gg
[N] Sicilian Mafia Style - Page 2
Forum Index > TL Mafia |
yamato77
11589 Posts
gg | ||
yamato77
11589 Posts
+ Show Spoiler + Original Message From DoctorHelvetica: Sorry. I was really high. If you don't mind, I'd like to have a real discussion about the voting, particularly the division between sloOsh and VE. Don't you think it's a bit dangerous to assume that sloOsh must therefore be scum, since VE wasn't? I have a feeling mafia will push this agenda on Day 2. You will be able to tell who is scum if they say "sloOsh must be scum, but ya'll idiots voted for VE" or some reason like that - rather then pointing out real reasons that sloOsh is scum. The other alternative is that sloOsh is scum. I trust VE's reads and I've yet to see anything sloOsh posted jump out to me as real contribution. But I haven't really read his filter. However, any player that has a very good chance of getting lynched like that should normally increase his activity and contributions. VE became more reasonable considering he was about to get lynched, claimed and made his reads very clear and gave good reasons for them. His 15/15 post in particular was a very townlike way of reacting to his own inevitable lynch. But what's important is whether or not sloOsh reacted in this way. I think a mafia player is much more likely to give up in these kinds of situations. To which I replied: + Show Spoiler + Eh, I've seen two town wagons on day 1 before, so I don't think that Sloosh is automatically scum just because VE was town. That dichotomy is dangerous, and as you say, could obviously be manipulated by mafia into securing an easy lynch. On the flip side, however, I would actually expect more from Sloosh at this point. If he doesn't shape up by the middle of day 2, I'd no longer be willing to give him slack for poor performances in the past. He's a viable lynch target for day 2 along with MZ and Ace, IMO. Other than that, I'll give another look at FT if you think he's so obvious. Marv apparently shares your opinion, so that's encouraging. So obviously, he wasn't as confident that I was scum as he wanted the thread to think. I have my theories on why he omitted this and what it says about him, and we'll just say that him ragequitting this game only supports my hypothesis. So aside from Oats (who calls me mafia every game, regardless of my actual alignment), I think I played relatively well and had most of the thread fooled. I said earlier that Ace got lucky, but that's only half true. It's obviously legitimate to believe that I'm mafia for playing the way I did, because I was. I was playing to fool people that have certain preconceived notions about my play, and it worked. It just so happened that this tactic left me open to a more straightforward scumhunting style which players like Ace and Ver employ to great success. But that's enough about me, I want to talk about the game as a whole. Being mafia in this game had its ups and downs. I don't know if I'm just used to all new games, but we weren't provided with a host-made QT, I had to make one. Otherwise, we would have had to coordinate through PMs or the unreliable medium of skype. A small gripe, but it did make the initial period of lack of communication slightly lengthened. QT: http://www.quicktopic.com/50/H/4NsAEe2dNT62Z Mafia was also handicapped somewhat by only controlling 1 KP per night plus having one dayvig. Obviously, having 2 mafia KP + SK would be quite unfair to town, but the game felt somewhat out of mafia's hands. The way the game played out, the SK had the most control over the game because of his ability to pardon + his 1 nightly KP. Mafia's other abilities were quite weak, given that we had a pardon we couldn't use on mafia, and a silence ability that slightly inhibited town's ability to communicate AT BEST. We had almost no recourse against the SK we had no idea about aside from attempting to figure him out and killing him (was he bulletproof?) or exposing ourselves greatly to get him lynched (a la Carnival Cruise). As for our play, well, it varied greatly. Not having one member day 1 probably helped us more than hurt us, as replacing in as mafia gives you some time to get going before people REALLY look at you. Korryne also played very well, in my opinion, after replacing in. It's too bad I died early on. Sloosh was obvious as mafia, but it's almost always been that way with him and I don't hold it against him. I made some attempt to defend him day 1 to mixed success. VE, my mislynch target, did get lynched, so I guess it was successful. I don't think it woulkd have hurt me if I lived longer, as many town players also defended Sloosh. It wouldn't have been difficult to argue my way out of. SNB's first post was so mafia-like I had to say something to Hapa about it. After I died, I talked with Hapa and he had SNB as scum like many in the game did at the time, just from that post. The rest of his play was fine. Killing Ace was a good decision at that time. As Ver said, beginning games as mafia is almost always the msot difficult thing to do. Kush was obvious to anyone that knew his meta. He came out the gate bussing Sloosh, and it didn't help the team. He was also overreactive in the QT and constantly telling teammates how scummy they looked. Whether right or wrong, that is not conducive to good mafia play. If I had to bus someone for town cred, it would have been him. Vayne probably played the best out of all of us, and him living until endgame is testament to that. Couldn't ask for a better teammate, honestly. There is one specific tell I picked up on and talked to Hapa about, but for his sake I'll keep it a secret. At endgame, though, it should have been obvious who SK was. Mocsta was the 2nd replacement for that slot and SK had shot all nights, plus pardoned Sloosh, so it couldn't have been him. Marv was obviously town given his recent townplay. Koshi was the best candidate for SK given the play of the game. Anyway, I think I'm going to host a podcast for this game, because I want to talk about it at length. Details in the podcast thread. | ||
yamato77
11589 Posts
| ||
| ||