• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:49
CEST 06:49
KST 13:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1687 users

Newbie Mini Mafia XLIX - Page 45

Forum Index > TL Mafia
Post a Reply
Prev 1 43 44 45 46 47 49 Next All
LoneMeow
Profile Joined June 2013
Finland1396 Posts
October 23 2013 13:49 GMT
#881
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.


Technically, it would have been a vote race because of the tiebreaker rule, and the winner would've been the one that dropped a vote on the other first. Since vote races are dumb we decided we prefer to end the game with a draw.

On October 23 2013 22:00 istandwithmitt wrote:
Also sorry I got modkilled. The rule that you have to vote every day is really dumb so I'm not that sorry. I was posting that day & was busy before the deadline but I still got modkilled? I don't know what that's set up to avoid because it's obviously not just
people who don't post.


However dumb you think it is, it was the rule. You don't like the rules, then don't play.

Personally, I believe the rule makes sense from a game theory perspective, but that's not the issue here.

On October 23 2013 22:00 istandwithmitt wrote:
An okay game mod should learn how to call games in the end & fix modkill rule & maybe it would be better than okay.


I'm glad you appreciate the effort we put into this...

On October 23 2013 22:36 kitaman27 wrote:
There is a grey area between whether or not a single no-vote should be a modkillable offense. Some hosts will wait until you break a rule twice, others will enforce it right away. While I don't think the voting rule should change, we should probably try to be more consistent with how it is punished.


If we consistently let single no-voters get by with a warning, that becomes a strategic option in itself (although one of questionable morality)...
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 23 2013 13:50 GMT
#882
On October 23 2013 22:49 LoneMeow wrote:
Show nested quote +
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.


Technically, it would have been a vote race because of the tiebreaker rule, and the winner would've been the one that dropped a vote on the other first. Since vote races are dumb we decided we prefer to end the game with a draw.


No, the game is a draw because owb can shoot at the mafia.

If owb didn't have a gun, then it would be a mafia win.
[15:15] <Palmar> and yes marv, you're a total hottie
Bereft
Profile Blog Joined February 2010
United States1007 Posts
October 23 2013 13:53 GMT
#883
OWB'S GOT A GUN... OWB'S GOT A GUN!
Bereft
Profile Blog Joined February 2010
United States1007 Posts
October 23 2013 13:54 GMT
#884
On October 23 2013 12:29 Seuss wrote:
Hey, wait a second:

WaveOfShadow, to Seuss:
Show nested quote +
lol sweet!
Alright you're a pretty smart guy so I won't really assume you need anything in specific, I'll just leave you with a couple basic tips.
Number one priorities as town are to establish yourself as townie (ie innocent) and to HUNT SCUM!

If you have any specific questions I'll be happy to answer them. If you haven't read Ver's 'how to improve' guide, do so.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=147475

This guide is pretty decent as well but less example-specific.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=301748


WaveOfShadow, to onlywonderboy:
Show nested quote +
lol sweet!
Alright you're a pretty smart guy so I won't really assume you need anything in specific, I'll just leave you with a couple basic tips.
Number one priorities as town are to establish yourself as townie (ie innocent) and to HUNT SCUM!

If you have any specific questions I'll be happy to answer them. If you haven't read Ver's 'how to improve' guide, do so.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=147475

This guide is pretty decent as well but less example-specific.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=301748


NOW JUST A DARN MINUTE HERE!

this cracked me up. it's OK Seuss, you're still a special snowflake.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 23 2013 13:55 GMT
#885
#awks
[15:15] <Palmar> and yes marv, you're a total hottie
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:03 GMT
#886
On October 23 2013 22:27 marvellosity wrote:
Show nested quote +
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.
iamperfection
Profile Blog Joined February 2011
United States9646 Posts
October 23 2013 14:05 GMT
#887
On October 23 2013 23:03 istandwithmitt wrote:
Show nested quote +
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.

this is a unique situation because both town and mafia have 1 kp.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:07 GMT
#888
On October 23 2013 22:49 LoneMeow wrote:
Show nested quote +
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.


Technically, it would have been a vote race because of the tiebreaker rule, and the winner would've been the one that dropped a vote on the other first. Since vote races are dumb we decided we prefer to end the game with a draw.

Show nested quote +
On October 23 2013 22:00 istandwithmitt wrote:
Also sorry I got modkilled. The rule that you have to vote every day is really dumb so I'm not that sorry. I was posting that day & was busy before the deadline but I still got modkilled? I don't know what that's set up to avoid because it's obviously not just
people who don't post.


However dumb you think it is, it was the rule. You don't like the rules, then don't play.

Personally, I believe the rule makes sense from a game theory perspective, but that's not the issue here.

Show nested quote +
On October 23 2013 22:00 istandwithmitt wrote:
An okay game mod should learn how to call games in the end & fix modkill rule & maybe it would be better than okay.


I'm glad you appreciate the effort we put into this...

Show nested quote +
On October 23 2013 22:36 kitaman27 wrote:
There is a grey area between whether or not a single no-vote should be a modkillable offense. Some hosts will wait until you break a rule twice, others will enforce it right away. While I don't think the voting rule should change, we should probably try to be more consistent with how it is punished.


If we consistently let single no-voters get by with a warning, that becomes a strategic option in itself (although one of questionable morality)...


I realize it was a rule which is why I said it was a "dumb rule" & not a "dumb mod." Abstaining is a silly thing to deter especially since the reason seems to be that it's a "scum tactic." You wouldn't deter bussing so why does it make sense to deter abstaining? Both can confuse the town but apparently one is legitimate & one illegitimate in a game based on lying.. okay..

It just seemed silly to modkill someone who was active in the game clear up to a deadline & then modkilling them for something inconsequential.

It is the mod's decision & if that's a common rule around here, everyone should consider reconsidering it.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 23 2013 14:09 GMT
#889
More often than not I find that rule more visibly affects people who fuck off for most of a game and don't care enough to vote.

In which case I support it wholeheartedly.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 23 2013 14:11 GMT
#890
On October 23 2013 23:03 istandwithmitt wrote:
Show nested quote +
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.
[15:15] <Palmar> and yes marv, you're a total hottie
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:13 GMT
#891
On October 23 2013 23:09 WaveofShadow wrote:
More often than not I find that rule more visibly affects people who fuck off for most of a game and don't care enough to vote.

In which case I support it wholeheartedly.


A better rule would be not posting for a whole day = modkill then in my imo
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 23 2013 14:14 GMT
#892
On October 23 2013 23:13 istandwithmitt wrote:
Show nested quote +
On October 23 2013 23:09 WaveofShadow wrote:
More often than not I find that rule more visibly affects people who fuck off for most of a game and don't care enough to vote.

In which case I support it wholeheartedly.


A better rule would be not posting for a whole day = modkill then in my imo

That rule already exists, and it's not enough imo. (Ingame day rather than 24h period is the current rule).
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:17 GMT
#893
On October 23 2013 23:11 marvellosity wrote:
Show nested quote +
On October 23 2013 23:03 istandwithmitt wrote:
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.


That's still dumb. Town has a 33% chance of winning, tying, or losing in LYLO lmao. In MYLO, it's a 25% chance of winning , 50% chance of a vote race, or a 25% chance of a tie. Allowing vote racing OR calling things a tie "because a townie has a gun" is dumb & favors town way over scum.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 23 2013 14:20 GMT
#894
On October 23 2013 23:17 istandwithmitt wrote:
Show nested quote +
On October 23 2013 23:11 marvellosity wrote:
On October 23 2013 23:03 istandwithmitt wrote:
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.


That's still dumb. Town has a 33% chance of winning, tying, or losing in LYLO lmao. In MYLO, it's a 25% chance of winning , 50% chance of a vote race, or a 25% chance of a tie. Allowing vote racing OR calling things a tie "because a townie has a gun" is dumb & favors town way over scum.


It's nothing to do with "favouring"

You disallow vote-races because that relies on when people are physically online, which is an outside-of-game commodity/chance

Therefore it goes to night actions, where both players have guns to shoot each other with, which they obviously will. It's really, really, really simple.
[15:15] <Palmar> and yes marv, you're a total hottie
iamperfection
Profile Blog Joined February 2011
United States9646 Posts
October 23 2013 14:21 GMT
#895
this argument is dumb and has gone on to long.

Marv has won move on.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:25 GMT
#896
On October 23 2013 23:20 marvellosity wrote:
Show nested quote +
On October 23 2013 23:17 istandwithmitt wrote:
On October 23 2013 23:11 marvellosity wrote:
On October 23 2013 23:03 istandwithmitt wrote:
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.


That's still dumb. Town has a 33% chance of winning, tying, or losing in LYLO lmao. In MYLO, it's a 25% chance of winning , 50% chance of a vote race, or a 25% chance of a tie. Allowing vote racing OR calling things a tie "because a townie has a gun" is dumb & favors town way over scum.


It's nothing to do with "favouring"

You disallow vote-races because that relies on when people are physically online, which is an outside-of-game commodity/chance

Therefore it goes to night actions, where both players have guns to shoot each other with, which they obviously will. It's really, really, really simple.


In LYNCH OR LOSE, town has a 33% chance of winning, tying, or losing. With no vig, they have a 50% chance of tying by not lynching.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
October 23 2013 14:30 GMT
#897
Rather than LYLO, I believe they call that scenario MYLODITHAV (Mislynch and lose or draw if town has a vig).
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 23 2013 14:31 GMT
#898
On October 23 2013 23:25 istandwithmitt wrote:
Show nested quote +
On October 23 2013 23:20 marvellosity wrote:
On October 23 2013 23:17 istandwithmitt wrote:
On October 23 2013 23:11 marvellosity wrote:
On October 23 2013 23:03 istandwithmitt wrote:
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.


That's still dumb. Town has a 33% chance of winning, tying, or losing in LYLO lmao. In MYLO, it's a 25% chance of winning , 50% chance of a vote race, or a 25% chance of a tie. Allowing vote racing OR calling things a tie "because a townie has a gun" is dumb & favors town way over scum.


It's nothing to do with "favouring"

You disallow vote-races because that relies on when people are physically online, which is an outside-of-game commodity/chance

Therefore it goes to night actions, where both players have guns to shoot each other with, which they obviously will. It's really, really, really simple.


In LYNCH OR LOSE, town has a 33% chance of winning, tying, or losing. With no vig, they have a 50% chance of tying by not lynching.


Town loses 100% of the time by not lynching if they have no vigi - it goes to 1-1, no voting, then mafia kills the townie at night

Once again, town having a vigi alive at the end of the game is a unique situation.
[15:15] <Palmar> and yes marv, you're a total hottie
playerboy345
Profile Joined May 2013
Netherlands194 Posts
October 23 2013 14:32 GMT
#899
THE SEXINESS IT'S SO OVERWHELMING

Seriously though, move on guys.
istandwithmitt
Profile Joined September 2012
Brazil117 Posts
October 23 2013 14:36 GMT
#900
On October 23 2013 23:31 marvellosity wrote:
Show nested quote +
On October 23 2013 23:25 istandwithmitt wrote:
On October 23 2013 23:20 marvellosity wrote:
On October 23 2013 23:17 istandwithmitt wrote:
On October 23 2013 23:11 marvellosity wrote:
On October 23 2013 23:03 istandwithmitt wrote:
On October 23 2013 22:27 marvellosity wrote:
On October 23 2013 22:26 istandwithmitt wrote:
On October 23 2013 22:24 marvellosity wrote:
On October 23 2013 22:00 istandwithmitt wrote:
That should be a mafia win not a draw. If number of mafia = number of other players during a day that's the end of the game for mafia.

I actually posted this then edited it out because I realised I was wrong.

owb was a multi-shot vigilante and so could have shot mafia at the time he was shot by mafia.

People worry way too much about the exact wording in the OP, when using common sense to work out what would happen is almost always the right way.

The only reason there's the # of mafia = # of town rule is to rule out stupid vote races based on who's online when.


Exactly. If its 2:1 town:mafia, then town isn't actually encouraged to vote for mafia nor is mafia to kill the following night in the case of a NL. That should 100% be a mafia victory.


What are you talking about? Town is obviously encouraged to vote in a 2:1 situation, otherwise a 2:1 situation becomes a 1:1 situation.

Literally the *only* situation that mafia does NOT win in this 1:1 situation is the EXACT situation that occurred in this game - where the remaining townie has bullets to shoot at the mafia.


Not very. In a 2:1 situation, town could vote, mislynch, & have the other townie killed off resulting in a mafia victory. All things equal that's a 67% chance of happening & resulting in a scum win. If they no lynch & one of them is killed off the next day, the vote race (while dumb) results in a 50% chance of a scum win.

That's why 1:1 situations are resolved as scum wins. Not to mention that usually in a 1:1 situation it wouldn't be possible to have a majority vote but I think we were playing plurality which is usually also bad.


The 1:1 situation this game is a special situation because the townie has a gun

pretty sure i already explained this. I think we're done here.


That's still dumb. Town has a 33% chance of winning, tying, or losing in LYLO lmao. In MYLO, it's a 25% chance of winning , 50% chance of a vote race, or a 25% chance of a tie. Allowing vote racing OR calling things a tie "because a townie has a gun" is dumb & favors town way over scum.


It's nothing to do with "favouring"

You disallow vote-races because that relies on when people are physically online, which is an outside-of-game commodity/chance

Therefore it goes to night actions, where both players have guns to shoot each other with, which they obviously will. It's really, really, really simple.


In LYNCH OR LOSE, town has a 33% chance of winning, tying, or losing. With no vig, they have a 50% chance of tying by not lynching.


Town loses 100% of the time by not lynching if they have no vigi - it goes to 1-1, no voting, then mafia kills the townie at night

Once again, town having a vigi alive at the end of the game is a unique situation.


But the townie has a gun
Prev 1 43 44 45 46 47 49 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings119
davetesta42
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 406
Ketroc 42
ROOTCatZ 2
StarCraft: Brood War
Icarus 5
ZergMaN 4
Dota 2
NeuroSwarm197
League of Legends
JimRising 734
Counter-Strike
taco 798
Stewie2K367
Other Games
summit1g7046
WinterStarcraft446
C9.Mang0437
monkeys_forever250
ViBE160
Trikslyr40
Organizations
Other Games
gamesdonequick1376
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 51
• CranKy Ducklings SOOP48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
• swagsyndrome_ 0
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1054
• Stunt262
Upcoming Events
RSL Revival
5h 11m
Clem vs Rogue
Bunny vs Lambo
IPSL
11h 11m
Dewalt vs nOmaD
Ret vs Cross
BSL
11h 11m
Artosis vs Sterling
eOnzErG vs TBD
BSL
14h 11m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 3h
Cure vs herO
SHIN vs Maru
IPSL
1d 11h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 14h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.