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Heart of the Swarm Preview - [22.01.13]

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Heart of the Swarm Preview - [22.01.13]

Text byTL.net ESPORTS
Graphics byBlizzard, shiroiusagi
January 22nd, 2013 08:08 GMT

Table of Contents




New Features
Skins, training mode, and more


Campaign Demo
Kerrigan, Evo Chamber, and detailed missions


Dustin Browder Interview
& Screenshots

Right?


Pre-order Heart of the Swarm!

The Final Preview?


by shindigs and GHOSTCLAW

With the Heart of the Swarm release right around the corner, GHOSTCLAW and I (shindigs) were invited to Blizzard HQ in Irvine, California for a new preview session on the expansion. The preview focused mainly on the single-player campaign elements, with lots changes made new information released since the last preview. We were also able to preview some new features for multiplayer, but it was unclear if they would be patched into Wings of Liberty, or if they would have to wait until the release of Heart of the Swarm.

After making our way past the huge bronze Thrall statue, signing NDAs, and meeting up with other press, we were led in the theater room. We were treated to a viewing of the Heart of the Swarm opening cinematic, and the preview was on its way.


Opening cinematic for Heart of the Swarm


New Features



Dustin Browder’s presentation went over some of the new elements of the campaign and multiplayer, though much of it was information that had already been released. In the campaign, Kerrigan is out for revenge against Mengsk, and looks to regain her powers and control over the Zerg swarm. In multiplayer, there was an outline of new features such as global play, multi-language support, resume from replay, and groups/clans. There were still notable tidbits of new information to be gleaned, and a new video demo showcased some features not yet seen in the multiplayer beta.


Campaign and gameplay trailer



Training mode
In an effort to assist players in transitioning from the campaign experience to the ladder experience, a series of training missions and tutorials attempt to outline the fundamentals of competitive online play. The training mode includes tips that remind players to utilize their race macro mechanic, build workers, and follow a structured build order.

[image loading]

Tooltips and objectives help guide new ladder players in training mode


“Matchmaking” with AI
Playing against AI opponents can be done through an automated ‘matchmaking’ system very similar to ladder, where you will be matched against AI deemed to be near your skill level. Browder elaborated that this feature was to provide a more fulfilling experience for those training with AI, who did not have to experiment with switching between selections such as “medium” or “hard” to determine which computer opponent would best match their skill level. Players can now click a button similar to find match to be immediately matched against an AI that correlates with their skill level.

Skins for units
On top of new portraits and in-game logos, skins will be part of the experience and ladder reward system of Heart of the Swarm. The preview that we saw had only a picture of units skinned from campaign (mercenary marines, dark zealots, raptor zergling). The details are still being worked out on how to introduce interesting skins without introducing too much clutter to the competitive aspect of the game.

Customizable observer UI
We were treated to a video demo of how a customized observer UI would like in-game. The new UI introduced the ability to have the production tab and an upgrades tab to be on the screen simultaneously, on opposite sides of the screen. The bottom control panel was phased out in favor of more tabs for resource and supply count. Player names and supply were also displayed in a new way at the top of a transparent board. Overall, the demo really drove the idea home that the observer UI can be tweaked to the user’s content.

Physics engine
While the new unit physics were announced at Blizzcon 2011 and are present in the current beta, the demo showcased a few new elements in the engine. The physics can be manipulated in the data editor of the Galaxy Editor, giving map makers control over how units can physically interact with the world. The demo video we were shown had two groups of ghosts shooting at one another, with bodies flying extravagantly across the screen.

Other video demos showcased dead units sliding across the terrain, off cliffs and into lakes. Massive units were shown to be able to kick around dead units and debris.


Campaign Demo



After the presentation, we were lead to demo three missions from the middle of the campaign. Similar to Raynor’s Hyperion, the Leviathan that Kerrigan and her 'crew' resides in acts as the base of operations where you can be briefed on your mission, talk to your advisors, and upgrade your army. Clicking on Kerrigan will reveal the capability to upgrade her abilities that benefit both herself and your army.

[image loading]

Kerrigan's base of operations inside the mouth of a massive Leviathan


Kerrigan


Kerrigan fulfills the role as your army’s hero unit and levels up throughout the course of the campaign. The Battle Focus menu has been redone to include an RPG element in which higher levels unlock more abilities for Kerrigan and your army. Kerrigan can reach a maximum of level 60, and gains experience from completing missions and bonus objectives. By the end of our demo, we were only capable of reaching level 17, including bonus mission rewards. Finally, when Kerrigan died in the demo missions, she regenerated after sixty seconds.

[image loading]

Kerrigan's abilities increase with each level, and also buff your army as a whole.


Kerrigan’s abilities can be toggled in between missions, but you have to select between one of two abilities per ‘row’. Note that the cooldown is in-game seconds.

Requires Level 5

Skill Subset 1 (choose between the two)

  • Crushing Grip
    Cost: 50 mana.
    Cooldown: 10 seconds.
    Enemies in target area are stunned for 3 seconds and take 30 damage over time. (does not stun heroic units).

  • Chain Reaction
    Kerrigan's atack deal normal damage to her target then jump to additional nearby enemies.
    Deals 10 damage to up to four secondary targets (passive ability).


Skill Subset 2

  • Kinetic Blast
    Cost: 50 mana.
    Cooldown: 10 seconds.
    Kerrigan deals 300 damage to a target unit or structure from long range.

  • Heroic Fortitutde
    Kerrigan gains +200 max life. Life-regeneration rate increased by 100% (passive ability).


Requires Level 10

  • Zergling Reconstruction
    Cooldown: 30 seconds.
    Killed zerglings respawn from primary hatchery at no cost.
    Respawns up to 10 zerglings every 30 seconds until all zerglings have returned to life (passive).

  • Improved Overlords
    Overlords morph instantly and provide 50% more supply (passive ability).


Requires Level 20

  • Wild Mutation
    Cost: 50 mana.
    Cooldown: 25 seconds.
    Friendly Zerg units in the target area gain +200 maximum life and 100% increased attack speed for 10 seconds (does not affect heroic units).

  • Spawn Banelings
    Cost: 50 mana.
    Cooldown: 30 seconds.
    Kerrigan spawns six banelings with timed life.


Requires Level 35

  • Twin Drones
    Drones Morph in groups of two at no additional mineral or supply cost (passive ability).

  • Malignant Creep
    Your units and structures gain increased life regeneration and 30% increased attack speed on creep.
    Creep tumors spread creep faster and farther (passive ability).


Requires Level 50

  • Infest Broodlings
    Enemies damaged by Kerrigan become infested and spawn two broodings with timed life if killed quickly.
    (Passive ability)

  • Fury
    Each attack temporarily increases Kerrigan’s attack speed by 15%.
    Can stack up to 75% increased attack speed. (passive ability)


Requires level 60

  • Drop Pods
    Cost: 100 mana
    Cooldown: 300 seconds
    (This ability starts on cooldown)
    Delivers Zerg with timed life to the battlefield. Drop-pods contain 40 Zerglings, 5 Roaches, and 5 Hydralisks.

  • Spawn Leviathan
    Cost: 100 mana
    Cooldown: 300 seconds
    (This ability starts a cooldown.)
    Summons a mighty flying Leviathan with timed life. Deals massive damage and has energy based abilities.
    Can attack ground and air units.



Evolution Chamber



[image loading]

The Evolution Chamber is where you apply persistent mutations and evolutions to your units


The evolution chamber is similar to the armory in which you can add persistent upgrades to your units that can be used during missions. How your units can evolve are divided into evolution strains (subspecies) and mutations.

[image loading]

You can toggle between mutation upgrades in between missions.

Mutations

Mutations are toggled skills and upgrades for your units. You choose one of three mutation options that can be changed at any time in between missions.

[image loading]

Select between two baneling subspecies. Choose banelings that leap up cliffs, or banelings that split into more banelings.


Evolution strains

Alongside mutations, you can drastically change the look and capabilities of your units through evolution strains that create a subspecies of units. However, you can only choose one of two competing evolution strains. The evolution process has undergone a number of changes since the last preview, including the ability to preview each evolution in game.

Selecting an evolution strain for your unit begins two "mini-missions", which allow you to harvest 'essence' of native critters that will be applied to your units. The missions conclude when you overrun a small opposing force with your newly evolved units, giving you a quick preview of how they will work in game.

[image loading]

Mini-missions for evolution strains give you the ability to play with your newly upgraded subspecies - raptorlings can leap up and down cliffs.


Zergling
Mutations
  • Hardened Carapace: Gain an additional 10 HP.
  • Adrenal Overload: +50% attack speed.
  • Metabolic Boost: +60% movement speed.


Evolutions
  • Raptorling: Gains the ability to leap up and down cliffs and over other units.
  • Swarmling: Swarmlings spawn at 3 units per egg, and their spawn speed is drastically decreased (near instant).


Baneling
Mutations
  • Corrosive Acid: Increase damage to primary target by 100%
  • Rupture: increase Splash damage area of effect by 50%.
  • Regenerative Acid : Heals nearby friendly units and structure


Evolutions
  • Splitter Baneling: Banelings split into smaller banelings upon detonation, each smaller baneling does 5 damage.
  • Hunter Baneling: Banelings gain the ability to jump up and down cliffs, as well as leap toward opponents.


Roach
Mutations
  • Hydriodic Bile: Gain +8 damage vs. light units.
  • Adaptive Plating: Gain +3 armor when life falls below 50%
  • Tunneling Claws: Move at full speed when burrowed, and gain 100% life regen rate.


Evolutions
None available in preview.

Hydralisk
Mutations
  • Frenzy: Gain 50% attack speed for 15 seconds, with 30 second cooldown.
  • Ancillary Carapace: Gain +20 HP.
  • Grooved Spines: Gain +1 attack range.


Evolutions
None available in preview.

Campaign Queen
The campaign introduces the lore of there being a variety of queen species. In our missions, the traditional multiplayer queen was replaced with a Swarm Queen, which has had its model previewed in previous battle reports. Swarm Queens exhibit a number of variations from their counterparts.

  • Swarm Queens cost 150 minerals and 50 gas.
  • Swarm Queen speed off creep is faster than Wings of Liberty queens, but they are still faster on creep.
  • Swarm Queens do not have larvae inject ability, but Hatcheries can spawn over 3 larvae.


The Swarm Queen also has unique abilities:

Rapid Transfuse
Cost: 10 Mana.
Cooldown: 3 seconds.
Heals 25 HP over time (auto cast).

Creep Tumors
Cooldown: 3 seconds.
Lays down a creep tumor to expand creep.

Mission Preview


Our preview included three, core campaign missions that had to be completed in linear fashion, as opposed to the branching missions in WoL. In our interview with Dustin Browder at the end of our preview, he noted that Heart of the Swarm mission selection will be more linear than its predecessor's campaign.

Preview mission 1: Harvest of Screams - Reclaim Nafash's Brood

[image loading]

Flash freeze holds all your units and buildings in stasis.


Main Objective
  • Part 1: Collect Ursadon Matriarch Essence - prevent flash freeze effect.
  • Part 2: Destroy 3 Protoss Psi Spires.
  • Reward: +5 Kerrigan Levels.


Bonus Objective
  • Kill the Ursadon Matriarchs to prevent flash freeze.
  • Reward: +2 Kerrigan Levels.


The mission begins as Kerrigan and her group of zerglings and roaches land upon an ice planet that exhibits "flash freezes" - quick snow storms that hold your units in stasis until they past. Kerrigan is told by Abathar that she needs to harvest 'essence' from Ursadon Matriarchs, which are hostile yeti-like creatures that have resistance to the flash freeze.

Upon killing the Ursadon Matriarch's, you re-encounter a frozen Zerg base which you immediately take control over. Local Protoss forces in the vicinity are notified that the Queen of Blades has returned, and you must make your way around the map while building up your forces to destroy 3 Protoss Psi Spires to cut off communications of the local Protoss encampment, who still fall victim to flash freeze. You are also presented with a bonus objective to kill more Ursadon Matriarchs in order to level up Kerrigan's abilities.


Preview mission 2: Shoot the Messenger - Intercept Protoss Shuttles

[image loading]

Prevent Protoss shuttles from warping off the planet.


Main Objective
  • Intercept Protoss Shuttles (none can escape).
  • Reward: +5 Kerrigan Levels.


Bonus Objective
  • Destroy 3 Protoss protoss psi spires.
  • Reward: +2 Kerrigan Levels.


Achievements
  • Warp in Peace – Don’t let a Protoss shuttle begin warping out in the “Shoot the Messenger” mission.
  • Shoot the messenger – Complete the “Shoot the Messenger” mission in the Heart of the swarm campaign.
  • Extreme Nexism – Destroy 2 protoss nexuses in Shoot the Messenger mission on Normal Difficulty.


The defeated Protoss forces attempt to board transport shuttles and warp off the planet in order to overcome the loss of the psi spires and call in reinforcements. The mission objective is to intercept the Protoss shuttles before they are able to reach the structure to warp off the planet.

Kerrigan proves to be a powerful and valuable unit capable of sniping shuttles extremely quickly. The trajectory of the shuttles change during each departure so we couldn't camp one spot to snipe all of them. This mission felt very similar in design to The Great Train Robbery in the Wings of Liberty campaign.

As the final shuttle fell, we went back to the Leviathan where we were greeted by a new presence - a captive Protoss.

Preview mission 3: Enemy Within - Infest the Protoss Vessel

[image loading]

Zerg infestation inside a Protoss ship


Main Objective
  • Infest the Protoss Vessel.
  • Reward: Unlock Roach evolutions.


Bonus Objective
  • Infest the Urasadon.
  • Reward: +2 Kerrigan levels.


Achievements
  • Biomass effect – collect 450 biomass in the enemy within the mission.
  • Enemy Within – Complete the “Enemy Within” mission in the Heart of the Swarm campaign.
  • Failure to Launch – Don’t let an Escape Pod reach less than 20 seconds in "enemy within" mission on normal.


The mission begins on the Leviathan, where Kerrigan is interrogating the new Protoss captive to learn more about their occupation of the planet. Before the Protoss captive is warped back to the rest of her crew, Kerrigan infests her with a parasitic larvae. As the captive warps back to her shuttle, her body explodes releasing the parasitic larva - the first unit you control in this mission.

The parasitic larva is a unique unit that can infest critters found on the Protoss ship - the first of which was a Ursadon that came with its own unique abilities. As you stealthily make your way across the Protoss ship, infesting and kill creatures of all shapes and sizes, you eventually earn the capability to evolve your parasitic larva into a spell casting queen. After liberating a number of Zerg forces located across the ship, you rampage across the corridors, destroying the main reactors and slaughtering all of the Protoss crew.

At the end of the mission, your forces fully infest the planet and set up a base of operations as you await more orders.

Bonus: Brutal campaign

We had time left to play the campaign on brutal difficulty up to the second mission, which is where we got stuck. The new difficulty brought even more fierce Protoss waves with more unit abilities such as charge. What was most surprising, was that Ursadons gained the ability to leap over cliffs and were also aggressive toward the Zerg forces and bases.

Dustin Browder & Image Gallery


After all of that was done, Dustin Browder sat down with us for yet another TeamLiquid interview. Considering that the last time he agreed to such an interview the parody video became almost as popular as the actual interview, we had to give him props for obliging us again.


Apologies for looking down at the phone frequently, was trying to prevent nervously forgetting the next question.


Dustin answered a variety of questions, including but not limited to:
  • The linearity of the single player experience.
  • The pathing/clumping behavior of units in StarCraft II and the decision to keep it as is.
  • The future of the map marketplace.
  • ESPORTS.





Writers: TeamLiquid
Graphics: Blizzard, shiroiusagi
Facebook Twitter Reddit
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
January 22 2013 07:49 GMT
#2
When you get to fight a Terran player who lands vikings against ultralisks, you know it's a dream.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 22 2013 08:14 GMT
#3
exciting...
though i think wol campaign may be the better one
Incredible Miracle
Leargle
Profile Joined October 2010
United States173 Posts
January 22 2013 08:14 GMT
#4
Not so huge on the single player emphasis, but still really cool to see ^^
Maphack supply depot overlord
MiCa
Profile Joined October 2011
United States147 Posts
January 22 2013 08:16 GMT
#5
Ahh even here siege tank is useless. LOL, just step on it. BW tanks pls come back.
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
January 22 2013 08:23 GMT
#6
looks exciting :D
ModeratorRetired LR Bonjwa
TL+ Member
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
January 22 2013 08:27 GMT
#7
lol not sure what that pilot was expecting when he landed infront of the Zerg force. Impressive opening though, I would watch that if it were a movie.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
BigRedDog
Profile Joined May 2012
461 Posts
January 22 2013 08:27 GMT
#8
The cinematic looks awesome. I can't wait for HOTS to come out
Big Red Dog!
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 22 2013 08:28 GMT
#9
Haha even in the Intro Ultralisk Zergling is op.

But hell the intro is awesome as always even with transformers sounds.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 22 2013 08:30 GMT
#10
Great article, super excited for HOTS!
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 22 2013 08:30 GMT
#11
Goddamn battlecruisers are gigantic....
paralleluniverse
Profile Joined July 2010
4065 Posts
January 22 2013 08:31 GMT
#12
On January 22 2013 17:08 TeamLiquid ESPORTS wrote:
Skins for units
On top of new portraits and in-game logos, skins will be part of the experience and ladder reward system of Heart of the Swarm. The preview that we saw had only a picture of units skinned from campaign (mercenary marines, dark zealots, raptor zergling). The details are still being worked out on how to introduce interesting skins without introducing too much clutter to the competitive aspect of the game.

Now there needs to be a option to turn it off from the player's perspective.
Disengaged
Profile Joined July 2010
United States6994 Posts
January 22 2013 08:31 GMT
#13
That intro video was badass!!
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
January 22 2013 08:31 GMT
#14
Cinematic wow that was insane hah
JD, need I say more? :D
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 22 2013 08:33 GMT
#15
These screenshots are ridiculous.
@RealHeyoka | ESL / DreamHack StarCraft Lead
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
January 22 2013 08:34 GMT
#16
Curious why there's NOTHING new like the units or abilities in the opening cinema o_O

Also why doesn't that T have any hellbats against all them lings?!
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Frankon
Profile Joined May 2010
3054 Posts
January 22 2013 08:34 GMT
#17
Bannelings jumping up and down cliffs... We seriously need that in multiplayer at hive tech for like 500/500/120
GrazerRinge
Profile Blog Joined May 2010
999 Posts
January 22 2013 08:35 GMT
#18
omg the preview...my mind was simply blown away!

I also wanted to click "campagne" in the video n__n;;;;

SOOOO EXCITED!!!
"Successful people don't talk much. They listen and take action."
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
January 22 2013 08:36 GMT
#19
What the hell, "We didn't have big maps because we didn't like hidden expansions?" Ninja expos are awesome.
Dame da na, zenzen dame da ze!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 22 2013 08:36 GMT
#20
Can't wait! Sick Cinematics :D

poor protoss lady
AKMU / IU
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FISSURE Playground #1
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