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TL Mafia LXVII: Storm Mafia 2 - Page 174

Forum Index > TL Mafia
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
July 21 2014 18:47 GMT
#3461
On July 22 2014 03:08 Palmar wrote:
My guess it is BM's special/brilliant brand of insanity, he ran this scumteam right on the edge of crazy and effective and it worked.

I would call it insane and effective. I remember the one PYP game where he claimed justice vig on D2 or smth and survived for some ridiculous five days without shooting single mafia.

BM just too cool and insane. ^^
table for two on a tv tray
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 21 2014 18:51 GMT
#3462
On July 22 2014 03:45 marvellosity wrote:
the kills were kinda insane. but i can't argue with them, they threw town for a loop and town could never make anything of them. it almost certainly saved BM from more suspicion as the days went on.

the kills were literally "who are blue"
University of Kentucky Basketball #1
Damdred
Profile Joined July 2014
15669 Posts
July 21 2014 18:52 GMT
#3463
Honestly we should of just lynched BM the day he said he was blocked and he just kept dodging everything i don't know what we were thinking at that point.
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
July 21 2014 18:59 GMT
#3464
On July 22 2014 03:51 Bill Murray wrote:
Show nested quote +
On July 22 2014 03:45 marvellosity wrote:
the kills were kinda insane. but i can't argue with them, they threw town for a loop and town could never make anything of them. it almost certainly saved BM from more suspicion as the days went on.

the kills were literally "who are blue"

see?
play = insane
nk's = effective
table for two on a tv tray
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2014-07-21 19:18:34
July 21 2014 19:17 GMT
#3465
Enjoyed the role variations. I definitely would have played if I weren't on vacation for a few days. I think it makes the game more interesting when the possible roles aren't confirmed in the OP as it opens up mafia fake claim opportunities and the blue claims are less trustworthy. In these type of games, I think there is also some merit to sometimes giving mafia a random blue role that has little value for their faction just for the sake of allowing them to claim a confirmable action to throw town off.

The roles also weren't crazy enough that it would scare people away, which allowed the game to not focus entirely on roles and be considered "normal". Reanimator and operator were probably my favorites and mad bombers are always pretty hilarious.

It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 21 2014 19:37 GMT
#3466
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.
[15:15] <Palmar> and yes marv, you're a total hottie
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
July 21 2014 19:37 GMT
#3467
setup was atrocious
OMGUS.net, kush sex blogs every friday night
Damdred
Profile Joined July 2014
15669 Posts
July 21 2014 19:41 GMT
#3468
Please elaborate Kush
Forumite
Profile Joined February 2011
Sweden3280 Posts
July 21 2014 20:53 GMT
#3469
I´m proud, I got nightkilled instead of lynched on the last day.
:3
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
July 21 2014 20:59 GMT
#3470
On July 22 2014 04:37 marvellosity wrote:
Show nested quote +
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.

I mean isn't it just easier to not miss your check?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 21 2014 21:09 GMT
#3471
On July 22 2014 05:59 VisceraEyes wrote:
Show nested quote +
On July 22 2014 04:37 marvellosity wrote:
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.

I mean isn't it just easier to not miss your check?

well obviously I won n1 by shooting him, but that's besides the point
[15:15] <Palmar> and yes marv, you're a total hottie
Vivax
Profile Blog Joined April 2011
21976 Posts
July 21 2014 21:10 GMT
#3472
Wtf we won? bwahahaha
Damdred
Profile Joined July 2014
15669 Posts
July 21 2014 21:12 GMT
#3473
Your victory was honestly assured when everyone believed bill and went inactive
IAmRobik
Profile Joined January 2014
United States5878 Posts
July 21 2014 21:14 GMT
#3474
On July 22 2014 06:10 Vivax wrote:
Wtf we won? bwahahaha

vivax, you made some stupid post where you said "i'm j/k" and I thought you were being sly and claiming jailkeeper and not just honestly saying "i'm just kidding". Please to not be tricking me like that again
yamato77
Profile Blog Joined October 2010
11589 Posts
July 21 2014 21:15 GMT
#3475
On July 22 2014 06:09 marvellosity wrote:
Show nested quote +
On July 22 2014 05:59 VisceraEyes wrote:
On July 22 2014 04:37 marvellosity wrote:
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.

I mean isn't it just easier to not miss your check?

well obviously I won n1 by shooting him, but that's besides the point

I was the REAL CID investigator. You were supposed to be an impostor. Why would you have the same role?
Writer@WriterYamato
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 21 2014 21:16 GMT
#3476
On July 22 2014 06:15 yamato77 wrote:
Show nested quote +
On July 22 2014 06:09 marvellosity wrote:
On July 22 2014 05:59 VisceraEyes wrote:
On July 22 2014 04:37 marvellosity wrote:
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.

I mean isn't it just easier to not miss your check?

well obviously I won n1 by shooting him, but that's besides the point

I was the REAL CID investigator. You were supposed to be an impostor. Why would you have the same role?

the absolute best bit is that mentioning it can still provoke this response :p
[15:15] <Palmar> and yes marv, you're a total hottie
Vivax
Profile Blog Joined April 2011
21976 Posts
July 21 2014 21:17 GMT
#3477
On July 22 2014 06:14 IAmRobik wrote:
Show nested quote +
On July 22 2014 06:10 Vivax wrote:
Wtf we won? bwahahaha

vivax, you made some stupid post where you said "i'm j/k" and I thought you were being sly and claiming jailkeeper and not just honestly saying "i'm just kidding". Please to not be tricking me like that again


Lol I realized that's why you townread me. It was totally not intended though :D, but I'll take what I can.

BM mvp for spreading chaos and getting away with it, I'd have probably read him as too insane to be scum.
IAmRobik
Profile Joined January 2014
United States5878 Posts
July 21 2014 21:18 GMT
#3478
It was just so fucking natural
HiroPro
Profile Joined March 2012
United States2624 Posts
July 21 2014 21:19 GMT
#3479
Thanks for hosting Palmar/marv. I thought the setup was pretty interesting. I probably shouldn't have signed up with the amount of time I had to play so I apologize for that.


On July 22 2014 06:09 marvellosity wrote:
Show nested quote +
On July 22 2014 05:59 VisceraEyes wrote:
On July 22 2014 04:37 marvellosity wrote:
On July 22 2014 04:17 kitaman27 wrote:
It seems more often than not that the assassin roles are claiming victory by accident, whether it be a lynch, mafia night hit, or in this case, modkill. While an assassin needs to avoid these things in order to win, I'm not sure the other assassin should be rewarded for their target getting lynched or hit n1. I wonder if there are any variations to the role that would allow it to remain neutral, but require more skill to pull off their win condition.

I'm actually very happy with how assassin is here. You're right - there are various ways to skin the cat, but you have a 50/50 shot, and if the other assassin can't stop himself being lynched or modkilled, then you de facto outplayed him.

I really dislike making assassin's jobs too difficult where you no longer have a 50/50 shot at winning, but a 25/25/50 shot or something due to mechanics. I played in a game where assassins got a single check - it's really bloody difficult to find 3p with accuracy, and if I missed my check, then what? I sit around in the game with absolutely nothing to do just hoping to win by chance?

If you don't get lynched, modkilled etc and the other person does, then I think you deserve your victory. It's on the other dude to make it more of a challenge.

I mean isn't it just easier to not miss your check?

well obviously I won n1 by shooting him, but that's besides the point

That game only had 14 players though and you had the ability to talk to a different person anonymously every cycle. There was also a lot of kp in that game (mafia shot, two assassin shots, a dreamflower, and an america). So if I had given you a check every night, you would have very little need at all to think about who the other 3p was. They would either have been checked or dead.
Vivax
Profile Blog Joined April 2011
21976 Posts
July 21 2014 21:22 GMT
#3480
On another note the vote formatting mistake probably won us the game cause BM might have been lynched if ExO got lynched before BM could admit that he lied.
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