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[GSTL] Humble Beginnings

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[GSTL] Humble Beginnings

Text byHeyoka
Graphics byHawaiianPig
July 7th, 2011 06:38 GMT

WEEKS 1 & 2

Humble Beginnings

Or a similar cliché

What We Do
[image loading]

Week 1 Recap

Week 2 Recap

Hacking It: Fantasy Report

A Sage Tale

Week 3 Preview
The first two weeks of the expanded Gom TV Team League are now over, and as we enter the third week it is time for a look at how things have shaped up.

Though the season is young, we have already found ourselves with two all kills. Both performances by relatively unknown players, Sage and Hack, the latter is perhaps more obscure as seen by his lack of his own Liquipedia page. As with any league, battle is fought and heroes are made and destroyed on a nightly basis. Past champions show their strength, team lineup upheavals mark new beginnings, and FXO fights to show they have what it takes.

Now several matches in here is where we sit with the standings. Also stolen from Liquipedia.

[image loading]


With playing only a few matches each week, it is still far too early to make any strong conclusions. That in mind, let's go to the games themselves!


Week 1

[image loading]vs[image loading]
FXOpen battling StarTale

[image loading][image loading]

by Divinek


+ Show Spoiler [Results] +
(T)qxc <Xel'Naga Caverns> (P)Tiger
(Z)Sheth <Metalopolis> (P)Tiger
(Z)Sheth <Xel'Naga Fortress> (Z)Curious
(P)Oz <Tal'Darim Altar> (Z)Curious
(P)Oz <Dual Sight> (P)Squirtle
(T)mOoNan <Crossfire SE> (P)Squirtle

FXO 2 - 4 Startale

Both QXC and Tiger begin the series by expanding off a handful of units. QXC patters along his standard tech path while tiger goes for the ever-sneaky hallucination supported DT rush. When the DTs arrive in both of his mining bases QXC is forced to wait for scans because he doesn't even have an engineering bay at this point. Eventually stabilizing and holding off the cloaked assault, QXC finds himself massively behind economically. In a final use for their player the remaining dark templars morph into archons to better support the natural busting push by Tiger to end the game.

Against the lap-zerg Tiger opens up with 2 stargates off a nexus first, while sheth responds with a 3rd base. Sheth ends up being very well prepared despite only scouting 1 of the 2 stargates. Though sheth loses a baker's half dozen in overlords to the protoss air force, he responds in haste by destroying a protoss assimilator. Sheth does lose the initial main army engagement along with his 4th base (eventually), the voidray dps follows on through blazing through the zerg 3rd as well. Sheth brilliantly engages the protoss in a position of his natural that is covered by 3 spore crawlers, decimating the protoss air force easily allowing the ground army to follow suit. Great defense! From here sheth only had to macro and a-march his zerg units to victory

Sheth then goes into what looks like an uncomfortable match up for him, at least on TV. Curious got some nice early zergling and drone kills from his banes, Sheth let this happen a little too easier than he should have. Immediately after curious gets a solid surround on Sheth's initial roaches with some zerglings, and right when things are about to stabilize Curious demonstrates the devastation of a ling speed advantage. From here on out it's a simple numbers gained by curious, and eventually he just attacks with more roaches before Sheth's infester tech can kick in.

The FXO PvZ ace comes out in a man that names himself after the race he intends to kill. A very passive game initially with both players going full force on the macro throttle. Oz has his sentry heavy army caught out of position by speedlings, but minimizes his losses with some great forcefields. Oz eventually engages the roach heavy army of Curious, and crushes through the zerg's 30+ supply lead with some excellent usage of blink and forcefields. Ending the game with a wonderful manner nexus!

The next game was a simple case of Squirtle going DT and Oz not having detection,

Quickly moving on Squirtle brings a voidray supported by 3 warpgates to Moonan's front door. Normally this would be a pressure move that shouldn't be able to end the game, however combining nice micro from Squirtle with some sloppy mistakes from Moonan allowed Squirtle to take the game with this initial pressure.


[image loading]vs[image loading]
Incredible Miracle clashes with fOu
[image loading][image loading]

by confusedcrib


+ Show Spoiler [Results] +
(T)Happy < Crevasse > (T)Nuclear
(T)Happy < Dual Sight > (Z)Lucky
(T)Happy < Terminus RE > (T)GuMiho
(P)Younghwa < Xel'Naga Caverns > (T)GuMiho
(P)Younghwa < Crossfire SE > (T)sC
(Z)LosirA < Tal'Darim Altar > (T)sC
(T)YoDa < Xel'Naga Fortress > (T)sC
IM 4 - 3 fOu

I now love the new IM uniforms, because they remind me of my good, personal friend, Wiz Khalifa.

Choya, despite being 22 years old, looks so young, that when he is standing next to IM's manager, I just want to root for him. He looks like such an underdog, and for this match, indeed they are just that. fOu's lineup isn't much deeper than Gumiho and sC, other than that there is really only Leenock and TheBest, who no one is expecting an all kill from.

For game one, IM chooses Happy while fOu chooses asd, both relatively unknown Terrans. But in reality it's IMScrooge vs. GreedyfOu. GreedyfOu (asdfOu) goes command center first while IMScrooge (IMHappy) goes one barracks expand on Crevasse. Both players get their third bases before a single siege tank is created. Since both players are doing near mirror builds, it comes down to army efficiency. GreedyfOu just wastes too many marines in failed micro attempts. This combines with IMScrooge's superior positioning and result in a win for IM. It was a little bit titillating, but to be honest, also pretty standard. And it takes more than just your standard TvT to titillate me.

fOu sends out their next player Lucky to try and kill IMHappy, who showed some pretty strong play last game. Happy manages to defeat Lucky using a very creative build. This match is worth watching, Thor hellion marine timings are somewhat of a rarity in TvZ now a days. In fact, this timing will make grandpa Zergs cringe (back when I was a kid I had to deal with thor hellion with no roaches, on Lost Temple, in the snow, both ways).

Let's see if GuMiho can turn IMHappy into IMUnhappy (haha). Both players open banshee, and despite GuMiho taking more damage than happy, he has an expansion up so is able to recover a few minutes later. Happy keeps GuMiho contained for 8 minutes until GuMiho pulls a ton of SCVs and breaks the contain. Despite the SCV pull, he is still economically ahead due to Happy's inability to protect from cloak banshees. GuMiho is able to use his superior macro and positioning to force the gg from IMHappy. This turned into an awkward TvT, with weird contains and banshee harass that did way too much damage on both sides,don't watch it, unless you're into that sort of thing.

IMYongHwa has undoubtedly been training to snipe GuMiho. This is because GuMiho is one of fOu's two real star players. YoungHwa is quite successful in his endeavor, holding off GuMioh's drops and then winning the big battle that really mattered. He's then patient as he goes to finish GuMiho off and take the game. This one isn't really worth watching. It's really just a big turtle until both players are near maxed and then the balls engage. Not too fun to watch.

fOu sends out their next best player – sC - to try and defeat YongHwa. YongHwa smashes through sC's attempted early game contain very cost efficiently and is far in the lead afterward. sC get's a very late third while YongHwa is pushing off of two abses – once his main is mined out. sC gets an emp on all of YongHwa's Templar and is able to kill off all of his colossus. After that engagement, YongHwa is too far behind and makes one last desperate push before being forced to gg.

IM sends out Losira against sC, an interesting choice considering sC's superiority in TvZ. sC does a cool hellion opening into huge two base marine maurader medivac play. sC continuosly drops behind Losira's natural on Tal'Darim Altar, forcing him to have superior position then Losira for engagements. Once Losira has lost all of his banelings, he really doesn't have a hope to hold the constant agression and is forced to gg. After the match, the first instance of drama for the day occurs, with sC knocking on the booth and then thumbs downing Losira.

IM sends out Yoda to try and defeat sC. Yoda is aggressive early on, and forces sC to one base for much longer than he would like to. This puts Yoda into a big lead going into the midgame. Yoda is able to be the agressor on Xel'Naga Fortress, allowing him to do some very cute positioning tactics. Those tactics allow him to contain and drop sC until he has no army left and is forced to gg.

This team battle wasn't too exciting as a whole to be honest. Aside from sC's Losira taunt there was no real drama and every game aside from Happy vs. Lucky was pretty standard.


[image loading]vs[image loading]
SlayerS fighting MVP
[image loading][image loading][image loading][image loading]

by Divinek


+ Show Spoiler [Results] +

(P)Alicia (T)Noblesse
(P)Alicia <Bel'Shir Beach> (Z)viOlet
(P)Alicia (R)GuineaPig ([image loading])
(T)BoxeR <Xel'Naga Caverns> (R)GuineaPig ([image loading])
(T)BoxeR <Crevasse> (Z)DongRaeGu
(T)GanZi <Dual Sight> (Z)DongRaeGu
(T)MMA <Xel'Naga Fortress> (Z)DongRaeGu

SlayerS 3 - 4 MVP

To start off the match, Alicia quickly takes a hidden expansion at the gold base fortunately noblesse is quick to scout this. However not long after setting up a second base of his own Alicia manages to break his natural with an immortal lead push. Meanwhile every probe at the protoss gold falls to a banshee during the action. Alicia then pulls a brilliant move by harassing the third base of Noblesse, pulling the entire terran army in this direction. Then, while this army is out of position Alicia runs straight into the terran main and prevents the army from stopping him with forcefields at the ramp. Two bugged out colossi and a razed main later Noblesse is unable to win the game with his final standing army

Following this, Violet comes to a very similar conclusion that most of us would in the scenario of alicia vs most opponents: he's probably going to win. Based on this he goes for an extremely aggressive 1 base roach ling all-in type build. Alicia manages to hold this off with some amazing forcefields, the little cannon that could, and a little help from violets rather poor control. Alicia retorts with a devastating voidray + phoenix attack, decimating the zerg drone line as well as the overlord count in both the main and the natural. Alicia simply rides this momentum, ending the game with a massive sentry stalker push supported by his previous air units.

Even though he scouted Guineapig first Alicia's reaction to the discovery of his opponent's race being protoss is a little weird in this third game. Alicia is caught in strange positions a few times early on and eventually out of position again when the big battle came and Guineapig won it easily

In a very boxer-esque fashion the emperor places his two initial barracks somewhere in the middle of the map, his presence on the stage is now known. Upon realizing that his opponents main Guineapig promptly puts down a bunk....a command center. With no static defense the marine micro of boxer is simply too good and Guineapig's economy falls to pieces. The game is over as soon as the random player realizes that boxer's eventual banshee does indeed have cloak.

If at first you succeed, do do again! That's the boxer motto for openings this game, again proxying 2 barracks in an attempt to bunker push the natural of DRG. Unlike his team mate, DRG realizes the importance of static defense and gets a spine crawler up to comfortably defend this pressure. DRG takes a hidden expansion in the corner while demonstrating his muta presence on the map. The zerg expansions begin devouring the map while Boxer is contained by the ever mobile air force to just inside his natural for far too long. Once the terran ball moves out the zerg easily counters into the natural, leveling it, and then shortly doing the same to the remaining ground army.

DRG carries right on through the emperor rearing to tear into Ganzi. The beginning of this game is a world of action where DRG struggles to maintain his third and every time Ganzi moves out a flood of lings pour into his natural. Eventually after all the drops and back stabs and lost 3rds there is an engagement in the center and despite his recently finished upgrades DRG can't break through the sick spread Ganzi has set up. After both players set up their 3rd bases, the players are very even in every respect but DRG manages to achieve far more efficiency out of his armies. The clashes go more and more in the zerg favour until DRG is able to pick completely away at Ganzi, forcing a final game.

We finish off with a rematch of last team league's finals. DRG goes into his usual muta style to control the map, while MMA techs to a diverse ground army in order to secure his 3rd. DRG gets off a sick baneling bomb once the SCVs transfer. As MMA pushes towards the zerg 3rd, the mutalisks fly in and ravage the main mineral line. From here the mutas keep MMA in his main while DRG continues to become miles ahead. Once maxed DRG pushes in and crushes the terran 3rd with his massive army. After this MMA has no answer for the insane mutalisk harass of DRG and is eventually plowed over by the never ending stream of zerg. Revenge for DRG!


And, because we are just that awesome, we also have recaps from a second week! Its like getting double meat at Taco Bell!

Week 2

[image loading]vs[image loading]
TSL wages war with Prime
[image loading][image loading][image loading]

by Divinek


+ Show Spoiler [Results] +
(P)Killer <Tal'Darim Altar> (P)Nettie
(P)Killer <Metalopolis> (Z)BBoongBBoong
(T)Gentleman <Xel'Naga Caverns> (Z)BBoongBBoong
(T)Gentleman <Crevasse> (T)MarineKing
(T)Gentleman <Xel'Naga Fortress> (T)Polt

TSL 4 - 1 Prime

The old pvp 4 warp gate dance of doom ensues to start off the match, with Killer being the aggressor. Nettie handles this situation well, showing strong micro and forcing Killer to retreat. From here there are a few haphazard attempts at aggression, until Killer catches Nettie trying to tech and expand at the same time. Coupling the unit lead with a nice flank is enough for Killer to overwhelm his protoss opponent

Killer's next opponent the ever terrifying baby flatulence steps into the arena. Killer opts for a fast expand in this game accompanied with an embarrassing rally point for his probes to start things off. Once this is established BB executes a sick zergling runby and manages to get almost a dozen inside the protoss main. Needless to say the protoss economy is crippled from losing 11 workers and a ton of mining time. Killer tries to counter the zerg 3rd with zealot voidray, but BB is more than prepared for this with his lead. Killer committed enough to this attack that from here he can only wait for BB to macro up to a maxed army and run him over.

TSL sends out their most upstanding player to deal with the menace of funny noises. Gentleman kills 3 of BB's drones with an initial marine and scv to open the game, immediately followed up with a 2 kill reaper. From here his blue flame hellion harass is completely denied by the zerg. The hellions continue as Gentleman transitions into mech while taking his 3rd base and destroying a zerg expansion. BB responds well initially taking over the map and macroing up, but his downfall becomes his indecision. Constantly feigning aggression in the form of taking excessive siege tank rounds while losing his recently taken bases. Eventually the terran mech ball becomes a death ball that he can't stop due to his pointlessly whittled forces.

Prime is forced to respond with their utmost in skill to deal with the grace and elegance of a Gentleman. This very same Gentleman attempts some early pressure with hellions and a banshee, however his micro isn't quite good enough to accomplish any damage. MKP counters with a battalion of his favourite force killing plenty of SCVs and some hellions. Once his blue flame finishes Gentleman counters with his hellions again, this time more than compensating for the damage MKP inflicted earlier. Gentlemen flowing through to more and more positives, completely denying a drop while sneaking a 3rd. What ensues is a beautiful time of each player taking great small victories over the other in succession. Eventually Gentleman wins out because of his air superiority allowing for better siege tank positioning and leaving no medivacs for the bio section of MKP's army.

Even though Gentleman's previous TvT was insanely strong, Prime decides to send out their ace into this match up in hopes of defeating the pinnacle of suave. Gentleman steps up his banshee harass this time against the GSL champion; taking out depots and SCVs alike. Much like last game Gentleman is again able to stifle the harass coming from his opponent while slowly chipping away with his own. He then simply pushes to a great position on the lowground of his opponents main, wiping out most of the production facilities and denying the counter attack. This guy is far too good at TvT.


[image loading]vs
[image loading]

fOu engages New Star Hoseo
[image loading][image loading][image loading]

by bobq


+ Show Spoiler [Results] +
(Z)Sirius < Xel'Naga Caverns > (T)sculp
(Z)Sirius < Tal'Darim Altar > (P)Sage
(T)asd < Xel'Naga Fortress > (P)Sage
(T)sC < Crossfire SE > (P)Sage
(Z)Leenock < Metalopolis > (P)Sage

fOu 1 - 4 Hoseo

Even Tastosis admitted that this wasn’t exactly a headline match-up; these teams have about five players anyone has ever heard of between them. That said, the number of question marks going into this game was just staggering. No one really knew who would play, let alone who would win, and with this season is already furthering the GSTL’s reputation as a scene for unknown players to explode onto the scene it had the promise to be an exciting match even without the headline names.

The first question to be answered was who the hell NSH was going to send out; they went with Sculpt while fOu opted for the equally mysterious Sirius. The perception that this was amateur hour continued as Sculp did absolutely no damage with his 2-rax versus Sirius’ hatch-first build. From there on out Sirius realized he was in the GSTL and picked up the pace, keeping Sculp pinned on two bases with constant muta harass and ling runbys. For his part, Sculp continued his generally sub-par play, flailing around trying to defend himself and never mounting any sort of real threat. An easy game one for fOu.

Worth a watch if you want to see how a superior zerg just takes apart a terran.

For NSH’s next trick, they sent out a player who Tasteless and Artosis didn’t even recognize: Sage. His forge fast expand pushed Sirius into an awkwardly-placed third base, which Sage immediately started hammering with zealots from a well-placed proxy pylon. This is relevant, because it fed into Sage’s master plan of massing phoenixes and harassing with them and a continuous stream of zealots while teching to an archon-templar army. Because you know, that’s a build people do. Sirius weathered the storm for a while, but he just started crumbling under the non-stop multi-pronged harassment. He still somehow managed to hold off Sage’s first real push and launched a strong roach-hydra counter; it looked like it might have been an improbable comeback until Sage just barely saved his third nexus, at which point we realized there were zealots in the zerg main and the phoenixes had been happily shredding overlords the entire time.

Sage’s fun, unconventional strat is neat to watch, and his sometimes-sloppy micro keeps you guessing as to whether or not he can keep all the balls in the air.

fOu wasn’t too happy about this; they may not be the best team in the GSTL, but they were pretty sure they were better than NSH. They decided to see if Sage’s PvT was as good as his PvZ and sent out asdfOu, the player whose keyboard-mashing name isn’t particularly confidence-inspiring. Sage went for a fairly quick expand off of two gate robo, which led to an intense micro-war that he barely survived. From there both players macroed for a bit; asdf stayed on MMM with a few ghosts mixed in while Sage went for templars. Sage secured his third just a bit earlier, an advantage that was compounded when he managed to take out asdf’s third. From there it was all downhill for asdf. Sage kept bashing numerically superior armies into asdf’s third, allowing him to maintain an ever-mounting economic edge that was eventually just too much.

There’s some excitement in asdf’s early push, but once Sage gets ahead a base it becomes clear he’s just going to grind asdf down.

Before the match, choya made the pronouncement that he was sure fOu would win, because if all else failed he’d just put sC in to all-kill the NSH team. It was a bit late for an all-kill, but in sC went to eliminate the pesky Sage. Sage scouted sC’s marauder-heavy two rax play and threw up a stargate, which popped a void ray out just in time to save him from sC’s first push. Sage immediately moved out, throwing down a gold expansion and poking at sC’s ramp with the superior range on his void rays. Bizarrely enough, that was the story of the game. Sage kept constant pressure on sC’s ramp, sniping off any units that dared venture far enough forward to be forcefielded out. Between non-stop perfect forcefields at the ramp and great spotters to catch any drops, Sage just crushed sC.

Sage dominates this game, but he does it in a fantastic way that makes it worth watching anyway.

Rather than test Sage’s PvP with their last chance, fOu instead turned to the other player on their team that you might’ve heard of before: Leenock. With all of fOu’s hopes on his shoulders, Leenock went with a pretty standard hatch-first build. Sage, on the other hand, felt like he’d already exceeded expectations and went with a... Let’s just say “somewhat riskier” one gate expand into DTs build. In spite of Leenock having lair before the DTs hit, they still not only significantly disrupted mining, they also managed to take out Leenock’s just-completed third. This put Sage in a position he clearly loves: Ahead economically, ready and able to just hurl units at his opponent to keep him from catching up. Sage once again did this with aplomb, and that was that.

Having seen the other games of the set, it’s not too hard to figure out how this one will go once Sage gets ahead.


[image loading]vs[image loading]
ZeNEX grapples FXOpen
[image loading][image loading]

by confusedcrib


+ Show Spoiler [Results] +
(T)mOoNan < Dual Sight > (T)Hack
(P)SLoG < Tal'Darim Altar > (T)Hack
(Z)tgun < Metalopolis > (T)Hack
(P)Oz < Xel'Naga Caverns > (T)Hack

FXOpen 0 - 4 Zenex

While ZeNEX doesn't have any star status players, I was surprised how deep their lineup actually is. With the exception of Yong and SuhoSin I've heard of all of their players and seen them play some good games. They're a team that will be underestimated for sure.

FXO decides to open with Moonan, a choice just as good as Qxc in my opinion. Meanwhile ZeNEX opens with their player "hack" who is a relative unknown, but a strong player regardless. Hack just outplays Moonan in every single way in this game one. Moonan gets behind about 20 workers all game long and loses far too much to banshees despite being prepared for them. Moonan makes a single positioning error against Hack, after which Hack is able to just roll in and finish Moonan off.

Hack showed some good TvT last match, so sending slog out next is a nice choice. Slog goes for a six gate, with three of gateways proxy'd. The attack ends up failing against the three bunkers of Hack. Hack uses a double medivac drop combined with a push at the front to dissect Slog's army and do maximum damage. Slog loses his third and a bunch of his tech and gateways. Hack wins by nuking the army. No I'm not joking. That was cool.

tgun is out next, and I think we're all excited to see him play. Poor, poor Tgun. He showed some great positioning at holding the hellions, but then rushes for infestor. Hack does one of the few builds that can beat it so early, two port banshee. Four banshees roll into Tgun's base and take the game as Tgun has no anti air.

Out of the game: Hack looks undeserving of respect. Likely a heat of the moment type of deal, but still inappropriate. Tgun types out " gg wp " after losing to a frustrating cheese and putting his head down in defeat. Hack decides that this would be a good time to go thumbs down the tgun and FXO. This was bad manner considering the opponent was well mannered after losing to a blind cheese build.

Oz is FXO's last hope to bring down Hack. Oz is probably induced by a three supply depot wall in by Hack to go for a three gate void ray attack. Oz waits a little too long before pulling back and loses everything in the retreat. Hack is able to just 1a after cleaning up the army to take the win.

Hack didn't all kill FXO, FXO all killed themselves. Each game just had a few critical mistakes that forced FXO to lose.

FXO's Suicidal All-Kill


FXO vs. ZeNEX was a very strange team league game, and I think it highlighted FXO's relative inexperience under pressure. Hack never did anything special to win, he was really handed each of the games for free. I watched game after game as FXO put themselves ahead, only to end up losing afterwards. I'll break it down game by game to better explain what I mean.

In game one, despite Moonan's perfectly timed turrets and vikings, he still allows two banshees to inflict far more damage than they should have. Hack does no special micro tricks with his banshees but Moonan is too hesitant to bring marines back to defend with his viking and most importantly didn't even notice the banshee when his viking started shooting at it the first time. Moonan had probably the fastest possible indication of cloak banshees (aside from scanning it of course) and still lost due to poor control. Following that up, the move that actually wins Hack the game, Moonan runs all of his marines accidentally into sieged tanks that demolish them all instantly. Now, Hack was ahead in workers and probably would have won anyways, the point is just that he didn't have to work very hard for it.

In game two, Slog is up in probes and tech despite his six gate attack failing. In fact, luck played a huge role in Hack holding the six gate, Slog's forcefields allowed continued bunker repair as they were slightly miss placed. After the engagement, Slog has caught back up. Slog's army is still bigger than Hack's, even after losing so much infrastructure to multipronged attacks. He doesn't notice the nuclear-freakin-bomb though and loses everything as a result. This game was more Hack getting lucky then anything: lucky his SCVs could still repair, and lucky that Slog didn't notice the nuke launch. Even Hack's multipronged attack wasn't all too skillful considering it relied pretty heavily on Slog not expecting it more than forcing it to work, and as I said, Slog's army was still bigger afterwards.

Game Three had Tgun ahead of Hack with a perfect defense of his reactor hellion opening. Hack then crossed his fingers and went double starport. Tgun never sacked an overlord through Hack's base to check what tech path he was going for, and lost as a result. He even had the evolution chambers, able to build spore colonies if he was forced too. This was just another loss that FXO did to themselves, not scouting at the critical time to check the tech path was a crucial error.

In the final game Oz makes a good decision to go for a 3 gate void ray in response to Hack's wall in, but despite seeing that medivacs are out, doesn't retreat his forces in time. If Oz pulls back 10 seconds earlier, than both players are very close, but since he didn't, he lost everything.

In summary, Game One: Moonan loses to banshees through poor micro and runs into tanks, Game Two: Slog doesn't notice a nuke, Game Three: Tgun doesn't scout an all in, and Game Four: Oz retreats ten seconds late.

So don't look at the overall result and wonder how Hack pulled it off, all he had to do was not die as FXO's suicidal tendencies took over for them. Since FXO's players were ahead right up to their critical errors, I know that they could win over ZeNEX in the future, things just didn't workout this time.


Hacking It: Fantasy Update
by bobq

[image loading]

Get it? Hack! Almost all of these teams have him! Hah!


Flops from the big guns; stars out of nowhere.

With sky-high price tags, people were expecting a lot from the likes of MC, MMA, MVP and Bomber. After all, these guys are legitimately the best-of-the-best; they’re practically all-kills waiting to happen. An investment here guarantees the surest points money can buy.

Or, as it turns out, not. The four 9-cost players at the start of the tournament have netted a combined 2 points over the course of the first two weeks, making the whole lot of them worth as many points as the renowned SiriusfOu, crusher of nerds. Players a little further down the list didn’t fare much better; with the exception of DongRaeGu’s eight point performance and sC’s four points, no other player with a cost above six scored more than one point.

For the first two weeks, it turned out to be the players no one had heard of on the teams no one thought would win that churned out the most points. I remain convinced that most of the people who picked up Hack before his all-kill did so simply because he was a low-cost player who was guaranteed to play a game, and the trade tracker shows that almost no one thought to grab Sage before his all-kill catapulted him to his own fan club thread. Even Puma’s comparably modest 8 points tied DongRaeBong, the undisputed champion of high-cost players.

I’d say the surprises continued on the team front, but when you have Zenex leadoff player pull an all-kill that by definition gives you a surprising team result. Sure, it was against FXO, a team that no matter how hard we root for isn’t too likely to win all that often, but a 4-0 was still unexpected. Couple that with NSH’s 4-2 victory over fOu and a newly Fruitdealer-and-Trickster-less TSL winning 4-1 over Prime and you’ve got an awfully weird top three for fantasy teams.

Looking ahead at this week’s matches, we have a whole new set of question marks. We're pretty sure we will see Hack again, but can he look as dominating when he's up against much stiffer competition in the form of IM? Will Sage dominate again, or can FXO notch their first win against the equally inexperienced NSH team? Will Nada all-kill MVP just to further ruin my personal fantasy team, or will he be the next run over by the DongRaeGu bus (which still won't help my team)? The answers to all these questions and more in the next installment!


Hello! My name is: (P)Sage
by tree.hugger

FreeDSL played a tight, meticulously planned, and well executed series. It wasn’t enough.

- GSL2 "Revival" Ro64 Recap - October 26, 2010


One of my first writing assignments for Sc2 was a series between two players making their debuts in GSL2. The eventual series winner was a zerg named Suhoshin, who was most notable for not spreading any creep in the entire series. You know him as ZeNexLine. His opponent, and the series loser was a protoss named FreeDSL. You know him as HoSeoSage.

Even in defeat, FreeDSL played an impressive series. In an age in Sc2's development where "build units and win" was an acceptable path to victory, FreeDSL rolled out a mutli-layered plan of harass, attack and defense, with dts and phoenixes playing a key role. It looked wonderful, felt really smooth, and was great to see. But of course, that all demonstrated a flaw in the plan, which was, namely, that it didn't work. Suhoshin simply weathered the harass and then went and killed FreeDSL, which gave the series something of a Beauty and the Beast quality, except in this case, the Beast actually was a feral animal and ripped Beauty to shreds.

Shame.

But all of this goes to say that the recent resurgence of FreeDSL as NSHoSeo's GSTL hero was particularly interesting to me. Not just that his second prime-time appearance result in the complete opposite result as the first, but that he managed to achieve those results with a very similar harass-based, micro-focused playstyle. It's rare enough that we see former GSL also-rans re-emerge as gosus, but to see a player succeed simply by making his play smarter was especially inspiring.

[image loading]

I improved THIS much.


Sage's build against Sirius in his debut GSTL match was the most interesting of his series. Sage not only played quite well, his opponent did as well. Despite suffering almost nonstop harassment, Sirius held on for a remarkable amount of time, defended Sage's planned timing attack, and almost countered back. This makes it somewhat difficult to gauge Sage's build properly, and the game gives us almost as many questions as it did answers. Is zealot-phoenix it vulnerable enough to nearly lose the game despite seeming to succeed? Is it safe enough to still deliver the game despite good defense? And most importantly; will it ever work again?

Sage's play against Sirius is in keeping with recent trends in PvZ. The latest wave of protoss strategies all incorporate mid-game harass and can be seen as a response to more innovative and effective zerg late-game compositions. Several people, especially Plexa, have argued that this kind of thinking would eventually emerge, but it has come about later than most people hoped. I've written about the oGs protoss solution to this problem, but Sage presented a different one in the GSTL that merits attention.

The first key to this build is obviously the fast expand. This primarily gives protoss the economy with which to simultaneously mass phoenix, get chargelots from 3-7 gateways after teching to storm. However, it also strongly suggests a quick third from the zerg, as all-ins, or surprise muta techs are both poor against a cannon-equipped protoss possibly going stargate. We are past the point where a void-ray follow-up would kill off a third expansion, yet the void ray is important because it does initial damage and forces hydralisks. Whereas simply going mass phoenixes might convince the zerg to getting infestors, the void rays prompt a hydra den, which then becomes the most convenient AA for the zerg when the phoenix count increases.

[image loading]

Sage's career emerging from the ashes of GSL failure.


These two facets of this strategy cannot be counted upon to do damage, but they are important in provoking the necessary reactions from the zerg. Hydras are the unlucky choice primarily because of their relative immobility, but also because chargelots and phoenixes—most protoss units, actually—deal with them surprisingly well. The correct response, meanwhile is more spore and spine crawlers, with an eye towards infestor-muta-ling in the mid-game. But this response is not intuitive, nor is it likely to be, as an overreaction from the zerg could prove harmful if the protoss abandons stargate tech after producing just a small fleet.

Another key element of Sage's play was highly map specific. Tal'Darim Altar LE was the perfect map for Sage's strategy because (1) Forge FE is standard, (2) The zerg third base is blocked by rocks, and (3) There are an abundance of places to hide pylons. Of the current GSL map-pool, only Terminus seems even remotely suited to this playstyle. On no other map is a forge FE so easily taken, except on Crevasse, where the bases are easily taken and connected, and where warping in units is much more difficult.

This all is meant to show why Sage is somewhat brilliant. But basking in the after-glow of Sage's play, it's easy to miss that Sage very nearly failed. Sirius's third hatchery fell almost twelve minutes into the game, after being harassed for nearly half the game. Sage's third was so delayed, he was only able to take it at roughly the same time. And just a minute later, before either of these advantages could be compounded, and before Sage could get robo tech into play, he made an extremely poor decision to attack that nearly lost him the game. Attacking so soon after achieving two long-term advantages seemed to be a relapse; the same kind of mistake that cost him his series with Line last year. The attack seemed like a timed strike, but if it was, it should've been delayed one to two minutes until robo tech units could join his army, or he could use blink effectively. It's possible that Sage did not anticipate Sirius's defense throughout the game being so stout. Instead by losing a battle at that moment, Sage gave Sirius an unusual army victory and the opportunity to counter-push. Sage was too far ahead, it turned out, but that hardly improves the rational behind his late timing.

[image loading]

Not so sage.


So what to make of Sage? And what of his playstyle?

It's difficult to say. But for all of Sage's panache, I'm a little bearish. The history of all-kills is littered with players who remain irrelevant. So too is the history of players who seem stunningly new and innovative. Sage's playstyle is one that is forced to compromise in maps that do not support it, and beyond that it seems somewhat simple to counter if expected. I don't expect Sage to be silly enough to try the same style every game, but there's enough doubt in my mind that he can save himself if his gambling mentality turns his results for the worse. So while I enjoyed Sage's all-kill and debut game as much as anyone, the specificity and risk of it worries me. As MC, HuK, and the oGs house has shown, there are other ways to pressure a zerg that aren't so intricate.

For the moment, I'm excited to see Sage again. But it would be better to watch without the burden of expectations.


The Future: Week 3
by Divinek

July 7th, Jupiter group week 3

[image loading] vs [image loading]
MVP vs oGs


After their clutch win against the defending champions Slayers, MVP is no doubt riding on their high note and looking to continue on a winning streak. Much like their first match this week will be no walk over. OGS is a team with incredible strength in players with the likes of MC, Supernova, and TOP amongst their roster making victory a difficult feat. They lack any strong zerg presence but I wouldn't count out either Cezanne or Zenio. They also have excellent snipers with the likes of Inca for PvP. I predict this series to be very close, much like the match against Slayers. I think the real question here is can anyone stop Dongraegu? 4-3 MVP.

July 8th, Venus group week 3

[image loading] vs
[image loading]

FXOpen vs New Star HoSeo


FXOpen had a great showing in their first match, not taking home the W but showing that their players clearly have potential and can take games on television. They seemed to fall apart in their second match, coming into the stereotype for how top Koreans expect foreigners to perform. NSH has however been agreed upon to be one of the weaker teams in the league...well that was until their last match. Did anyone else SEE this sage guy? If they can even have one other solid player back him up I have a hard time imagining the foreigners taking this one. 4-2 NSH.


[image loading] vs [image loading]
IM vs ZeNEX


Though Zenex did sweep its match last week, I'm sure they'll find IM to be a far more formidable opponent. I'm a big fan of upsets but I have a hard time imagining a world in which Zenex can take out a team that has arguably the best players at terran and zerg on the planet in their line up. But here's to Hack trying to keep his win streak alive! 4-1 IM.


And thats it! With Week 3 starting in just a few minutes, prepare yourself! We have a lot of season left, sit back and enjoy.


This GSTL update was brought to you thanks to HawaiianPig, Divinek, confusedcrib, bobq, and Heyoka in no particular order. The GSTL is pretty awesome so we are likely to do this in the future, check back soon to find results or berate your favorite player for losing.
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@RealHeyoka | ESL / DreamHack StarCraft Lead
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
July 07 2011 06:39 GMT
#2
FXO I BELIEVE IN YOU!!!!!!!
#1 Fantasy Fan!!!!
sc2olorin
Profile Joined November 2010
292 Posts
July 07 2011 06:50 GMT
#3
Much appreciated to all the TL writers who worked on this article. This is the type of high quality coverage that makes being a fan of competitive SC2 so rewarding.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
July 07 2011 06:53 GMT
#4
Thanks for making this!

Wow, didn't know Line and Sage were in GSL2 ! Cool! (Lol FreeDSL was a baller name)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
July 07 2011 06:54 GMT
#5
I think the real question here is can anyone stop Dongraegu?


Now that oGs can use HuK (decent PvZ), and DRG is mostly a ZvT specialist (had to all-in to beat MC last time they met). I think that oGs is one of the only teams that may be able to comfortably deal with him (Zenio, MC, or HuK all have decent, if not excellent, vZ and aren't Terran). Assuming one or two of those 3 is held back to snipe DRG, I think the real question is who can beat MC/HuK/Top/Supernova once DRG is knocked out...

oGs Hwaiting!
I play Random - HuK, DRG + Liquid fan
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
July 07 2011 06:55 GMT
#6
Great article, but I disagree with Hack's bm to FXO being uncalled for. It's the GSTL, every team does it and it's part of the GSTL, if you can't handle it, you shouldn't be playing in GSTL. I'm sure you care far more about it than FXO did.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
WeMadeFoxer
Profile Joined June 2011
Finland51 Posts
July 07 2011 06:56 GMT
#7
going bets for MVP(Finale, GuineaPig, some sniper, DRG), ZeNEX(Line, Puzzle, CoCa, Byun) and even FXOpen(trusting twilight and qxc)
kochujang
Profile Joined July 2010
Germany1226 Posts
July 07 2011 06:57 GMT
#8
I think the IM vs ZeNEX match is going to be closer than 4-1. Byun is a strong player, who actually outplayed IMMvp in the last match, and I don't think one should underestimate Puzzle. Then they have also players like Hack and Line who are no push-overs. I think on a good day ZeNEX is even able to win against IM.
kochujang
Profile Joined July 2010
Germany1226 Posts
Last Edited: 2011-07-07 07:02:54
July 07 2011 06:58 GMT
#9
On July 07 2011 15:54 bennyaus wrote:
Show nested quote +
I think the real question here is can anyone stop Dongraegu?


Now that oGs can use HuK (decent PvZ), and DRG is mostly a ZvT specialist (had to all-in to beat MC last time they met). I think that oGs is one of the only teams that may be able to comfortably deal with him (Zenio, MC, or HuK all have decent, if not excellent, vZ and aren't Terran). Assuming one or two of those 3 is held back to snipe DRG, I think the real question is who can beat MC/HuK/Top/Supernova once DRG is knocked out...

oGs Hwaiting!

MC and Zenio are not participating because of NASL, so it is going to be a little bit tighter.

Edit:
I believe Nada is going to surprise a lot of people. He has more time to practice now that his exams are over, and he showed a pretty unconventional build against Keen, which caught Keen fully unprepared.

Edit2:
oGsHero won the last match against DRG, and I believe his PvZ is not so shabby. As long as he is not all too nervous in the booth, he has a good chance to score a game against DRG.
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-07-07 07:04:45
July 07 2011 07:01 GMT
#10
4-1 IM I think is underestimating Zenex by a long shot.

Puzzle, Coca and Byun are all very good players, Puzzle has shown he is easily a Code S level player and Byun just beat MVP and sC in the GSL, he would have beat Zenio too if it wasn't for that mistake.

Line has good ZvT but ugh I watched his ZvP in the iCCup... it was awful.
Puzzle had huge nerve issues in previous GSTLs, now that's cured I expect quite good things from him.

I don't think Zenex could take down Nestea though.

4-3 to IM, in my opinion.
Go go Alliance.
rickybobby
Profile Joined October 2010
United States405 Posts
July 07 2011 07:16 GMT
#11
I hope FXO gets a win this week >.<
and i cant wait to see DRG ballin it up against ogs
Mulu731
Profile Joined July 2010
United States99 Posts
July 07 2011 07:21 GMT
#12
Good Luck DongRaeGu!
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 07 2011 07:22 GMT
#13
i want to see a match with F.united. don't think zenex will have their luck all killing IM lol.
xd
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 07 2011 07:32 GMT
#14
All-kill for NSH inc
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 07 2011 07:43 GMT
#15
HuK or Hero to take DRG down, no problem. <3
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
July 07 2011 07:44 GMT
#16
Nice write-up

also this:

the player whose keyboard-mashing name isn’t particularly confidence-inspiring.


priceless xD
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
BlaDe977
Profile Joined March 2011
Canada73 Posts
July 07 2011 07:49 GMT
#17
"can anyone stop dongraegu?"

ogshero lol :D
MC - total beast
I)etox
Profile Joined April 2011
1240 Posts
July 07 2011 07:52 GMT
#18
Great writeup! MVP v. SlayerS was one of the best series I've ever seen. When BoxeR did his fakeout I almost died with happiness.

I'm so ridiculously hyped for MVP v. oGs
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
July 07 2011 08:18 GMT
#19
DongRaeGU!!!! Watching you today!
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 07 2011 08:22 GMT
#20
Great write up!
Deep inside, I'm still rooting for SlayerS to epicly win again :D
You can type "StarCraft" with just your left hand.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
July 07 2011 08:28 GMT
#21
On July 07 2011 16:22 ElusoryX wrote:
i want to see a match with F.united. don't think zenex will have their luck all killing IM lol.


Won't be until after MLG Anaheim.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 07 2011 08:33 GMT
#22
Fantastic recap!

I'm actually rewatching Suhushin vs FreeDSL now. Tasteless sounded so sick (as in diseased) back then! :O It's actually pretty cool to watch these old VOD (Jungle Basin!)

I really hope FXO wins at least one game. Hwaiting!
phanto
Profile Joined October 2010
Sweden708 Posts
July 07 2011 08:37 GMT
#23
I wouldn't be surprised if FXO got AK'd again. They are simply not in the same league, not even in the same league as korean B players. I do hope Sheth takes a game or something at least, though.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
July 07 2011 08:43 GMT
#24
On July 07 2011 17:37 phanto wrote:
I wouldn't be surprised if FXO got AK'd again. They are simply not in the same league, not even in the same league as korean B players. I do hope Sheth takes a game or something at least, though.

They're starting off with Oz, which gives them a 10% or so chance of getting an AK themselves.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 07 2011 08:57 GMT
#25
MC vs DRG?
How devious | http://anartisticanswer.blogspot.com.au/
hmc
Profile Joined July 2011
495 Posts
July 07 2011 09:07 GMT
#26
Fantastic write-up!

It's great to read these since I missed the first GSTL matches this season. Pumped for today!
DrZz
Profile Joined May 2011
Romania70 Posts
July 07 2011 09:09 GMT
#27
Great article, thanks for all the effort put into this!
Evolve, and let the chips fall where they may
JesusOurSaviour
Profile Blog Joined January 2011
United Arab Emirates1141 Posts
July 07 2011 09:14 GMT
#28
Thanks to Tree.hugger / DivineK and all you hardworking writers.

Totally awesome hype and yea I agree the all-killers (squirtle and ace comes to mind) haven't been all too solid elsewhere. Let's hope Sage will be HoSeo's new Star!
bovi
Profile Joined May 2010
Japan208 Posts
July 07 2011 09:31 GMT
#29
nice to know who Sage was before.

horribly biased reporting on FXO. giving absolutely no credit to Hack. took the shine off the otherwise good article.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 07 2011 09:57 GMT
#30
A deserving write up for one of the most awesome sc2 events up to date (I'm a big team league fanboy).
.:ClouD:.
Profile Joined April 2011
Germany8 Posts
July 07 2011 10:03 GMT
#31
huk playing for ogs?
FILM
Profile Joined September 2010
United States663 Posts
July 07 2011 10:26 GMT
#32
I had missed Sage's performance, I'll definitely have to check it out now. These are exciting times indeed.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
RageBot
Profile Joined November 2010
Israel1530 Posts
July 07 2011 10:28 GMT
#33
FXO needs to train more seriously, and to change the way they play, they really should have some coaches to help them build scheduels, motivating them and improving their way of practice.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
July 07 2011 10:32 GMT
#34
There's still time for a Sheth all-kill! FXO FIGHTING!
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
saocyn
Profile Joined July 2011
United States937 Posts
Last Edited: 2011-07-07 12:02:21
July 07 2011 12:02 GMT
#35
good call on the 4-3 from mvp vs ogs. epic fail on ogs-tl part for not using huk vs dong rae gu as clutch match. while cezane did do somehwat decent, im not sure why they would bank on a 2-7 record of a person dropping down to code b than huk who won 2 tournaments back to back out performing mc. the ogs manager blows my mind.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 07 2011 12:31 GMT
#36
Awesome write up although I don't have Hack on my team!@
skiptomylou1231
Profile Joined January 2011
United States63 Posts
July 07 2011 13:02 GMT
#37
Excellent write up as usual. I agree that Hack seemed like kind of a dick giving tgun the thumbs down after winning with a banshee rush.
Frequencyy
Profile Joined April 2011
United States344 Posts
July 07 2011 13:27 GMT
#38
Fantastic OP, FXO not particularly showing good results HOWEVER this was expected by even the team and I expect rapid improvement from each and every member of FXO, and although prior to GSTL I was indifferent to FXO I'm going to stand by them as any foreigner should. FXO FIGHTING!
You will not do incredible things without an incredible dream
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
July 07 2011 13:36 GMT
#39
nice write up about sage in particular. i think i half remember MC doing a similar strategy in a tournament actually, was it against losira? he forge expanded and went stargate with chargelots on shakuras but walked his zealots into a roach army instead of the third and didn't have as many phoenix so just lost
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Thurokiir
Profile Joined June 2010
United States779 Posts
July 07 2011 16:17 GMT
#40
AWesome write up! Thank you so much TL.NET you guys make esports hundreds of times more enjoyable!
Tahts halo dont worry
Sina92
Profile Joined January 2011
Sweden1303 Posts
July 07 2011 16:27 GMT
#41
DRG is such a beast
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
YoYoBallz
Profile Joined May 2011
Canada11 Posts
July 07 2011 16:27 GMT
#42
KOREA WINS poor FXO
Less talking, More playing
Laneir
Profile Joined September 2010
United States1160 Posts
July 07 2011 16:53 GMT
#43
Great write up very detailed love it
Follow me on Instagram @Chef_Betto
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
July 07 2011 17:05 GMT
#44
i got lucky in that i saw sage's results in the Korean weekly's and picked him up, best decision ever.
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Lewan72
Profile Joined April 2011
United States381 Posts
July 07 2011 17:08 GMT
#45
oGs is going to kill MVP
MC / Hero / MMA / Bomber / Coca / Suppy
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 07 2011 18:01 GMT
#46
DongRaeGu is a beast... Lucky for the people in Code A that he haven't qualified yet.

Tomorrow is your day FXO, time to show why you moved to Korea!

Open up with OZ, then use a sniper when he loses. Follow that up with Sheth and then end with a sniper or QXC !!
I believe in u FXO!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
July 07 2011 19:09 GMT
#47
On July 08 2011 02:08 Lewan72 wrote:
oGs is going to kill MVP

The game already happened this morning...
龔智禮 _________________________________________________________________________________________________ CJ NATION
StatikKhaos
Profile Joined January 2011
United States214 Posts
July 07 2011 19:42 GMT
#48
DRG is like...my hero, Nestea Idra and DRG i love those guys
Those Bitches
3apHa
Profile Joined July 2011
United States3 Posts
July 07 2011 20:09 GMT
#49
I havnt been watching the GSL for all that long, but I dont think I've heard of Sage outside of team play.. has his tourney play been not so hot away from the team leauge?
CrisisNOOB
Profile Joined May 2011
United States39 Posts
July 07 2011 22:11 GMT
#50
Sick oGs vs MvP prediction!
NOOB is allcaps cuz it's srsbsns
Shawcross
Profile Joined July 2011
Norway4 Posts
July 07 2011 22:12 GMT
#51
Hope that MC will play for oGs.
Tactics are like bikinis, show the most, hide the best.
Flash_one
Profile Joined February 2011
Korea (South)27 Posts
July 08 2011 02:41 GMT
#52
ppl miss that hack wasn't doing to thumbs down to FXO but was callin out FXOz to come out next
Wassssabe~
Moli
Profile Joined September 2010
Netherlands78 Posts
July 08 2011 14:44 GMT
#53
I now love the new IM uniforms, because they remind me of my good, personal friend, Wiz Khalifa.


black and yellow, black and yellow!

<3
Freefall
Profile Joined May 2011
Bahamas46 Posts
July 09 2011 05:56 GMT
#54
It's a shame the foreign team FXO isn't the best of what the foreign scene has to offer=\ kinda makes us looks worse than we are...
havox_
Profile Joined October 2010
Germany442 Posts
July 09 2011 19:14 GMT
#55
After reading the SPL news I again realized how much I love the Team/Shirt Icons...
So in an attempt to NOT learn for university I just painted some Icons for the GSTL Teams (except F.United, cuz we didnt see them yet).

[image loading] For Our Utopia
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[image loading] FXOpen
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[image loading] Incredible Miracle
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[image loading] Most Valuable Player
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[image loading] New Star HoSeo
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[image loading] Old Generations
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[image loading] Prime
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[image loading] SlayerS
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[image loading] StarTale
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[image loading] Team SCV Life
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[image loading] ZeNEX
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Not really happy with all of them, but was quite quick. If somebody wants to use them for articles, I'd make them better according to feedback.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
July 10 2011 18:43 GMT
#56
Those shirt Icons are great, I'll be sure to use them in my next post ^_^
I'm a writer for TeamLiquid, you've probably heard of me
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
July 11 2011 17:21 GMT
#57
On July 07 2011 15:54 bennyaus wrote:
Show nested quote +
I think the real question here is can anyone stop Dongraegu?


and DRG is mostly a ZvT specialist (had to all-in to beat MC last time they met).

oGs Hwaiting!


Just because someone won a major tournament with alot of ZvT's does not make them a ZvT specialist, and just because he all-in'd a player does not mean he is bad at that matchup

DRG is an amazing all around player
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
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