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Now on Sundays!
I'm actually really excited to be writing about my favourite part of the wiki this week. You see, we may seem candid when we talk about Liquipedia doing its E-science in some underground research facility, yet at times, the truth isn't too far off.
Spells are a pretty intricate part of the StarCraft universe - Did you know that an Irradiate in a Stasis Field still deals splash damage?? - and at Liquipedia, we strive to get to the very bottom of this. We want to know exactly what the spell does, elaborate on how and when to use it, provide some excellent example games in which the spells are used and, last but not least, find out all the little quirks that come with them, leading to those cool Did you know...?s we nerds like to pick up girls with. I'll close this article off with a couple of them

First though, I'd like to draw your attention to a couple of spell articles that really shine. I want to thank Volshok for his excellent work on




The instant you load the Seeker Missile page you are met by one of our trusty Infoboxes. If tells you everything about the spell: Caster, Manacost, Hotkey, Research cost and time and even a pretty icon.
![[image loading]](http://www.teamliquid.net/staff/Pholon/Liquipedia/sm1.png)
But what does it do?! We try to be as detailed as possible. The description reads:
Seeker Missile is a single target offensive spell cast by the Terran Raven. Upon casting, a projectile with normal speed is created and travels towards the assigned target. When the missile is within 2 range of its target it accelerates, becoming impossible to escape from. Upon reaching its target, it explodes and causes area effect damage. Seeker Missile becomes less effective against skilled players, as they are able to better position units to mitigate damage. Despite this, Seeker Missiles grow increasing powerful as the game progresses, due to splash against larger army sizes and its constant 100 damage (allowing users to ignore enemy armor upgrades).
This isn't where it ends. Liquipedia is so advanced it can actually provide detailed illustrations of the Seeker Missile's workings. Observe how these images demonstrate both Splash and Cast range.
![[image loading]](http://www.teamliquid.net/staff/Pholon/Liquipedia/sm2.png)
What more is there to know about the Seeker Missile? Well, if there is anything, it should be on the 'pedia. Such as is the case as we read on: The Seeker Missile can actually be upgraded!
![[image loading]](http://www.teamliquid.net/staff/Pholon/Liquipedia/sm3.png)
Try running from this now
Viable? Don't know - but if someone uses it 5 years from now to revolutionize the Terran metagame we will know what's going on.
Let's get to the actually useful part: How and when do you use this Orb of Destruction? I won't go into much detail, but a quick glance shows we've done our homework, per race there's a list of what units can and can't outrun the missile.
The following units cannot outrun a Seeker Missile:
- High Templar
- Observer (Gravitic Booster allows evasion)
- Carrier
- Mothership
The following units have equal speed to a Seeker Missile:
- Zealot (Charge allows evasion)
- Sentry
- Immortal
- Colossus
- Void Ray (Flux Vanes allows evasion)
Of course, this part is also accompanied with complementary images with gratuitous amounts of gore, making sure people get the point.
![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/aa/Seeker_Missile.jpg)
See any Zerg units? No? It's cause they're all DEAD
That's it for the Seeker Missile. The spell pages I mentioned above are fairly well done, but some still need a lot of work - and we need your help! We mainly need exemplary games and details on how the pros use these spell. You see your favourite player use your favourite spell? Add it to the wiki! All the pages are there, they just need some content.
Well, that's about it for this week, but not before I leave you with:
Did you know...?
- ...the Point Defense Drone regenerates energy almost twice as fast as other caster units (1.0 energy per second vs 0.5625 energy per second)?
- ...Seeker Missiles damage structures, despite being unable to target them?
- ...you can Neural Parasite a Mothership - any recalled Larvae will crawl back to the nearest Hatchery?
- ...Mass Recall and Blink will evade the Missile, causing it to explode on the unit's previous location?
- ...you are able to NP either type of Cocoon, but cancelling it won't return funds to either player?
- ...that, as a mechanical unit, the Point Defense Drone can be repaired by friendly SCVs?
- ...Fungal Growthed Templars can warp an Archon if they are close together?
- ...any Changelings, Infested Terrans and Auto-turrets you create from a Neural Parasite are yours to keep?
See you on the wiki!

-Liquipedia staff
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