
Chojja > Stork
Simply put, Stork’s opening was stupid. The mineral patches on this map only allow you to hide one cannon, and that simply isn’t enough for a proper cannon rush. After having his opening raped, his main harassed with lings, and being forced to put up way too many cannons because of his tech deficit, Stork should’ve died sooner. It’s a testament to his play that he dragged it out in an Oov like manner against a Zerg with the whole map.
Chojja wins 2:0 and moves on in the tournament!
As Zerg players go, I don’t mind Chojja, but he played a lack-luster series against a creative and strong new Protoss player that got owned by the lamest aspects of the matchup. Stork’s game 2 opening was poor, but he played like a star throughout the rest of that game and in particular, the entirety of the first. I’ll stop the whining here, but I’ll have you know that Stork would be progressing in this tournament if Chojja played a different race. Yet another Zerg waltzes through a Protoss opponent and on in the tournament. I’ll be licking my lips when he dies to a Terran.
Rock vs Iris
Game 1 – Peaks of Baekdu
Rock took a page out of Nal_rA’s book and proxied two gateways near the center of the map on the pathway to Iris’ main at 1 o’clock. Back at his own main (7) Rock had still not built a single thing. He added a forge at his gateway proxy and built his second pylon on the high ground overlooking Iris’s mineral line, obviously looking to place cannons there.
Due to the early addition of the forge, there were few zealots and Iris was able to defend himself with a bunker. He then began a proxy of his own, building a factory on the high ground overlooking the left corner of Rock’s main.
Rock built a single cannon overlooking Iris’ mineral line and intelligently checked his main for a proxy factory with a probe. Lucky for Iris the factory was just finishing, and by the time he had floated it down into Rock’s main, the probe had left, just missing it. The cannon finished, leaving Iris only three safe mineral patches to mine from. Rock added a core to his main as Iris began building a vulture. Once the vulture completed and began firing at his probes, Rock built a late cannon in his mineral line to try and defend himself. By the time it finished he had lost most of his probes and Iris positioned his vultures to fire at the Protoss nexus, out of range of the cannon. Rock attempted to attack Iris but lacked the numbers to do it. Iris, on the other hand, now had 5 vultures firing at the nexus and it eventually fell. After Iris hunted down his last remaining units, Rock typed gg.
Iris takes down Rock's nexus with a handful of vultures.
Iris > Rock
Iris played a beautiful game. He was under pressure the whole time but was obviously well prepared for this strategy and played it out better than his opponent, who knew his proxy was coming.
Game 2 – Cultivation Period
The second game started in very much the same way as the first. Rock at the bottom main and Iris at the top, with the Protoss player dropping two proxy gateways in the center of the map. Also, very similarly to the first game, Iris had seen his opponent’s build before. He built 2 barracks in his main and placed his first two marines outside the entrance. He rallied his raxes to the center of his base to fool Rock into thinking he was doing a rax/factory build, as most Terrans do on this map.
Rock poked at Iris’ main with his first 2 zealots and scouting probe, but by the time he noticed the raxes, Iris had a stacked stream of SCVs flying out and cutting off the Protoss forces from escape. He attacked with everything, 9 SCVs and 8 marines, and killed both zealots and the probe with only one lost marine.
Rock gets cut off before he can escape.
Iris was in steamrolling mode now. With 2 free zealot kills and the tiny size of the map he was able to get to Rock’s proxy before Rock could prepare properly. Iris easily killed the four zealots and control group of probes that Rock brought up to defend with. Shortly after, he walked over Rock’s main and took the series.
Iris > Rock
Iris predicted the popular Protoss proxy build and came up with the miracle counter to it. Midas shall forever be in his debt.
Iris wins 2:0 and moves on in the tournament!
This series looked like a top level Terran bitch slapping a B rate toss that didn’t deserve his spot in the final 16. Iris obviously put particular practice into countering these aggressive proxy builds and it paid off big time. Ironically enough, Oov or Midas probably would’ve had a harder time beating Rock that day. Factories are overrated.
Well that's all for the first set of games for week 6. The next set will be coming soon, as we're trying to catch outselves back up with this tournament. If you feel like discussing the results of the 16 man tournament check out this thread started by Day[9].
i didnt watch these games. Thanks manablue i know staffs been very busy because the reports are sortof behind but you guys/staff dont get enough thanks. Thank you for all the time you spent for the sc community and because of you people the community is still alive and people coming back on this site. And i know its very hard writing reports so you all deserve a big thank you. tl fighting edit. also i thought rock would take it -_-.
During the peak of the Korean War, 1952, Arctucus Mengsk, after a detoured voyage from a remote Conferderate outpost, descended upon South Korea to meet up with Syngman Rhee, the President of South Korea at the time, at a strategic summit named CWAL (Covert Weapons Assistance Legislation). It was there that Commander Mengsk offered to train South Korean soldiers in an information technology war that would aid in decrypting Communist communication messages. An excerise in improving overall hand-eye co-ordination along with multi-tasking were set up as preliminary training and selection for likely candidates. The training regime was codenamed: StarCraft, and later enhancements to the program produced a newer version: Broodwar (so named as the South Koreans believed they were fighthing members of their own family 'brood,' in the North Koreans). Successful candidates from the training program were often only known by their code names. Away from family and friends, these professional soldiers worked in hidden glass walled facilities to decipher Communist messages and were able to to aid US Forces in the bombing raid of the Kusong Damn, North Korea, by detectingthe movement of enemy MiGs. After the end of the war in 1953, discharged professional StarCraft graduates, now skilled in the field of information technology founded, now major companies such as Samsung and SK Telecom. Few continued with their profession, and set up training camps to select new IT soldiers in LAN CAFE's(Logistic Army Network Counter Artificial intelligence and Field Electronics) , in which members of the public were welcomed to enlist in learning the art of StarCraft. The once military exercise, quickly arose as a national sport, and right up until present day, remains a beacon of triumph for South Korea, arising from the darkness of war.
As for the three races in the exercise: Terran represented the free world of democracy. It demonstrated that with teamwork and control, matched with strength in varied units and personel, a war could be won. The Zerg were often used to depict the communist where the soldiers are often considered expendable following an overall ruler without question and one-minded devotion. The race Protoss was added as war is never simply good against evil. Protoss represent the grey area of war, the war of intelligence and covert operations where strength placed tactically and strategically in a few can sway a battle from one way to another.
On May 29 2006 02:19 TeRaTosS wrote: I think I know how ProGaming Started:
During the peak of the Korean War, 1952, Arctucus Mengsk, after a detoured voyage from a remote Conferderate outpost, descended upon South Korea to meet up with Syngman Rhee, the President of South Korea at the time, at a strategic summit named CWAL (Covert Weapons Assistance Legislation). It was there that Commander Mengsk offered to train South Korean soldiers in an information technology war that would aid in decrypting Communist communication messages. An excerise in improving overall hand-eye co-ordination along with multi-tasking were set up as preliminary training and selection for likely candidates. The training regime was codenamed: StarCraft, and later enhancements to the program produced a newer version: Broodwar (so named as the South Koreans believed they were fighthing members of their own family 'brood,' in the North Koreans). Successful candidates from the training program were often only known by their code names. Away from family and friends, these professional soldiers worked in hidden glass walled facilities to decipher Communist messages and were able to to aid US Forces in the bombing raid of the Kusong Damn, North Korea, by detectingthe movement of enemy MiGs. After the end of the war in 1953, discharged professional StarCraft graduates, now skilled in the field of information technology founded, now major companies such as Samsung and SK Telecom. Few continued with their profession, and set up training camps to select new IT soldiers in LAN CAFE's(Logistic Army Network Counter Artificial intelligence and Field Electronics) , in which members of the public were welcomed to enlist in learning the art of StarCraft. The once military exercise, quickly arose as a national sport, and right up until present day, remains a beacon of triumph for South Korea, arising from the darkness of war.
As for the three races in the exercise: Terran represented the free world of democracy. It demonstrated that with teamwork and control, matched with strength in varied units and personel, a war could be won. The Zerg were often used to depict the communist where the soldiers are often considered expendable following an overall ruler without question and one-minded devotion. The race Protoss was added as war is never simply good against evil. Protoss represent the grey area of war, the war of intelligence and covert operations where strength placed tactically and strategically in a few can sway a battle from one way to another.
dude what the hell is wrong with you..you keep posting these completely useless and irrelevant posts everywhere.
the difference between toss turtle and zerg turtle is: 5 sunkens+spore+2 lurkers is VERY though to beat, while 10+cannons without templar (=micro) can be quickly overrun by 2 groups of hydras (or the evil zerg will take down you nexus laughing at your silly cannons)
What's with all these 20 post people posting bullshit? Anyways I like chojja for his manner though he lost SO MUCH in the beginning. I had some expectations for rock but only for pvz.
Thanks Ilikestarcraft, these are busy times for a lot of us and we missed a couple game days, but I'm going to make sure that doesn't happen again.
As for the random guy posting stuff, keep that out of this thread. I'd like to see some people comment on the first Stork/Chojja game, because in all honesty I think I really missed something. Some discussion from knowledgable members would be nice. And I'd even like to see some people defend Chojja's play, since I was pretty hard on him.
Yeah, Stork's game 1 was weird. He was doing so well, with lots of great plays, all of them working out pretty well, and in an instant, for no reason, he fell behind and died. I had the same feeling with rA/Jju
On May 29 2006 02:19 TeRaTosS wrote: I think I know how ProGaming Started:
During the peak of the Korean War, 1952, Arctucus Mengsk, after a detoured voyage from a remote Conferderate outpost, descended upon South Korea to meet up with Syngman Rhee, the President of South Korea at the time, at a strategic summit named CWAL (Covert Weapons Assistance Legislation). It was there that Commander Mengsk offered to train South Korean soldiers in an information technology war that would aid in decrypting Communist communication messages. An excerise in improving overall hand-eye co-ordination along with multi-tasking were set up as preliminary training and selection for likely candidates. The training regime was codenamed: StarCraft, and later enhancements to the program produced a newer version: Broodwar (so named as the South Koreans believed they were fighthing members of their own family 'brood,' in the North Koreans). Successful candidates from the training program were often only known by their code names. Away from family and friends, these professional soldiers worked in hidden glass walled facilities to decipher Communist messages and were able to to aid US Forces in the bombing raid of the Kusong Damn, North Korea, by detectingthe movement of enemy MiGs. After the end of the war in 1953, discharged professional StarCraft graduates, now skilled in the field of information technology founded, now major companies such as Samsung and SK Telecom. Few continued with their profession, and set up training camps to select new IT soldiers in LAN CAFE's(Logistic Army Network Counter Artificial intelligence and Field Electronics) , in which members of the public were welcomed to enlist in learning the art of StarCraft. The once military exercise, quickly arose as a national sport, and right up until present day, remains a beacon of triumph for South Korea, arising from the darkness of war.
As for the three races in the exercise: Terran represented the free world of democracy. It demonstrated that with teamwork and control, matched with strength in varied units and personel, a war could be won. The Zerg were often used to depict the communist where the soldiers are often considered expendable following an overall ruler without question and one-minded devotion. The race Protoss was added as war is never simply good against evil. Protoss represent the grey area of war, the war of intelligence and covert operations where strength placed tactically and strategically in a few can sway a battle from one way to another.
dude what the hell is wrong with you..you keep posting these completely useless and irrelevant posts everywhere.
well.. this is just my opinion but it seems to me like it was Chojja's strategy to out expand Stork and sufficate Stork to death. It seems like Chojja barely do any attacking. I think he was playing it safe and let the protoss attack this time. Templars can own zerg easily and I think this is what stops him from attacking knowing that his army can be own easily by templars behind cannons.
So overall I think Chojja knew Stork was a very good P so he played it safe. I dont think there was a point where Chojja sent all of his army to attack Stork. i remember Chojja having units laying around at the lower left base and they weren't doing anything at all.
Toss has hard time against static zerg defense because reavers are so dumb that you cannot rely on them to break it, sometimes reavers even dont fire against sunkens. The other option DWeb could have been used this time, it is attractive but it has to be used with dragoons a bad unit for this mu and the tech itself is expensive because of fleet beacon and 200min/200gas for researching. Something has to be fixed (reaver AI) or changed (cheaper DWeb, cheaper fleet beacon or tech in another building but taking care of PvT too) ...
On May 29 2006 23:27 toopham wrote: well.. this is just my opinion but it seems to me like it was Chojja's strategy to out expand Stork and sufficate Stork to death. It seems like Chojja barely do any attacking. I think he was playing it safe and let the protoss attack this time. Templars can own zerg easily and I think this is what stops him from attacking knowing that his army can be own easily by templars behind cannons.
So overall I think Chojja knew Stork was a very good P so he played it safe. I dont think there was a point where Chojja sent all of his army to attack Stork. i remember Chojja having units laying around at the lower left base and they weren't doing anything at all.
I agree with this overall, except for the templar thing, but I won't be mean about it.
One might argue that Chojja didn't have the opportunity to attack because of Stork's super aggressive play, but I would still think that he could have had opportunities to be the aggressor had he spent more on units in the mid game rather than sunken whoring.
Sunk/Spore/Lurk is incredibly strong on maps like this where goons are basically not an option. I hate it when Zergs play like this. The fact that it's effective has nothing to do with it.
On May 29 2006 02:19 TeRaTosS wrote: I think I know how ProGaming Started:
During the peak of the Korean War, 1952, Arctucus Mengsk, after a detoured voyage from a remote Conferderate outpost, descended upon South Korea to meet up with Syngman Rhee, the President of South Korea at the time, at a strategic summit named CWAL (Covert Weapons Assistance Legislation). It was there that Commander Mengsk offered to train South Korean soldiers in an information technology war that would aid in decrypting Communist communication messages. An excerise in improving overall hand-eye co-ordination along with multi-tasking were set up as preliminary training and selection for likely candidates. The training regime was codenamed: StarCraft, and later enhancements to the program produced a newer version: Broodwar (so named as the South Koreans believed they were fighthing members of their own family 'brood,' in the North Koreans). Successful candidates from the training program were often only known by their code names. Away from family and friends, these professional soldiers worked in hidden glass walled facilities to decipher Communist messages and were able to to aid US Forces in the bombing raid of the Kusong Damn, North Korea, by detectingthe movement of enemy MiGs. After the end of the war in 1953, discharged professional StarCraft graduates, now skilled in the field of information technology founded, now major companies such as Samsung and SK Telecom. Few continued with their profession, and set up training camps to select new IT soldiers in LAN CAFE's(Logistic Army Network Counter Artificial intelligence and Field Electronics) , in which members of the public were welcomed to enlist in learning the art of StarCraft. The once military exercise, quickly arose as a national sport, and right up until present day, remains a beacon of triumph for South Korea, arising from the darkness of war.
As for the three races in the exercise: Terran represented the free world of democracy. It demonstrated that with teamwork and control, matched with strength in varied units and personel, a war could be won. The Zerg were often used to depict the communist where the soldiers are often considered expendable following an overall ruler without question and one-minded devotion. The race Protoss was added as war is never simply good against evil. Protoss represent the grey area of war, the war of intelligence and covert operations where strength placed tactically and strategically in a few can sway a battle from one way to another.
dude what the hell is wrong with you..you keep posting these completely useless and irrelevant posts everywhere.
I actually think that dweb could be used well with zealots. Not to stop the entire set of sunks, because then your zeals wouldn't be able to hit them. But dweb about 1/2 of sunks (and certainly lurks). Then micro zeals to kill other sunks. This way zeals take only 1/2 damage that they would have.
I think it is perfectly workable. Though I must admit this is pure theorycrafting. I have never used it nor seen it used.
Why just don't DWeb most of the defense, destroy the hatchery and go away?, I was thinking in Dweb as a cover to pass through the static defense not precisely to destroy it.
Because if he invested the resources to build corsairs+web, he would have less units, and wouldn't be able to keep up the pressure (allowing chojja to take a few more bases)