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On July 03 2013 10:33 gonzaw wrote: I have to give a shout out to Kurumi, for being such a bro and making me inventor.
Definitely best part of the game by far. Too bad BC didn't use the cool shit I put in it! (it has 3 cool as shit abilities and 1 day vig). What was the invention?
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God, it's a good thing I didn't get that. I would have spent hours puzzling how many people's alignment I could figure out with Bingee. It's a listcheck++.
It also relies on decon and sentinel knowing propositional logic! :D
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Eh, I guess because of the formatting restriction, it's actually just a listcheck.
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X is scum and 1+1=2 (only true if X is scum) Y is scum then 1+1=3 (only true if Y isn't scum. no way of formatting this positively) Z is scum OR 1+1=3 (only true if Z is scum) W is scum iff 1+1=2 (only true if W is scum)
You can use this on 4 different people, or you can use it as follows:
X is scum and 1+1=2 (only true if X is scum) nobody is scum then 1+1=2 (always true, ggnore) X is scum OR 1+1=3 (only true if X is scum) Y is scum iff 1+1=2 (only true if Y is scum)
100% reliable 2man DT check: if all 4 are true, then both X and Y are scum. If 3 are true, then X is scum and Y is town, if 2 are true, then Y is scum and X is town and if only 1 is true they're both town.
I think that's the best you can get.
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On July 03 2013 11:15 gonzaw wrote: Also Acro you aren't forced to make the 5 propositions EXACTLY in that order ("if-then", then "and", then "or", then "iff", etc). You can use any of them if you want. You could use 5 ANDS if you wanted, or whatever suits you
So what is allowed as "other stuff"? As for string theory being true and getting rich: when Nature accepts deconduo's word as the gospel truth, maybe... but last time I checked the scientific method it is explicitly set up to avoid people (or books) stating unequivocally that something is true without any actual evidence ![](/mirror/smilies/wink.gif)
1+1=2 was simply a replacement for a proposition that is true. I'd be perfectly happy to replace that with "Acrofales was alive on day 1" or some equally trivially true statement about the game
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Eh, then it isn't as useful: it would cause way too many headaches to set something up so the NUMBER of true propositions you get back gives you useful information. Although you can probably set it up so that 5 formulas are enough to be a 100% dt check on 3 players, it'd give me massive headaches and isn't worth it if you can just dayvig someone in the face ![](/mirror/smilies/puh2.gif)
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On July 03 2013 12:10 gonzaw wrote: Also, it's even easier than that.
You could do this if you want: "austin is scum AND (gonzaw is town OR (NOT gonzaw is town))" You get the same equivalent formula "austin is scum", no need to say "Acro was alive in D1" or stuff like that.
That's why the same method has to apply to sub-formulas as well Oh, if you could nest propositions deeper then you could probably set it up so complex that the number could confirm 5 DT checks... but don't ask me how to set it up right now
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On July 04 2013 00:41 austinmcc wrote:Show nested quote +On July 03 2013 09:01 BloodyC0bbler wrote: Austins power was so fucking pro town that he blended in so well with terrible townies -_- I ended up hating the first part of my role. Every time I've made a PTP role, I'm thinking of something fun from a town side of things, not really one that's great for everyone. I figured someone would get the role, send out messages, give away something pro-town (with the option for roleblocker if mafia got it), and then over the course of 2-3 days amass a bunch of info about who chose what, be able to release it and maybe do something good. In mafia's hands, especially with only 3 of us and getting outed early, it was "Force yourself to give town powers." I send out PMs, have to claim the PMs eventually, and then it becomes horribly obvious that I've been gifting powers to mafia if I ever do. I can't even fake anything, because I'd have to fakeclaim both a fake target of my role-gifting AND lie about someone choosing that person AND have that person on the list anyway, because the second person-chooser would know if they weren't. I could have maybe given us a vig somewhere, but it would have come out later. Stupid role just couldn't be NOT pro town, the best I could do was give vet or hope people mediced the targets I thought they would.
Also, as far as roles are concerned, I loved the idea of a choose your own adventure role, almost made one as well, but...I don't think I like how they work in actuality. At least for the other faction, knowing that gonzaw knew crossfire's role, could lead him to all the good choices and none of the mediocre, and could talk in code with crossfire. The choose your adventure role becomes a quasi-mason AND is toughish to balance because instead of having all these choices, crossfire can be told what choices to make each time for the best outcome.
Tip for next time: don't make a role that only works for town
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On July 04 2013 03:36 geript wrote: I would like to point out based on how the doctor is worded he could've regenerated even after dying. Just sayin.
No. You had to type in the thread. Last time I checked you're not allowed to type in the thread when you're dead.
The 1-shot poisoner bit was tagged on as a gag and I didn't expect anybody would actually even consider using that bit of the role
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On July 04 2013 05:10 gonzaw wrote: How about a "Pick Your Game" game?
I mean, traditionally, the "host" is an entity of the mafia game that creates the game, creates roles, and "hosts". By "hosts" I mean he takes all actions, resolves them, posts day posts, makes flips, makes votecounts, etc.
So, with PTP games we are abstracting more that standard model. Now hosts aren't the ones creating roles, but players are. So why can't we abstract it a little bit more and make players create games?
I mean, the part that actually differs hosts from players is the "hosting" (making posts, counting votes, etc), not anything else.
How a "Pick Your Game" game would work? I have no idea. But I'm sure Grey+iGrok can come up with something that's awesome! Are you maybe looking for something like this? http://www.teamliquid.net/forum/viewmessage.php?topic_id=397553
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On July 04 2013 07:06 Xatalos wrote:Well, I guess it's useless to mourn that ![](/mirror/smilies/puh2.gif) In the end it was a chain of unfortunate events/failures/misunderstandings and not really solely anyone's (hosts', mine, BC's, Xfire's, Gonzaw's etc.) fault. In any case, if I ever decide to host a game, there will definitely be a lengthy set of rules to refer to... So that something like this couldn't possibly happen. I bet the difficulty is on a completely new level in a PTP though, but this was about a basic rule, not something any player could decide. It all could have been avoided with reasonable precautions IMO. Refers to currently ongoing Catch 22 game: cohost (me) didn't read the OP and made a mistake. Nothing major, but mistakes happen regardless of how many documents you make (and the longer they are, the more likely it is that a cohost doesn't read it )
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Hihi. First game that scum MVP goes to a townie AND town MVP goes to a scummer?
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