![[image loading]](http://www.teamliquid.net/staff/disciple/PDpop/PDpoparticlebannernew_copy.jpg)
New flash
By ]343[, l10f and flamewheel
We've got a new banner! We've got a new banner! As usual, disciple knows exactly what's up. You see, at first I thought disciple was going to replace Flash with Bisu. But after he sent me these banners, I realized that these were perfect. No predictions, no saying who's going to take this MSL now. Even though the PDPop MSL Round of 16 consists of three terran, four protoss, and nine zerg, the title's still up for grabs. After all, ZvZ is a coin flip, upsets are prevalent this season, and the best remaining players still have to make it through everybody else before they face off in the finals. Even through all this, because of the Round of 16 matchups we could be possibly seeing six or seven zergs in the Round of 8, but let's hope it doesn't get to that now.
Perhaps we're due for another revolution. This last week of the Round of 32 brought in more strong players, players that probably will make it to the semifinals at least, and notably the Protoss player who is most known for cutting through the swarm. The Round of 32 is done, the Round of 16 is here. It's time to move along. With battle reports, previews for the Round of 16, and a special piece on fOrGG, the MSL team is ready to move on to the BoX stages of the PDPop MSL.
Groups F and H Results and Recap
Once again, only one zerg qualified this week! ...And it was HoGiL. Luckily though, this means that two Protoss and a Terran were added to the Ro16 roster. And sorely needed were they. Though we possibly could have had two Terrans and two Protoss advance, fOrGG retired, cutting out some potential hilarity from Group F. Though we don't have any Battle Reports from Group F since the games of Group H were far better, here's a consolation prize:
![[image loading]](/staff/flamewheel/PDPopMSL/midasface1.jpg)
Midas no like DT.
![[image loading]](/staff/flamewheel/PDPopMSL/midasface2.jpg)
Midas happy!
And I guess we should take a look at the results. If you haven't kept up, the full R&S thread is here.
+ Show Spoiler +
Group F: (12/30 17:00 KST)
Due to fOrGG's sudden retirement his matches are to be forfeit.
HoGiL 2-0 ► Advances to Round of 16
Midas 1-1 ► Advances to Round of 16
PerfectMan 0-2 Eliminated
fOrGG Retired Eliminated
[VOD]
fOrGG < Dante's Peak >
PerfectMan
[VOD]
HoGiL < Triathlon >
Midas
[VOD]
PerfectMan < Benzene >
HoGiL
[VOD]
fOrGG < Benzene >
Midas
[VOD]
PerfectMan < Circuit Breaker >
Midas
Group H: (12/30 19:30 KST)
Bisu 2-0 ► Advances to Round of 16
Kal 2-1 ► Advances to Round of 16
Shine 1-2 Eliminated
Really 0-2 Eliminated
[VOD]
Kal < Benzene >
Really
[VOD]
Shine < Circuit Breaker >
Bisu
[VOD]
Kal < Dante's Peak >
Bisu
[VOD]
Really < Dante's Peak >
Shine
[VOD]
Kal < Triathlon >
Shine
Due to fOrGG's sudden retirement his matches are to be forfeit.




[VOD]


[VOD]


[VOD]


[VOD]


[VOD]


Group H: (12/30 19:30 KST)




[VOD]


[VOD]


[VOD]


[VOD]


[VOD]


As usual, we dug through the good games to find the good ones. And by dug through, I mean there were 8 games this week. So we chose the ones of Group H. Let's talk about Bisu, Shine, and Kal. And Really. Between the four of them, I'd say four out of five were good games, and three out of five were worth watching. We've brought you two here, since Shine vs Bisu has probably been discussed to death by now.
Battle Reports
By l10f
By l10f
![[image loading]](/staff/flamewheel/Vod_Icon.gif)


+ Show Spoiler +
Kal starts @ 7 o'clock as the Violet Protoss and Really starts @ 1 o'clock as the Yellow Terran. Really holds a really good head-to-head record against Kal, but his TvP seems to be shaky lately. Even the start isn't good for him as he starts off standard, building a factory before expanding against gateway FE.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally1.jpg)
Long rush distance favors greedy builds.
Kal gets an early 2nd gas and builds a robotics facility. Kal pressures with few units, and preventing any scv from leaving Really's base. Really pushes out with four marines and three tanks, but Kal brilliantly uses his zealot as meat shield and kills two tanks. Really decides to get a lot of vultures off of two factories while getting a starport.
Really pushes out and gets a good spot behind Kal's natural with his tanks, but Kal uses his reavers to kill the tanks. He even drops a reaver on top of mines and picks it up when they explode, killing only the tank and not the reaver. Really knows he is now very behind, and tries to harass with vultures, killing a lot of probes and damaging a lot of dragoons.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally21.jpg)
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally22.jpg)
Super gosu micro killing tank with mines without losing reaver!
Kal expands and brings his units to Really's entrance while harassing with his shuttle and reaver. Even though Really kills the shuttle with a wraith, he deals poorly with the reaver, letting it get 14 kills before falling. Really follows up with his own expansion, but Kal attacks it and kills it. Really has been focusing on making vultures so his tank count is very low. Kal just simply moves in with his dragoon army and kills a lot of tanks at Really's natural.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally3.jpg)
10 minutes into the game and the only defense at his expansion is 2 tanks and some mines.
Really tries to come back into the game with dropships, but Kal's economy and army is too big, and Kal simply crushes him by seding army after army.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally1.jpg)
Long rush distance favors greedy builds.
Kal gets an early 2nd gas and builds a robotics facility. Kal pressures with few units, and preventing any scv from leaving Really's base. Really pushes out with four marines and three tanks, but Kal brilliantly uses his zealot as meat shield and kills two tanks. Really decides to get a lot of vultures off of two factories while getting a starport.
Really pushes out and gets a good spot behind Kal's natural with his tanks, but Kal uses his reavers to kill the tanks. He even drops a reaver on top of mines and picks it up when they explode, killing only the tank and not the reaver. Really knows he is now very behind, and tries to harass with vultures, killing a lot of probes and damaging a lot of dragoons.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally21.jpg)
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally22.jpg)
Super gosu micro killing tank with mines without losing reaver!
Kal expands and brings his units to Really's entrance while harassing with his shuttle and reaver. Even though Really kills the shuttle with a wraith, he deals poorly with the reaver, letting it get 14 kills before falling. Really follows up with his own expansion, but Kal attacks it and kills it. Really has been focusing on making vultures so his tank count is very low. Kal just simply moves in with his dragoon army and kills a lot of tanks at Really's natural.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalreally3.jpg)
10 minutes into the game and the only defense at his expansion is 2 tanks and some mines.
Really tries to come back into the game with dropships, but Kal's economy and army is too big, and Kal simply crushes him by seding army after army.
![[image loading]](/staff/flamewheel/Vod_Icon.gif)


+ Show Spoiler +
Kal starts as his favorite color, Red Protoss, at 5 o'clock, and Shine starts at 7 o'clock as the Teal Zerg. Shine decides to 12 hatch before pool, and Kal expands to his back expansion after gateway, a typical opening in this map. Shine gets a lair before his 3rd expansion to deal with the early corsairs that come with gateway expansion builds. Kal loses his probe early to drones, and decides to go 2 stargate corsairs since air control is vital in this map.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine1.jpg)
This is not a good day for Kal...
Shine expands to his natural and kills Kal's probe from scouting. Kal tries to protect his corsairs against Shine's early scourges. Shine uses this to his advantage and slowdrops Kal's back expansion. Kal hasn't broken the eggs yet and the zerglings have free reign on the probes.... or should have but Kal's good micro and Shine's decision to attack the pylon instead (?) keeps most of Kal's probes and his nexus safe.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine2.jpg)
6 lings vs probes, should be easy, right?
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine3.jpg)
Unless you attack pylons until the cannon finishes, that is.
Kal finishes a cannon in his back expansion and sends corsairs to kill overlords. Shine was able to drone up and increase hatchery count, but Kal kills a lot of overlords with his corsairs. Shine sacrifices his zerglings at Kal's back expansion to kill a few more probes and Kal's reaver leaves to harass.
Kal only loses a couple of corsairs to scourges and harasses with his reaver. Shine micros well and loses only a couple of drones. Kal decides to defend for a bit since Shine has so many hatcheries, and continues to harass overlords with his corsairs. Kal makes a lot of cannons and expands to his natural, and once again leaves to harass once high templars are out.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine4.jpg)
Hydralisk death pit.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine5.jpg)
Score!
Kal sloppily loses a lot of corsairs to hydralisks, but his storm drop kills all of Shine's drones at his back expansion. Shine tries to snipe Kal's shuttle using scourges from both sides, but Kal microes away perfectly, saving his shuttle. Shine expands again and gets lurkers to maintain map control, and defends against the next harassment well.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine6.jpg)
Shine: :D
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine7.jpg)
Shine: :O
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine8.jpg)
Shine: T_T
Kal built up a formidable force with a lot of dragoons, high templars and four reavers. Shine has no defilers yet and with only a small amount of lurkers, Kal's army looks impossible to defeat. Shine snipes the shuttles well, and manages to kill two reavers, but the remaining army kills the center expansion. However, before Kal can push any farther, Shine snipes the observer and the defilers are now out.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine9.jpg)
As a zerg player, just looking at this army makes me shiver
Kal moves back and makes his army even bigger. Shine expands to 12, and starts pumping units. Kal tries to attack one more time, but swarms and lurkers once again drives Kal back. Shine's economy starts to kick in, and plagues start falling all over Kal's army. Kal realizes he can't simply keep attacking, and expands to 6 o'clock. Shine drops 6 o'clock but Kal decides to attack instead. Well placed storms kill a lot of lurkers and manages to kill a lot of drones with storms.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine10.jpg)
Swarm + Plague + Lurker > Protoss army
Kal takes a breath to reinforce his army with more zealots and attacks Shine's natural. Plague and swarm land on Kal's army, but Kal pushes through with sheer mass. Shine loses his natural, but prevents Kal from pushing up to his main. However, by the time Shine is able to take his natural again, Kal has already killed all of Shine's other expansions. Shine retakes his position at the center, but Kal has a large army. Kal's minerals also run out, and he is down to only one expansion.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine11.jpg)
Finally broken through!
Kal makes a bad attack and loses a lot of bad units, but his storm drops keep killing Shine's drones. Kal stops his attacks to secure his expansions, and Shine takes this chance to take two more expansions. Kal knows he needs to attack now or Shine will claw back into the game. Kal attacks, and even with well placed swarms, Kal has too many storms and kills Shine's natural again, this time walking into Shine's main.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine12.jpg)
Many hatcheries, but so few drones..
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine13.jpg)
Déjà vu?
Shine desperately tries to defend his main, but Kal's army crushes everything Shine throws at him, and Shine is forced to GG.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine1.jpg)
This is not a good day for Kal...
Shine expands to his natural and kills Kal's probe from scouting. Kal tries to protect his corsairs against Shine's early scourges. Shine uses this to his advantage and slowdrops Kal's back expansion. Kal hasn't broken the eggs yet and the zerglings have free reign on the probes.... or should have but Kal's good micro and Shine's decision to attack the pylon instead (?) keeps most of Kal's probes and his nexus safe.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine2.jpg)
6 lings vs probes, should be easy, right?
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine3.jpg)
Unless you attack pylons until the cannon finishes, that is.
Kal finishes a cannon in his back expansion and sends corsairs to kill overlords. Shine was able to drone up and increase hatchery count, but Kal kills a lot of overlords with his corsairs. Shine sacrifices his zerglings at Kal's back expansion to kill a few more probes and Kal's reaver leaves to harass.
Kal only loses a couple of corsairs to scourges and harasses with his reaver. Shine micros well and loses only a couple of drones. Kal decides to defend for a bit since Shine has so many hatcheries, and continues to harass overlords with his corsairs. Kal makes a lot of cannons and expands to his natural, and once again leaves to harass once high templars are out.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine4.jpg)
Hydralisk death pit.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine5.jpg)
Score!
Kal sloppily loses a lot of corsairs to hydralisks, but his storm drop kills all of Shine's drones at his back expansion. Shine tries to snipe Kal's shuttle using scourges from both sides, but Kal microes away perfectly, saving his shuttle. Shine expands again and gets lurkers to maintain map control, and defends against the next harassment well.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine6.jpg)
Shine: :D
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine7.jpg)
Shine: :O
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine8.jpg)
Shine: T_T
Kal built up a formidable force with a lot of dragoons, high templars and four reavers. Shine has no defilers yet and with only a small amount of lurkers, Kal's army looks impossible to defeat. Shine snipes the shuttles well, and manages to kill two reavers, but the remaining army kills the center expansion. However, before Kal can push any farther, Shine snipes the observer and the defilers are now out.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine9.jpg)
As a zerg player, just looking at this army makes me shiver
Kal moves back and makes his army even bigger. Shine expands to 12, and starts pumping units. Kal tries to attack one more time, but swarms and lurkers once again drives Kal back. Shine's economy starts to kick in, and plagues start falling all over Kal's army. Kal realizes he can't simply keep attacking, and expands to 6 o'clock. Shine drops 6 o'clock but Kal decides to attack instead. Well placed storms kill a lot of lurkers and manages to kill a lot of drones with storms.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine10.jpg)
Swarm + Plague + Lurker > Protoss army
Kal takes a breath to reinforce his army with more zealots and attacks Shine's natural. Plague and swarm land on Kal's army, but Kal pushes through with sheer mass. Shine loses his natural, but prevents Kal from pushing up to his main. However, by the time Shine is able to take his natural again, Kal has already killed all of Shine's other expansions. Shine retakes his position at the center, but Kal has a large army. Kal's minerals also run out, and he is down to only one expansion.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine11.jpg)
Finally broken through!
Kal makes a bad attack and loses a lot of bad units, but his storm drops keep killing Shine's drones. Kal stops his attacks to secure his expansions, and Shine takes this chance to take two more expansions. Kal knows he needs to attack now or Shine will claw back into the game. Kal attacks, and even with well placed swarms, Kal has too many storms and kills Shine's natural again, this time walking into Shine's main.
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine12.jpg)
Many hatcheries, but so few drones..
![[image loading]](http://www.teamliquid.net/staff/l10f/pdpopmsl/resize/kalshine13.jpg)
Déjà vu?
Shine desperately tries to defend his main, but Kal's army crushes everything Shine throws at him, and Shine is forced to GG.
Seasons come and go, and tides rise and fall. In the world of Brood War, some careers explode into stardom, while others fade off into the darkness. Or sometimes both. A mixture of the two is hard to find, but we need only look at Park Ji Soo, the Conqueror, the Pretender. fOrGG experienced a bit of everything in the professional scene, from the dizzying highs of winning a Star League to the abysmal lows of obscurity. Like in any other profession, new blood enters, old blood leaves. Life goes on, but it's only fitting that the MSL team gives the Pretender a fitting send-off. Journey with ]343[ now as he takes you through a link-filled tour of fOrGG's career. Best done while listening to the song.
Not Like the Others
By ]343[
By ]343[
Park Ji Soo, Never_V_, the Pretender.





fOrGG qualified for his very first OSL, the 3rd Shinhan 2006 OSL, the very next season. In impressive fashion, he took out





Incidentally, after losing 1-2 to

fOrGG was initially a solid, if mediocre, producer in Proleague, maintaining close to a 50% winrate. But he was an integral part of Lecaf's proleague championship in 2007, winning his matches in both the Round 2 Final and the Grand Final against


![[image loading]](/staff/343/forgg1.jpg)
Despite his consistent Proleague play, fOrGG's success in individual leagues was originally limited to the OSL. His first MSL was the GOMTV MSL S3, where he was infamously disqualified in the Round of 16 against

Despite his unfortunate mistake, the fall of 2007 signalled a change: fOrGG's individual league was the MSL, not the OSL. He continually lost in the OSL Round of 36 (previously the OSC), or even in the preliminaries. Only once more, in the 1st Korean Air OSL 2010, would he make the Ro16 group stages of the OSL, in which he lost 1-2 to

But the MSL was, for some reason, a different story. Since his first MSL, fOrGG failed to qualify for group stages only once (though admittedly, the MSL has 32 players in group stage to the OSL's 16); of the 9 seasons since the 3rd GOMTV MSL, he advanced to the Ro16 6 times and the Ro8 3 times. It was his 3rd MSL, however, that put Park Ji Soo in the history books.
The Arena MSL was the first MSL I followed personally. Having just experienced







What was to come could only be described as jaw-dropping. fOrGG was thought by most to have little chance against Flash.
On July 17 2008 18:45 IdrA wrote:
forgg's timing/macro really stand out because theyre a level above the rest of his game. (or they were, its caught up recently)
flash is insanely good at everything so it doesnt seem as special with him.
Show nested quote +
On July 17 2008 18:42 Scaramanga wrote:
Yeah pretty much, i dont see how though imo flash has better timing that forgg
On July 17 2008 18:40 Gretchen wrote:
What does that silly "Time Attacker" on screen mean?
forGG does the best timing attacks, or what?
What does that silly "Time Attacker" on screen mean?
forGG does the best timing attacks, or what?
Yeah pretty much, i dont see how though imo flash has better timing that forgg
forgg's timing/macro really stand out because theyre a level above the rest of his game. (or they were, its caught up recently)
flash is insanely good at everything so it doesnt seem as special with him.
But by abusing


![[image loading]](/staff/343/friends_become_enemies_forgg.jpg)
What followed was a 3-0 drubbing of Jaedong, an upset that FakeSteve summarized in his crowning of fOrGG as Power Rank #1:
On August 7 2008 FakeSteve wrote:
Does this look odd to you? It sure looks odd to me. Odd doesn't even begin to cover the unreal boost in play fOrGG showed in July. Results are all well and good (and with an MSL win, I'm sure no one will disagree that he's got 'em in spades), but the real matter here is that no one played better StarCraft in July than fOrGG. Breaking out of his mould in a big way, fOrGG showed the world he's capable of so much more than making thirty thousand units and throwing them away. His games were dynamic, explosive, and most importantly, they were fucking brilliant StarCraft. Gotta give credit where it's due, there isn't a player in the world that came anywhere near fOrGG in July.
Does this look odd to you? It sure looks odd to me. Odd doesn't even begin to cover the unreal boost in play fOrGG showed in July. Results are all well and good (and with an MSL win, I'm sure no one will disagree that he's got 'em in spades), but the real matter here is that no one played better StarCraft in July than fOrGG. Breaking out of his mould in a big way, fOrGG showed the world he's capable of so much more than making thirty thousand units and throwing them away. His games were dynamic, explosive, and most importantly, they were fucking brilliant StarCraft. Gotta give credit where it's due, there isn't a player in the world that came anywhere near fOrGG in July.
Though fOrGG stayed humble in his winner's interview, all eyes were on him to be the next big thing. Having just completed one of the toughest individual league runs in history--beating three top players, one of each race, akin to




![[image loading]](/staff/343/forgg_msl.jpg)
Even when fOrGG lost to


![[image loading]](/staff/343/forgg2.jpg)
Then, tragedy struck--he fell down the stairs. Though he recovered from this incident to 2-0 his MSL group en route to losing again to

![[image loading]](/staff/343/forgg_ktf.jpg)
fOrGG's first days at KTF were at best mediocre. In his very first match with his new team, he lost to former teammate Jaedong in Jaedong's all-kill of KTF in the Winner's League playoffs. He lost 0-2 to


As Flash entered "God mode," fOrGG was completely overshadowed on KT, showing decent but uninspiring play as the 2nd-string Terran. He continued to post respectable results, qualifying for MSLs and the odd OSL while maintaining a 60% TvZ winrate. fOrGG's Ro16 appearances featured losses to two of the very players he beat to obtain his title--a 1-2 loss to Kal in the Korean Air OSL S1 and a 0-3 loss to his dominating teammate Flash in the Bigfile MSL.
fOrGG finished as he began--as the "time attacker." He managed to beat his last Arena MSL opponent, friend, and former teammate Jaedong in the one game they played after Jaedong's all-kill, showing off his timing attack style. His wins were no longer through godly macro or mind-blowing play, but through razor-sharp pushes when his opponent was weakest.
When his retirement was announced, the inevitable jokes about the "timing" of it all came. Though we still don't know his motives for retiring, fOrGG will surely be missed--the Pretender, the Time Attacker, the Conqueror.
And so the Round of 32 has finished. With a zerg-infested lineup, I think the MSL is going to be expecting less viewers for the Round of 16. However, can the few remaining Protoss and Terran keep racial parity? Let's take a quick look at the matchups for the Round of 16. Keep in mind that these are played as split Bo3s, with only the first set being played this week.
Round of 16 Matches and Predictions
By flamewheel
By flamewheel
Ah... out of so many potential amazing TvZ matchups we could have had, we get Ssak and Calm. Don't get me wrong, I respect the two for what they've done, but this doesn't really sound so entertaining to me. Clam's been having some problems recently with ZvT, and a recent eleven-game loss streak to Terrans is not something to write home to your mother about. Granted, the majority of those losses came at the hands of Flash, Fantasy, and Light... But still, while his ZvZ and ZvP are pretty good, Calm's ZvT is subpar. Luckily, his opponent is new and also not very statistically good at TvZ... but Ssak does have iloveoov behind him.
I might have been too harsh on this pairing. While recent play (sans Ssak vs Flash) from both players hasn't led me to expect much, perhaps we'll see some trademark Brainzerg against neo-Gorilla action. One can only hope. I do expect Calm to win this set, both because of the maps and his experience, but it's way too difficult making predictions this season.
This TvZ should be more exciting than the last. You know, I remember a point last season where I was like "this Classic guy's pretty good", and then he kind of just disappeared. Still though, players with epic chins are pretty awesome to watch, and I do enjoy Classic's TvZ. On the other hand, Hydra's pretty monstrous right now. As this season's Ace match master, he's undefeated in Proleague so far and is looking pretty scary. Though I think Calm vs Ssak is more likely to produce matches with ingenious builds and sharp cheeses, Classic vs Hydra should have more solid, mechanically-dependent games. Hoping for a long macro series involving cow bombs. Hi swanized.
If I say I think Hydra will take it 2-0, is some ethereal force going to smack me upside the head and make the opposite true? While we can say "that's most likely going to happen", this has been the season to prove us wrong.
Yay yay yay Baby Bear! And Jaedong! Oh man remember what happened last time? Midas played pretty well in their Hana Daetoo meeting, but Jaedong slapped his mech around and trounced him 3-0. Currently Jaedong's not playing at his best, but can Midas take advantage of that? Amazingly, over the course of six and a half years Midas has maintained a 65% winrate against Zerg (consistency of an engine right there), and if there's any time to take advantage of Jaedong's ZvT it's now. Still though, the maps don't seem that favorable to Terran this season, and Jaedong is still Jaedong. Though he's going through a bit of a rough spell, I think Jaedong will advance from this match 2-1, probably losing to a bunker rush or some timing attack by Midas.
Teamkills make me sad. There's not much to say about this match--HoGiL's ZvP is excellent, while Snow's PvZ is... not. Though anything can happen in a battle between teammates (as in the above mentioned fOrGG vs Jaedong), upsets are still the exception, not the norm. Though I want Snow to advance, HoGiL 2-0 is probably the most likely outcome of this match.
TvT is T.T, and ZvZ is zzz to a lot of people. Still, in a Round of 16 with nine zergs, I think it's pretty decent that there are only two ZvZs. I want to say that this will be the least-watched match in the Ro16, though anytime great is involved in ZvZ, potential awesomeness is there. With neither player being really stellar at ZvZ (Action at a flat 17-17 and great hovering around 55%), this match may actually be like a coin flip. Whoever has the better muta micro / build advantage / better play in the series wins. Since I'm not sure how else to call it, I'm going to say great 2-0 because of recent play and statistical history.
Seriously, can we stop with the teamkills? I can't really think of a worse one than ZerO vs Soulkey to happen. Why couldn't we have had ZerO vs Bisu and Soulkey vs Stork instead or something like that? Now one of them is going to be eliminated.
I'm going to say what's on everybody's mind: we want another lategame ZvZ. I hope that ZerO and Soulkey decide to intentionally make it so that their games go to hive tech, since that'll make it much more enjoyable to watch. Barring that, I think Soulkey will win. Despite not having too much statistical evidence on Soulkey's ZvZ, I still think it's better than ZerO's. Neo.G_Bonjwa 2-1, though no matter who wins, we win.
And lose. Darn teamkills.
In my mind, this is probably the match that is hardest to predict. While Kal is pretty good, RorO is solid. This is neither player's strongest matchup, but they're still able to produce results. While RorO is solid and boring, Kal's PvZ isn't anything revolutionary. However, Kal is still definitely the favorite here, given that he's a much better performer in individual leagues than RorO. Still, the slayer of anti-teams may slay our hopes at having a balanced Round of 8, but I'm not expecting it. I would say to expect safe, solid games, but then I remembered the last time Kal and RorO played each other. Kal 2-1, with hopefully some well-executed proxy scout build or something like that.
Not happy about this. Not. One. Bit. Even though the teamkills suck, Stork vs Bisu in the Round of 16 is the worst thing that could have happened this MSL. And it happened. With this, there's no chance of a TaekBangLee (NO FLASH) semifinals, which is what could have and should have happened. Instead, now one of the two goes home, and I think it's going to be Stork. His PvP was really shaky for all of 2010, and Biu's is looking pretty solid right now. Though we all wish this match didn't happen, fans can take solace in the fact that whoever wins this will probably be in the finals against Jaedong. Or HoGiL.
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