OSL season is just about to kick off, but before it does we need to work out who is going to qualify. To do that, we used to go through a grueling process of OnGameNet StarChallenge (OSC) followed by the OnGameNet Dual Tournament (ODT) to eliminate those who were not worthy. As grueling as that was, OGN decided to scrap it a while ago and now we're stuck with a cleaner, more elegant system to determine who makes it through to the top 16. They call this OSL Round 1 - but this writer refuses to consider this stage of the tournament part of the OSL; it's still just a qualifier for the real tournament.
With that digression aside, the format for this qualifier is as follows. Remember the OSL Prelims? Each player who won his groups is randomly paired up with another player who won their group and a player who lost in last seasons OSL before the Semifinals. The two players who qualified in from the OSL Prelims play a Best of 3 series. The winner advances to play a Best of 3 series with the player who lost from last seasons OSL. The winner of that Best of 3 series advances to the OSL! Easy, right?
There is large misconception about these groups, and that is that it always favors the player who lost in the OSL and not who the strongest player in the group is. This is completely untrue. Under this system it is more common for a strong player to advance from a group than under the old ODT system. That means that each season the OSL is always stacked with excellent players. Additionally, it means that more of the same players from last season will re-qualify for the OSL since they are already top players. So all in all this system makes great OSLs.
So what are we going to be looking at here today? Well firstly we'll take a brief look at the two new maps being introduced to the OSL and recap the other map that will be used in the OSL Round 1. We'll also take a look at the first three OSL groups and give you some predictions and analysis (and plenty of bias commentary )
The Maps
Heartbreak Ridge TvZ: 19-15 ZvP: 23-20 PvT: 18-15
Why did I bother posting the statistics about Heartbreak Ridge when they are some of the most misleading statistics of any map? I want to emphasis the fact that these stats do not truly reflect the balance of this map. Firstly, Monokeros wrote a cool article about the maps TvP balance (go read it). Basically, the map is a terrible TvP map in every regard. Artosis has called it "worse than Requiem" (which was really bad by the way). Any Protoss coming up a Terran on these maps should be shouting for joy.
With that said, as far as I know, TvZ isn't so bad here. Sure the record looks bad but if you examine the most recent round of preliminaries the win rate is about 50%. But then we come to ZvP and well, this map is no where near balanced again. During the prelims the Z>P winrate here approached 60%. Which is a clear indication that something has gone wrong. So while Protoss can be happy if they get a Terran here, if they get a Zerg, they should be crying in the corner.
Why would the OSL keep a map like this in the map pool despite the fact that Outsider is a better map in every way? I have no idea. Although I suspect it's because they decided to steal one of the features of Outsider in one of their new maps.
El Nino
Ah, finally a new Ice Map. This map has two clear influences; Outsider and Paranoid Android. It uses the Outsider style island expansions as well as the small vs large ramp decision offered by PA. OSL maps are traditionally more radical in concept than other leagues, but this map is an exception. They haven't really tested any boundaries with this map, which is quite disappointing to see.
Nevertheless, there are some interesting features in this map. Firstly there is the center. There are some very thin pathways right in the middle of the map. Terrans trying to push vs Protoss will love these small paths, while Zergs who are trying to flank the Terran or Protoss will absolutely despise them. They are a semi-quirky feature of the map, but I don't know how important they will be. The optimal route from base to base is still across the big ramps, so there is no real strategic value in holding the center. Thus I dont really expect the small paths to play any significant role in the map.
The backwards expansions, however, will be an interesting feature. There is one gas behind the backwards expansion which Protoss and Zergs will probably end up taking frequently. The other non-natural/main gas expansion is rather obscurely placed on the main ground of the map. To be precise, the patch of minerals to the left of the 12 main has a geyser right next to the cliff. Just rotate that by 120 degrees to get the other two gas expansions. I think that this is strongly going to encourage drop play - especially from Terrans. A dropship and two tanks can absolutely wreck havoc on a Protoss or Zerg expansion in these locations. Just think Iris vs Bisu on Byzantium, but with those drops being even more effective.
I think macro players are not going to be very happy with this map, while those who love harassing are going to have a field day. So expect Jaedong, Bisu and Fantasy to be eager for bloodshed while Stork and Flash will be quivering in their boots. At the end of the day though, this map is strongly going to favor intelligent players in the sense that players who mindlessly copy builds are going to be unable to adapt to the myriad of options players have on this map. (Similar to how all players tend to play worse on Outsider since it's so much more complicated than players are used to)
I really like this map, and I hope it's balanced so we can see it again next season.
Eye of the Storm
Another uninspired map. This is the next generation of standard map, but I guess they could have made it worse. This map is a better version of The Eye - a terrible twlight map that was used in the MSL when Savior was still good. However, this is still an improvement on 'terrible' - which doesn't mean this map is going to be very good. This map looks like Terrans are going to be having a field day. Neither the main or the natural are particularly vulnerable to Mutalisk harass, and the thin ridges and thin ramps make turtling vs Protoss a dream. Flash, in particular, is going to love this map since he can sit there and do nothing and not get punished for it!
While Terrans will be happy against both Protoss and Zerg, I think that the Zerg are going to be very happy against Protoss as well. Lurkers are going to be great here - and setting up a contain should be no problem. So once again Protoss are going to have to endure a season of Lurker contains - not that Heartbreak wasn't bad enough already. The wide open center is a dream for Zerg as well since it allows for nice easy flanks.
All in all there isn't much to comment about this map since it's very bland and standard. I think the games will reflect that, as in there will be little variation from game to game. Although I will say this, I really enjoy watching Flash turtle (zero sarcasm I swear) so hopefully this season Flash will abuse this map as hard as he can and finally win his second OSL Gold.
Note: Map Order is not definite, that will be announced later
Ah glorious! The matchup code used to generate the above table tells no lies. It draws the total statistics for each player and map - including the special events games. Thus, those statistics are significantly more accurate than just the televised games statistics. And low-and-behold, Heartbreak Ridge is sitting at a 58.5% Protoss win rate over Terran. With a sample size of over 100 games, this constitutes a clear imbalance. Additionally, the player statistics presented here are the total PvT/TvP winrate - including preliminaries.
Seeing Pusan back into the OSL makes me incredibly happy and with no Zergs in his group he has a real shot at qualifying. Both fOrGG and PuSan are macro players so their encounter here should be massive (i.e. lots of units). Additionally, PuSan has an edge over fOrGG in that he is a very clever player (as with everyone from MBC except Jaehoon) so the fact that they will be playing the opening games on these new maps works to his advantage. I must concede that fOrGG is probably the better player right now. But fOrGG's TvP doesn't look very strong - his last series against a good player was against Stork where he was 0-3'd. Meanwhile, Pusan just hasn't played many games at all and is 3-7 in his last 10 PvT's.
Pusan just went 12-0 in both qualifiers, and I'm really really hoping that that wasn't a fluke. Pusan has all the capabilities of being a top tier gamer (and so far is the only neo-King not to have a title) and fully deserves to destroy fOrGG. At the end of the day though, if you want to keep your money safe, bet on fOrGG - even though he is infamous for failure.
Note: Map Order is not definite, that will be announced later
Canata is known for his TvT above all else, but I remember Canata for a different reason. I remember Canata for i-Station ODT. Pusan and Canata met in Game 1 on 815 and again in Game 5 on Rush Hour III. Pusan won their first encounter easily, the Rush Hour game was one of the best games ever played. It is still probably my favorite game, even though Canata won. Since Pusan lost to Canata in that game, he has not return to the top 16. It is only fitting that should Pusan advance to the OSL, that he advance through Canata. Should Pusan meet Canata here, I have no doubt that the resulting series will be amazing.
However the more probable scenario is that Canata gets to dust off his TvT and go to work on fOrGG. fOrGG's record in TvT is 56-46, very similar to Canata's. I don't really know who I would give the edge to here, simply because fOrGG is prone to failure. I guess I will go with Canata because I think overall he has a better understanding of TvT and on new maps thats the best asset in the world. So to summarize, Canata > fOrGG or Pusan > Canata. (no bias I swear).
Note: Map Order is not definite, that will be announced later
Really and Shine are both players who have shown moments of brilliance, and then moments that would make you gouge your eyes out. Additionally I have no idea how either is playing right now - I think Really is playing better, but that just might be estro bias creeping through. Heartbreak is a balanced TvZ map as well - which just makes deciding between these two players even more difficult. You probably have better luck predicting the result of this mach by flipping a coin. Nevertheless, the winner of this match doesn't matter because....
Note: Map Order is not definite, that will be announced later
Bisu is going to win here regardless of his opponent. Bisu is just in a different class to these guys and should have no problems. With that said, the question become which player will produce the better games against Bisu. Really vs Bisu has been done quite a lot before, and it's not particularly interesting. Shine has a pretty good ZvP (his stats speak for themselves) and with Bisu's legendary PvZ (and an imbalanced map to boot) I think the resulting series would be pretty cool. Of course, if Bisu lost he would complain bitterly about the maps in his interviews, but hey - he should have no problems.. right?
Note: Map Order is not definite, that will be announced later
I see this matchup and I think to myself "Ahhhh, fresh meat" in the voice of the Butcher from Diablo. Reality is a brand new progamer and after his first set of prelims he makes the OSL. Good job son! But now you have to face reigning MSL Champion and all around beast, Calm. This isn't going to be pretty. Calm is going to dissect Reality - hopefully Reality can take something educational out of the experience.
Note: Map Order is not definite, that will be announced later
For completeness I listed Reality's stats, but in all fairness he just isn't going to beat Calm. So let's focus on Calm vs Backho. Calm is a monster Zerg right now and he has proven that he can over come any obstacle - even Jaedong - when he applies himself. Backho on the other hand, has a traditionally weak PvZ - as was exploited by July in their OSL Semifinal. So on one hand you have an intelligent inform Zerg and on the other you have a mindless cheesy Protoss. There is no way that Calm is going to lose to Backho - and with this decisive victory, Calm will move on to his first OSL (and rightfully so). Similarly, Backho will make an long overdue exit from the OSL.
So there you have it. Groups A and B will be played out on Wednesday 1700 KST (it's going to be a busy night!) while Group C is going to be played out on Friday 1830 KST. To watch, you can either sign up to OGN and watch their stream (details are in featured threads) or you can hope that some kind soul will stream the games on their livestream. Make sure you check the OP of the OSL Group X thread for all the details about who is streaming those games.
On October 11 2009 15:31 Mortician wrote: I dont completely agree with the notes on Ridge, It is really hard for Zerg late game
It's also really hard for the other races during other parts of the game. Like protoss vs zerg midgame. The statistics presented in the latter half agree with my assertions in my analysis of heartbreak. Midgame zerg is so strong vs P on Heartbreak that the late game drawbacks never really come into play. Hence why Z>P about 58% (like P>T).
On October 11 2009 15:31 Mortician wrote: I dont completely agree with the notes on Ridge, It is really hard for Zerg late game
I agree. I don't play zerg, but I've always thought it was better for P against Z. Getting a fourth base is REALLY hard on this map, which is something Protoss can do with out longer than Zergs. From the games I've watched, I usually see one of two things 1. two-Hatch rushes from Zerg to end the game quick or 2. They hold out on three Bases just long enough to build a big army and make a big push to secure another base, and usually the game. Either way, personally, I find PvZ on this map very entertaining.
While I agree with you that Calm will win against Backho, I don't think you can count him out like that. He can always do some crazy strategy no one has ever seen before and maybe take a game or something. That guy is just so unpredictable.
Really and Shine, no matter who wins, you still lose to Beastu (Yes, Beastu, like beast stew, tis what I call him.), and for Reality, well, Calm beat Jaedong and has been doing great lately, and if that isn't enough of a reason to be scared shitless before the match starts I don't know what is.
I see Canata, Bisu, and Calm coming out of this personally, with Canata being the only one who is not a definite.
On the reverse if by some miracle Bisu loses, be prepared for a fanboy shitstorm. (And lots of map flaming interviews. )
On October 11 2009 22:52 Excalibur wrote: I would hate to be Really, Shine or Reality here.
Really and Shine, no matter who wins, you still lose to Beastu (Yes, Beastu, like beast stew, tis what I call him.), and for Reality, well, Calm beat Jaedong and has been doing great lately, and if that isn't enough of a reason to be scared shitless before the match starts I don't know what is.
I see Canata, Bisu, and Calm coming out of this personally, with Canata being the only one who is not a definite.
On the reverse if by some miracle Bisu loses, be prepared for a fanboy shitstorm. (And lots of map flaming interviews. )
On October 12 2009 02:21 synapse wrote: Why do all ice maps use dirt instead of snow as the main terrain? it looks so ugly >.<
Uh... Use snow as the main terrain and you'll be snowblind after playing for a few hours... it really isn't pleasant at all, and that's why I really don't like the ice tileset, either.
On October 12 2009 02:21 synapse wrote: Why do all ice maps use dirt instead of snow as the main terrain? it looks so ugly >.<
Because when you are practicing on a map that is really really bright for long periods of time it damages your eyes, hence why they used dirt and tend to avoid using ice maps in general
Group A is perhaps the most balanced in terms of players skills. I have no clue what should we expect from Pusan, its been a while since he last played a TV match.
I counted up the ZvP games on HBR on the TLDP and got 84-62 Z>P. Which is pretty close to 60%. But I then looked at the top tier of Protoss to see how they do on the map, and I got this:
(arbitrarily determined the top tier as players who are either still in the OSL/MSL or have had success in the recent past) + Show Spoiler +
Bisu - 3-3 Stork - 2-2 Jangbi - 1-1 Best - 0-3 Free - 0-0 Kal - 2-3 Horang2 1-2 Movie - 2-1 Violet - 3-3 Pure - 3-2 Backho - 2-1 = 19-21 or 47.5% winrate
and rounding out the rest I got: Pusan - 1-0 Guemchi - 2-0 Shuttle - 3-0 Stats - 3-3 Sangho - 2-1 Anytime - 0-1 Much - 1-1 Jaehoon - 1-1 han - 3-0 (in the MSL) nbs - 2-0 (in the MSL) = 18-7 or 72%
for a total record of just about 60% P>Z (37-28) So I guess what I'm saying is that while as a whole, especially with the lower ranked protoss, the map is pretty obscenely unbalanced, the really really good protosses do much better. Only a few of these games were against lower tier players too. I think its fair to predict that Protoss will probably go about 50% on this map in both OSL and MSL (and proleague) where only the better Tosses are playing. At least I hope so. I guess you just have to cross a certain skill threshold to make this map's natural imbalances obsolete.
Sorry if my player selection is biased or lacking, but I think its a pretty decent and fair sample nonetheless.
total = 42-19 = 68.9% But most of the skewedness of the data is coming from 4 players alone, while the tosses tended to have similar results across the board. Also, I noticed that many of the toss players were beating zergs who are technically better then them, while the zergs tended to beating tosses who were on their level. HOWEVER, to prove that would require waay more data mining than I'm up for at the moment.
Suffice it to say...as long as its not Calm (or HoeJJa?) playing, most high level protoss players can likely hang with any high level zerg. Of course, this is provided that every good toss isnt slumping at the same time again.
(just fyi, the record without calm, great, july, and HoeJJa is 23-17, which is back down to 57.5%...however, that is a gross manipulation of statistics and in no way proves my argument in any way. But its interesting to know.)
Thanks for this write-up! I find the sections about the new maps especially helpful. I'm looking forward to some good games. This round should be fun, but I agree that the real OSL starts after.
"But then we come to ZvP and well, this map is no where near balanced again. During the prelims the Z>P winrate here approached 60%. Which is a clear indication that something has gone wrong."
You really should explain what's that something, because i dont see how is HBR Z>P. That 60% prelim stat says nothing to me.
omfg, if bisu lost... and the fanboys... and the map-bitching... well, back to reality, i really wanna see a few interesting PvZ games. i think with the diverse auxiliary strategies that zerg has to think up to adapt to HBR, the creative zergs are gunna shine.
On October 14 2009 05:02 Vacagodxx wrote: omfg, if bisu lost... and the fanboys... and the map-bitching... well, back to reality, i really wanna see a few interesting PvZ games. i think with the diverse auxiliary strategies that zerg has to think up to adapt to HBR, the creative zergs are gunna shine.