“Top 10 Stories” - Dreamhack Summer Recap By Atrioc and tree.hugger Images by grnp, lb, Atrioc, BossaKungen and Dreamhack
A LAN party represents every ideal that we hold dear in ESPORTS. At its core, the original idea of getting people together for friendly video game matches - with the inevitable human urge to be the best of the group - is the rock that we have built the entire industry on. Brood War in Korea spawned its phenomenal success from a huge network of Korean LAN cafe's generating the competitors - all of whom started by trying to be the best at their neighborhood cafe before searching for bigger and better challengers - the beginning of the modern tournament scene.
Thus, it cant help but feel a bit poetic to have such an important modern tournament at the world's largest LAN party. There's a certain sense of gamer pride that comes from winning among your peers that differs from the cheering of regular fans. These are all people who have done the 2am ladder sessions, who have read the strategy topics, who have put their all into winning a game and know just how draining it can be to lose. When they leave their computer to come cheer for you, it means something special.
But I digress. The real story - or should I say stories - isn't the concept of the event itself, but what happened at this one in particular. So without further ado, here are the top 10 story lines of this summer's Dreamhack 2011.
#1. Liquid'Huk wins Dreamhack Summer 2011
"Top 3 Control" is looking less like a boast, a lot more like reality
As a Liquid fan who spent the entire finals cheering at the top of my lungs at every drone kill or forcefield Chris Loranger did as if he was the second coming of Nal_rA with a better haircut, I feel like my analysis of his actual gameplay may be a little slanted. Thankfully tree.hugger is here to provide some insight as to how this Canadian Protoss has just become the reigning king of the foreign scene.
Cool, Calm and Collected. By tree.hugger
Back-to-back championships don't just happen.
Early this year, after the events of Assembly Winter and Code A March, this writer argued with a friend that HuK was going to be the best non-korean player within six months. It was an easy prediction. Mediocre results non-withstanding, the building blocks that led to this weekend's Dreamhack and Homestory Championships were already in place in February. HuK has long been known as one of the hardest working foreign players as well as one of the most confident. In each and every one of his games at Dreamhack and Homestory, and in the poise with which he conducted himself outside of competition, his hard work and high expectations were evident. These are the fundamentals of success, and they beget other things. For HuK, the main missing element to his game in the past; smart decision making, has come with time and more hard work. The story of HuK's triumphs is nothing more—and nothing less—than these basics.
Practice:
Watchers of HuK's stream know that he is most comfortable playing his games on a knife's edge. There may not be a player in the world today who is more at ease in weird and unorthodox late-game situations than HuK. Indeed the typical HuK win often seems to involve multiple lead changes, heavy damage on both sides, and the eventual victory of perseverance and creativity. So it was not a surprise to see HuK draw multiple oddball late-games over the week—especially at Dreamhack—and to acquit himself in each one. And no game was weirder than HuK's group stage defeat of Moon on Metalopolis. After an early zealot-sentry attack, HuK held an early advantage through the midgame, securing his third easily. But Moon conjured up a large mutalisk flock and sought to regain control of the game with relentless harass. This was a tremendously dangerous position for HuK, as he was forced to defend multiple points of attack while at the same time risking falling behind economically as Moon took his fifth base.
Pictured: HuK's stalkers deflecting mutalisk harass. Not Pictured: HuK's cannons holding Moon's roach attack at his third, and HuK's immortal-roach counter attack killing Moon's fifth and third.
Yet HuK's multi-tasking was up to par, and he held up against Moon's mobility and daring. Moon would continue to gamble, keeping up his pressure and trying to sneak expansions. But HuK was on top of it all. For every probe that Moon killed, HuK answered back minutes later by shutting down an expansion. As his army held on and Moon's dwindled, HuK remained poised in the face of ever more desperate aggression. Even with both players around 70 supply, and worker counts in the single digits, HuK seemed perfectly in control, neither committing to over-defense or over-aggression, which is the best, and hardest way to play. Had he used his entire army to attack, he would've run the risk of losing a base trade. Had he defended exclusively, he ran the risk of Moon finding a way to restart his ailing economy. Instead, with precise unit choices and constant multi-tasking, HuK , maintained a balance that slowly choked out any chance Moon had of coming back.
This is one of the prime values of practice, especially on ladder. Builds and gameplans can be plotted out in custom games. Micro can be refined on specialty maps. But the end game is much harder to prepare for. The player who can properly play out late game situations is at a huge advantage over his competitors. Ladder practice routinely puts you in uncomfortable situations. While the game against Moon may have been the most dramatically unusual situation HuK played out, but it was not the only one. But for each unexpected maneuver or tech choice, HuK always managed to find an answer.
Confidence:
In an interview before the third day of Dreamhack, HuK mentioned that his Ro8 opponent, Socke, has been his kyrptonite in the past. But he did so in a nonchalant way, with the kind of tone that made the whole thing seem a bit ridiculous. It wasn't an emotional thing, it wasn't a personal grudge. It was a fact, and HuK wasn't afraid to admit it. There's something to be said for passion and competitiveness, but it's easy to let that become a defining and consuming emotion. At Dreamhack, HuK never allowed his facade to show a seam. He respected his opponents, and because of that he did not underestimate them. He expected to win every match, and he channeled this confidence into concentration.
In the two games that it took HuK to demolish Socke in, he seemed to have absolutely no trouble. A safe three gate->robo->twilight build in the beginning was deftly executed, as HuK had the right units in the right amounts with the right abilities all at the crucial times. His play at Dreamhack was a far cry from the tentativeness he showed in the GSL Super Tournament against San. PvP can often be a treacherous match-up to take the initiative in, but HuK simply played exactly as he had intended to, and easily brushed Socke off his shoulders.
___ _____ Control.
The second game was the clincher however, as both players inevitably four gated on Tal'Darim and HuK flattened Socke like a piano falling out of a fourth story window. And he also proxied a pylon in Socke's main. Oh yeah, and he lost four stalkers and two zealots to Socke's eight stalkers and six zealots. And he was 1-5 with two tournament eliminations at the hands of Socke this year? That's the kind of confidence that says you might win a battle or two, but I'm winning the war.
The match against Socke might have been the crucial match for HuK for the entire European trip. Of course, in the semi-finals he played July, a golden mouse winner in BW and the player who knocked him out of the previous Code S season, and at Homestory he played MC and NaNiwa and IdrA and so on. But the match against Socke was a high stakes match in PvP, the match-up that HuK always seems to lose in. Yet against Socke he seemed supremely comfortable with PvP, and that confidence appeared to snowball over the two weeks. The only game HuK lost in the tournament that wasn't in the finals was a group stage PvP loss to Bischu.
Decision Making
His perennial achilles heal, HuK's series and game decision making was pitch perfect in Europe. While his mechanics and confidence seemed to have risen at steady rates over time, they often outstripped HuK's field vision and overall strategy. Witness HuK's loss at Assembly to Socke, at TSL to HasuObs, and his defeat against July in Code S. In each game, HuK was often wrong footed by opponents who abused his aggressiveness. But at Dreamhack and Homestory, HuK's decision making proved to be the missing shell in his arsenal.
Particularly superb was the ease and precision with which HuK split his army to deal with multiple threats, which is one of the most difficult things for protoss to manage. Another point of excellence was how quick HuK was to consolidate and finish off a game once he had achieved an advantage. Especially in his series with Moon, July, Predy, and Tarson, HuK ended the game just minutes after gaining the upper hand. HuK's ability to drive the dagger into his opponent immediately was the result of excellent reading of each situation, and led to several quick and demoralizing defeats.
And then, of course, there was HuK's Homestory championship run, in which he achieved a build order win every single game against MC in the losers bracket finals. In the grand final, he responded perfectly to NaNiwa's preferred one gate robo play on Crossfire, riding stargate play to an easy win, and decisively shifting the momentum in the final series. Most memorably, the final game of HuK's European trip; a dramatic match on Shakuras was won with a hail mary dt tech that came long after many players would've gg'd.
But by far the smartest game HuK played was in a long slugfest on Shakuras in his second game against LaLush. HuK premiered the unusual forge FE that he later unsuccessfully tried against Moon in the finals. After taking his natural, HuK massed gateways, which he allowed to be scouted, then quickly took his third base behind a ton of sentries, following up with a tech to colossi. LaLush was expecting a mass gateway play and hesitated before attacking, which bought HuK barely enough time to hold off the attack with double robos, and some really clever pylon placement to draw fire from and funnel the zerg army. HuK attempted an attack just a minute later, but LaLush was well positioned, and forced HuK back. This was basically a game ending situation for HuK. His opponent was on four bases, had infestors on the field, had a strong standing army, and a greater spire making. Against a blink stalker/colossi army, that's generally a winning composition.
But not... in this case.
But HuK played extraordinarily calmly from this situation. He had several advantages, including his opponent's lack of creep spread in the mid-map, a significantly more mobile army, and an unusually strong protoss economy for that point in the game. In response to the situation, HuK comfortably transitioned into a war of attrition against LaLush's deathcloud. LaLush, who was massing his army in the mid map, was naturally trying to take his fifth and sixth at the inner positions to solidify his lead, but HuK swept in to take them out as they went up, then followed up again and again, ping ponging back and forth across the middle before the slow broodlord infestor army could defend. In the meantime, he took his fourth, and as LaLush seemed paralyzed by inactivity, HuK took his fifth. LaLush had probably planned to push earlier, but with his fifth and sixth constantly under siege, he instead decided to continue massing broodlords and not overcommit to an attack. But HuK was racing ahead, getting two speed warp prisms and ninja killed LaLush's third and fourth bases with two successive warp-ins of zealots and dts after harassing the main. This was the turning point. The zerg, who had seemed moments from making a final slow push to win the game, earlier was suddenly gas poor and down several hatcheries. His timing window had passed, and HuK now had enough bases, gateways and tech that his chances of winning grew as the game progressed. Still afraid to make a push he couldn't reinforce, LaLush again had the defensive posture chosen for him. HuK, game having been won ten minutes before it actually ended, wrote "TL <3" in the midmap. Even against a composition that's recently been called 'imba', HuK knew exactly how to play the game out from a disadvantage, and managed the game superbly to eek out the victory.
The Whole Package
One final word. Major tournaments have a funny way of defining a new standard for a certain match-up. After MLG, I wrote about how MMA was redefining terran play against zerg. Especially at Dreamhack, it was HuK demonstrating the new-ish oGs protoss play against zerg. We've seen variations of this before, most notably with InCa in the GSL finals against NesTea, where his execution was leaden-handed. But this last weekend, HuK showed that with competent control and better mind-games, oGs-protoss can be devastating.
There's less of a set build order that defined HuK's play but rather a series of solutions to typical protoss problems. In particular protoss has a real difficulty judging a good time to move out and attack zerg, as the amount of units a zerg has in relation to the protoss can fluctuate greatly. Protosses have solved this problem by either putting together a single ee-han timing attack and hoping, or defending until 200/200 before moving out. But in his Dreamhack match-ups against a wide assortment of zerg players, HuK showed that fast dt play can allow protoss a presence on the map and a way to do damage, all without committing to an attack. With a DT and mass gateway mid-game, protoss can enter the late-game with a strong blink stalker army supported with storms. This solves a second crucial problem for protoss, namely the hyper-mobile muta/ling/baneling style, which is insufficiently countered by robo tech. Yet blink-templar is suitably good against the old roach-hydra style still favored by some players. Indeed, the trade off of more stalkers and less colossi gives protoss a flexibility and speed that the robo deathball style didn't offer. Protosses applying the oGs-protoss style have more options in the midgame to harass with dts, and are significantly less susceptible to zerg drops and counter play. It's really an elegant advancement by protoss players, and a more exciting one from the spectators point of view. But best of all, for HuK at Dreamhack and Homestory, it was the perfect vehicle to prove that his practice, his confidence, and his abilities have not been wasted.
And these last two weekends, it all came together. Congrats, HuK.
#2. WeMadeFox_Moon grabs Silver
“It's just frustrating. If he went for macro games in games 4 & 5, he would've had more than 50/50 chance to win. However, he went for useless all-ins twice in a row and gave it away." – Korean Netizen
Its 4am at a Swedish Counter-Strike after party, and WeMadeFox’s Moon has had too much to drink.
Despite being the only Korean at the party – (July and Bomber declined to go, and MC has long since headed home after some early bad luck at the blackjack table) – and having only a tenuous grasp of English, he seems to be having a fun enough time accepting the back slaps, congratulations, and extra drinks passed his way by fans attempting to both congratulate him on making it so far and console him for being so close to more.
I decide to capitalize on the good spirit and ask him about the already infamous blunder in the finals Game 4, where his attempt to trick Huk with a fake hatchery backfired – Huk didn’t even scout the hatchery and thus prepared for the inevitable all-in.
Before he even responds I can see the sigh coming. Though the memory was, at the time, only a few hours old – I can tell from the way he begins to speak that it has already begun to harden into a long lasting regret.
He says the obvious, that he thought Huk had scouted it, but he also reveals a lot more. He was nervous. He hadn’t expected to beat Bomber. The move had actually been thought up on the fly, not planned out before hand. Even worse was the 6 pool in game 5. He says it had been a calculated risk, based on Huk’s economic play on that map previously, but it was now a move he wishes he hadn’t made. The moment the probe scouted him first, far earlier than expected, he had felt sick to his stomach.
I tell him not to worry about it, and he gives me a weary smile and a thank you. It’s almost touching to see a guy who has already cemented himself as one of professional gaming’s all time legends and who has won and lost countless tournaments over his storied Warcraft career still care so deeply about every loss, but in all honesty he really has much more to be proud of than regretful over. Going into this tournament many considered him the weakest Korean invitee, yet he surpassed them all - most notably Bomber – with extremely clever play all while still being a part time Wc3 player (In fact, neither of the two finalists in this tournament had any notable BW background – something to think about?).
If he continues his growth and conquers his own doubts about his SC2 skill, I see very little being able to stop Moon from seizing future tournaments with the same ferocity he did in Warcraft 3.
#3. Tyler's in-booth coaching
"Of course it helps a lot" - Liquid'Huk
This was a pretty touching moment for Liquid fans, and in fact was cited by Huk afterwards to be a major factor in his victory. Despite an early knockout in the group stages, Liquid’Tyler maintained an air of professionalism and team spirit throughout the entire tournament, and did his best to cheer on and support his teammates. This culminated in him jumping out of his front row seat after Huk’s game 2 loss to Moon and rushing to his booth to talk strategy with his fellow Protoss. What did he say? The exact “speech” may never be known, but when I asked Tyler that very question he responded by saying “I told him that he was losing because of his own mistakes – he was letting Moon catch him with bad positioning”. That might not sound earth-shattering, but the brutally honest advice came at a good time. According to Huk at the celebration dinner afterwards: “he won me the finals”.
#4. Dreamhack Crowds.... Need Improvement?
“The crowd roared, 1,200 screaming eSports fans as loud and proud as any sports event and there was not a man in the audience who didn't roar and applaud with them.“ - TotalBiscuit
I don’t know if the crowd at Dreamhack had the same level of energy as the crowd at MLG Columbus. I wasn’t there. I can’t say for certain.
I don’t know if they screamed as loud or stomped their feet as hard.
I do know this: If, for some reason, they didn’t measure up to the MLG crowd – whether it be in decibels of screaming, or in cheerfulness of cheerfuls, or even in the subtle art of knowing when to gasp, ooh, and ahh….
It wasn’t for lack of trying.
These fans loved Starcraft, the esports scene, the commentators, everything. Hell, half of them had spent the past three days skipping sleep to spend their entire time at Dreamhack playing and watching starcraft.
And that’s the real problem, because the reason I’ve categorized this as “needs improvement” is that despite the enormous amount of SC2 passion undoubtedly coursing through the veins of the world’s biggest LAN, it was only really harnessed exactly once the entire tournament: during the finals between Huk and Moon where the games took place inside the awesome and energetic DreamArena Extreme.
The entire rest of the tournament “took place” inside the Day9 tent, a too-small tent where fans were unable to see the players – even on the screens! – (the players themselves were playing on the complete opposite site of the event, where they too got shortchanged from almost any fan interaction), and the TotalBiscuit “Biscuitdrome”, which was much closer to the players area (only a short walk), but also much smaller and frequently plagued with sound/PA problems.
“Dreamhack was very nice although I was disappointed how small the tent was. It was always filled and ppl standing up” – Morrow
“What is certain is that more people wanted to watch SC2 than could comfortably fit into our two stages.” - TotalBiscuit
The entire pre-finals part of the tournament could have been held online with only minor losses in fan interaction, and as MLG showed – that is just a huge waste of potential excitement. No fault to the excellent Dreamhack staff who pulled off one of the most well-run LAN tournaments in esports history, but if you want an area to improve in: don’t make the fans choose between hearing the commentators and seeing the players.
#5.Protoss Domination
While Terran remains dominant in Korea, it seems more and more like the followers of Aiur are becoming the kings of foreigner tournaments.
“Complete with customized crown"
Despite compromising less than a third of all invited players, a whopping 6 of the 8 starting groups were won by Protoss, with Naniwa, Sase, MC, White-Ra, and Huk all ripping through 5-0 without dropping a single series, leading to an Ro16 and Ro8 that were both half Protoss.
It seemed that over the entire tournament any player caught building a pylon had his winning percentage boosted significatly: Protoss held winning records against both Zerg (50-34, 59%) and Terran (58-33, 63%).
The reason? According to Bomber, foreign Protoss are generally more evolved than their Korean counterparts, and vice-versa for Terran. As for Zerg, he says he currently finds them “a little-bit weaker” in both scenes, though July expects that Heart of the Swarm will undoubtedly shake all of that up.
#6. Hotel Mixup *Update*
Bomber is not looking forward to sharing a bed with July
After my http://www.youtube.com/watch?v=uIQXxHKGZZc]interview[/url] with July, in which he correctly prophesized a 3-2 Huk victory in the finals, he turned to me off camera with a suddenly very serious face and demanded I write about “[the] hotel problem”. It took him a while to explain in broken English, and I had to confirm the facts with both MC and a staff member for one of the sponsors who had worked to remedy the situation, as well as a member of the Dreamhack Starcraft 2 staff, but basically the situation is as follows:
#1. "The issue is that Koreans are used to a certain level of treatment, one that in foreign events is just not given. I believe MLG went above and beyond and provceided everything (flights, hotels, practice environment), and mostly they expect that. " - Xeris
#2. While Dreamhack had provided booking/accommodation for the Korean teams during the Stockholm Invitational, this was a different event (organized around a gigantic LAN party), and they had stated in their player agreements, which were in English, that it would not be the case for the Dreamhack Summer 2011.
#3. In an unfortunate mix-up, the Korean managers simply do not pick up on this fact, and fly in to Sweden expecting to have all their accommodations taken care of and to have a practice environment set up.
#4. Dreamhack finds this out as they walk in the door and does the best they can to accommodate them, but ends up with very limited options due to everything within miles being booked solid. They manage to get all the Koreans (excluding MC, who goes to stay with friends at SK gaming) into a small room thats pretty far from the event.
#5. BenQ Sweden helps the players out on short notice by organizing a bus trip to a local LAN cafe where they can practice prior to the tournament. Big cheers for them for helping out so quickly.
#6. The players are unhappy due to the mixup, understandably, but they still do have a great time at the event and the living arrangements are the only "sore spot". Everyone learns from the situation and life goes on!
A good post explaining how a similar situation arose with the NASL is here by Xeris:
On June 29 2011 08:53 Xeris wrote: I'll have to comment on the "Korean Hotel Problem" because I'm dealing with a very similar issue organizing the NASL Grand Finals.
The issue is that Koreans are used to a certain level of treatment, one that in foreign events is just not given. I believe MLG went above and beyond and provceided everything (flights, hotels, practice environment), and mostly they expect that.
At NASL, it was stipulated in the contract what players would receive who advance to the Grand Finals. There was a bit of misunderstanding when the Koreans said "but why aren't you playing for our flights" ... but we worked it out.
In a perfect world, every tournament will be able to pay for accommodations of all its players =D
Its important to note that the players were innocent bystanders in all this, and the original information about their unfortunate circumstance (being stuck 5 to a small room, far from the event) was indeed true and regrettable. If there has to be a party to "blame" in the whole event, it would have to be the Korean team managers who didn't read their agreements carefully enough and expected more than what was given to other non-Korean players at the event, but in all honesty the whole thing was just a cultural misunderstanding. Neither side is mad at each other.
#7. Goody Median Time
“The running joke is that we need to adjust the tournament for GMT (Goody Median Time)” - TotalBiscuit
Dreamhack was an absolute dream for the spectator at home. With a whopping 6 streams broadcasting every single match of the tournament in free crystal clear HD to viewers worldwide it set the absolute gold standard for any SC2 LAN event thus far. They had a perfectly planned schedule and a dedicated team of knowledgeable admins that were constantly patrolling around to make sure everything ran smoothly and on time….. which made it all the more hilarious when it was messed up without a single player disturbance or technical difficulty.
Goody's games were simply taking too long.
His very slow paced, methodical style - especially in TvT (his group also contained the Terrans Jinro and Predy) - led to some of his series taking multiple hours to complete, without ANY breaks between games. Combine that with some similar long games from Xlord and the commentators actually had to skip their lunch break on the 2nd day in order to make up for the unexpected loss of time.
Lesson learned? Rush Goody.
#8. Merz on Crack?
The cold stare of the fastest SC2 player around
Well, no. Actually he doesn’t do cocaine(as far as we know!), but something has to be going on to explain his absolutely massive APM lead over every other competitor at Dreamhack. Clocking in at a blistering 470 real APM / 339 blizzard minutes, he stands a full 100 actions more than his closest competitors MC and TT1, and a whopping 300 more than big names like Goody, Sjow, and White-Ra.
For a relatively low profile player he consistently had a large number of passerby stopping to marvel at him play live, and his consistently fast mouse speed and keyboard tapping was probably one of the biggest billboards of SC2’s crazy competitiveness to the LoL, HoN, and Counter Strike players who would occasionally wander over to watch the action.
Did the APM translate into victories? Not really, merz unfortunately did not advance out of his group. He did, however, pull off a stunning 2 game comeback against Idra (who was a massive favorite on most betting sites) after dropping the first set and being fairly behind in the second.
#9. TLO and MC commentate
Is there anything we aren't good at?
While TLO may have been http://www.youtube.com/watch?v=PYHLzHDcMvw]lamenting[/url] the fact that his wrist injury has left him unable to compete for the time being, spectators of the games that he commentated definitely were not . His commentary was naturally insightful, expected from a top player who has the unique background of playing random for a significant part of his early SC2 career, but on top of that it had the charm and humor of someone who carries both those qualities in his everyday life.
Even more entertaining was MC, who overcame a pretty massive language barrier to continue his mission of becoming the most loved Korean in the foreign scene. His knowledge of the game was obvious from the beginning (he correctly predicts a dt rush before the 2nd gas is even taken or the cyber core is even finished), but even more surprising was how he managed to be consistently funny with a limited vocabulary (poking fun at Huk's claim of "top 3 control" or shouting "imba repair!")
Every time something like this happens it becomes pretty obvious that top players with any sort of personality simply make fantastic commentators - something the Koreans have known since the dawn of the scene (think Nal_Ra, or TheMarine) but we foreigners seem to have ignored a lot until now. Could we start seeing some more of it as the western e-sports scene grows and provides more financial incentive for players to switch to commentating?
(P.S. It is my one true dream to live in a world where Mondragon does professional SC2 commentary. Someone make this happen)
#10. Korean Success
Which one of these guys didn't train in Seoul?
There are two things we can gather concretely from the results of this tournament: #1, in a LAN tournament in which high level Koreans are participating, you do not have to be Korean to win. Hooray! #2, you just have to train there. While this is undoubtedly a long awaited victory for foreigner fans everywhere, it is also a perfect testimonial to the current superiority of the Korean training system, which has –without fail - produced a dramatic increase in skill for those who submit to it.
“Wow seems like the Korean Flag means automatic win” "Koreans + Huk Won all of em! Fighting!" “it's fun to see a non-korean compete with a korean and take the win. If we won everything, there would be little point in watching"” - Korean Netizens.
However, far from being a doom-and-gloom conclusion, this actually bodes rather well for the foreigner scene, which is sending three of its fiercest competitors (Thorzain, SaSe, and Naniwa) to train in Korea. If they can pull off the same transformation as Huk, it throws the doors wide open to all sorts of non-Korean upsets in future tournaments.
“My only goal is to improve as a player – competing in the GSL is only a bonus for me – [going to Korea] is really an investment in me as a player” – Dignitas.Naniwa
#11. BONUS Jinro's Passion
Too cool for his own good?
Its no secret that Jinro is practically a god in the Swedish esports scene. From the moment he arrived at Dreamhack, the biggest esports event in his country, he was mobbed by media and fans looking for autographs and telling him they cant wait for him to win the whole thing.
While this is awesome, it also creates quite a bit of pressure to perform to the expectations. So when Jinro dropped out early after some dissapointing losses in the group stages, nobody was madder than Jinro himself. He took an hour long walk in the rain outside the event before returning and telling his team that he would be taking the train back to Stockholm early to dedicate himself to practice.
Whether or not this was the best choice is irrelevant at this point, but it does say something very positive about his own personal attitude toward the game. He takes his losses seriously and blames nobody but himself for a defeat. Not many players have that same intensity to improve themselves, and if he keeps it up I cant imagine him not returning to his dominant status in the foreign scene.
Well that's it from the Dreamhack team! It was, in the words of commentator dApollo, "probably the best I had ever attended, I believe that history was created and people will remember this for a very long time"
Please check out our Dreamhack Teamliquid interviews HERE, and special thanks to tree.hugger (for his excellent writing), GRNP (for saving my life), WaxAngel (for editing twice after i erased his edits on accident), and Hot_Bid (for making all this possible)!
Awesome writeup! I hope the koreans don't feel to bad to be "mistreated" sucks but I guess that kinda stuff can happen. Koreans really like their practice time ^^
Awesome stuff, loved it all was nice of you to mention Jinro, he sure is THE swedish e-sport celebrity right now. Just as big as SK's Counter-strike team was during their glory run if you remember heaton, walle, spawn, exp and those guys
I think the real #1 story is moon's finish, not to take anything away from what Huk did, but I think everyone wrote off moon as a serious contender and just had him pinned as a Wc3 has-been. To see him come in and do so well at this point in his career says so much about his character.
I must say that I am incredibly disappointed about the 1 hotel room treatment. That is ridiculous and should never happen again. The best players in the world deserve to have their own hotel rooms. Hell, anyone deserves their own hotel rooms, or 2 per room. At least everyone should have their own beds ffs... :/
Why does the team liquid staff always turn an eye to the Korean netizens? Can't they formulate their own opinion? The 4th story... What's the deal about comparing crowds? They are just different ask any international musician. Why bring up the APM of the players when it has no affect on game play? The rest of the stories were fine I guess.
@#6 Just happened to read irc while this was scrolling along
[23:10:05] <hugge> a_flayer: yeah well. From our point of view. the koreans (excluding ogs) didnt have anything arranged at all for their visit, since they were under the impression that they just had to fly over and then everything else would be sorted. [23:10:20] <hugge> a_flayer: so when they landed, we asked which hotel, and they hadnt book any [23:11:02] <hugge> a_flayer: so we had to solve this within an hour, and booking a hotel at dreamhack one day before the event is VERY hard. [23:11:27] <hugge> a_flayer: so we got hang of one room quite far from the event which indeed was housing 5-6 people in the same room (there was beds for everyone tho) [23:11:58] <hugge> at first they even thought that we would buy them flight-tickets [23:12:00] <hugge> which is absurd. [23:12:21] <hugge> And alot of the invites forced us to fix everything for them, otherwise they wouldnt come. [23:12:28] <hugge> Which happened. [23:12:57] <hugge> That would be extremtly unfair against other invites if we payed travel and living for only koreans. [23:13:32] <hugge> And mc did have a "real" hotelroom but choosed to live with his friends. [23:14:31] <hugge> Also. "leave their booking and arrangements up to the dreamhack-staff" Should be "forced dreamhack to arrange travel and living without notice" [23:14:44] <hugge> Yeah well, we had extremtly well-written letters going out to the teams. [23:15:00] <hugge> In english. off course. And all other players didnt have a problem understanding this. [23:15:11] <hugge> Just startale with entourage. [23:16:12] <hugge> So i dont think its a translation error, rather a cultural-error, they were 100% sure we would fix everything for them, we were 100% sure that we just accept their applications and have them ready at 08:00 saturday morning. [23:16:30] <hugge> Since it was pretty much all the teams except oGs that has this misconception.
Perhaps you should do more research before reporting so onesided? The title shouldn't be "#6. Koreans Mistreated", but rather "#6. Koreans Treated Like Everybody Else"
Great read, very well written. Huk and Moon both had an amazing run at DreamHack The GMT or Goody Median Time gave me a good chuckle. I am disappointed that #6 was even an issue and hope that it does not put too much of negative impression on the Korean players for future foreign events. Overall, DreamHack was an excellent event to watch and I hope they continue to improve and be great venue.
Hope Jinro can get back to the top again. His play seemed so unlike him. Great event though and if they can improve on #6, #4 and hopefully somehow #11 the next one will be even better.
Great writeup, that is unfortunate that they really didn't properly manage the Koreans. That would be really depressing to arrive there and get greeted with that.
[23:10:05] <hugge> a_flayer: yeah well. From our point of view. the koreans (excluding ogs) didnt have anything arranged at all for their visit, since they were under the impression that they just had to fly over and then everything else would be sorted. [23:10:20] <hugge> a_flayer: so when they landed, we asked which hotel, and they hadnt book any [23:11:02] <hugge> a_flayer: so we had to solve this within an hour, and booking a hotel at dreamhack one day before the event is VERY hard. [23:11:27] <hugge> a_flayer: so we got hang of one room quite far from the event which indeed was housing 5-6 people in the same room (there was beds for everyone tho) [23:11:58] <hugge> at first they even thought that we would buy them flight-tickets [23:12:00] <hugge> which is absurd. [23:12:21] <hugge> And alot of the invites forced us to fix everything for them, otherwise they wouldnt come. [23:12:28] <hugge> Which happened. [23:12:57] <hugge> That would be extremtly unfair against other invites if we payed travel and living for only koreans. [23:13:32] <hugge> And mc did have a "real" hotelroom but choosed to live with his friends. [23:14:31] <hugge> Also. "leave their booking and arrangements up to the dreamhack-staff" Should be "forced dreamhack to arrange travel and living without notice" [23:14:44] <hugge> Yeah well, we had extremtly well-written letters going out to the teams. [23:15:00] <hugge> In english. off course. And all other players didnt have a problem understanding this. [23:15:11] <hugge> Just startale with entourage. [23:16:12] <hugge> So i dont think its a translation error, rather a cultural-error, they were 100% sure we would fix everything for them, we were 100% sure that we just accept their applications and have them ready at 08:00 saturday morning. [23:16:30] <hugge> Since it was pretty much all the teams except oGs that has this misconception.
Perhaps you should do more research before reporting so onesided? The title shouldn't be "#6. Koreans Mistreated", but rather "#6. Koreans Treated Like Everybody Else"
[23:10:05] <hugge> a_flayer: yeah well. From our point of view. the koreans (excluding ogs) didnt have anything arranged at all for their visit, since they were under the impression that they just had to fly over and then everything else would be sorted. [23:10:20] <hugge> a_flayer: so when they landed, we asked which hotel, and they hadnt book any [23:11:02] <hugge> a_flayer: so we had to solve this within an hour, and booking a hotel at dreamhack one day before the event is VERY hard. [23:11:27] <hugge> a_flayer: so we got hang of one room quite far from the event which indeed was housing 5-6 people in the same room (there was beds for everyone tho) [23:11:58] <hugge> at first they even thought that we would buy them flight-tickets [23:12:00] <hugge> which is absurd. [23:12:21] <hugge> And alot of the invites forced us to fix everything for them, otherwise they wouldnt come. [23:12:28] <hugge> Which happened. [23:12:57] <hugge> That would be extremtly unfair against other invites if we payed travel and living for only koreans. [23:13:32] <hugge> And mc did have a "real" hotelroom but choosed to live with his friends. [23:14:31] <hugge> Also. "leave their booking and arrangements up to the dreamhack-staff" Should be "forced dreamhack to arrange travel and living without notice" [23:14:44] <hugge> Yeah well, we had extremtly well-written letters going out to the teams. [23:15:00] <hugge> In english. off course. And all other players didnt have a problem understanding this. [23:15:11] <hugge> Just startale with entourage. [23:16:12] <hugge> So i dont think its a translation error, rather a cultural-error, they were 100% sure we would fix everything for them, we were 100% sure that we just accept their applications and have them ready at 08:00 saturday morning. [23:16:30] <hugge> Since it was pretty much all the teams except oGs that has this misconception.
Perhaps you should do more research before reporting so onesided? The title shouldn't be "#6. Koreans Mistreated", but rather "#6. Koreans Treated Like Everybody Else"
Nevertheless a nice writeup.
That is definitely interesting, the Koreans management teams overlooked the fact that in places that their fame and stardom does not reach, neither does their privileges. Yeah, you have to realize e-sports stars don't count for much for hotels booking.
Anyway, I thought that was a really well-written article. (Gotta keep bombarding MYM to make Mondi become a caster though!)
Agree with #4. would be really cool if SC2 could get their own venue/arena/stage/whatever. But I guess thats practically hard/impossible with all other things going on that needs exposure too. But one can dream. =)
Awesome read, DH was amazing to watch, wish i could have been there. Looks like the crowds were insane and MC casting was awesome to listen to. Had a great time watching, cant wait for the next DH event, should be lots of fun.
The title of number 6 is so terribly misleading that my brain took offence and divorced my head. It booked plane tickets and disappeared. I hope no one accommodates his stupid ass since I need it for work.
Edit: I like the rewritten version though, thumps up.
On June 29 2011 06:19 Starfox wrote: @#6 Just happened to read irc while this was scrolling along
[23:10:05] <hugge> a_flayer: yeah well. From our point of view. the koreans (excluding ogs) didnt have anything arranged at all for their visit, since they were under the impression that they just had to fly over and then everything else would be sorted. [23:10:20] <hugge> a_flayer: so when they landed, we asked which hotel, and they hadnt book any [23:11:02] <hugge> a_flayer: so we had to solve this within an hour, and booking a hotel at dreamhack one day before the event is VERY hard. [23:11:27] <hugge> a_flayer: so we got hang of one room quite far from the event which indeed was housing 5-6 people in the same room (there was beds for everyone tho) [23:11:58] <hugge> at first they even thought that we would buy them flight-tickets [23:12:00] <hugge> which is absurd. [23:12:21] <hugge> And alot of the invites forced us to fix everything for them, otherwise they wouldnt come. [23:12:28] <hugge> Which happened. [23:12:57] <hugge> That would be extremtly unfair against other invites if we payed travel and living for only koreans. [23:13:32] <hugge> And mc did have a "real" hotelroom but choosed to live with his friends. [23:14:31] <hugge> Also. "leave their booking and arrangements up to the dreamhack-staff" Should be "forced dreamhack to arrange travel and living without notice" [23:14:44] <hugge> Yeah well, we had extremtly well-written letters going out to the teams. [23:15:00] <hugge> In english. off course. And all other players didnt have a problem understanding this. [23:15:11] <hugge> Just startale with entourage. [23:16:12] <hugge> So i dont think its a translation error, rather a cultural-error, they were 100% sure we would fix everything for them, we were 100% sure that we just accept their applications and have them ready at 08:00 saturday morning. [23:16:30] <hugge> Since it was pretty much all the teams except oGs that has this misconception.
Perhaps you should do more research before reporting so onesided? The title shouldn't be "#6. Koreans Mistreated", but rather "#6. Koreans Treated Like Everybody Else"
Nevertheless a nice writeup.
I pretty much agree with this.
Awesome write (except how you did nr #6). I have to agree with the quoted posters. It puts dreamhack in a bad spot when you present it the way you did.
Just to be clear, the intention was never to slander or defame Dreamhack in the slightest, and the I had a long and friendly IRC chat with hugge after he posted that stuff you are quoting in which I got the full story and made a quick update to the article (which will soon be turned into a full rewrite).
The original post was written based off the information given to me by July, MC, and a representative of one of the sponsors. All three of them had directed their anger/dissapointment at Dreamhack, and not at the real culprit of the Korean managers, which the edit reflects as the problem.
However - it is worth noting that the Dreamhack invitational and MLG (among other events) have in fact provided Koreans accommodations in the past, which may have caused their confusion in this instance (Despite the fact that there was an english agreement that told them otherwise)
Thus, as with most problems that result from miscommunication, it really isn't a case of any party doing anything malicious - but rather a mix-up that left the Korean players out of their element in a slightly uncomfortable situation. As far as I could see from the event, they all still had a great time!
Glad people liked the write up. #6 will have a full rewrite soon.
People doesnt seem to get that Dreamhack is first and foremost a LAN-party, not an esport event.. and ppl continue to feed that misconception with articles like this. Look at DH-Invitational, when it IS about the esport its almost a flawless event.. and I dont think W-Ra, MC, IdrA & Huk had to share room that time around
On June 29 2011 07:54 Atrioc wrote: Just to be clear, the intention was never to slander or defame Dreamhack in the slightest, and the I had a long and friendly IRC chat with hugge after he posted that stuff you are quoting in which I got the full story and made a quick update to the article (which will soon be turned into a full rewrite).
The original post was written based off the information given to me by July, MC, and a representative of one of the sponsors. All three of them had directed their anger/dissapointment at Dreamhack, and not at the real culprit of the Korean managers, which the edit reflects as the problem.
However - it is worth noting that the Dreamhack invitational and MLG (among other events) have in fact provided Koreans accommodations in the past, which may have caused their confusion in this instance (Despite the fact that there was an english agreement that told them otherwise)
Thus, as with most problems that result from miscommunication, it really isn't a case of any party doing anything malicious - but rather a mix-up that left the Korean players out of their element in a slightly uncomfortable situation. As far as I could see from the event, they all still had a great time!
Glad people liked the write up. #6 will have a full rewrite soon.
Apparently all they read was "Dreamhack invitational" in their letter and nothing more ;s
I am angered to see that #6 was such a big deal for alot of people. Even though Starcraft is for me the best E-sport game currently, we must accept that other game must co-exist. There were atleast 5 other games there played at large. I think it's sad that we should treat the starcraft players better than we treat our HoN player per example. They even had to play in the lan area because there werent enough space. Starcraft isint everything. Sorry.
I'll have to comment on the "Korean Hotel Problem" because I'm dealing with a very similar issue organizing the NASL Grand Finals.
The issue is that Koreans are used to a certain level of treatment, one that in foreign events is just not given. I believe MLG went above and beyond and provceided everything (flights, hotels, practice environment), and mostly they expect that.
At NASL, it was stipulated in the contract what players would receive who advance to the Grand Finals. There was a bit of misunderstanding when the Koreans said "but why aren't you playing for our flights" ... but we worked it out.
In a perfect world, every tournament will be able to pay for accommodations of all its players =D
Training in Korea doesn't automatically make u top player or even better than players practising outside of Korea. Many have failed, last one to come back is Haypro. I afraid Jinro might be next. Some players just have what it takes to play at the highest level and some people will never reach it no matter how hard they train.
Agree on #4. For me, sitting at home and following the event on Day9.TV I felt like I was kept in the dark way to much. It was like, ok a game, then commercial and then another game. I saw no pictures (well, I saw a handfull of pictures from day 1 on DH's flickr...) no interviews or anything from the players and that was pretty boring. It was also kinda bad having one freaking match in DreamArena when the interest is so big and the line to DreamArena is longer than you can imagine. When Quake was being played it was like 20 people in the crowd and DreamArena wasn't even full during the CS 1.6 finals with a Swedish team in the final and CS used/are the main game of DH.
I hope they make Starcraft 2 the official main game to DH Winter and DreamArena or something similair will be the "main place" for SC2 during the event. I would like it to be how DH Stockholm Invitational was because the interest is there and I would guess a caster like Day9 would much rather hang out in DreamArena with a crowd and be able to give us some interviews with players and stuff instead of sitting outside in a freaking tent far from players and everything that has to do with Starcraft.
I find it a bit strange that the Koreans had problems sleeping in rooms with 5 others, isn't that what they all do in their practice houses in Korea? Whenever I watch videos from progaming houses I think about their living conditions, I would have a hard time sharing rooms like they do because I'm used to having alot of privacy.
Sharing rooms with 5 others is obviously not ideal but I don't see how any of that blame can go to Dreamhack, everyone has to take care of their own hotel bookings etc for DH.
If I go to Korea I don't assume that everything will magically work out with housing etc when I get there, I look up things beforehand.
Nice read, was a shame about the hotel situation and the bad communication, I was the "#4. A sponsor arranges for them to travel via bus to a local LAN café, where they get some last minute practice in." Not so much a sponsor but someone who works closely with their sponsor, I contacted the head of BenQ Sweden who quickly worked out a LAN cafe the guys could train at that helped a lot. Big thanks to BenQ Sweden for helping them out at such short notice.
Hopefully both parties will learn from this event and want to send more Korean players to Dreamhack with fewer problems on the communication front. Was a pleasure to meet Bomber, July and Moon who I spent a great deal of time with, hope to see them again soon.
The translator gives us his thoughts on the hotel room here
Koreans expected to get the MLG treatment and were surprised they had to book accomodations by themself...the horror...I mean even to think they had to arrange stuff for themself like everyone else does....*sarcasm* I guess the managers of their respective teams need to learn more english like MC.
On June 29 2011 09:30 Gurgl wrote: I find it a bit strange that the Koreans had problems sleeping in rooms with 5 others, isn't that what they all do in their practice houses in Korea? Whenever I watch videos from progaming houses I think about their living conditions, I would have a hard time sharing rooms like they do because I'm used to having alot of privacy.
Sharing rooms with 5 others is obviously not ideal but I don't see how any of that blame can go to Dreamhack, everyone has to take care of their own hotel bookings etc for DH.
If I go to Korea I don't assume that everything will magically work out with housing etc when I get there, I look up things beforehand.
You treat guests from foreign countries like that? If someone from a different country came to visit, you'd think, "Oh, he's used to living in a shack of a house, I'll just let him sleep in my bathroom!"
They're guests and should be provided as such, IMHO. Because the Korean managers are the ones who signed the Dreamhack agreement without reading it too in-depth, they could've emphasized it in bold, because it is such an important part of the event.
The difference between you going to Korea and them coming to Dreamhack is that a) you're not a progamer or anything that demands accommodation, 2) you don't have a manager or equivalent who's entire job is to make sure you don't have to do anything but play Starcraft 2.
On June 29 2011 09:30 Gurgl wrote: I find it a bit strange that the Koreans had problems sleeping in rooms with 5 others, isn't that what they all do in their practice houses in Korea? Whenever I watch videos from progaming houses I think about their living conditions, I would have a hard time sharing rooms like they do because I'm used to having alot of privacy.
Sharing rooms with 5 others is obviously not ideal but I don't see how any of that blame can go to Dreamhack, everyone has to take care of their own hotel bookings etc for DH.
If I go to Korea I don't assume that everything will magically work out with housing etc when I get there, I look up things beforehand.
Korean practice houses firstly are bigger than a hostel room, not sure how u constructed your argument knowing that but regardless even though in the practice house yes they sleep generally 3-5 persons per room, they have bunk beds and they dont spend any real time in those sleeping area's unless they are sleeping. Also the problem was caused basically because the koreans who signed the agreement with dreamhack either assumed that the hotels etc would be taken care of for them, or there was a language isse and they didnt think to ask about the part they didnt get again because arrangements were always taken care of for them.
It is quite funny the wirters keep trying to advocate foreign scene comparing Korean scene. Hey writer, Do you really Protoss are dominating? I said No.
Bomber is weakest against Zerg but he is just crushing protoss atm
Bomber - Hasuobs(one of the best protoss in the foreign scene) : 2-0 Bomber - oGsMC(no doubt the best protoss in the world) : 2-1 Bomber - Mana 2-1 (the score is actually 3-1 cuz in the first game bomber won vs mana but suddenly he was disconnected. Though referee decided it's bomber's won, bomber just asked re-match nicely and won once again....lol )
Huk was fuckin lucky that Moon crushed Bomber who he cannot even be close to win against.
Bomber is the best.. and should have won that tournament I think.
On June 29 2011 08:42 Genovi wrote: It might be the alcohol in me talking right now but i just have to say how much i love TL for doing these writeups :D They are absolutely stunning
Don't let the alcohol take all the credit, throw your arms wide and proclaim your love for TL! TL<3!!!
I don't often read these writeups from top to bottom, but that was just awesome. Read every word. Really hope Jinro's dedication pays off with some big wins soon, he's definitely my favorite pro. Probably my favorite SC2 series so far was Jinro vs MC II in (I believe) gsl 4. Up late at night thinking there's no way Jinro can make it out of his group having to win twice vs MC, and him pulling it off with an at the time unique mech style :D
Nice write up, about the issue of #6, even though it only seems fair to treat everyone the same, I personally think Koreans should be treated better because honestly they make the events like 300% better.. can any of you imagine that dreamhack without the koreans? It was one of the best events I have watched, and I'm not sure if I would be saying that if the Koreans were not there. It was the same with MLG columbus, it was a superior MLG then the previous MLG's simply because of the Korean difference.
I mean treat these guys better and they will make your event worth while. Also the fact is if you don't have the top koreans competing in your tournament, your tournament doesn't have the top players in the world, people want to see the best in the world.
On June 29 2011 09:30 Gurgl wrote: I find it a bit strange that the Koreans had problems sleeping in rooms with 5 others, isn't that what they all do in their practice houses in Korea? Whenever I watch videos from progaming houses I think about their living conditions, I would have a hard time sharing rooms like they do because I'm used to having alot of privacy.
Sharing rooms with 5 others is obviously not ideal but I don't see how any of that blame can go to Dreamhack, everyone has to take care of their own hotel bookings etc for DH.
If I go to Korea I don't assume that everything will magically work out with housing etc when I get there, I look up things beforehand.
You treat guests from foreign countries like that? If someone from a different country came to visit, you'd think, "Oh, he's used to living in a shack of a house, I'll just let him sleep in my bathroom!"
They're guests and should be provided as such, IMHO. Because the Korean managers are the ones who signed the Dreamhack agreement without reading it too in-depth, they could've emphasized it in bold, because it is such an important part of the event.
The difference between you going to Korea and them coming to Dreamhack is that a) you're not a progamer or anything that demands accommodation, 2) you don't have a manager or equivalent who's entire job is to make sure you don't have to do anything but play Starcraft 2.
Are you serious? The Koreans applied to participate at Dreamhack and got accepted. They were sent information about having to take care of accomodations etc, just like everyone else, but didn't(except MC) for some reason. It's unfortunate what happened but you can hardly blame it on DH. They did the best they could in that situation and it's a miracle that they managed to find accomodations at all for the Koreans 1 day before the event.
If the Koreans needed help to book Hotels or whatever then I'm sure the DH staff could have helped out, but it seems like they expected everything to be done for them.
Don't give me some B.S. about how I treat guests, surely if you've seen videos from progaming houses in Korea you know that many of them share rooms. I'm not saying the Koreans should be treated badly, I just thought they wouldn't have any big problems sharing a room since they do it at home. It was their managers or their own fault that they had to share room afterall.
So great. I love the Moon part, i really like his play and now i like him even more. This was a great article, thanks a bunch for it. Jinro is such a stud.
wow. The Koreans were not mistreated at all. It's their own fault that they didn't read the memos sent out to their teams, and it's their fault thinking they were going to be treated like gods showing up thousands of miles from home. Kind of misleading in that topic title.
When Jinro came to stockholm after dreamhack he played the entire night at (I think it was) inferno online. Ok, partly it was waiting for the subway to start running again but still.
But to be fair - the write-up regarding the crowd and especially Day9 tent is kind of misleading.
“Dreamhack was very nice although I was disappointed how small the tent was. It was always filled and ppl standing up” – Morrow
This picture is from the first day before all of the people had arrived. There was also problems during these first hours because of lighting which is true. And also Morrows quote to that picture seems a bit weird.
The entire rest of the tournament “took place” inside the Day9 tent, a too-small tent where fans were unable to see the players – even on the screens!
This was fixed late the first day and after that the crowd was more or less like this all of the time:
And yes, I do agree that the viewer experience could be improved a lot.
If you all in him or not, Goody WILL make it a 30 min+ game one way or another. The only way to have the game be below that is to just quit at a random point before ten minutes. Goody Fightiiiinnng!
However, a great story remains untold, about the BYOC qualifier winner Osho from the team Ai (Alien Invasion) who played all night on day 1 up until 7:30 in the morning, and had to play all of day 2 starting at 10:00 am, without sleep, and still managing to pull off a win against some top players and was pretty close to qualifying out of the group stage.
Hopefully we'll see more of him in the near future.
“Dreamhack was very nice although I was disappointed how small the tent was. It was always filled and ppl standing up” – Morrow
This picture is from the first day before all of the people had arrived. There was also problems during these first hours because of lighting which is true. And also Morrows quote to that picture seems a bit weird.
The entire rest of the tournament “took place” inside the Day9 tent, a too-small tent where fans were unable to see the players – even on the screens!
This was fixed late the first day and after that the crowd was more or less like this all of the time:
And yes, I do agree that the viewer experience could be improved a lot.
they're not talking about that the tent wasnt packed enough, their point was that both day9 and TB's places had so less space for so much interested people and such a populair game
I especially agree with point #4. After Dreamhack invitational sthlm, I was expecting more for spectators. I went there on sunday just to spectate. It was awesome, (I got to talk to MC and Ret!) but it could've been better!
But well, Dreamhack is the worlds biggest LAN party with people from all over the world playing all kind of games. I can understand that its hard to provide big areas for so many kinds of audience.
On June 29 2011 05:30 Atrioc wrote: There are two things we can gather concretely from the results of this tournament: #1, in a LAN tournament in which high level Koreans are participating, you do not have to be Korean to win. Hooray!
SC2 isnt like BW where the differences between skill is something of a bigger scale. Is this intentionally or unintentionally done by Blizzard?
On June 29 2011 11:42 SuperFanBoy wrote: Nice write up, about the issue of #6, even though it only seems fair to treat everyone the same, I personally think Koreans should be treated better because honestly they make the events like 300% better.. can any of you imagine that dreamhack without the koreans? It was one of the best events I have watched, and I'm not sure if I would be saying that if the Koreans were not there. It was the same with MLG columbus, it was a superior MLG then the previous MLG's simply because of the Korean difference.
I mean treat these guys better and they will make your event worth while. Also the fact is if you don't have the top koreans competing in your tournament, your tournament doesn't have the top players in the world, people want to see the best in the world.
And if 500 koreans would like to participate in the BYOC, should dreamhack have to accomodate for all of them? The problem is, where do you draw the lines and say: the privileges end here. The management teams exist for a reason, so they should be more thorough instead.
Nice write up, about the issue of #6, even though it only seems fair to treat everyone the same, I personally think Koreans should be treated better because honestly they make the events like 300% better.. can any of you imagine that dreamhack without the koreans? It was one of the best events I have watched, and I'm not sure if I would be saying that if the Koreans were not there. It was the same with MLG columbus, it was a superior MLG then the previous MLG's simply because of the Korean difference.
I mean treat these guys better and they will make your event worth while. Also the fact is if you don't have the top koreans competing in your tournament, your tournament doesn't have the top players in the world, people want to see the best in the world.
Koreans do not make events 300% better. Homestory cup was probably the best event this year, at least for me, MLG colombus was sick, until all the foreigners dropped out, then it got boring really fast.
Also if you want to get the best players like you said, why pay for tired players like bomber, july, moon etc, when you can get guys who truly are the best and actually are fun to watch, like MVP, MKP, MC and Nestea, Not-yet-superstars of sc2 should have to pay for themselves, pay for those who will give you spectators!
I think some of the Europeans posting on this thread don't realize that there are no $20 Ryanair flights from Korea to Sweden. The 4th place prize barely covers it, maybe not even.
I did some quick price comparisons and it's around $2000 for a round trip from Seoul to Stockholm.
Haha i only just got time to read this now and it was a great write up; Tyler helping out HuK and Goody's games taking to long put the biggest smile on my face
On June 30 2011 06:07 andrewlt wrote: I think some of the Europeans posting on this thread don't realize that there are no $20 Ryanair flights from Korea to Sweden. The 4th place prize barely covers it, maybe not even.
I did some quick price comparisons and it's around $2000 for a round trip from Seoul to Stockholm.
"cheering at the top of my lungs at every drone kill or forcefield Chris Loranger did as if he was the second coming of (P)Nal_rA with a better haircut"
just click on Nal_rA's name and come back, HuK has a better haircut.
Liked #7, I'd love to see that game with commentary.
Excellent article. As an ex-WC3 players, so sorry for Moon, can't wait for Moon vs. Grubby finals somewhere, that would be absolutely epic. And, I love Jinro's attitude, very professional.