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TL Mafia 4 - Page 8

Forum Index > TL Mafia
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Prev 1 6 7 8 9 10 39 Next All
LaXerCannon
Profile Joined October 2008
Canada558 Posts
February 28 2009 04:54 GMT
#141
Hurrah!
Just keep swimming
Chuiu
Profile Blog Joined June 2003
3470 Posts
February 28 2009 05:11 GMT
#142
Btw, let me know if you didn't get a PM or got two conflicting ones. :O I haven't screwed that up yet but there may be a first time for everything.
♞
Rice
Profile Blog Joined July 2007
United States1332 Posts
February 28 2009 05:14 GMT
#143
pandabearguy MAFIA
Freedom will be defended at the cost of civil liberties.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 28 2009 05:15 GMT
#144
On February 28 2009 13:53 RebirthOfLeGenD wrote:
ah alas a new mafia game. Just a small thought, the "sharp" man clue could link to blue_arrow. Arrows are sharp obviously. Weak clue imo, I just figured I would try to get the ball rolling a little bit. Besides that I don't see much else. I will reread it a few times later.

Or maybe redtooth? Those are the only sharp names I see but hopefully the clues go deeper than names this time around. I was mafia in the last game I played and as soon as there was a bird clue everyone knew it was me because my name is a bird, i have a stork signature and im a huge flamboyantly excitable stork fan.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 05:27 GMT
#145
Ok we need to have some coordination on town abilities before we vote. Since we have 3 abilities and can only use them once every other night, I propose that we use as many as possible because these games tend to end around day 6 anyways.

Of our abilities, I would argue that we don't have the information to use a double lynch quite yet, but this would be a perfect time to use a sanctuary. Now I think that DTs are too weak a role to sanctuary, hatters want to die anyways, and private eyes will likely be using abilities right off the bat anyways (though they may decide to hold off immediately thanks to a potential backlash) and thus any sanctuary doesn't really help them much either because they will still just be killed before they can use their second ability if they are targeted.

This leaves Veteran and Paramedic. I argue that the most valuable sanctuary is paramedic because it effectively increases the night lives of the town in the long run. Paramedics are the town's most valuable resource. However, if anyone wants to make an argument about using veterans to establish themselves as 100% townies without worrying about taking hits, please be my guest.
Uff Da
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 28 2009 05:30 GMT
#146
I dunno what the proper strat should be for game one. I kind of want to kill a smurf because they annoy me but if they are mafia the clues will probably be obvious due to lack of material (especially if Chuiu wants to curb this in the future). Additionally, if someone has taken to smurfing they probably are a good player so if clues don't point to them we'll want them around. Mafia probably has a huge incentive to kill a bunch of smurfs that aren't in their group so we shouldn't waste time going after them except if a select few smurfs suspiciously survive after the Mafia kills a bunch of smurfs.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 28 2009 05:36 GMT
#147
Can we use 1 power 3 times or each power only once? If we can use any powers up to 3 times then I think we might want to make sure medics live tonight.

Also every role should start posting, don't try to hide in silence. Its a behavior give away. Everyone be active and post a lot, it also makes the game more fun for everyone :D If blues hide in inactivity you will get sniped by a mafia behavioral analyst.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 28 2009 05:46 GMT
#148
On February 28 2009 14:36 RebirthOfLeGenD wrote:
Can we use 1 power 3 times or each power only once? If we can use any powers up to 3 times then I think we might want to make sure medics live tonight.

Also every role should start posting, don't try to hide in silence. Its a behavior give away. Everyone be active and post a lot, it also makes the game more fun for everyone :D If blues hide in inactivity you will get sniped by a mafia behavioral analyst.

Yeah and don't abstain every vote while being otherwise quiet. I easily identified a DT like that last game and killed them.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 06:08 GMT
#149
We can use Double Lynch twice and the other 2 once. I argue that Sanctuary and Double Lynch x2 are stronger than Overtime. The only useful double that we really get from Overtime is the medic doubling unless we use it late in the game (where double DT might be helpful).

Also, I noticed that the mafia cannot have used backlash today (someone please correct me if I am wrong here) because it triggers the day/night cycle AFTER they decide to use it, so day 1 Private Eye checks should be safe. And Private Eyes, if you decide to use the double ability, I would recommend the role that you guess is mafia for your guessing rolecheck (unless you are trying to confirm a roleclaim). Then you at least know if that person is townie or mafia except for the Don, which you have a 1 in 60 of hitting.

Some other clues that I noticed:
The crest on the arms of several of the mafia
The nuke reference (maybe a staff member clue?)
Previous incarceration. Possibly this is connected to a user who has been banned a few times?
Uff Da
dreamflower
Profile Blog Joined December 2008
United States312 Posts
February 28 2009 06:11 GMT
#150
On February 28 2009 14:30 Pyrrhuloxia wrote:
I dunno what the proper strat should be for game one. I kind of want to kill a smurf because they annoy me but if they are mafia the clues will probably be obvious due to lack of material (especially if Chuiu wants to curb this in the future). Additionally, if someone has taken to smurfing they probably are a good player so if clues don't point to them we'll want them around. Mafia probably has a huge incentive to kill a bunch of smurfs that aren't in their group so we shouldn't waste time going after them except if a select few smurfs suspiciously survive after the Mafia kills a bunch of smurfs.


I'm confused. Are you arguing in favor of or against killing off a smurf?

In any case, I don't think we should lynch newly signed-up players just on the suspicion that they might be an experienced player masquerading under a pseudonym. (And not just because, as someone who's a newcomer to TL Mafia, I could easily be accused of smurfdom.) First of all, like you said, we wouldn't want to risk killing off a good player who simply doesn't want to be sniped right away before they get a chance to enjoy the game. Second, the inexperienced or unhelpful players are going to give themselves away pretty quickly, particularly in a game that moves this fast and requires this much detailed reading. Until then, it isn't entirely fair to assume that a low post count equates to low contributing ability right off the bat.
"When the gods wish to punish us, they answer our prayers." -Oscar Wilde
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
February 28 2009 06:11 GMT
#151
Hm, its seems to me that our town was launched into chaos.
chaos was launched.
by a chaos launcher
chaoslauncher
LYNCH MoC!

<3
Together but separate, like oatmeal
rredtooth
Profile Blog Joined December 2008
5461 Posts
February 28 2009 06:12 GMT
#152
Yes it's finally started!

First off, we shouldn't do any clue analysis on the first day (especially clues that vague...). I don't know if RoL and Pyrr are probing but I suggest you lay off accusing. You'd be surprised how influential bandwagons are. I really don't want to die the first day just because you thought "sharp" equates to "redtooth" and "blue_arrow". That's just stupid.

As for "start posting", there's only a few people who have a significant enough background to be threatened by behavior analysis. Especially since the majority of the "power players" are either smurfing or not playing. We'll see how that turns out (Ace are you out there somewhere?).

Just guessing that a silent player is mafia is probably not a good idea. I think a lot of players in this game are new players (at least that is what I feel...) and we can expect some to be legitimately not participating due to forgetfulness or otherwise. Now if that silent person was previously an active poster... that changes things.

Also, using powers is different per role. The OP makes it sound like detective gets to use his ability nightly (confirmation please?) while the doctor cannot use his ability two nights in a row. This will lead to more strategical uses (staggering saves to keep a person alive?) but severely weakens the doctor and makes each save precious.

Though its only been an ~hour since the game started at the time of writing this, I actually expected much more participation even at this stage. Come on guys, let's keep this game alive, running, and fun! It's 1AM EST so when I wake up I hope to see a lot more posts!
[formerly sponsored by the artist formerly known as Gene]
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2009-02-28 06:16:14
February 28 2009 06:15 GMT
#153
Hello,

I would like to re-roll my roll!

err role!
靈魂交響曲
zeks
Profile Blog Joined September 2007
Canada1068 Posts
Last Edited: 2009-02-28 06:25:06
February 28 2009 06:23 GMT
#154
theres no voting thread in blogs like in the last 2 games so i assume we vote here....

hoping more people will be active, hard to analyze behaviour if you're inactive

the 2 double lynches are definitely 2/3 town abilities we should use ASAP before town starts dying off quickly

and i totally agree with Qatol on the fact that Sanctuary > overtime

Overtime would only give us
1. +1 cluecheck for each detective
2. +1 life / vote for each vet
3. +1 protection for each medic

clearly the only real benefit from overtime would be the extra cluechecks; rarely do vets(or any townies) get hit twice or more early on, and +1 protection for medic would just be good for saving multiple good green clue analyzers

so i think it's quite clear that if we do use overtime it should be early (like now) so medics might be able to save a hit somehow

but im all for sanctuary cause it keeps our blues safe - i've never been fond of the clue analyzing we get from town (i've played the most recent 2 mafias) so unless some clue analyzers prove useful, greens are just fodder to tank hits for blues (i know this game we didnt want that because of inactivity)

anyways,
let the finger pointing begin!
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 28 2009 06:26 GMT
#155
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 28 2009 06:27 GMT
#156
On February 28 2009 15:12 redtooth wrote:
First off, we shouldn't do any clue analysis on the first day (especially clues that vague...). I don't know if RoL and Pyrr are probing but I suggest you lay off accusing. You'd be surprised how influential bandwagons are. I really don't want to die the first day just because you thought "sharp" equates to "redtooth" and "blue_arrow". That's just stupid.

Lol don't get so defensive nothing in my post was accusing and as I said I don't think clues would / should be based on names on day 1. I agree bandwagons are definitely influential though - so if you have a good idea of what to do on day one say so because I don't really know. I definitely wouldn't vote for blue arrow or you based on anything thus far and I think I explained why taking out a new account wouldn't be good so I guess we'll just have to hope something happens in the thread.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 06:28 GMT
#157
On February 28 2009 15:26 RebirthOfLeGenD wrote:
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.


I see Bockit and MasterOfChaos. However, both are blue and thus can't actually nuke anyone. It was just a thought
Uff Da
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-02-28 06:39:12
February 28 2009 06:36 GMT
#158
On February 28 2009 15:27 Pyrrhuloxia wrote:
I definitely wouldn't vote for blue arrow or you based on anything thus far

Well, if we can't find anything more solid to go on we're going to have to make some uninformed decisions at the start.

That said, I think the "benign man" clue is a lot more telling. This HAS to be inertinept. It's practically the definition of the damn words.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 28 2009 06:38 GMT
#159
On February 28 2009 15:28 Qatol wrote:
Show nested quote +
On February 28 2009 15:26 RebirthOfLeGenD wrote:
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.


I see Bockit and MasterOfChaos. However, both are blue and thus can't actually nuke anyone. It was just a thought

Dude the nuke could just be something chuiu threw in there to explain the plot hole of wait why doesnt the town run away so they don't die? Day 1 is usually red herrings if anything.
aZnvaLiaNce
Profile Joined June 2007
United States942 Posts
February 28 2009 06:42 GMT
#160
On February 28 2009 15:38 Pyrrhuloxia wrote:
Show nested quote +
On February 28 2009 15:28 Qatol wrote:
On February 28 2009 15:26 RebirthOfLeGenD wrote:
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.


I see Bockit and MasterOfChaos. However, both are blue and thus can't actually nuke anyone. It was just a thought

Dude the nuke could just be something chuiu threw in there to explain the plot hole of wait why doesnt the town run away so they don't die? Day 1 is usually red herrings if anything.


It's in the clue area, nonetheless. We should consider it.

I think we should concentrate on the way how Cobbler was killed. A bat for a gag? Sounds utterly painful.
Isnt that worth fighting for? Isnt that worth dying for? - Morpheus
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