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[M][N] Star Wars: Rogue 1 Hype Mafia - Page 7

Forum Index > TL Mafia
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Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 05 2016 21:13 GMT
#1803
On September 06 2016 06:09 Vivax wrote:
No way I could have brought up that much tinfoil


Eh you were obv town D1.

Too bad more town weren't.

Palmar and Koshi got to basically play sleeper mafia with HF just shitting up the thread.
I can take that responsibility.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 05 2016 21:20 GMT
#1818
On September 06 2016 06:12 beentheredonethat wrote:
So here's some stuff I learned from this game:

Role PMs
Problem: The VT role PM contained fluff that was different to the in-thread role fluff.
Solution: Send fluff in role PMs that is in the OP.

OP Organization
Problem: The OP contained of multiple posts that required a lot of scrolling to read.
Solution: Most important stuff was located at the bottom. Use spoiler tags to hide "common" rules. Put the most important stuff in a post at the very top of the OP.

Player Signups
Problem: Accepting Race Bannon included a risk of having to modkill him for several reasons. I should not have taken that risk.
Solution: Do not allow signups from players that have a risk of damaging the game.

Activity
Problem: I did not put in an activity requirement as I did not want to wield the ban hammer as a first-time host. The game slowed down rather fast D2 and it was, ironically enough, mainly scum that kept it alive.
Solution: Have a harsh activity requirement in future games. Ensure players can and will be active by reviewing
/ins more detailed pregame.


Eh activity wasn't THAT bad imo, seems like there was multiple factors that made a lot of town stop playing as much D2 and you really can't create rules to keep life from getting in the way. Besides it's kinda town's role in the game to stay active or risk failing their team, not the Host's.

The rest of these are good lessons to have learned, especially the role PM stuff. Though imo it's kinda bad form for players to try and break a game with shit like that.
I can take that responsibility.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 05 2016 21:29 GMT
#1829
On September 06 2016 06:24 Half the Sky wrote:
Show nested quote +
On September 06 2016 06:19 geript wrote:
Really though, game was totally unbalanced. That scum team was ridic. If the cop weren't an idiot, then we get a freebie red check in the least. But eh. That sucked.


Well that's the thing with RNG, the risk you do take with the names you sign up with.

I mean someone I know someone brought up the point I think day 3 why are those three not dead?

Race Bannon getting modkilled also hurt town, they lost a mislynch because of that.


Yea this plus Dis outing himself at blue put us in a terrible spot D2.

Though the Rels lynch was pretty bad too, he was a super risky shennanie and generally a bad D1 lynch since he could have contributed more later on in the game.

Yea I think this game was more lost by town that it was won by mafia. Not to say that the mafia team didn't play their role well, just this town made it easy for em. + Show Spoiler +
And yes I blame myself due to putting more of my attn into WoW, but I don't regret that choice.
I can take that responsibility.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 05 2016 22:24 GMT
#1846
On September 06 2016 07:08 Tumblewood wrote:
I can't write fairly about tictock because he continually pissed me off this game and I was super tunneled on him by the time I died.


Just out of curiosity what did I do that pissed you off so badly?

+ Show Spoiler +
I also find it Ironic that I did piss you off when you started out scumreading me for being too nice >.<
I can take that responsibility.
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