Cycles This game follows a 48/24 Day/Night cycle. Deadlines will be at 00:00 GMT (+00:00).
Voting!
Voting will be done in this thread. You may vote for yourself. You must vote each day You may vote for a no lynch Vote by typing in the format ##Vote: Townie This game will use a simple plurality lynch. Whoever has the most votes at the end of the day will be lynched. In the event of a tie, the person to reach the highest number of votes first will be lynched.
Clues: There are no clues.
PMs PMs are not allowed in this game.
Hydras No.
Smurfs Must PM me their identity from their main account to /in. I will not reveal it to anybody but cohost(s).
This game uses a semi-open (semi-closed? Who cares) normal setup.
The mafia win when they outnumber the town (and no SK is alive) or they reach a scenario when this becomes inevitable. Having the same numbers of town and mafia members at any point during the day also results in an automatic win for mafia. Town wins by eliminating all players with conflicting win-conditions (mafia, SK). The SK wins if he's the last person alive, or nothing can prevent this from happening.
Flavor & Roles:
This game's flavor is SMB! The old and widely regarded as true subject of this abbreviation is Super Mario Brothers. The Mario Brothers will seek to retain their status as those who deserve being shortened to SMB while everyone knows what is being talked about.
The Super Monkey Ballers are their big(gest) challenger. Long forgotten as just another game that might be shortened to SMB but not something you'd actually call "SMB" because of the totalitarian regime of Mario over the term, the little monkeys look to push their way into the limelight.
And rounding out the trio of possibly, hopefully, ambigous acronyms, we have Super Meat Boy. The game that's neither good enough to warrant a massive following, nor old enough to overcome the gameplay deficits by sheer force of nostalgia. The meat clump may surely have a hard time convincing the world of his power.... if he even chooses to fight for it, that is. He might be too busy being generously salted.
You are one of a million, you are a DOLE™ Banana! Your only power is being so delicious that people want to fill a bathtub with you and your brothers and then bathe in delicious DOLE™ Bananas the rest of their lives. Oh, and you have a vote.
You are Dr. Bad-Boon. You're a monkey. You love DOLE™ Bananas. But you don't boldly greentext them. Because you want to keep all the DOLE™ Bananas to yourself! That's why you return as an enemy to Baby-checks, but at least you have a lot of DOLE™ Bananas to keep you company. You only have your vote to fight the good fight.
You are AiAi the official inofficial main character of Super Monkey Balls. You like DOLE™ Bananas but not too much, so you are able to throw a single DOLE™ Banana at a person at night. You can have any number of DOLE™ Bananas, and your real role PM will state that number here instead of this sentence. DOLE™ Bananas kill people.
You are MeeMee! You're a Doctor because you're a girl monkey and girl monkeys don't throw around DOLE™ Bananas willy-nilly. At night, send in a person to protect. You cannot protect the same person twice in a row, and neither can you protect yourself.
You are Robot Clone AiAi! You are like AiAi, only a bit more evil. You throw your DOLE™ Banana at day by typing ##DOLE™ Banana: Playername into the thread to deal 1 KP to that player instantly. You only have one DOLE™ Banana, and can only use it during the day.
You are Baby! And you're a baby. You like getting spoiled by receiving DOLE™ Bananas from people. At night you can check whether a person would give you a DOLE™ Banana or not. But because you can't talk, you can only communicate your findings to the others by pointing and making cute sounds, so you'll have to express yourself comparatively. (Choose a player each night, and from the second night of targetting on, you'll recieve alignment results as either "SAME" or "DIFFERENT", nothing more than that. You obviously can not check your own banana-giving properties, that wouldn't make no sense at all.
You are a Koopa, standard issue. You have no power but the power of friendship and magic. You are also not in the least confused about what universe you're even fighting for. Your QT is here: and your teammates are these
You are Mario! You like to dress in red cause it looks stylin on you and you are also THE ONE AND ONLY TRUE SUPER FUCKING MARIO. Now beat those plebeian heathens that think they can steal YOUR acronym like Bowser always steals your woman. Each night you can jump on a player's head to roleblock them. Your QT is here: and your teammates are these
You are Luigi! You dress in green to look like a beanpole and got hit on the head a couple times too often, now you're confused and give away your DOLE™ Bananas when asked by adorable babies. Due to both your green clothes and your banana-charity tendencies, you appear a lot like a Monkey, so Baby can not detect your evil. Your QT is here: and your teammates are these
You are Bowser! The one and only. The final boss. You can kill people because that's just how Big Bad and Evil you are. You steal princesses like it's nobody's business. A bunch of bananas (GEDDIT?) don't even stand a chance. Send in people at night to shoot for 1 KP. The amount of shots may vary and this is where I tell you how many in your actual role PM. Your QT is here: and your teammates are these
You are the Super Meat Boy. You taste like chicken. And you can also kill people every night by sending in playernames which doesn't even make sense but hey I gotta give you something. I guess you throw saw blades at them or something. You can choose to be a Banana Distributer (investigation-immune) or a Overcooked Sinewy Filet (one-shot bulletproof). You win if everything else is dead and the world around you burns and crumbles. Just like World 3-4* of your game.
*Arbitrary number, didn't even check if that world burns and/or crumbles. Don't sue pls.
Q&A
Scum KP is fixed at 1.
There are 3 mafia.
All players, regardless of role, are notified of roleblocks.
Neither Doctors nor their targets are notified of saved hits.
Scum chooses 1 member to carry out the night hit. A scum power-role may carry out the night kill and use his role in the same night, should he so choose.
Millers are not self-aware.
Passive abilities are NOT roleblockable.
If a SK is present, he/she will be able to choose between investigation immunity and one shot bulletproof when the roles go out and before day 1 starts. If no choice is sent by the end of Day 1, I will flip a coin and let the gods choose for the player.
If you have any other questions, you may PM me, or ask in the thread with bold green text.