[Important] New TL Mafia Behavior Rules - Page 32
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Remember to post respectfully, but feel free to voice how you actually feel about the change | ||
Alakaslam
United States17322 Posts
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kitaman27
United States9244 Posts
On June 17 2014 05:29 raynpelikoneet wrote: So it's basically cursewords and otherwise strong language? Okay, i can myself cut that out if that needs to be done and if it somehow helps but i doubt. I don't see anything wrong with the last two quote. Based on the quotes you brought up kita i highly doubt this is a "new problem". There has been players with that kind of posting style for forever (at least for the last five years which i have read almost all the games from). Maybe the percentage of people who fall into that category is higher nowadays but people have told each other to fuck off for ages and called each others all sorts of names in ways that could have been expressed in a "more civil manner". I don't really think vulgar language is an issue, unless it is used as a personal attack to make a player feel terrible about themselves, which is already against the rules. Like you said, this is probably not a new problem, potentially not a problem at all, and things probably aren't going to change a whole lot. There might be a few hosts at the start that are overzealous in their enforcement and there might be a few players who will overreact to the impact of the changes. On June 20 2014 00:19 DarthPunk wrote: The games have no particular way they 'should' look. People should be able to play a game in the way that suits their win condition best. Alienating players because they post a lot is just bullshit. and yes I will say bullshit when something is bullshit. I'll share my perspective, since you seem to be bothered by the occasional spam restricted game. I share your view that it's unfair to ask a player to change their style and I think most people are in agreement, but here are my thoughts on the issue. Personally, I found the games where the overall postcount was lower to be more enjoyable. While I'm willing to concede that the skill level of recent games is higher than it used to be, I think the amount of time required to have a significant impact on the game is also much higher as a result. In the end, it comes down to what you're looking to get out of a game and why you play. I prefer a more casual environment where there is still certainly skill involved, but where my focus could be to enjoy the setup, funny posts and entertaining plays. In the past, I could get away with checking the thread a couple times a day, contribute maybe an hour of my time in the evening or during lunch, and still manage to keep up with the thread, which rarely grew over 100 pages. At no time during this period did I ever consider myself an "inactive player", despite my limited filter size. These days, I feel like I am expected to check the thread throughout the day, even while I'm at work. Treating the thread as a conversation requires a player to be much more available, in order to interact with other players on a much more frequent basis. Stepping away from the game for an afternoon forces you to return to a gigantic thread, where you spend more time catching up than you do contributing. After you spend a couple hours reading, you still need to put in a couple more hours posting, only to find that you're being attacked for the lack of content compared to other players. Don't get me wrong, I'm sure that are plenty of players who are capable of playing large spammy games, while budgeting a limited amount of time. I'm just not one of them. There are two main ways to reward players. 1) The player who puts in the most effort should be the most successful. 2) The player who does the most given a limited amount of posts should be the most successful. I understand if you feel that if you don't have time to commit to a game, that you shouldn't be playing to begin with. However, the occasional spam restricted game does allow for players like myself to play when we wouldn't be able to otherwise. We're not trying to tell you how to play for the sake of pretending that our style is better, we're just trying to make it a fair playing field to allow ourselves to play a game that we enjoy. | ||
roundabound
Niue881 Posts
Additionally, the conversation style posts are generally only a few lines long and combined equate to about the amount of space that a long post would take up, so really, it's not that big of a difference other than people being intimidated by the # of pages. I, for one, am intimidated by long posts because there's too much going on in them. People are trying to fit a lot of ideas into one post and it becomes difficult to follow along with the logic on all the different people that are being discussed, as opposed to smaller posts spread apart. Again, just my perspective on spam vs long content. I know everyone is different. | ||
ObviousOne
United States3704 Posts
+ Show Spoiler [how to get banned from tlmaf] + Ignore all posts with less than 1 full line of text: probably town, call these CAT1 Ignore all posts that take up a full screen to read: probably town, call these CAT2 Add 0 or subtract 1 point for every post that is horseshit. Add 1 point for every unique that is readable but not horseshit People earning and losing points are CAT3.
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iVLosK!
Djibouti545 Posts
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