[SC2B] Liquid vs EG Clanwar - games over - Page 31
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Bear4188
United States1797 Posts
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Rinrun
Canada3509 Posts
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7h30n
Croatia120 Posts
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Mastermind
Canada7096 Posts
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Khrono
Canada98 Posts
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Azarkon
United States21060 Posts
EDIT: You can really see his mechanics shine through when he micros his first set of stalkers in Lz's base while blinking up the other ones. | ||
Tristan
Canada566 Posts
+ Show Spoiler + | ||
Elbee
United States224 Posts
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Antimage
Canada1293 Posts
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Louder
United States2276 Posts
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Khrono
Canada98 Posts
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xnub
Canada610 Posts
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ZaaaaaM
Netherlands1828 Posts
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Sosha
United States749 Posts
On April 18 2010 07:15 Bear4188 wrote: Smart play, but I'm guessing Blizzard doesn't intend for that to be possible. Wonder if they'll patch it. If they don't then high ground really is worthless. high ground is alrdy worthless, they dont have the highground advantage liek they did from BW, if u have vision up the ramp or up on the highground, then ur units will do full dmg etc.. that should be fixed. but some awesome games. Nonys were awesome! | ||
Plexa
Aotearoa39261 Posts
On April 18 2010 07:15 Bear4188 wrote: Smart play, but I'm guessing Blizzard doesn't intend for that to be possible. Wonder if they'll patch it. If they don't then high ground really is worthless. I dno, I've seen it used since day one - particularly on Blistering Sands via warping in shit using a pylon on the low ground. It stems from the fact you get vision from the low ground from the rocks, I have a feeling it is intentional! | ||
Kaniol
Poland5551 Posts
Thank you all who organised this - TL.net, EG, Day[9] and glhf.tv thank you a lot for making it possible for us to see such an awesome event :-) | ||
Tjab
Netherlands22 Posts
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DrBoo
Canada1177 Posts
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AeroGear
Canada652 Posts
Secretly wanted some TvT action >_< Congrats to team EG, well played by all regardless. | ||
Jyvblamo
Canada13788 Posts
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