Doctor Who Mafia 2 - Page 12
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
On April 07 2014 11:42 Vivax wrote: Converted N1. Tell me this, kita. Why have you been stalling with your roleclaim? Specifically you only claimed after everybody else already had claimed their actions. Because I had no information that benefited town. Like aside from being transparent, what's the point to letting the mafia team know what I have? Are you suggesting that I should have told everyone that I tracked djo to jarjar during the night two resolution period when everyone else was claiming? And why on earth would I be the recruiter target on N1? rayn just voted himself to get me lynched, that was how sure he was. Based on town sentiment, I was probably the player most likely to get lynched d2. Out of all the obvious townies, I was the choice? | ||
kitaman27
United States9244 Posts
On April 07 2014 11:55 Vivax wrote: Town sentiment?Hopeless sentiment. Hopeless asked for a 1 on 1, next day he threw it in the trash. That's cause then you became a part of his team. I didn't see anyone else suggesting you should be lynched just cause rayn asked for you to be lynched after him. You delayed the roleclaim so you could wait for everyone else to claim their actions and paint the course of events that benefit you the most, knowing what the blues did at night. You had a good excuse, having the best role in the game. Besides, if you really were town you wouldn't have claimed you are also a vet, that's retarded. No need to call me names. Out of all the players in the game, you are honestly saying that I looked like the most obvious townie after d1? | ||
kitaman27
United States9244 Posts
On April 07 2014 12:04 Vivax wrote: You thought you looked scummy after lynching rayn? Apologies for calling what you did retarded. But it's bad and doesn't make much sense from town perspective, very much from scum perspective. No, but I most certainly think others did. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
I wonder if Vivax makes sense as a conversion. That would completely invalidate the kush interaction if he was town at the time. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
Congrats Amiko. Your scum game is truly one to be reckoned with. | ||
kitaman27
United States9244 Posts
1) On April 02 2014 01:50 kushm4sta wrote: is kita a guy who hates playing scum? Kush asks this in the thread before converting me. 2) I actually had godfather protection so we were hoping that the check would go to anyone but kush. 3) Nuking me during d2, rather than n2 would have ended the game. 4) If Vivax did not jail austin n2, austin would have roleblocked my conversion attempt on him | ||
kitaman27
United States9244 Posts
On April 10 2014 09:27 Vivax wrote: Well without shrink scum becomes theoretically unbeatable only with lynches just from D2 on. You lynch one, they convert one. That's why their abilities are factional under a certain number of something I think. So roleblocks work when they become too many. But idk, one conversion a day seems a bit too strong to me, and starting with only one scum is weak for them. That poor D1 kush lol Well it wasn't technically 1 conversion a day, it was 3 conversions by day 5 with the way it was staggered. | ||
kitaman27
United States9244 Posts
On April 10 2014 09:33 Hopeless1der wrote: the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert. Well the conversion and shot can't be factional on night two so the mafia team has to deal with up to three offensive roleblocks and 3 protective roles just to get their shot through. On top of that, they need to ensure they don't get caught by the cop, tracker, watcher, inventor, vig, or nuker. It's a minor miracle that I survived until night three by avoiding the jarjar check, d3 nuke, and conversion roleblock. If I were to make a few small tweaks to the setup, I would remove kush's immortality at the beginning of the game. Essentially, that's a waste of time for everyone since it's literally impossible to pull off a scum lynch. Essentially I went after rayn because I had a town read on nearly the entire game so he was one of the few players left. Instead, I think that kush should have had the ability to immediately convert a player in the event that he was lynched. I would also probably replace the role cop with a roleblocker to deal with mass claims a bit better and maybe remove the inventor. I thought hope's role was actually pretty cool and I liked the mechanic dealing with becoming immune to roles after one use. Holding off on amiko's nuke until d3 was a nice touch. Overall, real cool setup considering how difficult it must have been to pull off. | ||
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