• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:58
CEST 10:58
KST 17:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes79BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D ASL20 General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2309 users

[SC2] Zerg & Larvae Injection - Page 11

Forum Index > News
405 CommentsPost a Reply
Prev 1 9 10 11 12 13 21 Next All
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
September 03 2009 15:58 GMT
#201
Hot_bid (and others):

I couldn't really deduce from the article and this thread, but did you ever lose going 1-hatch into whatever in a serious game? And if so, what would you estimate your record was with that strat, like 35-0? With the other 15 games being offracing, general messing around etc.

Because if you never lost... then there must be something missing with the other races, yeah. Not that you guys "missed it", but Blizzard either needs to add something to help them keep up (I laugh to think of 20+ hydras coming in to break up a Protoss FE that early) or yeah, tone down inject larva.

It sounds like simply reducing it to 2 could work well, since it still more than makes up for the queen's 150 mineral cost, and it increases the value of hatcheries a bit more! Or maybe make it spawn 1 larva and have a short cooldown, to encourage you to go back to your base more often. Say like, 9 second cooldown, 1 larva spawn, make the mana cost free or like 5 energy. That'd keep you busy in your base, and probably would separate "pros" from lesser skilled players. It would also not hurt "as bad" for lesser skilled players not able to keep up with ti. It would be tedious, yeah, but so is managing several bases right now in SC without automining, etc. Maybe 1 would be too harsh though. Just throwing ideas out there.



EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
September 03 2009 16:02 GMT
#202
Oh well, be prepared to have masses of zerg players when sc2 comes out =/ for those of us who were faithful z players in the old BW we're going to have to stick to zvz every game!

still beta is not even out yet, alpha stage is apparently not yet over thus there will still be a crapload of tweaking going on.
Hamsta
Profile Joined September 2009
United States1 Post
September 03 2009 16:26 GMT
#203
I think it's natural to look at ways to nerf the queen herself (requiring gas, less larve, etc...), but I think there's some other interesting ways to balance her out. For instance, making Zerg Tier 1 units less cost-effective will put more pressure on Zerg to maintain unit count, or force them to have the better economy to stay even with the other races. Making drones even nominally more expensive could slow the curve a bit and give the other races a chance to keep up. I like the swarm nature of the Zerg and it'd be cool to find ways to maintain that OMG there's a million zerg on my doorstep feel.

I also think it's interesting that zerg economy and production becomes so centered around a relatively weak unit. I wonder if queen sniping will become a major focus of hit-and-run raids against the Zerg as SC2 progresses...
BlisargonDemogorgon
Profile Joined March 2008
Sweden14 Posts
September 03 2009 16:58 GMT
#204
What about that force field thingy to block lings? Wasn't that pretty low tier tech? FE Cannons into force field block? I guess then hydras comes? That's an awful lot of questionmarks. Oh well...
You win again, gravity!
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
Last Edited: 2009-09-03 17:03:48
September 03 2009 16:59 GMT
#205
On September 04 2009 00:58 SoleSteeler wrote:
Hot_bid (and others):

I couldn't really deduce from the article and this thread, but did you ever lose going 1-hatch into whatever in a serious game? And if so, what would you estimate your record was with that strat, like 35-0? With the other 15 games being offracing, general messing around etc.

The only losses I remember were when the Zerg got too greedy and expanded early on pure drones and/or got his queen killed by early aggression. Basically if the Zerg fucked something up yeah, sure, they can also lose (Although I still won ZvP games doing the most stupid shit just because I could reproduce whatever huge numbers I lost in a second). I did not see a single game were a decent Zerg played a clean 1 hatch queen and lost.

To the guy suggesting to tech to DT: That does not work at all. DT tech is so expensive and so slow that Zerg can just run you over without detection if they want to, fuck those two DT trying to hack down 30 hydras with 20 more rallied.
ModeratorI know Teamliquid is known as a massive building
GunSlinger
Profile Joined June 2006
614 Posts
September 03 2009 17:20 GMT
#206
Sigh... Okay article. But all this just translates to the beta being delayed more, to me anyway. If Blizz thought Zerg was the weakest and a player who only tested for 2 days says they're the strongest... then wtf? What is happening with this game?!
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2009-09-03 17:36:27
September 03 2009 17:35 GMT
#207
Where was this last blizzcon? This seems like an obvious imbalanced mechanic from what I've read. Queen being so cheap and being able to rapidly spawn larva sounds like something that more than one person would be able to figure out yet only hot_bid is able to figure this out and has to tell everyone? Isn't this common sense (150 min for a queen and spawns larva quicker than hatch, how is it not common sense to use this unit?) or maybe this a new build just for blizzcon?

It seems almost embarassing this hasn't been discovered until now and only by one person.

No one else made queens and realized this? It's the early game for christ's sake, the minerals would only exponentially increase late game... I'm just at a loss of words.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 03 2009 17:45 GMT
#208
On September 04 2009 02:35 PokePill wrote:
Where was this last blizzcon? This seems like an obvious imbalanced mechanic from what I've read. Queen being so cheap and being able to rapidly spawn larva sounds like something that more than one person would be able to figure out yet only hot_bid is able to figure this out and has to tell everyone? Isn't this common sense (150 min for a queen and spawns larva quicker than hatch, how is it not common sense to use this unit?) or maybe this a new build just for blizzcon?

It seems almost embarassing this hasn't been discovered until now and only by one person.

No one else made queens and realized this? It's the early game for christ's sake, the minerals would only exponentially increase late game... I'm just at a loss of words.


You have to keep in mind that there are other macro mechanics at work here. Who knows what David Kim is able to do with Proton Charge.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2009-09-03 18:07:06
September 03 2009 18:06 GMT
#209
On September 04 2009 02:20 GunSlinger wrote:
Sigh... Okay article. But all this just translates to the beta being delayed more, to me anyway. If Blizz thought Zerg was the weakest and a player who only tested for 2 days says they're the strongest... then wtf? What is happening with this game?!


This is how betas work too. Hell, i remember war3 beta where something would be found and change the entire meta literally overnight, like raider rushing or DH harass or frostwyrm rushing.

Of course War3 was pretty bad but the point stands
the last wcs commissioner
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
September 03 2009 18:09 GMT
#210
On September 04 2009 02:35 PokePill wrote:
Where was this last blizzcon? This seems like an obvious imbalanced mechanic from what I've read. Queen being so cheap and being able to rapidly spawn larva sounds like something that more than one person would be able to figure out yet only hot_bid is able to figure this out and has to tell everyone? Isn't this common sense (150 min for a queen and spawns larva quicker than hatch, how is it not common sense to use this unit?) or maybe this a new build just for blizzcon?

It seems almost embarassing this hasn't been discovered until now and only by one person.

No one else made queens and realized this? It's the early game for christ's sake, the minerals would only exponentially increase late game... I'm just at a loss of words.


Plenty of other people figured it out, but they don't have the ability to post front page stories on TL about it. There aren't many opportunities for the public to play SC2 so it's not surprising that we're almost completely ignorant of build dynamics in whatever the current version of the game is. On top of that, Blizzard could have just been testing some tweaks out in the Blizzcon build and may have already adjusted this.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
September 03 2009 18:16 GMT
#211
SC2 beta (and the game) isn't being delayed due to balance issues. It's all the Bnet stuff, likely. Even in the beta, they could still change units completely, change tier tech, add/remove units etc. And they certainly will. Don't see the queen being (possibly) overpowered as the "reason" SC2 is being delayed.

hifriend
Profile Blog Joined June 2009
China7935 Posts
September 03 2009 18:24 GMT
#212
If some noob came on tl after playing a total 50 games of sc:bw, complaining about some matchup imbalance, what would be your response?
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2009-09-03 18:34:37
September 03 2009 18:32 GMT
#213
On September 04 2009 03:24 hifriend wrote:
If some noob came on tl after playing a total 50 games of sc:bw, complaining about some matchup imbalance, what would be your response?


not really embarrassed for TL.net at all because there are many variables for why this wouldn't be noticed, like people are just playing for fun since the game will change in beta so there's no point in working on build orders and such

My gripe is with Blizzard, this seems like a momumental fuckup saying Zerg is the weakest and having this mechanic in the game and not being able to notice it. Seems completely incompetent and should be fairly obvious when they deisgned it.

Basically they are introducing these macro concepts into the game what seems like "just for fun" and to see "what happens" as if they put no thought or testing into them if glaring problems like this aren't realized.

Maybe I expect too much.

(Please, no one quote me and say the word beta, because the fact that it will be changed in the future is irrelevant to my point)
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
September 03 2009 18:38 GMT
#214
On September 04 2009 03:24 hifriend wrote:
If some noob came on tl after playing a total 50 games of sc:bw, complaining about some matchup imbalance, what would be your response?

well, we are going into SC2 with a far better understanding than noobs do into BW. we have a lot of experience already with BW-like RTS games. second, i'd say me, Chill, and Zatic, while by no means great players, are not exactly complete noobs making 3 pylons before gate.

and i didn't state things with 100% certainty in the article -- i said that we only had 50ish games to test and i wish we had more time. its still possible we were just completely missing things about P and T.


@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
crate
Profile Blog Joined May 2009
United States2474 Posts
September 03 2009 18:39 GMT
#215
On September 04 2009 03:24 hifriend wrote:
If some noob came on tl after playing a total 50 games of sc:bw, complaining about some matchup imbalance, what would be your response?

Point out why it isn't really an imbalance, complete with progamer vods to back up my statement (well, ideally. Most likely I'd be lazy and let someone else do that. But you get the idea).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
September 03 2009 19:14 GMT
#216
Everyone needs to calm down with the overreactions to Blizzard not knowing whats going on or making an imbalanced game.

First, they probably are better than we are at playing this game. Second, they probably know exactly whats going on. If its imbalanced, they'll fix it. If it's not, then our first impressions were simply wrong. Remember, we didn't play that many games.

Ultimately, we really shouldn't react so wildly to just a few people's opinions.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
September 03 2009 19:15 GMT
#217
I'm curious how do you mass so many hydra's so early to overwhelm your opponent when Hydra's cost 100M/75G? Are you seriously suggesting that Zerg can outproduce Terran going 2Rax/Addon Marine into Medivac?

Terran can field 3-4 Marine for every Hydra.
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
September 03 2009 19:21 GMT
#218
what if this idea just won't work at all? Maybe we just eliminate the queen or relegate it to another duty and have larvae spawn every 10 seconds?
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 03 2009 19:30 GMT
#219
Awesome article, a prime example of what makes TL the best SC site on the net.

My thoughts on balancing it:
What if the inject created 2 larva at a hatchery, 3 at a lair and 4 at a hive?
And maybe make it so the queen cannot leave the creep so you would have to build a second one at the natural?
It's supposed to be automatic but actually you have to press this button.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
September 03 2009 19:32 GMT
#220
On September 04 2009 02:35 PokePill wrote:
Where was this last blizzcon? This seems like an obvious imbalanced mechanic from what I've read. Queen being so cheap and being able to rapidly spawn larva sounds like something that more than one person would be able to figure out yet only hot_bid is able to figure this out and has to tell everyone? Isn't this common sense (150 min for a queen and spawns larva quicker than hatch, how is it not common sense to use this unit?) or maybe this a new build just for blizzcon?

It seems almost embarassing this hasn't been discovered until now and only by one person.

No one else made queens and realized this? It's the early game for christ's sake, the minerals would only exponentially increase late game... I'm just at a loss of words.


Unfortunately, you cant gather gas or minerals into queen, so you can't compare it with hatchery, but I think it should cost around 200 - 250. That would balance it a bit :}.
IMBA - International Mountain Bicycling Association.
Prev 1 9 10 11 12 13 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 200
ProTech82
StarCraft: Brood War
Hyuk 1060
Rush 224
Leta 175
Dewaltoss 59
Mind 46
Rock 27
Sharp 26
Hyun 22
Nal_rA 15
NotJumperer 14
[ Show more ]
ajuk12(nOOB) 14
SilentControl 8
Dota 2
XcaliburYe130
boxi980
League of Legends
JimRising 418
Counter-Strike
olofmeister795
shoxiejesuss417
Super Smash Bros
Mew2King62
Westballz35
Other Games
crisheroes371
Happy258
Hui .183
NeuroSwarm61
Trikslyr21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH218
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
1h 2m
Zoun vs Classic
Map Test Tournament
2h 2m
Korean StarCraft League
18h 2m
BSL Open LAN 2025 - War…
23h 2m
RSL Revival
1d 1h
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 23h
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.