Hogwarts Mafia - Page 21
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syllogism
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I couldn't figure out what mafia framer was doing on n1 since it didn't target Ravenclaw, seemingly didn't target Huffle and framing Gryffin or Slytherin also seemed bad options. Gryffin had Pandain who people were ignoring and Slytherin had at least two mafia + miller. Grack concluding very early that everyone in Huffle was weird, but not thinking or reading and just playing on autopilot is easier. If the mafia framer can also make someone look innocent to checks, it makes most sense to target a house with 2 mafia or more mafia in it. After 3 flips the framer will obviously target houses that haven't been checked and guilty framing. Skanjab was absolutely correct in that it didn't make sense for one house to have 3 mafia + self-aware miller, but again when you can just lynch through all the possibilities it's easier to just not care. | ||
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If there is no NK, mafia chose not to NK. If there is a NK, but and Grackaroni is not dead, someone else is mafia. That's how it should work anyway. | ||
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On November 03 2013 04:46 cDgCorazon wrote: Also syllo, calling the hosts liars is a pretty dick thing to do. I did not call them liars. The usage of the word was strategic - I wanted to emphasize both to players and hosts that the information provided to us had to be accurate. It was accurate, but I was getting very confused by the answers I was getting as my request for confirmation about the accuracy of said information was not answered. | ||
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On November 03 2013 05:08 Ange777 wrote: I see your point but I stand with my decision to only reveal the information to a few players. It's a closed game, there was a notification about it and people chose to ignore it completely. Of course people could have been scared about outing the fact that they possess the item, but even after several scum had died and only town reads were left in their respective house QTs no one discussed it. The public notification didn't tell us anything though. Perhaps if it had been clearly worded to indicate that deathly hallows have been given to specific players, we could have had some discussion about them. I don't understand why you think choosing to reveal the hidden losing condition to only some players is better than revealing it to everyone else. I don't think a single player in the game finds the possibility of randomly losing fun. Even the whole win condition seems dubious to me as town could have been playing almost a perfect game and then randomly lose because mafia got lucky with the NKs. It is very difficult to balance and I'm struggling to see how such a win condition ever makes the game more fun. Perhaps if the whole design was built around it, but then you can't RNG the items. Otherwise I think this setup was fun and there were a lot of nice ideas. For instance I liked lumos+framer interaction and the house QTs worked very well. You should definitely host more themed games. Thanks for hosting. | ||
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