On September 06 2016 06:12 beentheredonethat wrote:
So here's some stuff I learned from this game:
Role PMs
Problem: The VT role PM contained fluff that was different to the in-thread role fluff.
Solution: Send fluff in role PMs that is in the OP.
OP Organization
Problem: The OP contained of multiple posts that required a lot of scrolling to read.
Solution: Most important stuff was located at the bottom. Use spoiler tags to hide "common" rules. Put the most important stuff in a post at the very top of the OP.
Player Signups
Problem: Accepting Race Bannon included a risk of having to modkill him for several reasons. I should not have taken that risk.
Solution: Do not allow signups from players that have a risk of damaging the game.
Activity
Problem: I did not put in an activity requirement as I did not want to wield the ban hammer as a first-time host. The game slowed down rather fast D2 and it was, ironically enough, mainly scum that kept it alive.
Solution: Have a harsh activity requirement in future games. Ensure players can and will be active by reviewing
/ins more detailed pregame.
Eh activity wasn't THAT bad imo, seems like there was multiple factors that made a lot of town stop playing as much D2 and you really can't create rules to keep life from getting in the way. Besides it's kinda town's role in the game to stay active or risk failing their team, not the Host's.
The rest of these are good lessons to have learned, especially the role PM stuff. Though imo it's kinda bad form for players to try and break a game with shit like that.