Great TL attack though

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StorrZerg
United States13919 Posts
Great TL attack though ![]() | ||
FaZe
Canada472 Posts
For every "poke" that iNcontroL made against qxc, he gave him at LEAST one compliment. By no means was he just "being mean". Part of the nature of TL Attack is making fun of mistakes. If everyone just went into a game, played fine, and then gg'ed and left - it would be boring. It's all in good fun. The pros know going into this event that they are going to be played with - imo they should be prepared to give as good as they get. Sure, the pros aren't on there for their public speaking skills (and the casters ARE), but that's part of the fun. Some people are saying that iNcontroL was too dominating in his cast ... but he was just filling a void that was there. If the other people in the game started saying something, I can guarantee with 100% certainty that he would have let them speak. The fact that he was confident doesn't mean he was "trying to steal the show". Confidence isn't arrogance. The idea that he's cancerous is absurd. Some people may not understand his type of humor, but that isn't his fault. I'll drop that topic with that. Some things that I think would really add to the cast would be to either: A) Add a third caster B) Force the guest to participate in conversation more C) Get a guest on the show that's a little more talkative qxc was worlds better than Tyler, probably because his mic actually worked ![]() | ||
FrogOfWar
Germany1406 Posts
As others have said, the player could be included more in the conversation. The interrogation part worked well imo, you could do more of that. | ||
Wargizmo
Australia1237 Posts
I'm surprised at the amount of criticism in this thread, I thought the episode was hilarious right from the start. The guest and the challengers should definitely be made fun of as much as possible ![]() My only criticism was the fact that there was so much dicking around between games, waiting on players etc. It was fine watching it on youtube because I could skip to the games but it would have been really annoying if I were watching it live. Still at least there was no German rappers. | ||
Condor
Netherlands188 Posts
For some constructive criticism/suggestions: - I liked a lot the part of having the noobs write something about themselves, shame that was not possible this time. - Some more elaborate assignments might be nice, not just: make this one unit and win, but stuff like (just some random things): block vision of his mineral line with patrolling buildings. Or Yamato 5 zerglings, for sure people can come up with better ideas (maybe suggestions should be posted in the thread?). - Play a 2v2, with the guest and either Chill or Inc, and the other caster and someone else on the other side (melee or not). - I'd love to see you make a team of 4, and do one 4v4 placement match. But I'm already looking forward to the next one (in 2 weeks?). | ||
Renoir_scII
Canada112 Posts
On August 23 2010 00:55 {88}iNcontroL wrote: I want criticism too ![]() I just don't think calling me cancerous or needing to "shut the fuck up" really helps lol Just FYI I meant to say that the way you were handling the show was cancerous to it, not you as a person. In case you did take it personally, which I don’t know you well enough to decide upon, you sound like a pretty cool guy and definitely have a knack with humor, so please don’t take offense. On another note, I did feel like you did a much better job on Nony’s episode than QXC’s, perhaps you were a bit tired or out of sorts, but I digress. I’ve already written about my disappointment with the newest season of TL Attack but in terms of some suggestions I can give the show (albeit from an uninformed opinion) I can think of a few things (and none of these are specific to you): - Make the guest the star of the show. In the old TL Attacks, for the better episodes, we got to dive into the mind of the guest and gain insight into how he approaches the game. I’m not saying you guys need to drop the trash talk completely as there is definitely a place for it (although I do think that would be a good idea if it is clear that any given guest is not comfortable with it), but hearing the player talk about his approach to any given game is what makes TL Attack so unique from watching tournaments or replays. - Use questions and comments from IRC instead of using questions from a thread. The live environment of IRC makes things feel spontaneous and fresh, and just the sheer amount of people online within it will make all parties involved more excited. - In fact, use IRC for selecting players too. I don’t see the need for having a thread for it when in IRC the guests can choose their players. This benefits the show in three ways, it makes the guest star feel more like a star by giving him more control (also raising his ego by seeing how many people want to play him), makes the viewers more involved, and it also lets the players and commentators catch a break between games. A counterargument to choosing to use IRC to select players would be that it increases time on an already lengthy show but, as I recall in the past, finding opponents rarely took more than 5 minutes. - Find a sponsor. Here’s where I’m really out of my element. I don’t know the logistics of this or if it is even a possibility with Starcraft II. What I can say is that it added a welcome layer of professionalism to the show in the past and the mousepad provided by razer made things much more intense, and made for quite a few interesting games. An intro would be awesome too but I imagine this would require a LOT of work so it likely isn’t an efficient investment. - I think having guest commentators would be an interesting idea to explore as well. With Starcraft II there has been quite a few “big names” in the casting community, quite a bit bigger than a lot of the players themselves. Getting some of them onboard could bring an interesting dynamic, as well as gaining publicity that would bring a whole lot of viewers. These are a few things to think about, but i’ve read several of the comments and it does seem like many people are perfectly happy with a smaller-scale TL Attack, so maybe change isn’t necessary and it is just necessary for me to accept it. That being said I think this show has massive potential, especially considering the huge flock of new players that came with Starcraft II who have never heard of Team Liquid. Chill and a few others have mentioned that the skill deferential between the top players and the average team liquid regular is not wide enough; this could be true, and the only way to overcome that if it is true is to have the absolute top tier of players, by which I mean Idra, TLO, etc. as the guest stars. Or maybe the key is simply to wait. Anyways I know it’s been a long read (and a long write for me) but hopefully this has been helpful and I wish you guys luck with whichever direction you feel the show should take. | ||
Megalisk
United States6095 Posts
On Topic: I don't see the big deal with the complaints about commentary, INC was just being his old self, and so was chill, I like it that way ![]() | ||
xtfftc
United Kingdom2343 Posts
Another issue is that for me the episodes feel a bit too long when viewed on YouTube. Watching a live cast is a completely different experience and I usually welcome the breaks between games. However, when watching the recording I found myself skipping through some parts, so I for one would be happy if you start cutting some chunks and uploading an edited version. Of course, someone will have to do the additional amount of work and you might not have the time to, so it's up to you. Anyway, perhaps the biggest problem you've had for this series is that the guests stop talking when they concentrate. I think I have an idea for a game mode you might actually want to include and I'll try to explain it step by step. 1. Pick a decent Diamond player to play against your guest - but make sure he's not too good - and instruct both of them to try their best. 2. Try your best to distract the guest with a series of questions. They might be on a specific topic, randoms from IRC or anything as long as there is a ton of them. Ideally the questions will be entertaining but that's not a must. 3. Penalise the guest for not answering fast enough or in a satisfactory manner. To be able to penalise him, one of the casters has to start the game from the same team and be given shared control. A mild penalty could be wasting energy for scans/transfusion/chrono boost. Others could be getting workers on/off gas, putting them on move one after another instead of mining, cancelling shift-commands and upgrades and so on. Accidental storms, decloaking/unburrowing, picking up/dropping units, etc.: the possibilities are endless. The guest has to be aware that the levels of bullying are dependent on providing fast and meaningful answers. This way he will have an incentive to either be entertaining by talking or by choosing to accept the handicaps and to overcome them with skill. Naturally, the casters have to make sure they're not screwing around too much in order to keep the game balanced. Playing more than one game like this per episode would probably become boring pretty soon but that's unnecessary anyway. With time both you and your viewers will come up with ideas for other game modes and this will add up to the diversity of the show. P.S. Oh, and I'd appreciate picking me for the role of "decent Diamond player" in case you like the idea. ![]() | ||
eurellum
Australia69 Posts
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FuRong
New Zealand3089 Posts
Awesome to see that qxc was willing to risk losing games to pull off weird strats, that's what makes it more fun. | ||
Lglow
130 Posts
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Tenks
United States3104 Posts
I do like Chill and Incontrol. They work well together. Hopefully in the next TLA I can be reminded yet again that Incontrol does in fact have a girlfriend because he's just gotta let the stream know every TLA. Also, get Nazgul or Tasteless to do the next. | ||
_SkY
United States50 Posts
Firstly, I'd like to say that I absolutely love the dynamic duo of Chill and iNcontrol. I've read a lot of people commenting that iNcontrol was overly mean or that he dominated the commentary, but I seriously never thought that even once while I was watching the VODs on YouTube (which I did before reading all of the posts in this thread, so I was just enjoying the show). I really, really like how funny these two commentators are, especially iNcontrol, with his accents and very dry, sarcastic humor. I laughed almost constantly while watching this episode as well as the first one, and really had a great time with it. There were many great jokes, but I think my favorite was during qxc's mass Raven game, where, after he won, iNcontrol said, "Well, here we have a completely passive unit made almost entirely of gas, defeating a Protoss player" (not verbatim, but pretty close) with sort of a shocked, defeated tone, utterly speechless at the Terran imbalance. Secondly, I really thought that qxc did a pretty solid job too! He was decently talkative (much more so then Tyler) and is a pretty funny guy, but most of all, he was a really good sport. Simply put, if iNcontrol or Chill told him to do something ridiculous, he gladly did so. I remember that at one point in a TvZ, iNcontrol told qxc to mass Planetary Fortress rush the Zerg player, and literally 5 seconds later, qxc had four Command Centers building XD. He was a great sport who went along for the ride, but it was also really impressive to see qxc play seriously too in that last game. It was amazing to see the difference in "messing around mode" and "qxc hero mode", where all of a sudden he just became a mega beast and crushed the two guys playing against him. Really well done in my honest opinion qxc! Thirdly, since Chill and iNcontrol have asked for some criticism, I'd like to be constructive. Please note that I thoroughly enjoyed the first two shows, and frankly, I don't think that the mean jokes or the mockery need to be turned down at all - leave it as is, and get down and dirty with it fellas! I think that the biggest thing that I would like to see changed is the "mass one ridiculous unit and crush a noob" sort of approach that was featured in the last couple of episodes. Massing units is fun, but I think that it doesn't showcase the guest's talent enough, and in and of itself, isn't terribly exciting to watch. Personally (and I know that a couple of other people voiced this same opinion), I would rather have certain restrictions placed on the guest each game - different restrictions in different games - and then allowing them to play standard beyond that. An example for one game in the series might be: you cannot use any Command Center abilities, nor can you take more than two extra expansions, or perhaps making the guest star play off-race. Of course I am just spitballing here, but I'm sure better ideas could be come up with after a bit of brainstorming. I would agree that a bit more structure could be implemented into each show as well, and by that I mean simply reducing some of the randomness of it all. I think that the totally random map selection is a bit dodgy (the island map made the pace of the game go really slow, for example). I don't think a ton of planning needs to go into the show, but maybe simple things like having a specific, pre-determined map set should implemented, as well as having the guest choose the next player over IRC so that you can be sure that the selected players will be present and ready to go. Little things such as these could go a long way toward making the show run a bit more smoothly. Finally, I would agree that the guest needs to be pre-screened (to a degree) to make sure that they will be talkative throughout the entirety of the show (and maybe even that they'll have a good sense of humor and join in on the comedic banter). Personally, I think that qxc did a great job, but Tyler was a bit quiet due to microphone problems. Making sure that the guest is at least as talkative as qxc was could really help out the show and "make him more of a star" as a few people have asked for. This may not be the easiest thing to do, but I'm guessing that it is possible. I hope that this criticism helps! Chill and iNcontrol did a wonderful job in both episodes in my honest opinion, and I hope some of these simple changes are implemented that will make the show even more enjoyable than it already is, while keeping the heart and soul of TL:A! the same - wild and untamed. Keep it up guys! | ||
GreatFall
United States1061 Posts
Edit~! I do have to give qxc props on having a good attitude trying out new bizzare strategies that no one has seen before and having fun with it! That was the best part of the TL Attack, how qxc didn't care about winning or losing, but just having fun. | ||
SmoKim
Denmark10304 Posts
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xtfftc
United Kingdom2343 Posts
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Abbeb
Australia161 Posts
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PokePill
United States1048 Posts
On August 24 2010 04:11 Lglow wrote: So just a thought, since there is a lot of 'skill gap not great enough' , i think that has largely to do with the signups coming from TL. I think a way to get a more appropriate opponent for the guest is to just make a custom game (mellee), and ask whoever joins if they mind playing in the match. That way you get a variety of people, many of which will not know whats coming. I play some custom games so I can focus timing down...and I think many of my opponents would have difficulty fending off that SCV push from game 1. just a thought. (also the inevitable rage or amazement from the other party can feed the content a bit ![]() Fixing the skill gap problem shouldn't be corrected by getting worse players to beat, but better players to play. No disrespect to QXC or Nony. For Nony at least, it's more of an issue of where he's not developed enough to know exactly how much he can get away with, I haven't seen this latest episode but I have no idea about QXC. Watching someone do a joke strategy vs. a helpless bronze, silver, gold, plat player is not the least bit exciting. | ||
CruelZeratul
Germany4588 Posts
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Piski
Finland3461 Posts
![]() Chill was great once again and Incontrol performed well too. Never I got the feeling that he was too harsh on qxc :o He was clearly joking and not intending it in any bad way. I hope next one can be a zerg player who can try some crazy proxy hatch and double proxy evo strategies :D Nobody have really tapped into zergs cheese capabilities yet so looking forward to it ![]() Great job so far and just don't stop with the crazy strategies and games! | ||
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